Dreaming
From the campaign Game of Chance, Chance Davis has the Jumper(Dreams) ability and Dreaming(Will) skill.
Current Uses
- Against his will, Chance has fallen into random dream realms.
- Chance used the ability to enter the dreams of a dying man IOT communicate.
- Chance felt the presence of what can only be described as a Dream Portal and jumped his horse into it.
- Attempt to bring items from the Dream back to Reality
Brainstorm of future uses
DreamVision
- Ability to close eyes, then open eyes and see the world with DreamVision.
- Maybe see auras
- See invisibility
- See defensive spells
- Identify supernatural creatures
- See in the dark?
This could be a leveled advantage or skill or maneuver. See below for example of maneuver implementation.
DreamVision maneuver defaults to Dreaming-2 and can be bought up to Dreaming+2 takes 5-X turns of concentration where X is how much the roll is made by.
- Level 12 -- allows seeing auras, spells, dark vision
- Level 14 -- ID supernatural creatures, more detailed aura information
- Level 16 -- See invisible
Or companion maneuvers like DiscernAura (level 14 equivalent), and SeeInvisible (level 16 equivalent) based off of DreamVision-(2/4) respectively.
All maneuvers would cost Fatigue and last for a certain amount of time?
Enter the Twilight
Inspired by Nightshift and also The Shadow.
- Ability to partially enter the dreamworld while still tied to reality
- Insubstantial (The Shadow)
- Hasted (Nightshift)
Could either be a skill, maneuver, or advantage. Could have fatigue cost and limited amount of time in Twilight.
Dream Manipulation
- Manipulate someone elses dream IOT scare, cause harm, elicit information, kill, etc.
Probably just a contest of sleeper's Will (Or Dreaming if they have it) and the dreamer's Dreaming skill.
Could make actual maneuvers for the above based off of Dreaming.