Dreaming

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From the campaign Game of Chance, Chance Davis has the Jumper(Dreams) ability and Dreaming(Will) skill.

Current Uses

  • Against his will, Chance has fallen into random dream realms.
  • Chance used the ability to enter the dreams of a dying man IOT communicate.
  • Chance felt the presence of what can only be described as a Dream Portal and jumped his horse into it.
  • Attempt to bring items from the Dream back to Reality

Brainstorm of future uses

DreamVision

  • Ability to close eyes, then open eyes and see the world with DreamVision.
    • Maybe see auras
    • See invisibility
    • See defensive spells
    • Identify supernatural creatures
    • See in the dark?

This could be a leveled advantage or skill or maneuver. See below for example of maneuver implementation.

DreamVision maneuver defaults to Dreaming-2 and can be bought up to Dreaming+2 takes 5-X turns of concentration where X is how much the roll is made by.

  • Level 12 -- allows seeing auras, spells, dark vision
  • Level 14 -- ID supernatural creatures, more detailed aura information
  • Level 16 -- See invisible

Or companion maneuvers like DiscernAura (level 14 equivalent), and SeeInvisible (level 16 equivalent) based off of DreamVision-(2/4) respectively.

All maneuvers would cost Fatigue and last for a certain amount of time?

Enter the Twilight

Inspired by Nightshift and also The Shadow.

  • Ability to partially enter the dreamworld while still tied to reality
    • Insubstantial (The Shadow)
    • Hasted (Nightshift)

Could either be a skill, maneuver, or advantage. Could have fatigue cost and limited amount of time in Twilight.

Dream Manipulation

  • Manipulate someone elses dream IOT scare, cause harm, elicit information, kill, etc.

Probably just a contest of sleeper's Will (Or Dreaming if they have it) and the dreamer's Dreaming skill.

Could make actual maneuvers for the above based off of Dreaming.