Character Points: Difference between revisions

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The '''4 points''' are to be used to advance '''existing''', or newly acquired skills '''used in the last session''', or to put toward buying off disadvantages or buying new advantages as role played last session. One of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1 pt shy) or to re-roll a single roll.
The '''4 points''' are to be used to advance '''existing''', or newly acquired skills '''used in the last session''', or to put toward buying off disadvantages or buying new advantages as role played last session. One of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1 pt shy) or to re-roll a single roll.


==== <span style="text-decoration: underline;"> </span>[[Secrets of Serenton#Danger in Serenton|<u>23 May, 2014</u>]]<br>  ====
==== <span style="text-decoration: underline;"> </span>[[Secrets of Serenton#Danger in Serenton|<u>16 May, 2014</u>]]<br>  ====
'''[[Theodor Smythe|Theodor]]''': 1 pt toward the Extraordinary Luck advantage for luckily rolling the cart off of the sewer grate. 1  pt Contact in Petyr (research), 1 pt into Acting or Fast Talk for convincing the baker he was lost.  Also 2 bonus points for updating the wiki.
'''[[Theodor Smythe|Theodor]]''': 1 pt toward the Extraordinary Luck advantage for luckily rolling the cart off of the sewer grate. 1  pt Contact in Petyr (research), 1 pt into Acting or Fast Talk for convincing the baker he was lost.  Also 2 bonus points for updating the wiki.


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Everyone: '''1 point''' for successful and effective roleplaying and 3 pts to put towards advancing any base attribute (ST, DX, IQ, HT) and '''2 free''' points for returning the horn (original quest) and advancing the plot.
Everyone: '''1 point''' for successful and effective roleplaying and 3 pts to put towards advancing any base attribute (ST, DX, IQ, HT) and '''2 free''' points for returning the horn (original quest) and advancing the plot.
==== <span style="text-decoration: underline;"> </span>[[Secrets of Serenton#A Day in the Life|<u>23 May, 2014</u>]]<br>  ====
'''[[Theodor Smythe|Theodor]]''': 1 pt into Knife skill for stabbing the eye of Tirang.  Also 2 bonus points for excellent role-playing the loss of Petyr.
'''[[Sirus Donovak|Sirus]]''': 2 pts into Bow skill, 1 pt toward gaining a level of Damage Resistance advantage for again being bashed and smashed to near unconsciousness.
'''[[Selena Meriwether|Selena]]''': 1 pt into Observation skill for keeping an eye on the inn.
'''[[Ulrich Tollhouse|Ulrich]]:''' 2 pts into appropriate healing spell for Sirus' leg and Tirang's eye.
Everyone: '''1 point''' for successful and effective roleplaying and 2 pts to put towards advancing any base attribute (ST, DX, IQ, HT).
'''1 free''' point to all but Sirus for getting Sirus out of jail and cohering the party.

Revision as of 00:27, 13 June 2014

This is a page to document character points, if the GM remembers.

How about putting NEW info at the top? or using anchors so the session link can go right to the correct info. johnm 01:00, 9 November 2009 (UTC)

Shadow of the Colossus:

24 Oct, 2009 

  • Max can now put points into Riding skill if he doesn't have it. If he does, then he can have 1 pt bonus into it for his handling of the pony when racing toward the Colossus.
  • 1 pt into a used influence skill for Vasker for keeping Peeyong from acting brashly
  • 1 pt into climbing for Esme for hanging from the face of the moving Colossus and replacing the eye of the mountain. 
  • 2 pt bonus to Yang for excellent role playing
  • 3 pt bonus for replacing the Eye of the mountain to each character to use for reasonable character development.
  • 1 pt bonus to each character for successful role-playing to be put into used skills and abilities or to appropriately buy of disadvantages with GM approval.

Shadow of the Colossus: 31 Oct, 2009 

  • 1 pt bonus toward reputation for Vasker regarding a small group of imperial soldiers for usurping a templar
  • 1 pt bonus toward archeology for Esme examining the relicilicious axe of Brigett
  • 1 pt bonus into Axe/Mace skill for Brigett
  • 1 pt bonus into blow-gun for Max's skillful neck shot on the guard of Yang.
  • 1 pt to each character for staying in character and "successful" adventuring.  NOTE: Yang may put up to one point into the Escape skill.

