Dragonslayers

From Gurth
Revision as of 10:13, 28 August 2010 by Jesster (talk | contribs)
Jump to navigation Jump to search


This is a High Fantasy campaign set on our existing continent in the realm known as Durkin (Map #5).


Character Creation

All but one of the PCs will generate their characters based on the following guidelines:

Background

You are all humans in your late teens / early 20s in Durkin. You may know each other or be complete strangers hundreds of miles apart. You may be the daughter of a wealthy merchant or politician or sorcerer, or a rapscallion or trollop, or a humble peasant or laborer or fisherman (just choose Status and Wealth levels appropriately). The GM needs at least a few sentences about your home town and your station in life in order to prepare the kickoff of the campaign. Feel free to invent villages not on the map (add to wiki and say what they're near). Here's a list of potential village names.

Each of you has always had a nagging sensation that you were destined for greater things, but you go through the motions of your regular daily life without significant complaint. The more ambitious among you may have begun voluntary training in anticipation of living out your grand destiny, such as combat, magic, survival skills, etc, though this is not required. If your only skills are Fishing and Gardening, that is fine. These characters' lives and skills will all change drastically very soon.

Points

As potential heroes, you each have 100 points to spend:

  • Up to 60 on primary attributes
  • Up to 40 on disadvantages
  • Up to 15 on skills


One character will have different guidelines for character creation and backstory.


Party

What Happened

Congregation

Wu Sau, weary from his distant travels, arrives in Camlin. There, he found the estate of Charles Cavendish where his first goal resided. After being spurned by the lady of the house, he convinced Lily and Tango to come with him. They left in the night.

A week later, after some riding lessons, meals of rice and fish, and convivial conversation, they arrived in Saffron Stop, where Jeni proved more difficult to approach and persuade. In the tavern, Brutus caused twin thugs to try and throw the pair out (for mere entertainment), but Wu Sau quickly made his expertise known, and defused the situation after the thugs suffered some broken ribs.

Wu Sau later infiltrated young Jeni's home, and knocked her senseless while she bathed, all warm and wet and slippery. He rolled her lissome form into Lily's cloak, and made off with the girl.

The next morning, at the gates of Argyle, the party opted not to enter, because the blue-robed, shaven-headed inspectors demanded too much access. The party took a rural route south of Argyle, to connect with the coast road and head south for their next goal.

After trading a handful of flower blossoms for some ill-fitting lady's clothes at a rural trading post, they carried on, through Lowenport and on to Serenton a week later.

There, serendipitously, they stayed at the very inn at which Gunther Oakhearth worked. While Jeni entertained the boisterous crowd with giggling and wriggling downstairs, Wu Sau prevailed upon the boy to accompany them on the quest.

All three had the mark that Wu Sau sought, though their mettle was yet to be tested.

Two days later, the group arrived at the Oakhearth farm, where young Gunther told his surly father and fawning mother of the quest. Mother quickly identified the girls as potential wives, and father turned over Gunther's grandfather's adventuring gear, before heading out to the front porch to solemnly smoke his pipe.

In the morning, the party forged east, to find the next Companion.

Awakening

Days later, at one of the roadhouses along the Serenflow, the party encounters a log jam of merchant wagons. One oversized cart is piled high with nondescript crates, casks and barrels, fancy boxes, and many small cages containing fur-bearing critters. As they pass, the mules attached to the vehicle flinch, a collision occurs, and boxes and cages tumble down upon the party.

Jeni (the Weirdness Magnet) in particular is surprised when a luxurious long blonde wig lands perfectly upon her head, and an escaped young female stoat delves into her generous cleavage for cover.

The owner of the toppled cart, nine-foot-tall Murdock staggers out of the tavern with a pitcher of ale in his hand, and finds the disaster hilarious. He and Gunther have the mess cleaned up in no time, and the two sit down for a meal inside.

As the sun sets, Wu Sau, Lily, Tango and Lilu sit outside and eat rice and fish while young Jeni cavorts with merchants and Gunther continues nibbling his steak while listening to Murdock's winding tale of giant stag-hunting in the mountains.

Gunther also learns of the reason for the logjam: a bridge two miles east is receiving needed repairs by a crew of dwarven workers, who were likely to complete the task the next day. Hearing of ongoing engineering and carpentry work, Gunther consults Wu Sau, detaches the wagon-horse, and rides to the job site to check it out.

