Argyle: Difference between revisions

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Due to its proximity to Sorcerer's Isle, Argyle has become known as a hub of sorcerous arts. Recognizing this, the local duke has imposed a stiff tax on magic use, payable in advance.
Due to its proximity to Sorcerer's Isle, Argyle has become known as a hub of sorcerous arts. Recognizing this, the local duke has imposed a stiff tax on magic use, payable in advance.
The city is wealthy, clean, and well-patrolled by the gleaming-armored guards and the occasional flying carpet tax collector.
"Magic shops" are illegal, but crop up from time to time in alleys and the backs of wagons.


In the [[Infiltrators]] campaign we learned that there are multiple multi-colored mage towers in the city, from which evidence of magical experiments occasionally bursts.
In the [[Infiltrators]] campaign we learned that there are multiple multi-colored mage towers in the city, from which evidence of magical experiments occasionally bursts.

Revision as of 19:34, 22 February 2016

Location: Map #5

Due to its proximity to Sorcerer's Isle, Argyle has become known as a hub of sorcerous arts. Recognizing this, the local duke has imposed a stiff tax on magic use, payable in advance.

The city is wealthy, clean, and well-patrolled by the gleaming-armored guards and the occasional flying carpet tax collector.

"Magic shops" are illegal, but crop up from time to time in alleys and the backs of wagons.

In the Infiltrators campaign we learned that there are multiple multi-colored mage towers in the city, from which evidence of magical experiments occasionally bursts.


In the Ur campaign we learned that levitating gnome mages watch over the docks, collecting magic taxes in advance, and enforcing the law of the land.

Security

There is a magic tax due upon entry to the city, and blue-robed shaven-headed inspectors accompanied by guards in plate mail do the inspecting.

Notable Locals