Shadow of the Colossus: 3 Nov, 2009 

  • 1 pt bonus to Esme into climbing for scaling the [Colossus]] in the dark.
  • 1 pt increase to Brigett's Self Control check vs. Durl's Axe's berserk.
  • 1 pt bonus to Yang to put into appropriate influence skill for talking to soldiers and the wounded Max.
  • 1 pt bonus to reputation with the imperial soldiers for Vasker.
  • 1 pt toward High Pain Threshold adv for Max for sustaining grievous wounds and forcing himself to continue trying to fight.
  • 1 pt to each character for staying in character and "successful" adventuring.


Shadow of the Colossus: Friday the 13 Nov, 2009 

  • 1 pt bonus into Climbing for Esme hanging from the face of the Colossus while the camp was raided by Suki's rebels.
  • If Brigett does not have Ugly, she does now. Additionally she has a +1/-1 reaction modifier. +1 for toughies or warriors, -1 for most civil folk who are frightened by a scar-faced brute.
  • Brigett now has a 1 pt Ally in Ramiin - the owner of the Blooming Shroom Apothecary.
  • 1 pt bonus into Area Knowledge specifically for Ramiin for Max reading almanac in library.
  • 1 pt bonus into Area Knowledge of Nouchi for Esme researching in library.
  • 1 pt bonus into used combat skill for Max fending off the assassin at the riverside.
  • 1 pt toward buying off Brigett's low self confidence.
  • 1 pt bonus to Vasker for John roleplaying well and assisting in keeping the plot advancing.
  • 2 pts to each character for staying in character and "successful" adventuring.


Shadow of the Colossus: Friday the 27 Nov, 2009 

  • -2 pt Disadv to Vasker for developing a Sense of Duty to his traveling companions as evidenced by searching and leaving a message before leaving Ramiin.
  • Max can now put points into Filch for shoplifting and burgling a cash box from the market in Ramiin
  • -1 pt Quirk for Yang not believing in superstitions or fortune telling.
  • 1 pt bonus in Archeology for Esme identifying and ignoring warning totems
  • 1 pt bonus into Axe for Brigett for fighting off the Trarch
  • Brigett can now put points into the Ground Fighting (Axe) technique
  • 1 pt bonus to put toward High Pain Threshold Adv for Brigett
  • 1 pt bonus in Acrobatics or Jump Kick for Max smashing into the back of the Trarch skull from an overhanging branch
  • 1 pt bonus into Alchemy, Chemistry, or Scrounging for Yang gathering alchemical components from the fallen beasts.
  • 1 pt bonus in Cartography for Esme trying to map the statues in the Dulso forest.
  • 1 pt bonus in used skill for Vasker to help Esme make an accurate map.
  • 2 pts to each character for staying in character and "successful" adventuring. These two points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session.

Shadow of the Colossus: Friday the 4 Dec, 2009 

  • 2 pt bonus to put toward High Pain Threshold Adv for Brigett
  • -1 pt quirk Drools due to the sword of Hiroyuki
  • 1 pt bonus in Acrobatics or Lizard Climb for Max dancing through the trees and leaping into Hiroyuki
  • 1 pt bonus in used skill for Vasker to stall the short-tempered Hiroyuki before all hell broke loose.
  • 1 pt to each character for staying in character and "successful" adventuring. This point is to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session.

Shadow of the Colossus: 12 Dec, 2009 

  • Brigett is alive
  • 1 pt bonus in climbing or Lizard Climb to Max for prancing around the Orochi village
  • 1 pt bonus in climbing to Esme for climbing around the Orochi village
  • 1 pt bonus in survival for Vasker and Brigett for escorting party to swamp following large spider
  • 1 pt bonus in riding (arachnid) for Yang racing to the Colossus
  • 4 pts to each character for staying in character and "successful" adventuring. This point is to be used to advance existing, or newly acquired skills used in the last 2 sessions, or to put toward buying off disadvantages or buying new advantages as role played last session.


Bones of the Naga:

8 May, 2010

Ferona

  • 1 pt into escape for untying herself from Slig bonds
  • 1 pt into blossom to Ferona for growing the party food in the early spring, including magically healing giant asparagus by a streamside in Trollwood
  • 1 pt into Forest Warning spell
  • 1 pt into Plant Sense spell for repeatedly trying to commune with the Trollwood
  • 1 pt into flute skill to Ferona for keeping the party musically entertained at their evening camps
  • 1 pt toward fearless advantage for being captured by goblinoids without freaking out and dealing with a second troll attack fine

Jinx

  • 1 pt into shortsword skill for having Kemble show her the finer points with his dagger, no pun intended
  • 1 pt into acrobatics for dancing across tree tops
  • -1 pt quirk compulsive fibbing for initially fibbing as to where she acquired items of Kemble's
  • -1 pt quirk determined for not wanting to give up, such as proving she has cool tricks and trying repeatedly to get in the tower window
  • 1 pt into climbing for not giving up and eventually getting into the dark tower window
  • 2 pts towards developing the Daredevil advantage

