Argyle
Location: Map #5
Due to its proximity to Sorcerer's Isle, Argyle has become known as a hub of sorcerous arts. Recognizing this, the local duke has imposed a stiff tax on magic use, payable in advance.
The city is wealthy, clean, and well-patrolled by the gleaming-armored guards and the occasional flying carpet tax collector.
"Magic shops" are illegal, but crop up from time to time in alleys and the backs of wagons.
In the Infiltrators campaign we learned that there are multiple multi-colored mage towers in the city, from which evidence of magical experiments occasionally bursts.
In the Ur campaign we learned that levitating gnome mages watch over the docks, collecting magic taxes in advance, and enforcing the law of the land.
Security
There is a magic tax due upon entry to the city, and blue-robed shaven-headed inspectors accompanied by guards in plate mail do the inspecting.
Places
- Tavern, Blushing Petals, has live nude girls dancing to magically mesmerizing harp music. Small plates, exotic drugs and spices and elven aloe wine.
- Tavern, Friga's Axe, dock workers and strong ale, meat and bread, thieves and pirates.
- Tavern, Golden Rose, games of chance, middle class, popular and high quality, good service, but smoky.
Notable Locals
- Lady Krista Carmichael, a well-to-do sorceress
- Callista Dredd, owner of the 20-story red-and-blue tallest tower in the city, from which colorful explosions emit with some regularity.