Gamblers Reach: Difference between revisions

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The major barrier to trade between [[Drannor]] and [[Durkin]] is Gamblers Reach, a 200-mile stretch of narrow coastline backed by the steep [[Ozgarn Range]], populated by marauding bands of murderous highwaymen, aggressive pirates, and several clans of orcs, ogres, hill giants, trolls, gnolls, and hobgoblins, which sometime cooperate and coordinate to raid the best-defended caravans. Experienced merchants say goods transported over land through Gamblers Reach stand no better than a 20% chance of safe delivery.
The major barrier to trade between [[Drannor]] and [[Durkin]] is Gamblers Reach, a 200-mile stretch of narrow coastline backed by the steep [[Ozgarn Mountains]], populated by marauding bands of murderous highwaymen, aggressive pirates, and several clans of orcs, ogres, hill giants, trolls, gnolls, and hobgoblins, which sometime cooperate and coordinate to raid the best-defended caravans. Experienced merchants say goods transported over land through Gamblers Reach stand no better than a 20% chance of safe delivery.


Location: [[Media:World-1.jpg | Map 1]] [[Media:World-5.jpg | Map 5]]
Location: [[Media:World-1.jpg | Map 1]] [[Media:World-5.jpg | Map 5]]

Revision as of 23:36, 19 November 2006


The major barrier to trade between Drannor and Durkin is Gamblers Reach, a 200-mile stretch of narrow coastline backed by the steep Ozgarn Mountains, populated by marauding bands of murderous highwaymen, aggressive pirates, and several clans of orcs, ogres, hill giants, trolls, gnolls, and hobgoblins, which sometime cooperate and coordinate to raid the best-defended caravans. Experienced merchants say goods transported over land through Gamblers Reach stand no better than a 20% chance of safe delivery.

Location: Map 1 Map 5