Initiates: Difference between revisions
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100 point human characters | 100 point human characters | ||
* you are a teenager | * you have an implied Duty to comply with your mother's responsibilities to have her children "initiated" | ||
* you are a teenager, so you no more than 8 points total on skills | |||
* max 30 pt Disadvantages | * max 30 pt Disadvantages | ||
* exotic/supernatural Advantages require GM approval | * exotic/supernatural Advantages require GM approval | ||
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* if you don't choose Status and Wealth you are average in each | * if you don't choose Status and Wealth you are average in each | ||
* add Literacy if you want to know how to read | * add Literacy if you want to know how to read | ||
* you've lived your whole life in [[Cormire]], but might have some traveling/exploring experience if your story supports it | * you've lived your whole life in [[Cormire]] (and might have Area Knowledge as a result), but might have some traveling/exploring experience if your story supports it |
Revision as of 13:42, 2 June 2021
Setting
In Cormire post-Lyvian's Fire, Vasker Raiden still serving as the head of the city-state.
Character Creation
You are in your 18th summer and the child of a priestess of the benevolent temple of Celeste. As such, you must go through an initiation/adulthood ceremony.
Being so young, you have little to no professional experience, but perhaps your teacher-father is a blacksmith, or a butcher, or a farmer, or a city guard. Perhaps you have fallen in with thieves and scalawags, or perhaps you've been a dutiful librarian's assistant, or perhaps you're following your mother's footsteps as an acolyte of the temple.
100 point human characters
- you have an implied Duty to comply with your mother's responsibilities to have her children "initiated"
- you are a teenager, so you no more than 8 points total on skills
- max 30 pt Disadvantages
- exotic/supernatural Advantages require GM approval
- magery / power investiture ok if your story supports it
- if you don't choose Status and Wealth you are average in each
- add Literacy if you want to know how to read
- you've lived your whole life in Cormire (and might have Area Knowledge as a result), but might have some traveling/exploring experience if your story supports it