Una

  • 1 pt into merchant skill for negotiating a trade of wine for a bronze pot from the Sligs
  • 1 pt into fearless adv for staring down Dohbart and acting swiftly when the 2nd troll attacked.
  • 3 pts into ritual magic for chanting blesses and banes throughout your travels
  • 2 pts toward buying off Voodoo Delusions as Una begins to understand her tie to the spirit world

Kemble

  • 1 pt into body language skill for trying to read sligs and party members
  • 1 pt into diplomacy for convincing Dohbart to lend a guide to the party
  • 3 pts toward developing the Smooth Operator trait advantage
  • -2 pts added to your quirk as your Lecherousness increases for trying to tag everyone in the party except "dog face" and even scoring a smooch from Una
  • 1 pt into riding for showing off a bit by galloping when he wants and riding to the forefront to display his societal position
  • 1 pt into short sword skill for lopping off the arm of a pesky nocturnal troll


Everyone:

  • 4 pts to each character for staying in character and successful adventuring (no more than 2 into a single skill). These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages (w/ GM approval) as role played last session.



Bones of the Naga15 May, 2010

Ferona

  • 1 pt into Control Animal (vermin)spell and 1 pt into Animal Handling skill for convincing the giant spider to do her bidding.
  • 1 pt into Riding (Arachnid) for riding the druidically controlled giant spider
  • 1 pt into First Aid for tending to Kemble's spider bite.
  • 2 pts toward fearless advantage for unfaltering courage facing unnaturally sized arachnids

Jinx

  • 1 pt into acrobatics skill for repeatedly slipping through giant spiderwebs without getting stuck like a fly
  • 1 pt into climbing for scrambling down the side of the spiral staircase and up the bookshelf pursued by undead
  • -1 pt quirk bones creep you out for dealing with creepy animated skeletons
  • 4 pts towards developing the Daredevil advantage

Una

  • 1 pt into ritual magic for chanting blesses and banes throughout your travels
  • 2 pts into Axe/Mace for using the acquired pick-axe to sever spider legs and slow your descent into the pit trap.
  • 4 pts towards developing the Serendipity advantage

Kemble

  • 1 pt into Short Sword skill for fending off giant spiders to aid the impulsive gnome
  • 1 pt toward developing the Fearlessness advantage
  • 1 pt into Climbing for scaling and descending the tower exterior
  • 2 pts into Dexterity for your daring window-sill antics and leaping clear of the pit trap in the tower


Everyone:

  • 2 pts to each character for staying in character and successful adventuring (no more than 2 into a single skill). These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages (w/ GM approval) as role played last session.


22 May, 2010

Ferona

  • 1 pt toward raising Perception for spotting the ajar hidden door
  • 1 pt into First Aid for tending to the former statue - if First Aid is at a skill of 15 or higher, this point can be put into a more advanced medical skill
  • 1 pt toward fearless advantage for unfaltering courage when cursed by the undead

Jinx

  • 1 pt into escape skill for getting untied while hanging upside down on the verge of consciousness with a crippled arm
  • 2 pts toward increasing HT attribute for sustaining and surviving critical wounds

Una

  • 1 pt into Two-Handed Axe/Mace for using the acquired pick-axe to traverse hidden doors
  • 1 pt into Rapid Recovery spell
  • 2 pts into Ritual Magic for convincing spirits to turn the indomitable Tipots from stone to flesh
  • 2 pts towards developing the Serendipity advantage
  • -1 pt toward developing tbd disadvantage for pressing into combat despite physical overexertion

Kemble

  • 1 pt toward increasing HT attribute for sustaining and surviving major wounds
  • 1 pItalic textt into Throwing skill for deftly tossing his grappling hook to another window outside the tower
  • 1 pt into Climbing for scaling the tower exterior to another higher window
  • 2 pts into Short Sword skill for undead slaying
  • -2 pts towards developing Greed for taking anything of apparent value that was not nailed down


Everyone:

  • 2 pts to each character for staying in character and successful adventuring (no more than 2 into a single skill). These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages (w/ GM approval) as role played last session.

