Edge of Space

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Setting

This is a TL 9-11 campaign. The year is 21,390,093.

The slave world of Darkard on the edge of known space is owned by the Watari corporation. Dartarous (population 500) is a simple mining colony on this lonely planet, with a thin atmosphere and 150% Earth gravity. The founding leader of the colony is also named Dartarous.

300 people are in the mining crater daily.

With their labor, many of the miners are paying ancestral debts accrued 80 years of war. Peace was achieved in this sector four years ago, but these miners are, in effect, enslaved.

The mining operation has been going smoothly, with refined ores and alloys going to support Watari.

Recently, however, evidence of an ancient civilization has been uncovered, and Watari is sending men and materials to unravel its mysteries.

Character Development

These are 250 point characters with up to 100 points in Disadvantages and up to 100 points in Advantages.

TL9 and TL10 equipment is allowed. TL11 is classified/military only and requires approval of the GM.

You are probably human, but the GM is ready to entertain other sci-fi species, cyborgs, etc. Contact the GM for approval of your concept if you are going a non-human route.

You have been working at the mine for at least two years, and have an ongoing Duty to support your leader Dartarous. You may be paying an ancestral debt accrued in the war, or you may be Watari corporate, or have a military background.

You are required to have some sort of Mining expertise, whether it's Metallurgy or Mechanic or Management, etc.

You are advised to select one or more of Engineering, Pilot, Navigation, Sensors, Military Rank, Leadership.

Characters

  • Jasmine, John's synthetic companion
  • DeWayne, Jess's mine-mech genius
  • Stan, site-security officer

What Happened

Prelude

The party wakes up to the alarms going off seismic sensors are going crazy, something just fell out of the sky and crashed in to the dig site, ash and debris is settling as an eerie glow from deep below the cliff side is seen from the pods away from the dig site.

People are running to stations.

Party meets up outside the pods: one medical officer who slept in his suit again and was ready to get out first, a synthetic who doesn't need a suit, and a mine-mech operator that helped open a stuck pod that had no power in below freezing conditions.

The dust settles and forms to the inanimate objects that it lands on - conformed, melded to the surface.

Through Dartarous' help the party finds that it has a crystal structure that can be separated with sound.

Freezing temps cause some NPCs to perish. There's a morale crisis.

The party exits the pod, helps a pod get power up and running.

Jasmine (now wearing baggy coveralls), trying to be helpful, delivers a tool kit outside to DeWayne and Stan as they try to break through a dust-encrusted pod door (the armory).

At dawn, while DeWayne works on the pod, Stan and Jasmine jog to the rim of the crater to see what landed.

But then, the red-brown Mars-like environment adjusts, becoming silvery mist. As they approach the mining pit, the temperature rises. The smell of the air changes - less rust, more water.

Jasmine hears movement in the mists swirling in the mining pit - a collection of bone-scraping, chattering movement sounds.

Into the Pit

CrawlingHeads.jpg
ZombieEgg.jpg
ZombieEggRunes.jpg


Jasmine and Stan, at the edge of the crater, observe movement. Crawling heads are emerging from buildings. Two are on the rim nearby, flopping like beached octopi. After a quick conversation, Stan decides to slay them with his laser pistol and Jasmine carries them back by the nerve-bundle tentacles.

Meanwhile, DeWayne is helping the boss extract the panicked and injured crew members stuck in black-encrusted buildings.

In Stan's infirmary/research lounge, the "heads" are analyzed. Jasmine recognizes them -- they're mine workers' heads. They have some of the black crystalline metal material inside their brains.

DeWayne shows up and is shaken by what he sees. A whiskey helps.

The Big Boss then assigns the trio to go look in the crater and see what happened. Once the lightning storm stops (!), they head to the rim. Mosses and grasses are growing, utterly unknown on this planet. And they're visibly growing, stretching out into larger plants. The floor of the crater is becoming a misty jungle. Someone mutters "terraforming..."

DeWayne goes back to the base to retrieve his mech and new coveralls for the rain-drenched Jasmine and then the team descends the muddy slope into the now-verdant crater floor. Stan and DeWayne wrench open a building to retrieve a roll of cable while Jasmine attempts to communicate with a pair of crawling heads, to no avail. When the follow her, Stan is forced to laser-slay them as well.

As a potential countermeasure/warning, Jasmine picks up a fried head and the team enters the huge sloped mining tunnel, illuminated by DeWayne's floodlights.

After a distance they spot a humanoid. He's a miner, but covered in black, except where flesh has been burned or rotted away, revealing bones. The miner approaches, pick-axe in hand, as Jasmine tries to communicate with him, again to no avail. The creature attacks, and DeWayne thumps him with a mech claw, after which Stan peppers him with bullets.

Moving deeper into the pit, with crawling heads scrabbling around nearby, the team enters a supply/office room with a bizarre object suspended from the ceiling. This, reports Jasmine, is the most likely source of a plaintiff "help me...." that has been registering over comms occasionally. The object pulsates, drips blood, and is mostly encased in black metal. Weird, unfamiliar runes decorate its edges.