Serentonian Guards: Difference between revisions

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<u>Skills:</u>  
<u>Skills:</u>  


At least a skill of 12 in ''Broadsword'', the guards are issued batons.  
At least a skill of 12 in ''Shortsword'', the guards are issued batons.  


At least a skill of 12 in ''Polearm'', the guards are issued Halbards.  
At least a skill of 12 in ''Polearm'', the guards are issued Halbards.  

Revision as of 16:44, 29 March 2010


The Guards. Of Serenton.

PCs as Guards:

If a PC wishes to play as a Serentonian Guard he/she must have the following points allocated.

Disadv:

-5 pt Duty to Serenton

-1 pt Reputation with Serentonian criminals

Advan:

+5 pt Reputation in Serenton as Guards are generally respected

+5 pt Legal Enforcement Powers

+0 pt Police Rank 0

Skills:

At least a skill of 12 in Shortsword, the guards are issued batons.

At least a skill of 12 in Polearm, the guards are issued Halbards.

At least a skill of 11 in Cloak, the guards are trained to use their uniforms for defence.

At least a skill of 13 in Area Knowledge: Serenton.

At least a skill of 10 in Diplomacy.

At least a skill of 9 in Heraldry.

At least a skill of 12 in Law: Serentonian.

At least a skill of 8 in Soldier.

Other Requirements:

At least an 8 DX score.

At least an 11 ST score.

At least an 11 Perception.

Recommendations:

Brawling, Fast talk, Forensics, Interrogation, Intimidation, Leadership, Observation, Psycology, Riding, Search, Shadowing, Strategy, Tactics



Serentonian guard.jpg