TBA - John

2010-06-05

Wu Sau

  • You gain Off-hand Training (Karate) Perk. This eliminates the off-hand penalty when using your Karate skill. See MA50.
  • You gain 1 point towards the Sensitivity skill, making you more effective in close combat. This skill is associated in GURPS with the Wing Chun style. See MA62.
  • You gain 1 point towards the Counterattack (Karate) technique, allowing you to attack immediately following a Karate parry. This technique is associated in GURPS with the Wing Chun style. See MA70.

Jeni

  • You gain 1 point towards Dancing for your provocative display in the bar in Serenton.
  • You gain 1 point towards the Carousing skill for the same fraternization.
  • You gain 1 point towards the Sex Appeal skill for the same fraternization.


Lily

  • You gain 1 point towards Sewing for your work to clothe yourself and your companions more attractively.
  • You gain 1 point towards Rapier for your carefully placed poke in the derrière.
  • You gain 1 point towards Disguise for your tomboy-outfitted escape plan.

Gunther Oakhearth

  • You gain 1 point in Diplomacy for your grown-up "break-up" with mom and dad.
  • You gain 1 point towards Higher TL advantage for your past ingenious and innovative mechanical exploits.


Everyone:

  • 4 points for good in-character roleplaying all around. Use them to improve skills used in last session, or feel free to save them up. Please inform the GM what you do.


2010-06-19

Wu Sau

  • You gain 2 points towards the Bow skill, for multiple max-damage shots.
  • You gain 1 point towards the Teaching skill, for patient instruction of the greenhorns.
  • You gain 1 point towards the Interrogation skill, for questioning multiple NPCs.
  • You recall the Quick-Shooting Bow technique described on MA119. This allows you to, in one second:
    • Quick draw an arrow. If successful,
    • Roll against Bow-3 to knock the arrow. If successful,
    • Roll against Bow-3 to release the arrow in one smooth motion. (Do not add the bow's Acc bonus, you aren't aiming.)

Jeni

  • You gain 1 point towards the Carousing skill for entertaining tavern-goers.
  • You gain 1 point towards the Wrestling skill for taking down a bandit.
  • You gain 1 point towards the Streetwise skill for after-dark street prowling.
  • You gain 1 point towards the Erotic Art skill for your exuberant one-night stand(?) with Kaldor the Indomitable.


Lily

  • You gain 1 point towards Sewing for your creation of a tiny vest for Lilu.
  • You gain 1 point towards Rapier for your bandit-thigh skewering.
  • You gain 1 point towards Connoisseur (Sweets) for your continuous research on the topic.


Gunther Oakhearth

  • You gain 4 points to be split between any combination of Fit, ST, or buying off Skinny, for voluntarily walking alongside the wagon in full armor on hut sunny days.
  • You gain 1 point towards Higher TL advantage for your examination of the dwarven construction tools and observation of their technique.

Jonny Humboldt

  • You gain 2 points towards buying off Cowardice after bouncing back from the vicious bandit attack.
  • You gain 1 point towards Merchant skill for successful salesmanship.
  • You gain perk-level Illuminated, exact game-effects to be determined.


Everyone:

  • 1 point into Riding, Hiking, or Teamster -- whichever you did the most of on the journey.
  • 4 points for good in-character roleplaying all around. Use them to improve skills used in last session, or feel free to save them up. Please inform the GM what you do


2010-08-07

Wu Sau

  • You gain 1 point in Teaching, for training Gunther and Lily
  • You gain 2 points in Bow, for multiple devastating hits

Jeni

  • You gain 1 point in Dancing for your evening displays
  • You gain 1 point in Erotic Art for experimentation with Virgil
  • You gain 1 point in Sex Appeal for practicing on Gunther

Lily

  • You gain 1 point towards Diplomacy, for chatting up strangers in Cormire
  • You gain 1 point in Professional Skill (Hairdresser) for those long days of braiding on the wagon.
  • You gain 1 point in Rapier for running a bandit through


Gunther Oakhearth

  • You gain 1 point in Sword, for hacking and slashing
  • You gain 2 points towards Fit, for continuous exercises


Everyone Present:

  • 1 point into Riding, Hiking, or Teamster -- whichever you did the most of on the journey.
  • 4 points for good in-character roleplaying all around. Use them to improve skills used in last session, or feel free to save them up. Please inform the GM what you do.

Dragonslayers 2010-08-22

Gunther Oakhearth

  • You gain 1 point towards crossbow for practicing with it.

Lily

  • You gain 1 point towards Naturalist for identifying edible cacti.

Everyone Present:

  • Please nominate at least one other player for a bonus.
  • 4 points for good in-character roleplaying all around. Use them to improve skills used in last session, or feel free to save them up. Please inform the GM what you do.


