Visiting Keth: Difference between revisions

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Characters will have '''110 '''points to start with and up to '''-35''' points in disadvantages but these must be a tangible part of your back story and your character during role-play.   
Characters will have '''110 '''points to start with and up to '''-35''' points in disadvantages but these must be a tangible part of your back story and your character during role-play.   
<br>Characters will be semi-literate by default(B p24) in the Common tongue, literate will cost 5 pts.  
<br>Characters will be semi-literate by default(B p24) in the Common tongue, literate will cost 3 pts.  


<u>Equipment</u>  
<u>Equipment</u>  

Revision as of 00:13, 7 July 2017


This is a Low Fantasy campaign set in the Geb River Delta (Map #11).


The starting location will be the boomtown of Keth, a small village that has grown up out of the sand a day’s hard ride to the northeast of Osiris, where the sands of the desert meet the fading green of the delta, and largely the village thrives from spring-fed vineyards of grapes, the wine they produce, some black lotus sales, and the archaeological dig site.


Character Creation

From Fantasy book:
In low fantasy, and in fantasy based on folklore and fairy tales, point values below 100 often work well. An ordinary man thrown into adventure can be a 50-point character. In higher fantasy, characters built on 100-200 points work better; the added points can represent the Rank, Status, and Wealth of aristocrats, or the skills of veteran adventurers such as the heroes of sword and sorcery. In a dark fantasy setting, PCs may need the added points just for survival!

Characters in this session will all need to either be working with/for Damus of Osiris or be from Keth and have some functional and amicable relation to the village holy man Nigel. If you wish to be something other than a human in this campaign, it's totally doable although you will have to have a good back-story and a -15 pt Unusual Background.

Characters should have diverse but believable skill sets. Likely characters will be some sort of adventurer, mercenary, or have an interest in the archaeological dig in Keth. being a merchant, archer, scout, shield-baring warrior, caravan guard, Black Lotus peddler or addict, fine wine connoisseur or anything else that we can make fit could all be possibilities.

Characters will have 110 points to start with and up to -35 points in disadvantages but these must be a tangible part of your back story and your character during role-play.
Characters will be semi-literate by default(B p24) in the Common tongue, literate will cost 3 pts.

Equipment

  • Characters will start with the TL3 starting wealth of $300.00 which in Gurth recently has been three-hundred silver pieces. This can be modified by choosing the Wealth advantage or disadvantage with story backing accordingly. Clothing, weapons, armor and gear should be purchased at base cost in the Characters book from starting wealth. If you have $300.00, you have nothing and are naked walking the harsh stones of the hills. A gold piece is ten silver pieces.


Specialized adventure gear and magical items from Dungeon Fantasy - Adventurers are fine. Magic items must be purchased with character points, at a cost of 1 point per $1000 cost.
* You may buy power stone(s) by spending 3 character points per power level, with a maximum of 10 power level total in all stones/items. Spending 30 points gets you a single 10 point powerstone, or two 5-point stones, etc.

Party

What Happened