Secrets of Serenton: Difference between revisions

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The party then broke camp and moved deeper into the woods where a small shallow den was found to keep the party out of sight.  Later in the morning a group of armed mercenaries on horseback was heard approaching.  The saw the parties horses and fanned out to surround the area.  Selena cut the horses free and sent them scattering as the men surrounded the den.  After Sirus shot one of the hunters through the gut, a brief combat ensued with the party mostly hiding in the shadows picking off the cautious horsemen.
The party then broke camp and moved deeper into the woods where a small shallow den was found to keep the party out of sight.  Later in the morning a group of armed mercenaries on horseback was heard approaching.  The saw the parties horses and fanned out to surround the area.  Selena cut the horses free and sent them scattering as the men surrounded the den.  After Sirus shot one of the hunters through the gut, a brief combat ensued with the party mostly hiding in the shadows picking off the cautious horsemen.
The session ended with Selena bent over a wounded Ralphie and Ulrich gathering the horse of a fallen mercenary, while Theodore and Sirus crept from the shadows.

Revision as of 12:24, 30 March 2014

Setting

This campaign takes place starting in Serenton. Jesster is GM.

Intro

Five years after plagues ravaged the city of Serenton by the sea, killing most of its population and laying waste to its vast orchards and vineyards, the city thrives. But as is often the case, along with prosperity comes intrigue and struggles for power and wealth. This campaign will start a couple of months after the events of The Mines of Malis. The party will be constructed of individuals in Serenton at the outset of this adventure.

Character Guidelines

Characters need not be from Serenton, but must have a reasonable back-story.

Characters should have diverse but realistic skill sets. That is if you've been a baker's assistant your whole life, you're probably not an expert rider and swordsman, but you may have high manual dexterity, a good cooking skill, some herb lore, and perhaps be strong from lugging around bags of flour and making deliveries or such. In that example you may also be overweight for gorging on your own tasty sweet specialties.

I expect role-playing in this adventure, not just hack'n slash dice rolling. I will be awarding extra character points for playing your character and for good role-playing.

You are likely all young adventurers or perhaps elder citizens who've never risen to heroics previously. You are not likely complete novices. It is possible you are Serentonian Guards, mage apprentices, devout religious followers, wandering tradespeople or mercenaries. I would like interesting back stories perhaps to use to enhance the campaign. It is also altogether possible you have spent the entirety of your life in Serenton or any other city for that matter, coming into Serenton only recently. It's possible you are not an experienced adventurer, but then it would be unlikely that you have a 15 riding skill and a 18 crossbow skill, for example. Your points might be invested into trade skills or "book learning".

Regardless of your origin and past you have to have some reason to be involved in the campaign. That means you have some reason a highfalutin merchant would hire you to help with some errands. Perhaps you are the niece or nephew of some local dignitary or have ran errands (sometimes adventurous) for him in the past.

Check out this page for some ideas, and maybe some tie-ins to the world.

As there are primarily only humans native around Serenton, if you desire to be another race, the following templates may be implemented:

Elf - -5 pt unusual background

Dwarf - -5 pt unusual background

Half-elf - no cost

Half-orc - -2 pt unusual background

Gnome - -5 pt unusual background

Other race - with DM consultation

Character outlines must be presented to the GM by the 20th of February in order to be in the outset of the campaign (perhaps the 22nd of Feb 15th of March).

  • For new players, I want only a story, two sentences to two pages...more than that and you’re going too far. I will build your initial character sheet for you, we’ll chat and tweak to keep it simple at the outset. If you enjoy playing, we can dive deeper into the rules and get more technical.
  • If you would like to bring back a previously used character, contact me so we can balance points and fill in recent history.
  • For experienced players interested in building their own character sheets:

Characters will have 120 points to start with and up to -50 points in disadvantages with an optional additional -10 points to be used specifically for Enemies, Reputation or Debt disadvantages, but these must be a tangible part of your back story and your character during role-play.

