Lyvian's Fire: Difference between revisions
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== Character Creation Guidelines == | == Character Creation Guidelines == | ||
You are an experienced professional in the prime of your career. That career might be as a hardened mercenary deployed repeatedly | You are an experienced professional in the prime of your career. That career might be as a hardened mercenary deployed repeatedly against the ever-fecund orc tribes in the foothills of the [[Ozgarn Mountains]], or it might be something more gentile, like a polyglot who works as a translator of rare tomes in the royal library of [[Camlin]], or a wealthy entrepreneur of [[Cormire]] who owns several profitable high-end brothels. | ||
Before building out your character, write up a brief physical description and background that answers at least these questions: | Before building out your character, write up a brief physical description and background that answers at least these questions: | ||
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* how did you get so good at it? | * how did you get so good at it? | ||
You might explore [[:Category:Characters |some previous characters of this world]] for ideas and connections. | |||
As there are primarily only humans native around [[Camlin]], if you desire to be another race, the following templates and additional costs apply: | As there are primarily only humans native around [[Camlin]], if you desire to be another race, the following templates and additional costs apply: | ||
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* [[Half-orc Template|Half-orc]]: 5 pt unusual background | * [[Half-orc Template|Half-orc]]: 5 pt unusual background | ||
''Regardless of your race, origin, and backstory, there must be a reason that the kingdom | ''Regardless of your race, origin, and backstory, there must be a reason that the kingdom would call upon your services. All party members will have an implied Sense of Duty: you are patriots. Perhaps not fanatics or zealots, but you value the notions of societal order and justice, and respect the monarchy.'' | ||
You needn't be physically powerful or fit, but you must be capable of travel and communication. | You needn't be physically powerful or fit, but you must be capable of travel and communication. | ||
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* -25 points maximum in Disadvantages | * -25 points maximum in Disadvantages | ||
Encouraged additional points: | |||
* -5 points available for optional Quirks | * -5 points available for optional Quirks | ||
* 20 Extra points available for | * 20 Extra points available for Advantages such as Social Regard, Reputation, Status, Contacts, Allies, Patrons. | ||
* -20 Extra points available for Enemies, Debts, Secrets, Duties, Dependents, Vows. | * -20 Extra points available for Enemies, Debts, Secrets, Duties, Dependents, Vows. | ||
Anything Exotic (alien icon) or Supernatural (lightning icon) will require an additional expenditure on Unusual Background, to be discussed with and determined by the GM. Generally speaking, if the desired attribute is allowed, expect to spend at last that much again on an Unusual Background to explain it. | Anything Exotic (alien icon) or Supernatural (lightning icon) will require an additional expenditure on Unusual Background, to be discussed with and determined by the GM. Generally speaking, if the desired attribute is allowed, expect to spend at last that much again on an Unusual Background to explain it. | ||
=== Equipment === | |||
TBD | |||
== Characters == | == Characters == |
Revision as of 10:41, 21 April 2014
Initial GM: johnm
Setting
The fantasy/medieval kingdom of Durkin, and its capital, Camlin.
For generations, Durkin has been a stable monarchy. Some jostling for influence among its various city-states has occurred, but some form of rational diplomacy has always won out over large scale armed conflict.
Character Creation Guidelines
You are an experienced professional in the prime of your career. That career might be as a hardened mercenary deployed repeatedly against the ever-fecund orc tribes in the foothills of the Ozgarn Mountains, or it might be something more gentile, like a polyglot who works as a translator of rare tomes in the royal library of Camlin, or a wealthy entrepreneur of Cormire who owns several profitable high-end brothels.
Before building out your character, write up a brief physical description and background that answers at least these questions:
- what's your name?
- where are you from?
- what's your profession?
- how did you get so good at it?
You might explore some previous characters of this world for ideas and connections.
As there are primarily only humans native around Camlin, if you desire to be another race, the following templates and additional costs apply:
- Elf: 10 pt unusual background
- Dwarf: 10 pt unusual background
- Half-elf: 5 pt unusual background
- Half-orc: 5 pt unusual background
Regardless of your race, origin, and backstory, there must be a reason that the kingdom would call upon your services. All party members will have an implied Sense of Duty: you are patriots. Perhaps not fanatics or zealots, but you value the notions of societal order and justice, and respect the monarchy.
You needn't be physically powerful or fit, but you must be capable of travel and communication.
Basic point limits:
- 125 points available for attributes, advantages, and skills.
- -25 points maximum in Disadvantages
Encouraged additional points:
- -5 points available for optional Quirks
- 20 Extra points available for Advantages such as Social Regard, Reputation, Status, Contacts, Allies, Patrons.
- -20 Extra points available for Enemies, Debts, Secrets, Duties, Dependents, Vows.
Anything Exotic (alien icon) or Supernatural (lightning icon) will require an additional expenditure on Unusual Background, to be discussed with and determined by the GM. Generally speaking, if the desired attribute is allowed, expect to spend at last that much again on an Unusual Background to explain it.
Equipment
TBD