Dragonslayers: Difference between revisions

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== Party ==
== Party ==
*[[Gunther Oakhearth]] is a farmboy played by [[Jesster]]
*[[Gunther Oakhearth]] is a farmboy played by [[User:Jesster|Jess]]
*[[Jeni]] is a rough & tumble barmaid played by [[User:Niki|Niki]]
*[[Jeni]] is a rough & tumble barmaid played by [[User:Niki|Niki]]
*[[Wu Sau]]
*[[Wu Sau]]
*[[Lily]] & [[Tango]]
*[[Lily]] & [[Tango]]


== What Happened ==
== What Happened ==

Revision as of 14:49, 6 June 2010


This is a High Fantasy campaign set on our existing continent in the realm known as Durkin (Map #5).


Character Creation

All but one of the PCs will generate their characters based on the following guidelines:

Background

You are all humans in your late teens / early 20s in Durkin. You may know each other or be complete strangers hundreds of miles apart. You may be the daughter of a wealthy merchant or politician or sorcerer, or a rapscallion or trollop, or a humble peasant or laborer or fisherman (just choose Status and Wealth levels appropriately). The GM needs at least a few sentences about your home town and your station in life in order to prepare the kickoff of the campaign. Feel free to invent villages not on the map (add to wiki and say what they're near). Here's a list of potential village names.

Each of you has always had a nagging sensation that you were destined for greater things, but you go through the motions of your regular daily life without significant complaint. The more ambitious among you may have begun voluntary training in anticipation of living out your grand destiny, such as combat, magic, survival skills, etc, though this is not required. If your only skills are Fishing and Gardening, that is fine. These characters' lives and skills will all change drastically very soon.

Points

As potential heroes, you each have 100 points to spend:

  • Up to 60 on primary attributes
  • Up to 40 on disadvantages
  • Up to 15 on skills


One character will have different guidelines for character creation and backstory.


Party

What Happened

Congregation

Wu Sau, weary from his distant travels, arrives in Camlin. There, he found the estate of Charles Cavendish where his first goal resided. After being spurned by the lady of the house, he convinced Lily and Tango to come with him. They left in the night.

A week later, after some riding lessons, meals of rice and fish, and convivial conversation, they arrived in Saffron Stop, where Jeni proved more difficult to approach and persuade. In the tavern, Brutus caused twin thugs to try and throw the pair out (for mere entertainment), but Wu Sau quickly made his expertise known, and defused the situation after the thugs suffered some broken ribs.

Wu Sau later infiltrated young Jeni's home, and knocked her senseless while she bathed, all warm and wet and slippery. He roled her lossome form into Lily's cloak, and made off with the girl.

The next morning, at the gates of Argyle, the party opted not to enter, because the blue-robed, shaven-headed inspectors demanded too much access. The party took a rural route south of Camlin, to connect with the coast road and head south for their next goal.

After trading a handful of flower blossoms for some ill-fitting lady's clothes at a rural trading post, they carried on, through Lowenport and on to Serenton a week later.

There, serendipitously, they stayed at the very inn at which Gunther Oakhearth worked. While Jeni entertained the boisterous crowd with giggling and wriggling downstairs, Wu Sau prevailed upon the boy to accompany them on the quest.

All three had the mark that Wu Sau sought, though their mettle was yet to be tested.

Two days later, the group arrived at the Oakhearth farm, where young Gunther told his surly father and fawning mother of the quest. Mother quickly identified the girls as potential wives, and father turned over Gunther's grandfather's adventuring gear.

In the morning, the party forged east, to find the next Companion.