Shadow of the Colossus: Difference between revisions

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===Points===
===Points===
Characters will start with 200 points with the following specifications.  No more than -100 in Disadvantages, dropped attributes, dependents, wealth and so on.  No more than a score of 14 on an Attribute without supporting back-story, as a 15 is immediately apparent and draws constant comment as per description on pg 14.
Characters will start with 200 points with the following specifications.  No more than -100 in Disadvantages, dropped attributes, dependents, wealth and so on.  No more than a score of 14 on an Attribute without supporting back-story, as a 15 is immediately apparent and draws constant comment as per description on pg 14. Tech level = 4.


I would also like to recommend that characters think of a handful of skills that help define your character and how they act in a given situation.  These should be your ''primary skills'' and should have a skill level of at least 14.  Then you should have another handful of ''secondary skills'' that it wouldn't make sense for your character not to have and have at least a level of 11.  You can then add other background skills to flesh out your character.
I would also like to recommend that characters think of a handful of skills that help define your character and how they act in a given situation.  These should be your ''primary skills'' and should have a skill level of at least 14.  Then you should have another handful of ''secondary skills'' that it wouldn't make sense for your character not to have and have at least a level of 11.  You can then add other background skills to flesh out your character.

Revision as of 22:22, 9 October 2009

Setting

This campaign takes place in the the lands of Nouchi and the Empire of the Clouds. Jesster will be GM.

Current status is that the Empire still rules and protects it citizens beneath the gray sky, while a rebellion stirs at the fringes and in secrecy beneath the clouds. The lumbering silver-backed mountain known as the colossus, still ambles about the countryside leaving wreckage in it's wake.

Intro

This campaign will start in Eigyou, a trade city dealing mostly with agricultural goods traveling to the imperial capital of Shuto across a narrow channel called Dogleg Straight. Eigyou is near the heart of the Empire of the Clouds and therefor, weapons and armor are strictly controlled by the Empire.

Character Guidelines

Characters will be random adventurers in Eigyou whom Teernan has recruited.

If you are an outlander, you will likely have to register with Imperial guard who you are, what your business is in the empire and what armaments you carry. Depending on how you entered the country and what your business is, I'm willing to entertain the possibility of avoiding such a bureaucratic legitimization of your visit, if your backstory warrants it.

Possible character threads:

  • Any of a plethora of basic adventurers not tied to the setting. These could be fortune seekers, pirates, information brokers, con artists, traveling entertainers, ancient sages seeking lore from the imperial libraries, aimless youths soul-searching, ex-convicts seeking refuge and redemption with the southern monks, rich nobles in seek of real estate ventures or countless others.
  • Someone from Kara-Tur sent by the Emerald Emir on an urgent quest.
  • An Imperial Gray Coat on business for the Empire.
  • A player could be one of the Dark Templars carrying out Imperial orders.

A player could be sided with the rebels or the Empire or neither. If you have ideas for the Rebellion, let me know. It is far from developed. It has been shown in one small instance that the rebels were dealing at some level with the western barbarians for combat training, weapons and armor of their great western steel.

Points

Characters will start with 200 points with the following specifications. No more than -100 in Disadvantages, dropped attributes, dependents, wealth and so on. No more than a score of 14 on an Attribute without supporting back-story, as a 15 is immediately apparent and draws constant comment as per description on pg 14. Tech level = 4.

I would also like to recommend that characters think of a handful of skills that help define your character and how they act in a given situation. These should be your primary skills and should have a skill level of at least 14. Then you should have another handful of secondary skills that it wouldn't make sense for your character not to have and have at least a level of 11. You can then add other background skills to flesh out your character.

An example would be if I were a pirate, I would probably have at least, the following primary skills: fencing (rapier), crewman, swimming. Then I may have the following secondary skills: boating, knife, gambling, intimidation, detect lies. And maybe some background skills that help define my character, like fishing and cooking because I used to be a fisherman and maybe slight of hand (for gambling) and brawling because sometimes the gambling doesn't go so well.

Characters

Vasker Raiden played by User:Johnm

Brigett played by User:Brownt01

Esme Harrington played by User:Mel

What Happened

Stuff will happen.