Uncertain Allies

11 December 2010

  • 1 pt to Cyril into str
  • 1 pt into Shadowing for Chloe
  • 1 pt to Kemble into Smooth Operator for acquiring steeds
  • 1 pt to Current Affairs (Raal)to Camille for critically knowing local hubbub
  • 1 pt to a used spell (wither?) for Chloe for stopping the orcish horse thief
  • 1 pt to Cyril into brawling for challenging the orcish archer
  • 1 pt to Kemble toward Fearless and -1 into Greed for nakedly charging an orc thief in the darkness
  • 3 pts to each character for staying in character and "successful" adventuring. These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. Up to two of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1-2 pts shy) or to re-roll a single roll.


23 January 2011

  • 1 pt into Naturalist for Chloe for herb gathering
  • 2 pt contact Teroth for Iselwen in northern Wild Wood elf village.
  • 2 pts to Cyril into Will for holding true to sound reasoning, honesty and fairness.
  • 2 pts to Kemble into Smooth Operator for attempting to acquire 3/4 of the dragon-men's wealth
  • 1 pt to Diplomacy to Camille for talking the Dragonman into allowing her to look through their chest
  • 1 pt to Iselwen into Bow skill for 200 yard shot into a fleeing orc
  • 3 pts to each character for staying in character and "successful" adventuring. These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. Up to two of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1-2 pts shy) or to re-roll a single roll.


29 January 2011

  • 1 pt into Riding for Sir Chadwick for circling about and deftly maneuvering about attacking orcs.
  • 1 pt into acrobatics to Iselwen for leaping out of a tree onto a moving horse.
  • 2 pts into HP (resulting in HP=12) for Cyril taking a beating from an orcish brute.
  • 1 pt to broadsword to Kemble for riding in and punishing the orcish attackers.
  • 1 pt to Falconry to Camille for calling in her owl and distracting the oncoming orc soldiers.
  • 1 pt into Fearlessness advantage and 1 pt into riding for Camille charitably charging her horse back into the fray and scooping up Iselwen
  • 1 pt bonus to Iselwen for staying in character and true to her disadvantages despite grave peril
  • -1 pt toward Callous disadvantage for Kemble slowing going to the aid of the party.
  • 1 pt to Herb Lore for Chloe making a first aid salve from gathered herbs.
  • 3 pts to each character for staying in character and "successful" adventuring. These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. Up to two of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1-2 pts shy) or to re-roll a single roll.

5 February 2011

  • 1 pt into Riding for all party members who drove a horse into the Dark Hills for the last few days.
  • 1 pt Poisons for Chloe for apothocarying.
  • 1 pt to broadsword to Kemble deftly executing Willum the monk.
  • 2 pts toward HT or Fit Advantage for Cyril maintaining his morning exercise routine despite harsh conditions and grievous wounds.
  • 1 pt into outdoorsman talent or tracking to Iselwen scouting about in the Dark Hills.
  • 1 pt bonus to each Kemble and Cyril for staying in character and true to your disadvantages despite the potential consequences.
  • -1 pt toward Callous disadvantage for Kemble's resolution of the possible information leak through Willum the monk.
  • 4 pts to each character for staying in character and "successful" adventuring. These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. Up to two of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1-2 pts shy) or to re-roll a single roll.


13 February 2011

  • 1 pt into Riding for all party members who drove a horse into the Dark Hills for the last few days.
  • 1 pt to Broadsword for Iselwen slaying orcs in their sleep and their shackles.
  • 1 pt to First Aid to Kemble for doctoring Cyril while Iselwen explored.
  • 2 pts toward DX for Iselwen's deft dodging and scampering through the darkness of the orc caves with no mishaps.
  • 1 pt into outdoorsman talent or tracking to Iselwen scouting about in the Dark Hills.
  • 1 pt bonus to each party member for discovering the golem's inability to distinguish between twins and using it towards the parties advantage.
  • -1 pt toward Stubborn disadvantage for Camille resolutely marching into orc lands despite the parties diverse goals.
  • 1 pt to Kemble into wrestling for helping slay the brutish altered orcs at the cave entrance.
  • 1 pt to brawling or two-handed axe/mace for Iselwen for helping slay the brutish altered orcs at the cave entrance.
  • Whatever pts necessary for changing the noble Sir Cyril Chadwick into a ghost after being crushed in the not-so-loving arms of a giant orc.
  • 4 pts to each character for staying in character and "successful" adventuring. These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. Up to two of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1-2 pts shy) or to re-roll a single roll.

