Dragonslayers

From Gurth
Jump to navigation Jump to search


This is a High Fantasy campaign set on our existing continent in the realm known as Durkin (Map #5).


Character Creation

All but one of the PCs will generate their characters based on the following guidelines:

Background

You are all humans in your late teens / early 20s in Durkin. You may know each other or be complete strangers hundreds of miles apart. You may be the daughter of a wealthy merchant or politician or sorcerer, or a rapscallion or trollop, or a humble peasant or laborer or fisherman (just choose Status and Wealth levels appropriately). The GM needs at least a few sentences about your home town and your station in life in order to prepare the kickoff of the campaign. Feel free to invent villages not on the map (add to wiki and say what they're near). Here's a list of potential village names.

Each of you has always had a nagging sensation that you were destined for greater things, but you go through the motions of your regular daily life without significant complaint. The more ambitious among you may have begun voluntary training in anticipation of living out your grand destiny, such as combat, magic, survival skills, etc, though this is not required. If your only skills are Fishing and Gardening, that is fine. These characters' lives and skills will all change drastically very soon.

Points

As potential heroes, you each have 100 points to spend:

  • Up to 60 on primary attributes
  • Up to 40 on disadvantages
  • Up to 15 on skills


One character will have different guidelines for character creation and backstory.


Characters

What Happened