Character Points: Difference between revisions
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* You gain 1 point towards crossbow for practicing with it. | * You gain 1 point towards crossbow for practicing with it. | ||
[[Lily]] | |||
* You gain 1 point towards Naturalist for identifying edible cacti. | |||
'''Everyone Present:''' | '''Everyone Present:''' |
Revision as of 18:09, 29 August 2010
This is a page to document character points, if the GM remembers.
How about putting NEW info at the top? or using anchors so the session link can go right to the correct info. johnm 01:00, 9 November 2009 (UTC)
Shadow of the Colossus: 24 Oct, 2009
- Max can now put points into Riding skill if he doesn't have it. If he does, then he can have 1 pt bonus into it for his handling of the pony when racing toward the Colossus.
- 1 pt into a used influence skill for Vasker for keeping Peeyong from acting brashly
- 1 pt into climbing for Esme for hanging from the face of the moving Colossus and replacing the eye of the mountain.
- 2 pt bonus to Yang for excellent role playing
- 3 pt bonus for replacing the Eye of the mountain to each character to use for reasonable character development.
- 1 pt bonus to each character for successful role-playing to be put into used skills and abilities or to appropriately buy of disadvantages with GM approval.
Shadow of the Colossus: 31 Oct, 2009
- 1 pt bonus toward reputation for Vasker regarding a small group of imperial soldiers for usurping a templar
- 1 pt bonus toward archeology for Esme examining the relicilicious axe of Brigett
- 1 pt bonus into Axe/Mace skill for Brigett
- 1 pt bonus into blow-gun for Max's skillful neck shot on the guard of Yang.
- 1 pt to each character for staying in character and "successful" adventuring. NOTE: Yang may put up to one point into the Escape skill.
Shadow of the Colossus: 3 Nov, 2009
- 1 pt bonus to Esme into climbing for scaling the [Colossus]] in the dark.
- 1 pt increase to Brigett's Self Control check vs. Durl's Axe's berserk.
- 1 pt bonus to Yang to put into appropriate influence skill for talking to soldiers and the wounded Max.
- 1 pt bonus to reputation with the imperial soldiers for Vasker.
- 1 pt toward High Pain Threshold adv for Max for sustaining grievous wounds and forcing himself to continue trying to fight.
- 1 pt to each character for staying in character and "successful" adventuring.
Shadow of the Colossus: Friday the 13 Nov, 2009
- 1 pt bonus into Climbing for Esme hanging from the face of the Colossus while the camp was raided by Suki's rebels.
- If Brigett does not have Ugly, she does now. Additionally she has a +1/-1 reaction modifier. +1 for toughies or warriors, -1 for most civil folk who are frightened by a scar-faced brute.
- Brigett now has a 1 pt Ally in Ramiin - the owner of the Blooming Shroom Apothecary.
- 1 pt bonus into Area Knowledge specifically for Ramiin for Max reading almanac in library.
- 1 pt bonus into Area Knowledge of Nouchi for Esme researching in library.
- 1 pt bonus into used combat skill for Max fending off the assassin at the riverside.
- 1 pt toward buying off Brigett's low self confidence.
- 1 pt bonus to Vasker for John roleplaying well and assisting in keeping the plot advancing.
- 2 pts to each character for staying in character and "successful" adventuring.
Shadow of the Colossus: Friday the 27 Nov, 2009
- -2 pt Disadv to Vasker for developing a Sense of Duty to his traveling companions as evidenced by searching and leaving a message before leaving Ramiin.
- Max can now put points into Filch for shoplifting and burgling a cash box from the market in Ramiin
- -1 pt Quirk for Yang not believing in superstitions or fortune telling.
- 1 pt bonus in Archeology for Esme identifying and ignoring warning totems
- 1 pt bonus into Axe for Brigett for fighting off the Trarch
- Brigett can now put points into the Ground Fighting (Axe) technique
- 1 pt bonus to put toward High Pain Threshold Adv for Brigett
- 1 pt bonus in Acrobatics or Jump Kick for Max smashing into the back of the Trarch skull from an overhanging branch
- 1 pt bonus into Alchemy, Chemistry, or Scrounging for Yang gathering alchemical components from the fallen beasts.
- 1 pt bonus in Cartography for Esme trying to map the statues in the Dulso forest.
- 1 pt bonus in used skill for Vasker to help Esme make an accurate map.
- 2 pts to each character for staying in character and "successful" adventuring. These two points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session.
Shadow of the Colossus: Friday the 4 Dec, 2009
- 2 pt bonus to put toward High Pain Threshold Adv for Brigett
- -1 pt quirk Drools due to the sword of Hiroyuki
- 1 pt bonus in Acrobatics or Lizard Climb for Max dancing through the trees and leaping into Hiroyuki
- 1 pt bonus in used skill for Vasker to stall the short-tempered Hiroyuki before all hell broke loose.
- 1 pt to each character for staying in character and "successful" adventuring. This point is to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages as role played last session.
