Hunting Napoleon: Difference between revisions

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Tech Level: TL4/TL5
Tech Level: TL4/TL5


Max Points:250
Max Points: 250


Max Points on ST/IQ/DX/HT:13/13/13/13
Max Points on ST/IQ/DX/HT: 13/13/13/13


Max Points on Disadvantages:40
Max Points on Disadvantages: 40


Other requirements:High level mercenaries from anywhere in the world, each with a wide array of skills/techniques or extremely skilled in a few.
Other requirements:High level mercenaries from anywhere in the world, each with a wide array of skills/techniques or extremely skilled in a few.  This campaign is on the cusp of TL4/TL5, so many of the TL5 technologies will be available (such as rifling, steam, etc.), please confer with the GM.  Magic has mostly faded from this world as colonization reaches the far corners and the Industrial Revolution looms, but many things can appear as magic (fantastic tracking or remarkable marksmanship) and superstition is still strong...

Revision as of 20:06, 20 March 2019


A campaign in development by Blair.

Campaign Setting

It is June 18th, 1815 at the closing moments of the Battle of Waterloo. Napoleon has just lost. Our team, largely unknown to each other (but their may be some acquaintances here) have found themselves at the same spot at the same moment, La Haye Sainte, a farmhouse unluckily situated at the center of the battle. How each has arrived here is up to the player. They had all been employed by one army or another, likely the victorious side, England and Prussia. But not necessarily.

A Prussian aide-de-camp suddenly appears through the smoke and approaches the group, beckoning them close.  He has an offer.

Character Creation Guidelines

Tech Level: TL4/TL5

Max Points: 250

Max Points on ST/IQ/DX/HT: 13/13/13/13

Max Points on Disadvantages: 40

Other requirements:High level mercenaries from anywhere in the world, each with a wide array of skills/techniques or extremely skilled in a few. This campaign is on the cusp of TL4/TL5, so many of the TL5 technologies will be available (such as rifling, steam, etc.), please confer with the GM. Magic has mostly faded from this world as colonization reaches the far corners and the Industrial Revolution looms, but many things can appear as magic (fantastic tracking or remarkable marksmanship) and superstition is still strong...