Secrets of Serenton: Difference between revisions
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You are likely all young adventurers or perhaps elder citizens who've never risen to heroics previously. You are not likely complete novices. It is possible you are [[Serentonian Guards]], mage apprentices, devout religious followers, wandering tradespeople or mercenaries. I would like interesting back stories perhaps to use to enhance the campaign. It is also altogether possible you have spent the entirety of your life in Serenton or any other city for that matter, coming into Serenton only recently. It's possible you are not an experienced adventurer, but then it would be unlikely that you have a 15 riding skill and a 18 crossbow skill, for example. Your points might be invested into trade skills or "book learning". | You are likely all young adventurers or perhaps elder citizens who've never risen to heroics previously. You are not likely complete novices. It is possible you are [[Serentonian Guards]], mage apprentices, devout religious followers, wandering tradespeople or mercenaries. I would like interesting back stories perhaps to use to enhance the campaign. It is also altogether possible you have spent the entirety of your life in Serenton or any other city for that matter, coming into Serenton only recently. It's possible you are not an experienced adventurer, but then it would be unlikely that you have a 15 riding skill and a 18 crossbow skill, for example. Your points might be invested into trade skills or "book learning". | ||
Regardless of your origin and past you have to have some reason to be involved in the campaign. That means you have some reason a highfalutin merchant would hire you to help with some errands. Perhaps you are the niece or nephew of some local dignitary or have ran errands (sometimes adventurous) for him in the past. | <font color=dark red>Regardless of your origin and past you have to have some reason to be involved in the campaign. That means you have some reason a [[Don Lau|highfalutin merchant]] would hire you to help with some errands. Perhaps you are the niece or nephew of some local dignitary or have ran errands (sometimes adventurous) for him in the past. </font> | ||
Check out [[:Category:Characters |this page]] for some ideas, and maybe some tie-ins to the world. | Check out [[:Category:Characters |this page]] for some ideas, and maybe some tie-ins to the world. |
Revision as of 14:20, 14 February 2014
Setting
This campaign takes place starting in Serenton. Jesster is GM.
Intro
Five years after plagues ravaged the city of Serenton by the sea, killing most of it’s population and laying waste to it’s vast orchards and vineyards, the city thrives. But as is often the case, along with prosperity comes intrigue and struggles for power and wealth. This campaign will start a couple of months after the events of The Mines of Malis. The party will be constructed of individuals in Serenton at the outset of this adventure.
Character Guidelines
Characters need not be from Serenton, but must have a reasonable back-story.
Characters should have diverse but realistic skill sets. That is if you've been a baker's assistant your whole life, you're probably not an expert rider and swordsman, but you may have high manual dexterity, a good cooking skill, some herb lore, and perhaps be strong from lugging around bags of flour and making deliveries or such. In that example you may also be overweight for gorging on your own tasty sweet specialties.
I expect role-playing in this adventure, not just hack'n slash dice rolling. I will be awarding extra character points for playing your character and for good role-playing.
You are likely all young adventurers or perhaps elder citizens who've never risen to heroics previously. You are not likely complete novices. It is possible you are Serentonian Guards, mage apprentices, devout religious followers, wandering tradespeople or mercenaries. I would like interesting back stories perhaps to use to enhance the campaign. It is also altogether possible you have spent the entirety of your life in Serenton or any other city for that matter, coming into Serenton only recently. It's possible you are not an experienced adventurer, but then it would be unlikely that you have a 15 riding skill and a 18 crossbow skill, for example. Your points might be invested into trade skills or "book learning".
Regardless of your origin and past you have to have some reason to be involved in the campaign. That means you have some reason a highfalutin merchant would hire you to help with some errands. Perhaps you are the niece or nephew of some local dignitary or have ran errands (sometimes adventurous) for him in the past.
Check out this page for some ideas, and maybe some tie-ins to the world.
As there are primarily only humans native around Serenton, if you desire to be another race, the following templates may be implemented:
Elf - -5 pt unusual background
Dwarf - -5 pt unusual background
Half-elf - no cost
Half-orc - -2 pt unusual background
Gnome - -5 pt unusual background
Other race - with DM consultation
Character outlines must be presented to the GM by the 20th of February in order to be in the outset of the campaign (perhaps the 22nd of Feb).
- For new players, I want only a story, two sentences to two pages...more than that and you’re going too far. I will build your initial character sheet for you, we’ll chat and tweak to keep it simple at the outset. If you enjoy playing, we can dive deeper into the rules and get more technical.
- If you would like to bring back a previously used character, contact me so we can balance points and fill in recent history.
- For experienced players interested in building their own character sheets:
Characters will have 120 points to start with and up to -50 points in disadvantages with an optional additional -10 points to be used specifically for Enemies, Reputation or Debt disadvantages, but these must be a tangible part of your back story and your character during role-play.
Characters will be illiterate by default. Being semi-literate (B p24) in the Common tongue will cost 1 pt, literate 2 pts.
Equipment Characters will start with the TL3 starting wealth of $1000.00 which in Gurth recently has been one-thousand silver pieces. This can be modified by choosing the Wealth advantage or disadvantage accordingly. Clothing, weapons, armor and gear should be purchased at base cost in the Characters book from starting wealth. If you have $1000.00, you have nothing and are naked walking the streets of Gurth. A gold piece is ten silver pieces. Specialized adventure gear and magical items from Dungeon Fantasy - Adventurers are fine. Magic items must be purchased with character points, at a cost of 1 point per $1000 cost.
- You may buy power stone(s) by spending 2 character points per power level, with a maximum of 12 power level total in all stones/items. Spending 20 points gets you a single 10 point powerstone, or two 5-point stones, etc.