HotZone 3
A companion and concurrent campaign to HotZone.
Characters
Initial GM: John
Background
Global Context
(The following was written in 2007.) It's ten years in the future on Gurth, and the world has changed significantly in the last 20 years. America invaded Iraq in 2003, and tensions began escalating worldwide immediately. In 2008, the sectarian violence in Iraq spread like wildfire, and War in Iraq became the War in the Middle East which became the Central Asian Crisis. Long before pundits stopped changing the label, it was a world class clusterfuck. Had Russia, China, and India not united to quell the violence through diplomatic means in 2011-2012, the crisis was on track to evolve into World War 3.
This gradual unraveling of peaceful cohabitation was apparent to military leaders in numerous countries, and in fact the United States Special Operations Command presciently predicted a change in strategy would be required way back in 2006 when they issued the following public statement:
“Creating conditions where people want to live peacefully is a powerful weapon against terrorism. Direct action will become increasingly restricted as the Global War on Terrorism matures. Indirect actions of Foreign Internal Defense and Civil Affairs programs are the key to winning the war on terror.” 1
Powerful governments with awesome military arsenals became increasingly aware that wielding their power was becoming politically untenable in all but the most extreme situations. United States Special Operations Command, as just one example of a trend worldwide, quadrupled in funding and personnel from 2008-2015, but forced a significant portion of their Direct Action specialists into early retirement, and instead filled their ranks with civil engineers, psy ops specialists, administrators, and diplomats.
However, focused Direct Action operations will always be required when organized groups are willing to commit violence to contravene national interests, and so outside of government military operations, a second and third tier of operatives evolved. The second tier consisted of large private security companies, with tens of thousands of employees, some tiny portion of which could be used for “wet work” of Direct Action operations.
The third tier has evolved over the past 7-8 years. Increasing public scrutiny over and demand for transparency in military expenditures in industrialized nations worldwide has made certain operations difficult to fund through the large and somewhat infamous security corporations. However, worldwide, government agencies always have funds available for classified “black” operations, and it is here that the third tier of operatives has found its niche.
This third tier, or “SubNet” is a loose affiliation of a few thousand specialists and commanders worldwide, mostly ex-military. By adopting terrorist organizations' practice of maintaining “cells” which know little about global operations, the SubNet maintains a thick veil and appears to be nothing more than disconnected gangs of shadowy figures.
Your Team
Your team is one such cell.
You've been working together for five or more years, based most recently in a cliffside villa south of Vlorë, Albania. The sturdy 23-room villa was once the vacation home of a war criminal that you dispatched five years ago, and the team has spent over million Euros upgrading it with the most modern of conveniences, technology and equipment. A helipad graces its roof, and your live-in chef, Guido Ricardo, serves as your pilot as the need arises.
Some of you mght provide occasional consulting to the Albanian military, which has both air and naval bases nearby, securing the occasional favor along the way.
Recent missions include:
- At the request of Mr. Black, a hostage rescue operation in Syria, still not recovered from its lingering civil war. While ultimately successful, even with UN air support, this was a bloody mess, and you lost a team member in the firefight.
- At the request of Sylvia Montana, you infiltrated Divine Disorder headquarters in Moldova. You replaced hard drives in several laptops, sabotaged their weapons cache, and escaped undetected.
- A freelance operation in Sevestapol. You'd heard enough Ukranian mail-order-bride horror stories that you decided to act to disrupt one of Russian gangs responsible for the reprehensible slavery operation. You terminated a dozen gang leaders and air-lifted twenty-three blonde teenagers to the ever-receptive Swedish embassy in Albania. The girls and their families now reside in Stockholm.
Character Creation
Points & Traits
200 points total max 100 base attributes max 50 disadvantages max 50 advantages max 5 quirks
- No Supernatural (lightning bolt) or Exotic (alien head) advantages will be approved.
- A good story and 5-point Unusual Background (for each) opens up:
- Extra Attack
- Trained by a Master
- Weapon Master
- Enhancements such as Cyber/DNA/drug-based body/brain upgrades -- require GM approval.
- Some Martial Arts traits are designated as cinematic -- get GM approval.
- If you don't select Computer Operation and/or Driving (Cars), you are very bad at these skills and will be unable to use them under pressure.
- Languages beyond English will probably be helpful. You're likely to have Albanian (Broken), at least. If you're from a non-english country originally, it'll be helpful to put a couple points into English.
Background
Your personal background must include military or some kind of paramilitary training (which includes spy and criminal organizations), though your emphasis might be on anything the military teaches -- raw soldiering, engineering, cyber operations, close-quarters-battle, hand-to-hand-combat, espionage, surveilance, assassination, smuggling, psychological operations, seduction, subterfuge, propaganda, languages, vehicles, etc.
Possible Hollywood inspirations: James Bond, Jason Bourne, Jackie Chan, Expendables...
Equipment
This is still generally TL 8, on the cusp of early TL 9.
You have access to a broad range of military-grade hardware and technology -- within reason. You certainly do not have a stealth bomber and nuclear weapons. You'll need to be able to carry your gear and (at least sometimes) walk about in urban environments without scaring civilians.
Your character has been and will probably be wounded by gunfire in the future. You'll likely have some favorite concealable body armor.
TL9 Biomedical (UT196), Body Armor (UT171), Conventional Small Arms (UT 135) and Accessories (UT 149) are available to you. Other TL9 items subject to GM approval. The bad guys may have some of this stuff too.
You'll all have the TL9 SuperGoogleZon handhelds of the future, encrypted, a billion throwaway numbers, 2TB storage, GPS, hands-free earbud operation, voice-commanded HUD with teammate icons in 1-mile service-free radius (etc etc).