Saint Norbert: Difference between revisions
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[[Category:Cities]] | [[Category:Cities]] | ||
One of the storied dukedoms of [[Drannor]], the limestone walls of Saint Norbert keep its stink from polluting the surrounding countryside. Geologic and | One of the storied dukedoms of [[Drannor]], the limestone walls of Saint Norbert keep its stink from polluting the surrounding countryside. Geologic, oceanographic, and civil engnieering conditions regularly stymie efforts to dispose of human and animal wastes. These unfortunate conditions are perhaps not unrelated to the fact that the city's number one export and local pastime is hard liquor and other intoxicants. | ||
The office of the Duke is held by [[Alfonse Diamatto]]. | The office of the Duke is held by [[Alfonse Diamatto]]. | ||
==GM notes from [[Warlocks]] about the city:== | |||
[[Image:St-norbert-mage.jpg|thumb|right|200px]] | |||
[[Image:kiri.jpg|thumb|right|200px|[[Kiri]], a [[Mord Sith]] Commander]] | |||
The city of St Norbert, surrounded by rolling green farm and ranchland, and further, a bowl of plateau surrounding on 3 sides. sheep and goats and wheat and barley and corn, peaceful farm houses, babbling brooks. | |||
South road is paved for the final mile. High 40’ limestone city walls. Gates open during the day, no fee to enter. From half mile, the stink is detectable -- sewage. | |||
The stench within is overpowering (HT-4 check every hour or suffer Nauseated (See B428), critical fail is Retching). For each additional day you stay, the HT check gets +1 easier. | |||
Nevertheless, the city is bustling, though most of the population is drunk most of the time. Lots of rosy cheeks, scuffles, affairs, carousing. | |||
Gray-green stone buildings, mostly 2 stories, and mossy on the north sides. Streets are serpentine, and it is very, very easy for a visitor to get lost. Absolute Direction is a great help in this city. | |||
Castle near center is just a broad 4-story square tower, sewage-filled moat, drawbridge. A guardhouse on the far side of the bridge has stairs going down to a tunnel which connects several guard stations throughout the city, as well as leading beneath the sewage-filled moat into the castle itself. Of course, this clandestine entrance is well-guarded. | |||
The center of the square castle is open down to the second level, and a stone-paved courtyard is bedecked by hanging flowers, which partially counteract the stink of the city. A 3rd-level room looking down on the courtyard is equipped with two mounted ballistae. | |||
The third level is mostly noble guest quarters. | |||
Guards on the street are in chainmail, broadswords, gray woolen cloaks with the sign of Saint Norbert on their backs in black (stylized "SN"), and cheap tin helmets with face-guards down (adopted this as a strategy after the duke’s unseemly requests made anonymity important). | |||
Backing up the guards are a clan of degenerate mages (many specializing in Body Control spells), and an all-female group of dual-katana-wielding mercenaries known as the [[Mord Sith]]. | |||
Location: [[Media:World-1.jpg | Map #1]] | Location: [[Media:World-1.jpg | Map #1]] |
Latest revision as of 20:14, 4 July 2010
One of the storied dukedoms of Drannor, the limestone walls of Saint Norbert keep its stink from polluting the surrounding countryside. Geologic, oceanographic, and civil engnieering conditions regularly stymie efforts to dispose of human and animal wastes. These unfortunate conditions are perhaps not unrelated to the fact that the city's number one export and local pastime is hard liquor and other intoxicants.
The office of the Duke is held by Alfonse Diamatto.
GM notes from Warlocks about the city:
The city of St Norbert, surrounded by rolling green farm and ranchland, and further, a bowl of plateau surrounding on 3 sides. sheep and goats and wheat and barley and corn, peaceful farm houses, babbling brooks.
South road is paved for the final mile. High 40’ limestone city walls. Gates open during the day, no fee to enter. From half mile, the stink is detectable -- sewage.
The stench within is overpowering (HT-4 check every hour or suffer Nauseated (See B428), critical fail is Retching). For each additional day you stay, the HT check gets +1 easier.
Nevertheless, the city is bustling, though most of the population is drunk most of the time. Lots of rosy cheeks, scuffles, affairs, carousing.
Gray-green stone buildings, mostly 2 stories, and mossy on the north sides. Streets are serpentine, and it is very, very easy for a visitor to get lost. Absolute Direction is a great help in this city.
Castle near center is just a broad 4-story square tower, sewage-filled moat, drawbridge. A guardhouse on the far side of the bridge has stairs going down to a tunnel which connects several guard stations throughout the city, as well as leading beneath the sewage-filled moat into the castle itself. Of course, this clandestine entrance is well-guarded.
The center of the square castle is open down to the second level, and a stone-paved courtyard is bedecked by hanging flowers, which partially counteract the stink of the city. A 3rd-level room looking down on the courtyard is equipped with two mounted ballistae.
The third level is mostly noble guest quarters.
Guards on the street are in chainmail, broadswords, gray woolen cloaks with the sign of Saint Norbert on their backs in black (stylized "SN"), and cheap tin helmets with face-guards down (adopted this as a strategy after the duke’s unseemly requests made anonymity important).
Backing up the guards are a clan of degenerate mages (many specializing in Body Control spells), and an all-female group of dual-katana-wielding mercenaries known as the Mord Sith.
Location: Map #1