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The GM approves any magic items, which may or may not cost character points. | The GM approves any magic items, which may or may not cost character points. | ||
== What Happened == | |||
=== Prelude === |
Revision as of 12:01, 27 May 2020
Setting
For the past year, talented and ambitious adventurers of every ilk have been arriving in Argyle, as word has spread of multiple wizards offering incredible bounties for successful completion of a mission, the details of which would only be divulged on a certain day. A prediction for that day, known to many, was that a celestial event would change the world forever.
The seven wizards, operating apparently independently, have been interviewing (either directly or through a proxy) and testing aspiring the brave and adventurous souls who have arrived, each wizard building out his/her "dream team" for the mysterious mission.
Characters
- Verkan Hammerchin, Ernest's dwarven fighter
- Jotur, son of Wrotrym, Jess's half-giant druid
- Waldo Waggins, Blair's halfling con-man
Character Development
You are a member of the team built by Callista Dredd, a powerful sorceress about whom little is known, for she resides in a multi-colored tower and never leaves.
Background
You are an experienced adventurer. Alternately, or in addition, you have Overconfidence and some social skills in Merchant, Acting, etc that have gotten you through the interview process.
You should spend on Area Knowledge and Contacts if you expect to leverage either in-game.
Points
Generally, these are 200 point characters with a up to -80 in Disadvantages, but this is layered atop the species templates. e.g., if your species template costs 20, you'll end up a 220-pt character.
You are advised to add Strong Will and/or Fearlessness.
Applicants may select from any of the following species:
Species
For non-humans we'll use the D&D versions of the following species from here: http://gurpswiki.wikidot.com/racial-templates
- Human
- Elf
- Dwarf
- Halfling
- Half-elf
- Half-giant
- Half-orc
Gear
Base wealth means you have $5,000 in equipment (or $4000 in eq and $1000 in gold/silver/platinum etc). For perspective:
- Good steel (DR 7) on your chest and groin is $2300.
- A two-handed sword is $900 (or $3600 for "fine" quality +1 damage)
- A leather backpack is $100
Take one or more levels of the Wealth advantage if you need a bigger budget.
Magic
Characters may buy 1-4 levels of Magery.
The GM approves any magic items, which may or may not cost character points.