Bones of the Naga

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GMed by Jess, starting late April 2010.

This will be a high fantasy campaign starting in the formerly plague-ridden city of Serenton.  Characters will be starting with moderate point values, and I'm planning on growing them fairly rapidly through the use of character points awarded for excellent role playing and in-character or movie-worthy actions or words as well as through loot and possible advantages and disadvantage development, based on role-playing.  My goal is to simulate, in a fashion, the more rapid and powerful character progression of other games such as Dungeons and Dragons.  However, there will still be role-playing required and I do not intend this to be exclusively a hack'n'slash tactical combat session.


Characters:


From Fantasy book:

In low fantasy, and in fantasy based on folklore and fairy tales, point values below 100 often work well. An ordinary man thrown into adventure can be a 50-point character. In higher fantasy, characters built on 100-200 points work better; the added points can represent the Rank, Status, and Wealth of aristocrats, or the skills of veteran adventurers such as the heroes of sword and sorcery. In a dark fantasy setting, PCs may need the added points just for survival! Still higher point values are possible, but move the campaign to the level of epic, with heroes who can contend with the gods or challenge fate. This chapter assumes that the base for typical characters is 100 or 150 points, with up to 50 or 75 points in disadvantages.


Characters should have diverse but realistic skill sets. That is if you've been a baker's assistant your whole life, you're probably not an expert rider and swordsman, but you may have high manual dexterity, a good cooking skill, some herb lore, and perhaps be strong from lugging around bags of flour and making deliveries or such. In that example you may also be overweight for gorging on your own tasty sweet specialties.

I expect role-playing, not just hack'n slash dice rolling. I will be awarding extra character points for playing your character and for good role-playing.

Party will start in the now recovering Serenton. Serenton was plagued some two years back and many died. More left. The city was wholly evacuated and the Serentonian guard barricaded the outer walls, keeping the refugees who camped nearby from sneaking back in until the plague was dealt with.

You are likely all young adventurers or perhaps elder citizens who've never risen to heroics previously.   At 100 points you are not likely complete novices. It is possible you are Serentonian Guards, mage apprentices, devout religious followers, wandering tradespeople or mercenaries. I would like interesting back stories perhaps to use to enhance the campaign. It is also altogether possible you have spent the entirety of your life in Serenton or any other city for that matter coming into Serenton only recently. It's possible you are not an experienced adventurer, but then it would be unlikely that you have a 15 riding skill and a 18 broadsword skill, for example. Your points might be invested into trade skills or "book learning".

Regardless of your origin and past you have to have some reason to be involved in the campaign. That means you have some affiliation with Abacaneeser the alchemist in Serenton. Perhaps you are his niece or nephew or have ran errands (sometimes adventurous) for him in the past. I would like it if at least some members of the party were familiar with each other prior to this. In any case, Abacaneeser has summoned you together for an errand that he trusts your skills will be valuable to accomplishing.

As there are primarily only humans native around Serenton, if you desire to be another race, you can use the following templates:

Elf - -5 pt unusual background

Dwarf - -5 pt unusual background

Half-elf - no cost

Half-orc - -2 pt unusual background

Gnome - -5 pt unusual background

Other race - with DM consultation

Characters will have 100 points to start with and up to -50 points in disadvantages with an optional additional -10 points to be used specifically for Enemies, Reputation or Debt disadvantages, but these must be a tangible part of your back story and your character during role-play.

Characters will be illiterate by default.  Being semi-literate (B p24) in the Common tongue will cost 1 pt, literate 2 pts.

Character outlines must be presented to the GM by the 16th of April in order to be in the outset of the campaign.

Equipment

  • Characters will start with the TL3 starting wealth of $1000.00 which in Gurth recently has been one-thousand silver pieces. This can be modified by choosing the Wealth advantage or disadvantage accordingly. Clothing, weapons, armor and gear should be purchased at base cost in the Characters book from starting wealth. If you have $1000.00, you have nothing and are naked walking the streets of Gurth. A gold piece is ten silver pieces.
  • Specialized adventure gear and magical items from Dungeon Fantasy - Adventurers are fine. Magic items must be purchased with character points, at a cost of 1 point per $1000 cost.
    * You may buy power stone(s) by spending 2 character points per power level, with a maximum of 12 power level total in all stones/items. Spending 20 points gets you a single 10 point powerstone, or two 5-point stones, etc.

The Party: