Kara-Tur: Difference between revisions

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* Mediterranean (greek/roman) in the southwest, (e.g., [[Talathese]])
* Mediterranean (greek/roman) in the southwest, (e.g., [[Talathese]])
* Middleeastern in the south central, (e.g., [[Ra]])
* Middleeastern in the south central, (e.g., [[Ra]])
* Indian/Indonesian in the southeast,  (e.g., [[Sri]], [[Kali-Shaza]]]
* Indian/Indonesian in the southeast,  (e.g., [[Sri]], [[Kali-Shaza]]
* Asian in the east and northeast (e.g., [[Kozu]])
* Asian in the east and northeast (e.g., [[Kozu]])
* Mongolian in the sparsely inhabited south-central region (e.g., [[Zitijan Steppe]])
* Mongolian in the sparsely inhabited south-central region (e.g., [[Zitijan Steppe]])

Revision as of 12:44, 4 September 2008

The huge continent on which most campaigns reside. We have Maps.

Culturally, Kara-Tur is divided somewhat like medieval Eurasia, with roughly:

  • Western European cultures in the northwest, (e.g., Drannor)
  • Mediterranean (greek/roman) in the southwest, (e.g., Talathese)
  • Middleeastern in the south central, (e.g., Ra)
  • Indian/Indonesian in the southeast, (e.g., Sri, Kali-Shaza
  • Asian in the east and northeast (e.g., Kozu)
  • Mongolian in the sparsely inhabited south-central region (e.g., Zitijan Steppe)