20 February 2011

  • 2 pt into Fast Talk for Chloe convincing Tallok to give back the parties horses.
  • 2 pt into Tracking for Iselwen tracking Chloe and Camille into the Dark Hills.
  • Either 3 pts toward raising DX or 1 pt into Acrobatics for Iselwen's crazy acrobatic unarmed wrestling with Camille's orcish captors.
  • 1 pt into Wrestling for Kemble's repeated grapples and take-downs fending off Camille's captors.
  • 1 pt to First Aid to Kemble for seeing to Iselwen's arrow-shot head.
  • 2 pts toward the High Pain Threshold advantage for Iselwen, for sustaining multiple stunning wounds, but persevering without missing a beat.
  • 1 pt toward buying either Fit advantage or another pt of the HT attribute to each Kemble and Iselwen for enduring a cold hungry taxing day rescuing Camille.
  • 4 pts to each character for staying in character and "successful" adventuring. These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. Up to two of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1-2 pts shy) or to re-roll a single roll.

19 March 2011

  • 2 pt into Stealth for Chloe sneaking off into the night with the DarkBringer.
  • 1 pt into riding for Kemble and Chloe continuing to navigate the Dark Hills.
  • 1 pt toward buying a level of acute hearing Adv for Isilwen.
  • 2 pt toward buying a level of Will Attrib for Chloe resisting the DarkBringer's influence.
  • 1 pt into Broadsword for Isilwen fighting the dark-spawn.
  • Isilwen may now put a previously saved or newly earned point into riding if so desired.
  • 5 pts to each character for staying in character and "successful" adventuring. These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. Up to two of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1-2 pts shy) or to re-roll a single roll.


Umgar's Request

22 October 2011

  • 1 point into the Brawling skill to Selena for barreling over and skull-mashing wee kobolds
  • 1 point into Meditation for Selena for numerous communes with her deity Luna for guidance.
  • 2 pts into the Major Healing spell for Selena for healing her damaged arms and the wounded kobold.
  • One level of the Fearless advantage (2pts) for Selena confronting multiple undead and communicating with the dead well...fearlessly.
  • 3 pts into the Merchant skill for Selena for inspiring a trade with Lord Tossellok.
  • Anaximander now has the Versatile advantage and the Gizmo advantage for his opening of the vault.
  • 1 pt into each of the Engineering (Combat) and Explosives (Demolition) to Anaximander for breaching the door.
  • 3 pts to each character for staying in character and "successful" adventuring, retrieving multiple artifacts from the vault in the abandoned mine. These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. One of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1 pt shy) or to re-roll a single roll.


November 2011

  • 1 point into the Cooking skill to Selena for her original recipes.
  • 2 points into Civic Engineering for Anaximander for constructing a shroud over the casting of a strange print found behind the church.
  • 2 pts into tracking for the Baron's late night tracking of the beast both behind the church and in the woods.
  • 1 point into Traps skill for Anaximander constructing a perimeter about the flayed tent whilst the others searched the darkened woods for sign of Louise
  • One level of the Fearless advantage (2pts) for Selena and Anaximander for confronting the red were-wolf undaunted by her frightful howls.
  • 1 point into the Shield (Buckler) skill for Selena effectively blocking the were-beasts maw from rending the pale flesh of Olivia
  • 1 point into Civic Engineering for Anaximander constructing a lean-to to keep the party out of the rain
  • 2 points into appropriate healing spell used by Selena to bring Louise back from the brink of death
  • 4 pts to each character for staying in character and "successful" adventuring, retrieving multiple artifacts from the vault in the abandoned mine. These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. One of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1 pt shy) or to re-roll a single roll.


The Mines of Malis

3 November 2013

  • 1 point into the Streetwise skill to Doc for working the slums for information and
  • 1 point into the Fast Talk skill for Doc acting quickly to diffuse what could have been a long nasty stay in a dark alley.
  • 1 point into the Streetwise skill to Esme for working the slums learning a bit about the mines and of possible kid-nappings.
  • 1 point into the Spear Throwing skill to Gradik for successfully harpooning a cave guard and an ogre, both out of the sea.
  • One level of the Fearless advantage (2pts) for Gradik for harpooning/killing a man and helping face off an ogre on his first adventure.
  • 1 point into the Axe/Mace skill to Tok for cleaving and slaying anything in his path into the sea cave and
  • 1 point toward another HP for Tok taking a beating and persevering
  • 3 pts to each character for staying in character and "successful" adventuring, finding what may be the entrance to the mine and surviving combat with what could have been deadly adversaries. These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. One of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1 pt shy) or to re-roll a single roll.

