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(Created page with "Category:Campaigns ''A fantasy one-off campaign conceived at the 'family reunion' in Wisconsin, June 2014.'' == Characters == * Anval, played by [[User:Jslife|Jacob]...")
 
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== Save the Princess ==
== Save the Princess ==
[[Anval]] and [[Lindir]] are dead broke in [[Nottingham]], and hear a rumor in one of the great city's thousand taverns that not only are powerful underworld forces wanting their heads, but that certain agents of the government consider them 'persons of interest' in a number of illegal acts that they did in fact arrange or commit. So, it's time to move on, another territory 'burned', at least temporarily.
They abscond with a pair of horses and seek their next adventure (and coinage) to the east, down a muddy wagon trail into the unmapped frontier lands north of [[Darkwood]].
For three days they trudge through the downpour, stomachs knotted with hunger, and drenched to the bone. Finally, they reach a tiny village of simple huts, circled around a somewhat larger tavern and inn, and watched over by a black keep on the hillside.
[[Image:Cassandra-Blastoff.jpg|thumb|250px| right|[[Cassandra Blastoff]], Lady of the Black Keep]]
They stop at the first hut and Lindir knocks on the door, which is soon opened by a somewhat alarmed old woman whose face seems built of old potatoes. Lindy turns on the charm and learns about the tavern. 'Mum' mentions two current patrons, Goric and Bluto, who are part of regiment of bodyguards in the service of Lord Blastoff, the resident of the keep. The bodyguards are especially surly these days, since their lord's much-loved daughter [[Cassandra Blastoff]] disappeared a week ago.
Lindy and Anval proceed to the tavern straightaway, where Lindy approaches the bodyguards jovially, quickly establishing rapport and discussing the mystery of the missing girl.  Meanwhile, as the simple farm workers stare at his tremendous bulk, Anval convinces the barkeep to produce a prodigious kettle of stew.
Lindy learns that there are two theories, and seizes upon the first: that [[Earl Tweeb]] has seized Cassandra, as everyone knows he was enamored with her.  Since the Earl's vineyard is just ten miles further east, the sellswords mount up and investigate.
Passing through a great vineyard of grapes suited to northern climes, guarded by small stone platforms manned by archers, they arrive at the Earl's elegant stone mansion around dinnertime. They are greeted out front by a pair of tall blond gentlemen wearing white bathrobes and carrying long spears. The men introduce themselves as simply friends of the Earl, and, after a brief and charming parlay with Lindy, are offered a warm meal.
The sellswords deposit their horses with [[Pucky]] the stable boy who, when questioned, catches himself ''almost'' before divulging that Blastoff is indeed upon the premises.
Dinner with the flamboyant Earl is polite and delicious, and the Earl is positively charmed by the Anval's recitations of poetry and philosophy.

Revision as of 17:37, 30 June 2014


A fantasy one-off campaign conceived at the 'family reunion' in Wisconsin, June 2014.

Characters


Character Creation

Whip up 200 point TL3 characters. Minimize magic. You've got Contacts and Enemies we haven't written down yet, and any missing-but-obvious skills will be added at the basic level during play upon GM's approval.

Save the Princess

Anval and Lindir are dead broke in Nottingham, and hear a rumor in one of the great city's thousand taverns that not only are powerful underworld forces wanting their heads, but that certain agents of the government consider them 'persons of interest' in a number of illegal acts that they did in fact arrange or commit. So, it's time to move on, another territory 'burned', at least temporarily.

They abscond with a pair of horses and seek their next adventure (and coinage) to the east, down a muddy wagon trail into the unmapped frontier lands north of Darkwood.

For three days they trudge through the downpour, stomachs knotted with hunger, and drenched to the bone. Finally, they reach a tiny village of simple huts, circled around a somewhat larger tavern and inn, and watched over by a black keep on the hillside.

Cassandra Blastoff, Lady of the Black Keep

They stop at the first hut and Lindir knocks on the door, which is soon opened by a somewhat alarmed old woman whose face seems built of old potatoes. Lindy turns on the charm and learns about the tavern. 'Mum' mentions two current patrons, Goric and Bluto, who are part of regiment of bodyguards in the service of Lord Blastoff, the resident of the keep. The bodyguards are especially surly these days, since their lord's much-loved daughter Cassandra Blastoff disappeared a week ago.

Lindy and Anval proceed to the tavern straightaway, where Lindy approaches the bodyguards jovially, quickly establishing rapport and discussing the mystery of the missing girl. Meanwhile, as the simple farm workers stare at his tremendous bulk, Anval convinces the barkeep to produce a prodigious kettle of stew.

Lindy learns that there are two theories, and seizes upon the first: that Earl Tweeb has seized Cassandra, as everyone knows he was enamored with her. Since the Earl's vineyard is just ten miles further east, the sellswords mount up and investigate.

Passing through a great vineyard of grapes suited to northern climes, guarded by small stone platforms manned by archers, they arrive at the Earl's elegant stone mansion around dinnertime. They are greeted out front by a pair of tall blond gentlemen wearing white bathrobes and carrying long spears. The men introduce themselves as simply friends of the Earl, and, after a brief and charming parlay with Lindy, are offered a warm meal.

The sellswords deposit their horses with Pucky the stable boy who, when questioned, catches himself almost before divulging that Blastoff is indeed upon the premises.

Dinner with the flamboyant Earl is polite and delicious, and the Earl is positively charmed by the Anval's recitations of poetry and philosophy.