There he finds dwarven foreman Yurzik Werbek and his crew, some of whom are wrestling nude alongside a huge bonfire. On approach though, two bored armored guards of Cormire accost the lad, and after a few short words from Yurzik, young Gunther is advised to go away, but that if wants to check out the construction gear, it's right over there.

Gunther sits down to inspect the tangled mass of industrial-strength pulleys, wedges, files, drill-presses, and sledges, and notes a sudden brightening of the moonlight. It's Jinx, sitting atop a 14' timber right above him, clutching her newly-replenished jar of moonflies. Once she hears that Gunter is on a quest to save the world, she of course tags along back to the barn next to the roadhouse.

Jeni opts to preserve her honor this night, and joins the party in the barn in the wee hours of the night. In the morning, Wu Sau ceremonially makes rice while the rest of the crew raid the tavern's kitchen for oatmeal, sugar, and cocktails.

Pressing eastward, days pass through brilliant wildflower meadow, and the finally the great Lake Cormire is spotted. Gunther, who for days has been trudging alongside the wagon in his grandpa's armor is near collapse when Lily announces that Tango wants a drink of water from the farmhouse to the south, over the hill.

Ever-enthusiastic Jinx scurries up the flower-covered faint wagon tracks with Lily close behind, while the rest of the party takes a breather. Jinx crests the hill, and sees a verdant bowl, with a pond, grove of oak trees, a barn, and modest farmhouse. Lily waves to the party to follow.

In the barn is young Jonny Humboldt, a family friend of the elderly Jorgensons who live here. Introductions are made, and Wu Sau spots the birthmark, and knows he's located the final Companion. Destiny is explained, and Jonny sees the wisdom of the words. Meanwhile, Jinx splashes in the pond.

The group moves on together towards Cormire, and two days later, on a blustery gray day, is moving through the unwashed masses who live in makeshift shelters outside the 40' walls of the great city. At one point, an 80-lb, 80-year-old dark-skinned woman with her eye sockets sewn shut and 3" fingernails claws at Jeni, wailing "You have come..."

Wu Sau covers the 1-silver entry tax, and the party emerges in the bustling city. After stopping in at the nearby Blowing Bean tavern for drinks and an exotic meal of tortillas, cheese, tomatoes and beans, the party splits up and explores the thriving city after an admonition from Wu Sau to be back to the tavern before dark.

A fickle lass, Lily alone fails to return, and wanders after dark looking for sweet treats. Wu Sau organizes a search party, and as they hit the streets, they note the inhabitants have changed from mostly merchants and laborers to mostly drunks, mercenaries, bandits, and ladies of ill repute.

Lovely Jeni accosts one lusty barbarian and prevails upon him to help. He leads the group to a nearby bakery, where sure enough, Lily is sampling one of every dessert. An aggravated Wu Sau knocks her senseless, stuffs the remaining treats in Lily's pillowcase of treasures, and carries her back to the rented rooms above the Blowing Bean.

Kaldor succeeds in charming Miss Jeni with his bawdy banter, and the two spend acrobatic quality time together until near dawn.

The next morning, the party packs up and heads north for Aylesford, reaching the turnoff late in the afternoon. At a creek crossing beset by tangled underbrush, they encounter a group of backwoods bandits. Jonny is shot in the chest with a crossbow bolt, but soon Wu Sau's arrows have them either dead or on the run. During the melee, Jeni executes a wrestling takedown, and Lily runs her father's rapier through a bandit's thigh. Items of value are plucked from the slain criminals' packs before their bodies are pushed into the underbrush to be devoured by ants and birds.

Upon reaching town, the boys sell the old wagon (the bandits canvas-covered wagon being preferable) while the girls investigate the community bakery and Wu Sau marches to the residence of Mayor Constance Gutherford for answers about the Well of Wishes. The Mayor's father and son team of guards don't question Wu Sau's urgency and step aside to allow him to speak with the Mayor as she gardens.

Constance explains the story of the Well and provides directions. Satisfied, Wu Sau rounds up the party and the ride higher into the foothills.

Eventually, the terrain is too rough, and the party proceeds on foot. They arrive at the ruins of an old outpost tower, surrounded by a mostly-crumbled mossy stone wall. The "Well" is an improved spring, from which cold clear water spills gently.