9 November 2013

  • 2 points into the Climbing skill to Esme for scaling the cliffs while trying to help Doc learn he is no mountain goat.
  • 1 point into the Stealth skill to Esme for sneaking about the fire-side chatters and through the dark tunnels of the mine.
  • 1 point into the Fishing skill and 1 into an appropriate boating skill to Gradik for feeding the party from the sea.
  • 1 point into the Carpentry skill to Gradik for repairing his ogre-bent harpoon.
  • 1 point to freely spend for Tok fearlessly staying in character and following the way of the sell-sword.
  • 2 pts to each character for staying in character and "successful" adventuring, finding what may be the entrance to the mine and surviving combat with what could have been deadly adversaries. These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. One of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1 pt shy) or to re-roll a single roll.

16 November 2013

  • 2 points into the Climbing skill and 1 point into the Stealth skill to Esme for stealthily climbing ropes and scaling the chasm in the mine and lurking in the shadows unnoticed throughout the majority of the breakout.


  • 1 point into the Acting skill to Thedor for his misdirection at the beginning of the escape
  • 1 point towards raising either ST or DX for improvising weapons during the escape.
  • 1 point into the Fast Talk skill for Theodor quickly directing other slaves to not falter in their escape.


  • 1 point into the Stealth skill to Gradik for sneaking aboard Stephon's junk.
  • 1 point into any boating skill to Gradik for negotiating the night seas in multiple vessels and taking the refugees from the mine to Sheila.


  • 1 point into the Axe/Mace skill for Tok ruthlessly beheading all who stood in his path and some who did not.
  • 1 point towards an additional HP for Tok sustaining multiple grievous wounds but not slowing in his massacre.
  • 1 level (2pts) of Hard to Kill advantage for Tok ignoring the light at the end of the tunnel and staying to fight with multiple crippled limbs.


  • 2 pts to each character for staying in character and "successful" adventuring, finding what may be the entrance to the mine and surviving combat with what could have been deadly adversaries. These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. One of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1 pt shy) or to re-roll a single roll.



Secrets of Serenton

14 March, 2014

Ulrich: 1 pt to Area Knowledge Drannor for studying and updating maps, 1 pt into each Invisibility and Daze for successful execution of each

Selena: 1 pt to Fishing for successfully catching an awkward breakfast, 1 use of Luck (as per the advantage) for devoutly praying to Luna during a full moon, and 1 pt to Riding for assisting the uneducated in mounting up, directing their steeds and dressing down and taking care of the horses at camp.

Sirus: 2 pts to tracking for following the mercenaries and the slave wagons, 1 pt into climbing for scaling the cliff and 1 pt to Stealth for sneaking up to Malis’ estate.

Theodor: 1 pt into Streetwise and 1 pt into Carousing for gathering info and meeting Ralphie. 1 pt into acting for convincing the guardsman he has an urgent message to deliver to Lord Malis.

Everyone: 3 points for successful and effective roleplaying of new characters and 3 points for advancing the plot and finding the estate of Skreez Malis. These 6 points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. One of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1 pt shy) or to re-roll a single roll.

21 March, 2014

Ulrich: 1 pt to Infravision and 3 pts to put towards advancing any base attribute (ST, DX, IQ, HT) for playing "in character" and staying out of combat situations.

Selena: 1 pt into Buckler skill for successfully blocking a bolt, 1 point into Create Water for quenching magical fires, 1 pt into Two-Handed Axe/Mace for dispatching mercenaries mercilessly.

Sirus: 2 pts to Bow skill for shooting mercenaries and 1 pt to Stealth for sneaking around and 1 pt into Survival (Woodlands).

Theodor: 2 pts into acting for bluffing Pyrrus Salorum and 1 pt into Stealth for avoiding being seen by the mercenaries.

Everyone: 3 points for successful and effective roleplaying and 4 pts to put towards advancing any base attribute (ST, DX, IQ, HT) for advancing the plot. These 3 points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. One of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1 pt shy) or to re-roll a single roll.

30 March, 2014

Ulrich: 1 pt to Invisibility and 1 pt into Continual Light and 1 free point for helping execute a sweet ambush plan

Selena: 2 pts into Two-Handed Axe/Mace for wrecking Malis' slaver guards and 1 free point for helping execute a sweet ambush plan

Sirus: 1 pt to Climbing skill for scaling the plateau edge and the fortress of Malis, 1 pt to Stealth for sneaking up on the guard and 1 pt into Knife skill for slashing and stabbing at the guard. Also 2 points toward developing the Catfall Advantage.

