Serentonian Guards: Difference between revisions
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At least a skill of 12 in '' | At least a skill of 12 in ''Shortsword'', the guards are issued batons. | ||
At least a skill of 12 in ''Polearm'', the guards are issued Halbards. | At least a skill of 12 in ''Polearm'', the guards are issued Halbards. |
Revision as of 15:44, 29 March 2010
The Guards. Of Serenton.
PCs as Guards:
If a PC wishes to play as a Serentonian Guard he/she must have the following points allocated.
Disadv:
-5 pt Duty to Serenton
-1 pt Reputation with Serentonian criminals
Advan:
+5 pt Reputation in Serenton as Guards are generally respected
+5 pt Legal Enforcement Powers
+0 pt Police Rank 0
Skills:
At least a skill of 12 in Shortsword, the guards are issued batons.
At least a skill of 12 in Polearm, the guards are issued Halbards.
At least a skill of 11 in Cloak, the guards are trained to use their uniforms for defence.
At least a skill of 13 in Area Knowledge: Serenton.
At least a skill of 10 in Diplomacy.
At least a skill of 9 in Heraldry.
At least a skill of 12 in Law: Serentonian.
At least a skill of 8 in Soldier.
Other Requirements:
At least an 8 DX score.
At least an 11 ST score.
At least an 11 Perception.
Recommendations:
Brawling, Fast talk, Forensics, Interrogation, Intimidation, Leadership, Observation, Psycology, Riding, Search, Shadowing, Strategy, Tactics