Skyfire: Difference between revisions

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  <td>[[Image:Verkan.jpg|thumb|center|300px|[[Verkan Hammerchin]], dwarf]] </td>
  <td>[[Image:Verkan.jpg|thumb|center|200px|[[Verkan Hammerchin]], dwarf]] </td>
  <td>[[Image:Jotur.jpg|thumb|center|300px|[[Jotur]], half-giant]] </td>
  <td>[[Image:Jotur.jpg|thumb|center|200px|[[Jotur]], half-giant]] </td>
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  <td>[[Image:Talon.jpg|thumb|center|200px|[[Talon]], elf]] </td>
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  <td>[[Image:DubDub.jpg|thumb|center|200px|[[Waldo Waggins]], halfling]] </td>
  <td>[[Image:Talon.jpg|thumb|center|300px|[[Talon]], elf]] </td>
  <td>[[Image:DubDub.jpg|thumb|center|300px|[[Waldo Waggins]], halfling]] </td>
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Revision as of 17:55, 18 June 2020


Setting

For the past year, talented and ambitious adventurers of every ilk have been arriving in Argyle, as word has spread of multiple wizards offering incredible bounties for successful completion of a mission, the details of which would only be divulged on a certain day. A prediction for that day, known to many, was that a celestial event would change the world forever.

The seven wizards, operating apparently independently, have been interviewing (either directly or through a proxy) and testing aspiring the brave and adventurous souls who have arrived, each wizard building out his/her "dream team" for the mysterious mission.

Characters

Character Development

You are a member of the team built by Callista Dredd, a powerful sorceress about whom little is known, for she resides in a multi-colored tower and never leaves.

Background

You are an experienced adventurer. Alternately, or in addition, you have Overconfidence and some social skills in Merchant, Acting, etc that have gotten you through the interview process.

You should spend on Area Knowledge and Contacts if you expect to leverage either in-game.


Points

Generally, these are 200 point characters with a up to -80 in Disadvantages, but this is layered atop the species templates. e.g., if your species template costs 20, you'll end up a 220-pt character.

You are advised to add Strong Will and/or Fearlessness.

Applicants may select from any of the following species:

Species

For non-humans we'll use the D&D versions of the following species from here: http://gurpswiki.wikidot.com/racial-templates (or the bult-in GCA Fantasy template)

  • Human
  • Elf
  • Dwarf
  • Halfling
  • Half-elf
  • Half-giant
  • Half-orc

Gear

Base wealth means you have $5,000 in equipment (or $4000 in eq and $1000 in gold/silver/platinum etc). For perspective:

  • Good steel (DR 7) on your chest and groin is $2300.
  • A two-handed sword is $900 (or $3600 for "fine" quality +1 damage)
  • A leather backpack is $100

Take one or more levels of the Wealth advantage if you need a bigger budget.

Magic

Characters may buy 1-4 levels of Magery.

The GM approves any magic items, which may or may not cost character points.

What Happened

Prelude

The PCs have made their individual treks from distant lands for their own reasons, to discover the grand city of Argyle bustling not just with the commerce and industry of a thriving port city, but a city virtually overrun with overconfident adventurers, all applying with the four urban-tower-dwelling wizards to be part of their quest team.

The wizards:

  • Callista Dredd - you haven't met her yet but applied through her man, the 7' tall Maxwell -- tested with games of wit and chance, told to defend against a rabbit thrown at you, guile and endurance and dexterity, and a wand supposedly sensing your energies (causing looks of concern, dubious skepticism, mild surprise) [hires you]
  • Thoxar Efarius - he has classic wizard look, asking weird magey questions mostly.
  • Uldor Stefeus - interior of his tower is cloaked in illusion, naked models, grape vines, he is very fat and clearly wants buff warriors on his team. Pitfighter tests.
  • Groonis Palth - An ancient gnome, tests concerned mostly history questions, magical assessments, language skills

Meanwhile, for the past few weeks, the "civilian" population is responding to the prophecy of the "Skyfire" in various extreme ways. One sect commits mass suicide on as the sun darkens. There is wailing in the street. A mass strike among several industries. Government crackdowns, hoarding, and rationing.

Hired

Jotur, half-giant
Talon, elf
Waldo Waggins, halfling

Shortly after the astonishing 15-minute "Skyfire" celestial event, colors of the world return to normal and the individual PCs receive notification that they have been selected for the team assembled by Callista Dredd.

In a stone antechamber on the ground floor of Callista's castle, the party becomes acquainted, and the dwarf and halfling even play a few hands of cards.

Eventually, Maxwell invites the team up to Callista's laboratory, where she explains some history, and her methods and conclusions. Long ago, an arch-mage called Vanalos, doubting his immortality, stashed his most precious artifacts in catacombs and keeps and caves, and then obscured and guarded them with his powerful incantations. But he also left himself magical "back doors" to some, including the Medallion of Wondrous Excellence, and this has been Callista's topic of research for the past ten years. And she warns: others, with more nefarious intentions, are also on the hunt.

Callista provides a portal to Lord Carfiliot's ranch, some miles northeast, where transport will be provided to the Gaian Coven, in Wildwood. The Lord's horses are remarkable: fine, jet-black specimens, who choose their riders, require no bridles, and mind-send simple communications. The Lord declares that Glinda Riddick, his neice, leads the Coven, and will recognize the horses.

Twelve exhilarating hours later, the party has reached the edge of Wildwood, where the horses detect a "two-legs" and stop. After an initial tension, soon the party is dining on roasted rabbit with Virion, an elven trapper, who warns that males are not welcome in the Coven, and that molestation by crows is likely if you get too close. Before he goes, Waldo relieves him of a few rabbit pelts in a game of chance, and Talon pledges to put in a good word for him on his next visit to Elven Lands.

The party rides on and soon encounters the crow molestation. Dozens perch on branches surrounding the group, cawing relentlessly. They know they are getting close.

After a tense confrontation with the Coven's welcoming committee, Glinda is summoned, and upon hearing Talon and Jotur's polite greetings, and seeing the horses, she invites the team into the Coven. This broad natural area is home to scores of women and girls of various ages, and Glinda invites the party to sit with and explain their goals. The truth is told, and after a moment of consideration, Glinda pledges to convene her sages that night to learn which of her maidens might be "the one". But first, she says, "You'll need to do something for me."

The party is dispatched to deal with a troll that, she says, has been wandering an ever-growing circle and will soon cross paths with her hunters and gatherers.

A few miles away, they spot their quarry -- but there are in fact three of the foul creatures. DubDub slinks away to plan a sneak attack, Jotur begins casting a spell, and Talon and Verkan charge in. Talon alone rides his horse towards the creatures, despite Lord Carfiliot's warning to keep the horses safe. At the last minute, he commands his mount to stop sort, catapulting the elf directly at his target where he plunges his sword through the beast's rubbery body. He then commences hacking off its head and limbs.

Verkan catches up and swings his axe several times, slicing through their air, but that is all. After being ripped by claws, he eventually connects.

Jotur's spell trips up the third troll for a few seconds, allowing him to advance and attack, and DubDub's throwing knife whistles through the melee to sink deeply into his target's eye.

In ten seconds, the trolls are smashed and sliced to pieces, but those pieces continue to wriggle towards each other in an attempt to reassemble. Talon starts a bonfire, and the chunks are loaded in, where they hiss and smoke and melt into nothingness.

Jotur pockets a twitching troll finger as evidence, and the party begins the trek back to Glinda.