Characters will be illiterate by default. Being semi-literate (B p24) in the Common tongue will cost 1 pt, literate 2 pts.

Equipment Characters will start with the TL3 starting wealth of $1000.00 which in Gurth recently has been one-thousand silver pieces. This can be modified by choosing the Wealth advantage or disadvantage accordingly. Clothing, weapons, armor and gear should be purchased at base cost in the Characters book from starting wealth. If you have $1000.00, you have nothing and are naked walking the streets of Gurth. A gold piece is ten silver pieces. Specialized adventure gear and magical items from Dungeon Fantasy - Adventurers are fine. Magic items must be purchased with character points, at a cost of 1 point per $1000 cost.

  • You may buy power stone(s) by spending 2 character points per power level, with a maximum of 12 power level total in all stones/items. Spending 20 points gets you a single 10 point powerstone, or two 5-point stones, etc.

Characters

What Happened

So it Began...

In the back of a restaurant, a bit past the common meal time, Don Lau and his acquaintance,Ulric Tollhouse finished their meal with conversations of the recent history Serenton, the House of Knowledge and of spice and silk trade in the kingdoms of Drannor and Durkin.

Selena entered the establishment and Don Lau motioned her back, her a drink and introduced the two. Don Lau had told Selena that he would be introducing her to people that may be able to assist in her in her hunt.

In short order, both Sirus and Theodor had joined the table and all were introduced.

Don Lau told of his mission for them to acquire him a rare, possibly unique, horn of an ancient beast from the vault beneath the fortress of one Skreez Malis.

After introductions in the quest was given the party was first ordering to meet again in the morning at Timothy and Todd's general store and bed and breakfast.

Ulric interviewed the bartender and boats to plague in Serenton, Selena prayed to Luna the Moon goddess, and that Theodore worked his street contacts and caroused at a local bar meeting a mercenary named Ralphie. Ralphie reported that he was on hired for a job at escorting slaves to the estate the morning after next.

The following morning the party reconvened that Timothy and Todd's general store bed and breakfast where they ate jellied toast and fresh squeezed grapefruit juice. Don Lau had provided them four horses laden with basic supplies for their journey.

The party decided to visit the office of land management in Serenton. The proprietor was an elderly slow-spoken man wearing a mustard yellow shirt and a purple corduroy vest with small front watch pockets. He showed them a map of Serenton and surrounding lands. Celine and then began to inquire about the agriculture of the local area, planting seasons, local crops and many other topics irrelevant to the quest. The party eventually asked the proprietor for any records pertaining to lord Skreez Malis' property. He needed time to do research. While the researched Ulrich and the Selena chatted about theology and philosophy while Theodore tried to convince Sirus to play cards. After some time that the proprietor returned at showing the party where the first and largest of Skreez Malis' real estates was as well as a few mines that he owns around Serenton.

When the party was about to leave town Theodore mentioned that he had met Ralphie and he hatched a plan to follow Ralphie and his mercenary friends as they picked up slaves and escorted them to Malis' estate. The party could then follow the mercenaries into a potential secret door or some other way into the estate. They left town riding eastward and camped in a small boulder outcropping near the river where they could see the road and any passersby. That night they ate beans and rice slightly overcooked by Selena.

The next morning Selena went to the river to fish with the help of Ulrich. Eventually Theodore and Sirus got up and watched the road. From the east they saw a group of red armored individuals approaching. As they grew closer Sirus fainted when he realized that they were not human, but instead large lizard men or draconians. Theodore watched them pass with their large stone-wheeled wagon pulled by a large squat komodo dragon style beast.