Shadow of the Colossus: 12 Dec, 2009
- Brigett is alive
- 1 pt bonus in climbing or Lizard Climb to Max for prancing around the Orochi village
- 1 pt bonus in climbing to Esme for climbing around the Orochi village
- 1 pt bonus in survival for Vasker and Brigett for escorting party to swamp following large spider
- 1 pt bonus in riding (arachnid) for Yang racing to the Colossus
- 4 pts to each character for staying in character and "successful" adventuring. This point is to be used to advance existing, or newly acquired skills used in the last 2 sessions, or to put toward buying off disadvantages or buying new advantages as role played last session.
Bones of the Naga: 8 May, 2010
- 1 pt into escape for untying herself from Slig bonds
- 1 pt into blossom to Ferona for growing the party food in the early spring, including magically healing giant asparagus by a streamside in Trollwood
- 1 pt into Forest Warning spell
- 1 pt into Plant Sense spell for repeatedly trying to commune with the Trollwood
- 1 pt into flute skill to Ferona for keeping the party musically entertained at their evening camps
- 1 pt toward fearless advantage for being captured by goblinoids without freaking out and dealing with a second troll attack fine
- 1 pt into shortsword skill for having Kemble show her the finer points with his dagger, no pun intended
- 1 pt into acrobatics for dancing across tree tops
- -1 pt quirk compulsive fibbing for initially fibbing as to where she acquired items of Kemble's
- -1 pt quirk determined for not wanting to give up, such as proving she has cool tricks and trying repeatedly to get in the tower window
- 1 pt into climbing for not giving up and eventually getting into the dark tower window
- 2 pts towards developing the Daredevil advantage
- 1 pt into merchant skill for negotiating a trade of wine for a bronze pot from the Sligs
- 1 pt into fearless adv for staring down Dohbart and acting swiftly when the 2nd troll attacked.
- 3 pts into ritual magic for chanting blesses and banes throughout your travels
- 2 pts toward buying off Voodoo Delusions as Una begins to understand her tie to the spirit world
- 1 pt into body language skill for trying to read sligs and party members
- 1 pt into diplomacy for convincing Dohbart to lend a guide to the party
- 3 pts toward developing the Smooth Operator trait advantage
- -2 pts added to your quirk as your Lecherousness increases for trying to tag everyone in the party except "dog face" and even scoring a smooch from Una
- 1 pt into riding for showing off a bit by galloping when he wants and riding to the forefront to display his societal position
- 1 pt into short sword skill for lopping off the arm of a pesky nocturnal troll
Everyone:
- 4 pts to each character for staying in character and successful adventuring (no more than 2 into a single skill). These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages (w/ GM approval) as role played last session.
Bones of the Naga: 15 May, 2010
- 1 pt into Control Animal (vermin)spell and 1 pt into Animal Handling skill for convincing the giant spider to do her bidding.
- 1 pt into Riding (Arachnid) for riding the druidically controlled giant spider
- 1 pt into First Aid for tending to Kemble's spider bite.
- 2 pts toward fearless advantage for unfaltering courage facing unnaturally sized arachnids
- 1 pt into acrobatics skill for repeatedly slipping through giant spiderwebs without getting stuck like a fly
- 1 pt into climbing for scrambling down the side of the spiral staircase and up the bookshelf pursued by undead
- -1 pt quirk bones creep you out for dealing with creepy animated skeletons
- 4 pts towards developing the Daredevil advantage
- 1 pt into ritual magic for chanting blesses and banes throughout your travels
- 2 pts into Axe/Mace for using the acquired pick-axe to sever spider legs and slow your descent into the pit trap.
- 4 pts towards developing the Serendipity advantage
- 1 pt into Short Sword skill for fending off giant spiders to aid the impulsive gnome
- 1 pt toward developing the Fearlessness advantage
- 1 pt into Climbing for scaling and descending the tower exterior
- 2 pts into Dexterity for your daring window-sill antics and leaping clear of the pit trap in the tower
Everyone:
- 2 pts to each character for staying in character and successful adventuring (no more than 2 into a single skill). These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages (w/ GM approval) as role played last session.
Bones of the Naga: 22 May, 2010
- 1 pt toward raising Perception for spotting the ajar hidden door
- 1 pt into First Aid for tending to the former statue - if First Aid is at a skill of 15 or higher, this point can be put into a more advanced medical skill
- 1 pt toward fearless advantage for unfaltering courage when cursed by the undead
- 1 pt into escape skill for getting untied while hanging upside down on the verge of consciousness with a crippled arm
- 2 pts toward increasing HT attribute for sustaining and surviving critical wounds
- 1 pt into Two-Handed Axe/Mace for using the acquired pick-axe to traverse hidden doors
- 1 pt into Rapid Recovery spell
- 2 pts into Ritual Magic for convincing spirits to turn the indomitable Tipots from stone to flesh
- 2 pts towards developing the Serendipity advantage
- -1 pt toward developing tbd disadvantage for pressing into combat despite physical overexertion
- 1 pt toward increasing HT attribute for sustaining and surviving major wounds
- 1 pItalic textt into Throwing skill for deftly tossing his grappling hook to another window outside the tower
- 1 pt into Climbing for scaling the tower exterior to another higher window
- 2 pts into Short Sword skill for undead slaying
- -2 pts towards developing Greed for taking anything of apparent value that was not nailed down
Everyone:
- 2 pts to each character for staying in character and successful adventuring (no more than 2 into a single skill). These points are to be used to advance existing, or newly acquired skills used in the last session, or to put toward buying off disadvantages or buying new advantages (w/ GM approval) as role played last session.
