Ignoble Assets

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Initial GM: John

Setting

Map of the region

The fantasy/medieval kingdom of Drannor, a collection of affiliated dukedoms in the northwest corner of the enormous continent of Kara-Tur on the planet affectionately known as Gurth.

For generations, Drannor was a stable monarchy. A generation ago, central control evaporated, and now the kingdom is a confederacy of city-states. Some jostling for influence, but some form of rational diplomacy has always won out over large scale armed conflict.

The campaign will begin in Saint Germaine, known as a city of thieves.

The campaign will begin firmly in the genre of low fantasy/hard fantasy, in which magic is rare and limited, non-exotic danger lurks in every smelly alley, and reality is static (no crazy plane shifting or intergalactic travels).

Character Creation Guidelines

You have been charged with a crime and are serving your sentence or awaiting trial in the dungeons of the city.

You are probably human, though non-human sapient races will be considered if you've got your heart set on it.

Each character will be of the same total point value (potential heroes!), but this can take near-infinite different forms. You might be a hardened mercenary imprisoned for participating in a coup attempt, a teenage scamp caught scaling the walls of the mint, a genteel magician whose magic caused too much mischief, or even a wizened druid thrown in the pit for worshipping a forbidden spirit.

The make-up of the party will determine the flavor of the campaign.

Write up a brief physical (tall? nimble? ugly? strong?) description and background that answers at least these questions:

  • what's your name, age, gender?
  • What's your personalty like?
  • where are you from?
  • are you wealthy? poor? average?
  • what's your profession?
  • how did you get so good at it?
  • why are you in jail?
  • Any Enemies? Allies? Contacts? Secrets? Vows?


You might explore some previous characters of this world for ideas and connections.