Theodor: 2 pts into Acting for playing the role of Mick, 1 pt into the Knife skill for slashing repeatedly at Malok the half-orc jailer of Malis', and 1 free point for helping execute a sweet ambush plan

Everyone: 2 points for successful and effective roleplaying and 3 pts to put towards advancing any base attribute (ST, DX, IQ, HT) for advancing the plot. These 2 points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. One of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1 pt shy) or to re-roll a single roll.

5 April, 2014

Ulrich: 1 pt to the Fear spell and 1 pt into applicable Lore skill and 1 point into major healing for helping Kluuz after being shot in the leg and 1 free point for helping escort the old man from his cell and sharing with the old man his journal

Selena: 1 pt into Two-Handed Axe/Mace for wrecking the pick wielding ogre in one fell swoop and 1 free point

Sirus: 1 pt to Climbing skill for re-scaling the wall of the fortress of Malis, 2 pts to Stealth for sneaking all over and 1 free point for progressing a personal mission.

Theodor: 1 pt into Fast-talk or Diplomacy for talking down the guards, 1 pt into the Knife skill for stabbing Malok the half-orc jailer of Malis', and 1 free point for freeing the old man and the dragon-man

Everyone: 1 points for successful and effective roleplaying and 2 pts to put towards advancing any base attribute (ST, DX, IQ, HT) for advancing the plot. This 1 point is to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. One of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1 pt shy) or to re-roll a single roll.

25 April, 2014

Selena: 1 pt into Two-Handed Axe/Mace for using the found maul to break in the trapped bedroom door and magically protected chest. Selena may also put one free point into acquiring the 'Forced Entry' skill if so desired. 2 pts towards raising Will for not failing a single fright check with multiple "frightening" experiences, and 1 free point for playing well to your charitable disadvantage by ensuring the woman from behind the jeweled door was clothed and released.

Ulrich: 1 pt to the appropriate spell used to stun the ogre at the stone door and 1 pt into applicable Lore skill for identifying the creepy statue being reassembled in Malis' bedroom, and 1 level of the Fearlessness advantage(2pts) for seeing the great beast shed it's shroud of darkness...additionally bestowing the -1 pt quirk of doesn't like the dark

Theodor: 1 pt into Acting for convincingly imitating Pyrrus Salorum and getting Manok and an ogre to open the giant stone doors, 1 pt into diplomacy for befriending the slaves in the kitchen, and 1 free point for playing your kleptomania and alcoholism disadvantages. Also 2 bonus points for updating the wiki.

Sirus: 1 pt to Bow skill for executing the stunned ogre and 1 free point for progressing a personal mission.

Everyone: 2 points for successful and effective roleplaying and 3 pts to put towards advancing any base attribute (ST, DX, IQ, HT) and 2 free points for advancing the plot.

The 4 points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session. One of these points may be saved to be used to either apply at the last second to raise a skill a level in a dire moment (if you're only 1 pt shy) or to re-roll a single roll.

16 May, 2014

Theodor: 1 pt toward the Extraordinary Luck advantage for luckily rolling the cart off of the sewer grate. 1 pt Contact in Petyr (research), 1 pt into Acting or Fast Talk for convincing the baker he was lost. Also 2 bonus points for updating the wiki.

Sirus: 1 pt into Knife skill, 1 pt toward gaining an additional HP for being again beat near unconsciousness and 1 free point for playing in character with the bugbear and Captain Dildonius.

Selena: 1 pt into Observation skill for keeping an eye on the inn.

Ulrich: 1 pt into IQ for fake horn ruse, 1 pt diplomacy, 1 pt Contact - Captain Dildonius.

Everyone: 1 point for successful and effective roleplaying and 3 pts to put towards advancing any base attribute (ST, DX, IQ, HT) and 2 free points for returning the horn (original quest) and advancing the plot.

23 May, 2014

Theodor: 1 pt into Knife skill for stabbing the eye of Tirang. Also 2 bonus points for excellent role-playing the loss of Petyr.

Sirus: 2 pts into Bow skill, 1 pt toward gaining a level of Damage Resistance advantage for again being bashed and smashed to near unconsciousness.

Selena: 1 pt into Observation skill for keeping an eye on the inn.

Ulrich: 2 pts into appropriate healing spell for Sirus' leg and Tirang's eye.

Everyone: 1 point for successful and effective roleplaying and 2 pts to put towards advancing any base attribute (ST, DX, IQ, HT). 1 free point to all but Sirus for getting Sirus out of jail and cohering the party.