Initiates

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Setting

In Cormire post-Lyvian's Fire, Vasker Raiden still serving as the head of the city-state.

Character Creation

You are in your 18th summer and the child of a priestess of the benevolent temple of Celeste. As such, you must go through an initiation/adulthood ceremony.

Being so young, you have little to no professional experience, but perhaps your teacher-father is a blacksmith, or a butcher, or a farmer, or a city guard. Perhaps you have fallen in with thieves and scalawags, or perhaps you've been a dutiful librarian's assistant, or perhaps you're following your mother's footsteps as an acolyte of the temple.

100 point human characters

  • you have an implied Duty to comply with your mother's responsibilities to have her children "initiated"
  • you are a teenager, so you no more than 8 points total on skills
  • max 30 pt Disadvantages
  • exotic/supernatural Advantages require GM approval
  • magery / power investiture ok if your story supports it
  • if you don't choose Status and Wealth you are average in each
  • add Literacy if you want to know how to read
  • you've lived your whole life in Cormire (and might have Area Knowledge as a result), but might have some traveling/exploring experience if your story supports it (e.g., dad is a merchant who travels back and forth to Zareph and Serenton regularly)

You each have siblings/cousins and/or acquaintances who have been through Initiation. A mature high priestess and a man-at-arms will march you off into the forest, say a few words in front of a really big tree, and then you come home. The primary complaint you've heard from recent Initiates is the unpleasantness of sleeping on the cold hard ground in the wilderness. →Decide what your character's feelings are regarding this obligation.

Each party member is aware of all the others. There should be some "history" between you, whether friendly or unfriendly or romantic or whatever. →Please work out at least one cross-character relationship prior to kickoff.

Equipment

  • Base wealth for teens is $400 (which is the cost of a Shortsword). If you want to spend more, you'll need to spend on the Wealth Advantage (10-pt "Comfortable" = $800, 20-pt "Wealthy" = $2000). Exceptions will be consider if part of your story and with a spend on Unusual Background.
  • Due to the long journey ahead, you have been advised to keep your Encumbrance level at Light or below.

Campaign Prelude

High Priestess Ena

It is a crystal clear summer morning, crisp and cloudless. The sounds of commerce and activity are beginning to come alive in the grand granite city of Cormire.

After collecting supplies, a short walk leads you to meet High Priestess Ena on the steps of the temple. Nearby, a man-at-arms with a gray mustache leans against a column eating an apple.

Characters

  • Harold, Darren's swift-footed scalawag
  • Darcy - Blair's socialite
  • Dajar - Ernest's Eastern woodcutter