They approach, but a ghost emerges from the tower, hissing breathily, "Alfred, is that you? Speak to me, please! Give me a sign, my love. I am so cold and lonely Alfred, where are you?"

The otherworldly nature of the apparition causes mass fainting, retching, and consternation.

Inspired, young Jonny races back to Aylesford and inquires about this "Alfred" character. He learns that Alfred died many years ago, and is buried in the community cemetery nearby. With the help of some townsfolk, Jonny makes a stencil of the gravestone, and races back to the tower.

There, he presents the stencil to the ghost. A second ghost emerges from the stencil, the two embrace, and disappear.

The haunting laid to rest, Wu Sau gathers the party in a circle surrounding the Well and conducts a chanting ritual.



A Quest Undertaken

Wu Sau's monotone chanting goes on for a few minutes. There are flashes of light deep within the well, the birds and insects and the very breeze goes silent, and Gunther, Jonny, Jeni, and Lily drop to the ground, unconscious.

As they awaken moments later, fatigued but imbued with new powers, they sense that their quest is real. Lily, in particular, knows that she is The Dragonslayer, and that she must retrieve the Pike of Heroes from Rogan Soltath in the Bandit Wastes.

Virgil.jpg
Kaldor.jpg

Though Jonny lolls in a coma-like trance, the party heads down the mountain back to Aylesford for supplies, and then on to Cormire to acquire armor for Lily.

Maximilian.jpg

After passing through the great northern gate of the fine city, Jeni (the Weirdness Magnet) hears a familiar voice. Virgil, her first boyfriend from back in Saffron Stop, is approaching the wagon. He looks different though: he wears a crude leather prosthetic nose, as he later explains the one he was born with was snapped off by a cantankerous donkey.

Brugocious.jpg

In the middle of this awkward reunion, Kaldor walks up and proposes another bout of lovemaking. Jeni agrees to meet him in the nearby Wilted Flower later, and the party follows Virgil back to the armoury in which he serendipitously works.

There, the dwarven master Blackmoor shouts at Virgil for dawdling, and proceeds to fit a suit of scale armor for young Lily.

With that work underway, the party goes back to the Wilted Flower for warm meal and a drink. Kaldor joins them and proceeds to dominate the conversation with boastful tales, leading Wu Sau and Gunther to take a seat elsewhere. Jeni endures, drinking pint after pint of strong ale as Lily quietly sips her first honey mead.

Later, Virgil arrives to dance with Jeni, Kaldor takes an interest in the impressive charms of the blonde barmaid, while tipsy Lily wanders out into the streets, chatting with strangers and introducing them to Tango. Lily nearly takes a job with Maximilian the Mage when Wu Sau and Gunther catch up with her and report that Jeni left the bar with Virgil some time ago, and they don't know where she is.

Despite the missing nose, Virgil's other charms stir old memories deep in Jeni, and she's accompanied him back to his tiny third-floor apartment for some private time.

After depositing Lily back in the hotel and some asking around on the street, Wu Sau kicks in Virgil's door and drags a half-dressed Jeni back to the hotel.

The next morning, the party loads up the wagon with supplies and leaves the city en route to the Bandit Wastes.

After a couple days, they encounter Brugocious and his crew, a rag-tag multi-racial group of ruffians. Brugocious confirms the existence of Rogan Soltath, but the conversation is cut short when his attention turns to "renting" Jeni and Lily for a few hours. Wu Sau declines to do so, and bids farewell.

However, as the parties pass each other on the road, a goblin henchman with his arm in a sling shares some rumors:

Watch for ambushes. I hear he has a minotaur on one of his raiding parties, but it may be just a rumor. Supposedly he's built a city in the mountains somewhere not far from the Road, with a brothel and everything, for raiders, murderers, and thieves. Supposedly he's raising an army, and the bugbears and mountain giants of the Ozgarns have pledged their loyalty.


A few days and chilly nights later, whilst travelling across the arid high country among rocky precipices and scattered boulders, the party spots another caravan of 6 camel-drawn wagons. It is merchant Muhammad Akbar, with his wife and a dozen Eastern fighting men, many with injuries. He explains that he lost four men, two camels, two wagons, two wives, and a child in a tangle with bandits two days previously.

