Campaign Ideas: Difference between revisions

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* '''Mayhem''': in 1990s America, a rag-tag team of allied bank robbers, con-men, poison ivy temptresses, and mob-trained assassins drives around the country, constantly avoiding old enemies and of course the cops while trying to live the high life, funded by their occasional illegal exploits. (Inspired by Smokin' Aces, Oceans 11, Knockaround Guys, Reservoir Dogs, Kill Bill)
* '''Mayhem''': in 1990s America, a rag-tag team of allied bank robbers, con-men, poison ivy temptresses, and mob-trained assassins drives around the country, constantly avoiding old enemies and of course the cops while trying to live the high life, funded by their occasional illegal exploits. (Inspired by Smokin' Aces, Oceans 11, Knockaround Guys, Reservoir Dogs, Kill Bill)
* '''Apocalyptica''':  After modern American society has utterly broken down, a small group of survivors fights off ubiquitous brain-eating zombies. (Inspired by Resident Evil, I am Legend, etc)
* '''[[Apocalyptica]]''':  After modern American society has utterly broken down, a small group of survivors fights off ubiquitous flesh-eating zombies. (Inspired by Resident Evil, I am Legend, etc)
* '''Where No One Has Gone Befor'''e: A thousand years in the future, a deep space explorer vessel has traveled through a one-way wormhole into another galaxy. Each new planet reveals new mysteries, requiring exploratory parties to document the local flora and fauna and repel the occasional space alien. (Inspired by Starship Troopers, Star Trek, Battlestar Gallactica, etc)
* '''Where No One Has Gone Befor'''e: A thousand years in the future, a deep space explorer vessel has traveled through a one-way wormhole into another galaxy. Each new planet reveals new mysteries, requiring exploratory parties to document the local flora and fauna and repel the occasional space alien. (Inspired by Starship Troopers, Star Trek, Battlestar Gallactica, etc)
* '''True Grit''': In 1840s Nevada, the absence of a Sheriff in Rockland County means the hardscrabble local ranchers and prospectors and their  families come up to the Dawson ranch to ask for help whenever marauding bandits and thugs make things difficult. (Inspired by Bonanza and various Clint Eastwood westerns.)
* '''True Grit''': In 1840s Nevada, the absence of a Sheriff in Rockland County means the hardscrabble local ranchers and prospectors and their  families come up to the Dawson ranch to ask for help whenever marauding bandits and thugs make things difficult. (Inspired by Bonanza and various Clint Eastwood westerns.)

Revision as of 17:25, 25 June 2010


Potential one-off campaigns:

  • Mayhem: in 1990s America, a rag-tag team of allied bank robbers, con-men, poison ivy temptresses, and mob-trained assassins drives around the country, constantly avoiding old enemies and of course the cops while trying to live the high life, funded by their occasional illegal exploits. (Inspired by Smokin' Aces, Oceans 11, Knockaround Guys, Reservoir Dogs, Kill Bill)
  • Apocalyptica: After modern American society has utterly broken down, a small group of survivors fights off ubiquitous flesh-eating zombies. (Inspired by Resident Evil, I am Legend, etc)
  • Where No One Has Gone Before: A thousand years in the future, a deep space explorer vessel has traveled through a one-way wormhole into another galaxy. Each new planet reveals new mysteries, requiring exploratory parties to document the local flora and fauna and repel the occasional space alien. (Inspired by Starship Troopers, Star Trek, Battlestar Gallactica, etc)
  • True Grit: In 1840s Nevada, the absence of a Sheriff in Rockland County means the hardscrabble local ranchers and prospectors and their families come up to the Dawson ranch to ask for help whenever marauding bandits and thugs make things difficult. (Inspired by Bonanza and various Clint Eastwood westerns.)
  • Warlocks: In our existing fantasy world, a secret organization of arch-wizards teleports small teams of cinematic warrior mages (perhaps bred for the purpose) to solve problems for them.
  • Malevolence: In our existing fantasy world, each PC is a powerful and vicious criminal (possibly orcs, or ogres, or mages, or thieves) on the way to the gallows, rescued and brought to meet their new master, an evil dragon named Malevolence. She has plans for them...
  • Something with 1000-point superheroes.
  • "I'd give you all pre-made characters in a 1950s small town, starting out at a drive-in diner with roller-skate waitresses and there'd be werewolves and mayhem. You'd probably all end up midnight snacks, but I bet it would be fun."
  • Something with 'anything goes', robots, barbarians, floating psionic brains, and six-armed aliens.