TBA - John 2010-06-05
- You gain Off-hand Training (Karate) Perk. This eliminates the off-hand penalty when using your Karate skill. See MA50.
- You gain 1 point towards the Sensitivity skill, making you more effective in close combat. This skill is associated in GURPS with the Wing Chun style. See MA62.
- You gain 1 point towards the Counterattack (Karate) technique, allowing you to attack immediately following a Karate parry. This technique is associated in GURPS with the Wing Chun style. See MA70.
- You gain 1 point towards Dancing for your provocative display in the bar in Serenton.
- You gain 1 point towards the Carousing skill for the same fraternization.
- You gain 1 point towards the Sex Appeal skill for the same fraternization.
- You gain 1 point towards Sewing for your work to clothe yourself and your companions more attractively.
- You gain 1 point towards Rapier for your carefully placed poke in the derrière.
- You gain 1 point towards Disguise for your tomboy-outfitted escape plan.
- You gain 1 point in Diplomacy for your grown-up "break-up" with mom and dad.
- You gain 1 point towards Higher TL advantage for your past ingenious and innovative mechanical exploits.
Everyone:
- 4 points for good in-character roleplaying all around. Use them to improve skills used in last session, or feel free to save them up. Please inform the GM what you do.
TBA - John 2010-06-19
- You gain 2 points towards the Bow skill, for multiple max-damage shots.
- You gain 1 point towards the Teaching skill, for patient instruction of the greenhorns.
- You gain 1 point towards the Interrogation skill, for questioning multiple NPCs.
- You recall the Quick-Shooting Bow technique described on MA119. This allows you to, in one second:
- Quick draw an arrow. If successful,
- Roll against Bow-3 to knock the arrow. If successful,
- Roll against Bow-3 to release the arrow in one smooth motion. (Do not add the bow's Acc bonus, you aren't aiming.)
- You gain 1 point towards the Carousing skill for entertaining tavern-goers.
- You gain 1 point towards the Wrestling skill for taking down a bandit.
- You gain 1 point towards the Streetwise skill for after-dark street prowling.
- You gain 1 point towards the Erotic Art skill for your exuberant one-night stand(?) with Kaldor the Indomitable.
- You gain 1 point towards Sewing for your creation of a tiny vest for Lilu.
- You gain 1 point towards Rapier for your bandit-thigh skewering.
- You gain 1 point towards Connoisseur (Sweets) for your continuous research on the topic.
- You gain 4 points to be split between any combination of Fit, ST, or buying off Skinny, for voluntarily walking alongside the wagon in full armor on hut sunny days.
- You gain 1 point towards Higher TL advantage for your examination of the dwarven construction tools and observation of their technique.
- You gain 2 points towards buying off Cowardice after bouncing back from the vicious bandit attack.
- You gain 1 point towards Merchant skill for successful salesmanship.
- You gain perk-level Illuminated, exact game-effects to be determined.
Everyone:
- 1 point into Riding, Hiking, or Teamster -- whichever you did the most of on the journey.
- 4 points for good in-character roleplaying all around. Use them to improve skills used in last session, or feel free to save them up. Please inform the GM what you do
Dragonslayers 2010-08-07
- You gain 1 point in Teaching, for training Gunther and Lily
- You gain 2 points in Bow, for multiple devastating hits
- You gain 1 point in Dancing for your evening displays
- You gain 1 point in Erotic Art for experimentation with Virgil
- You gain 1 point in Sex Appeal for practicing on Gunther
- You gain 1 point towards Diplomacy, for chatting up strangers in Cormire
- You gain 1 point in Professional Skill (Hairdresser) for those long days of braiding on the wagon.
- You gain 1 point in Rapier for running a bandit through
- You gain 1 point in Sword, for hacking and slashing
- You gain 2 points towards Fit, for continuous exercises
Everyone Present:
- 1 point into Riding, Hiking, or Teamster -- whichever you did the most of on the journey.
- 4 points for good in-character roleplaying all around. Use them to improve skills used in last session, or feel free to save them up. Please inform the GM what you do.
Dragonslayers 2010-08-22
- You gain 1 point towards crossbow for practicing with it.
- You gain 1 point towards Naturalist for identifying edible cacti.
Everyone Present:
- Please nominate at least one other player for a bonus.
- 4 points for good in-character roleplaying all around. Use them to improve skills used in last session, or feel free to save them up. Please inform the GM what you do.