The party presses on through the rocky moonscape of the Bandit Wastes, and sure enough, two days later, as they come over a rise, they spot two wagons and eight men in the distance. Coming closer, they can see that several of the men are injured, and one of the wagons is partially overturned.

The bandits make a feeble attempt at salesmanship, explaining the benefits of the the rare Eastern perfumes for sale by the side of the road in the middle of nowhere. The party expresses some skepticism, inspiring the portly leader to order his men to attack.

The party is outnumbered, but Wu Sau's arrows are devastating. Lily bloodies her fine blade, but sustains a cut to her abdomen and withdraws. Gunther loses his temper and goes on a bloody rampage, leaving no survivors in the immediate area.

Wu Sau rides down an attempted escapee and knocks him senseless for later questioning.


A Weapon Seized

The team followed the little bandit Sayed Mustafa into the wild country to the north of the road eventually being forced to abandon their wagon and proceed with horses. They arrived in a narrow sandy canyon at a T-intersection. To the right, a thornbush-enclosed "corral" in a box canyon with a slow drip from the orchid-covered cliff above. A few camels and horses and flies.

But at the base of the T, a bunch of sage, and within, a throat-slit girl. The party tries to help the near-dead girl while Lily munches an edible mushroom.

Which makes her hallucinate, hard. Eventually, her antics are too much for Wu Sau, who knocks her unconscious and ties her up. She awakens quickly, and a fight begins.

Time passes, and the conflict abates. In the morning, the team scales the steep switchbacks to the ridge above and stares down at the wasteland camp of Rogan Soltath as a couple dozen men emerge from a barracks to greet a returning hunter on the far side of the broad sandy bowl, surrounded by steep ridgeline on three sides.

The team walks directly into the camp.

Gunther and Wu Sau take the lead, while the ladies and nervous Sayed hang back.

Wu Sau assassinates the guard outside the brothel building, and after another kill, moments later he and Gunther have both infiltrated Rogan's primitive sandstone residence.

As a crowd of bestial bandits accumulates outside, Rogan begins bargaining with the infiltrators. He points out, if you harm me, you'll be torn limb from limb by the mob outside.

Wu Sau and Gunther negotiate a peace in which Rogan will take no action on the two kills, but will sell the party the Pike of Heroes at a fair price as long as Lily fights his champion in the pit.

Meanwhile, Jeni and Sayed approach, pretending that Sayed has captured the young beauty. The distraction pulls most of the mob away from the bosses house, and the remaining party is allowed to rummage through the stone storage building for the fabled pike.

After being distracted by all manner of exotic curiosities, Gunther and Lily identify the pike. On the way out, Gunther breaks a cylinder of amber in which a tiny sprite is imprisoned. She emerges, flutters her wings, and hides out in Gunther's pocket to escape.

Wu Sau pays Rogan 300 sp for the pike, and then it's time to do battle. Lily, in full armor, and wielding her new pike for the first time, scampers down the steep wall of the fighting pit, buoyed by the flying potion she guzzled just beforehand.

Rogan's champion, Urlich, is ready. He's 9' tall and weighs 600 lbs. He wields two battle axes. And Lily skewers him like a baby pig, and then flies away.

In the astonished confusion, the party is allowed to make their way out of the camp, even stopping by the brothel to free the women and children and beasts present.

Over the ridge they go, collecting poor Kira Akbar on the way, and making their way south towards the road.

And The Points.

Serpents and Sand

Leaving bandit 'citadel', party ventures across badlands eastward at the direction of the dragon slayer.

One night she got bitten by snakes.

Following nights, snake attacks were warded off by Wu Sau's precise aim and Gunther 'ready' with the Pike of Heroes with which he'd been practicing in case Lily perished do to snake venom.

Gunther practiced with his crossbow and the pike while Wu Sau underwent morning rituals and the fevered Lily slept.

Out of water, the rescued sprite guided the group to a mountainside pool of rainwater and their temporary salvation.

Continuing on into a sandy bowl, the party met an old man who gave Jeni a lucky budda charm.

The party could never reach the seemingly near edge of the sandy bowl no matter what was tried and eventually gave up and camped.

The next morning after Gunther tried a few more tactics, such as walking out of the bowl backwards and failing, Wu Sau buried Jeni's 'lucky' charm and the party left the sand uninhibited by curse.

Upon exiting the bowl the small ant-eater was encountered and he was supposedly leading the party to his queen when we ended the evening.