Shortly after Selena had polished her armor, Ulrich was helping her put it on when the band of horseman approached from Serenton. They pulled up near the camp as some of the party stepped into the road. Ulrich greeted them and it turned out it was Ralphie and his mercenary friends. The party made some story up and Ralphie and his group rode eastward. Selena made haste to break camp and give chase however the party decided to follow out of sight using Sirus' tracking skills. They followed some 20 miles east of Serenton before turning north off of the road and heading through grasslands into a small forest. At the edge of the forest the men left Selena with the horses and pursued on foot. After doing so for some time, Sirus' climbed a tree to get a better vantage. From above he was able to see two wagons in the distance being escorted by the horsemen. He hurriedly climbed down and sent Ulrich running back to Selena and the horses. The party then followed the slavers through the woods to the edge of a large grassy bowl-shaped field upon which the far side rose a plateau. Atop the plateau was a large beige and yellow limestone structure presumed to be the estate of Skreez Malis.

The party awaited nightfall before leaving the cover of the woods. Under the cover of darkness Sirus' crept up to the plateau and followed the road around the south side climbing up past an iron portcullis. On the eastside at a switchback Sirus began climbing in the shadows where he encountered a large steel trap. After dislodging himself he he went on to the edge where he saw a guard pacing the grounds in front of the large building. He then carefully descended and returned to the party as Selena was chanting in candles to the full Moon. Again leaving Selena with the horses, the three men crept in the darkness past the portcullis back to the edge of the switch back up to the estate. As Sirus climbed the cliff edge, Theodore simply walked up the switchback followed by Ulrich. As the guard noticed Theodore, Ulrich disappeared making himself invisible. Theodore weaved a web of deceit stating he was bringing an urgent message about the Serentonian Guard to master Malis. As the guard escorted Theodore towards the door Ulrich crept behind him and dazed him with magic. The two then walked to the door in the darkness as Sirus snuck up behind the dazed guard. As Ulrich sent Theodore into the door, Sirus' dragged the murdered guard off into the shadows.

A Night of Run-ins

Theodore encountered Pyrrus Salorum, and shared a drink while introducing himself as Todd and sharing that Sten of the Serentonian Guard had informed him that Dildonius what on to Markall's business. Having fed "Todd," Pyrrus paid him for the information and gave him a scroll for lafja;l the Vodelig back in Serenton.

Pyrrus.jpg

Meanwhile, Selena had approached and was inspecting the portcullis in the darkness when she heard strange voices approaching from the darkness within. She crept around the corner and waited ax raised for the worst as she heard the voices speaking in a harsh unknown language approach and open the portcullis. Briefly she saw two dark-scaled dragonmen before one vanished back into the shadows as the other drew it's blade and dodged Selena's swing. As Selena and Tirang the draconian quizzed each other, Ulrich and Sirus descending the road and approached behind Tirang. He claimed Selena's friends were in the cave and that he would take her to them if she would lower her axe.

Sirus' arrow broke their conversation as it shattered against the stone. The dark-scaled warrior leaped into the darkness beneath the portcullis and Selena backed off. Sirus was set aflame by an orb of fire that shot forth from the dark tunnel as he approached Selena. After stomping his cloak out, he sprinted to Selena's side. After another flaming globe blazed past Ulrich, the portcullis rattled shut and the three descended toward the woods and horses. Eventually, Theodor joined the group and complained that they failed to take advantage of his distracting the denizens of the building atop the plateau.

In the late darkness Ulrich awoke and began waking the party before a fiery cloud erupted and began to grow next to Selena. Ulrich cast a spell and began directing Sirus and Theodore to a silhouette in the woods as Selena channeled Luna to extinguish the swirling flames. The chase was brief before the silhouette was lost in the night.

The party then broke camp and moved deeper into the woods where a small shallow den was found to keep the party out of sight. Later in the morning a group of armed mercenaries on horseback was heard approaching. The saw the parties horses and fanned out to surround the area. Selena cut the horses free and sent them scattering as the men surrounded the den. After Sirus shot one of the hunters through the gut, a brief combat ensued with the party mostly hiding in the shadows picking off the cautious horsemen.

The session ended with Selena bent over a wounded Ralphie and Ulrich gathering the horse of a fallen mercenary, while Theodore and Sirus crept from the shadows.