Krung: Difference between revisions

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A former enslaved gladiator from the far west across the ocean.  Krung was found/rescued by [[Marckall Coplonra]] and is now his loyal servant/protector/friend/thug.  Krung is huge and has an intellect far beyond most four-armed B’rohg (int=7), which may explain his escape from the gladiatorial ring and ability to communicate with Marckall.  Krung will fight to the death if Marckall is in visible danger otherwise he will disable his opponents to aid a retreat.  He’s had enough needless killing in his time.
A former enslaved gladiator from the far west across the ocean.  Krung was found/rescued by [[Marckall Coplonra]] and is now his loyal servant/protector/friend/thug.  Krung is huge and has an intellect far beyond most four-armed B’rohg (int=7), which may explain his escape from the gladiatorial ring and ability to communicate with Marckall.  Krung will fight to the death if Marckall is in visible danger otherwise he will disable his opponents to aid a retreat.  He’s had enough needless killing in his time.


Krung’s stats:
Krung will drop the whip and grab something better if available


HP - 43 AC - 6 15ft tall Str - 22
He also will parry one melee attack per round by saving vs. paralysis with a +1 bonus


Carries Whip, club, medium shield, and battle-axe +1
Carries Whip, club, medium shield, and battle-axe +1


Whip 1D6+5
  Krung’s stats:
 
  HP - 43


Club 1D8+10
  AC - 6


Axe 1D8 +11
  15ft tall


Krung will drop the whip and grab something better if available
  Str - 22
 
  Whip 1D6+5
 
  Club 1D8+10


He also will parry one melee attack per round by saving vs. paralysis with a +1 bonus
  Axe 1D8 +11


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[[Category:NPCs]]
[[Category:NPCs]]

Revision as of 21:20, 19 November 2006

A former enslaved gladiator from the far west across the ocean. Krung was found/rescued by Marckall Coplonra and is now his loyal servant/protector/friend/thug. Krung is huge and has an intellect far beyond most four-armed B’rohg (int=7), which may explain his escape from the gladiatorial ring and ability to communicate with Marckall. Krung will fight to the death if Marckall is in visible danger otherwise he will disable his opponents to aid a retreat. He’s had enough needless killing in his time.

Krung will drop the whip and grab something better if available

He also will parry one melee attack per round by saving vs. paralysis with a +1 bonus

Carries Whip, club, medium shield, and battle-axe +1

 Krung’s stats:
 HP - 43
 AC - 6
 15ft tall
 Str - 22
 Whip 1D6+5
 Club 1D8+10
 Axe 1D8 +11