Ceraph

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Background

"I have come to a foreign land. In the blink of an eye, I have traveled from the land of my home and my birth to a strange place I have never seen before. But I cannot seek my home, cannot return to the land of my people, not yet.'

"I was raised by my father. Before I was born, he served in the Sacred Tribe, Tsar Orisu’s elite private guard. He told me of great adventures and conquest. What he never told me about was my mother. After I was born, he was no longer able to travel with the Tsar’s entourage. It was then he became a blacksmith in a small village. As a soldier, he always felt the steel could speak to him, as a blacksmith it continued to tell him how to forge it into the best swords, daggers and arrowheads in the plains. His steel became known as Kahzakian Steal (thinking similar to Damascus Steel). Periodically, his former companions would stop into our village to attain my father’s prized work. During these visits, I would get as many stories out of his old friends as I could. Eventually I even began to hear about my mother. Evidently, she was a lady-in-waiting for an elfish queen who was traveling through the plains and met with the Tsar on issues of state. Somehow my mother attained the consent of her queen to leave and travel with father. It wasn’t long before I was born. Sadly, my mother died during child birth. I suppose that is why my father never spoke of her. The memory of her still hurt, and I was a constant reminder of that, even so, he did his best to raise me. Teaching me his trade and even teaching me to fight.'

"As I reached adolescence I became more interested in the fighting than the blacksmithing. I wanted the adventures my father had. But he kept telling me that it wasn’t my time. Eventually I grew to hate him for it. I began sneaking out, but I would never get very far before he would track me down and bring me home, until one time he didn’t. I tried to keep going, but I wondered where he was and why he hadn’t caught me yet. After a few days, I turned my horse around and rode home. When I returned to the town, I found it in disarray and the bodies of the villagers scattered everywhere and floating above it all was the ominous glow of a portal hanging in the air. I looked around to see if I could find my father but the only thing I found in his forge was an eye carved into his anvil; it appeared to be a logo of some kind. I heard a noise in one of the dark corners and a goblin jumped out at me. I grabbed the nearest weapons I could find, fortune had it that I grabbed Glory and Sorrow, a pair of short swords my father had crafted, the jewels of his collection. Even with my small ability I turned the goblin away. He broke from the fight and dashed through the portal. I hesitated. The portal seemed to remain open for an eternity. I wanted to follow but fear gripped my feet tight against the ground. Just as my courage pooled and I began to step through the portal I was knocked to the ground by a steely gray wolf. I later awoke in the room of an inn, far from my home. From the 2nd floor window it seems the Inn in which I reside is surrounded by large stone buildings, the likes of which I'd never seen. As I said earlier, I am in a land I've never seen. People from many walks of life wander the streets below. I believe I may have seen a dwarf. Lost. Everything, I've ever had is now gone. I do not know where to go from here…"

As those thoughts finish their course through Ceraph's mind, the door to his room opened and in the jamb stood an elderly asian fellow. "You, come with me, no questions, just come," he said. Ceraph began to follow, but stopped when the man pointed abruptly to the familiar blades hanging on the coat rack. After gathering the blades he followed the strange slant-eyed man down through the inn through the bar/restaurant and it's motley inhabitants with their suspicious glares. He was then led hastily through the city streets to a small dirt hut in the middle of a park, where he was instructed to wait outside. Moments after the wicker hatted man entered the hut, a saddled horse wandered to stand near Ceraph out from the darkness beyond the trees encircling the hut. Before Ceraph had sorted out his thoughts, his guide reappeared and gave the half-elf rapid directions to mount the steed and ride out of the north gate of the city and follow the main road north. Sensing Ceraph unsure, the oriental assured him that they would meet again on that road and that Ceraph would be fine. Perhaps following his dreams of adventure or some other deep-seated motivation calling, Ceraph mounted up and rode as the pale-skinned man bade him.

Personality

Ceraph is just moving into adulthood and has very few life experiences and is therefore he is very unsure of himself. Also, being uprooted and put into a new situation has left him very off kilter. His initial experiences will dictate how he channels these emotions, either rage or something more constructive.

Rage & Sorrow

Twin short sword crafted by Arrad. Even though they were crafted from the same ore, Rage tinge of red to it and Sorrow a tinge of blue. When heated, their perspective colors glow brightly and continue to glow in the heat of combat. Sensing something special in the blade Arrad put more work into these swords than any other, the level of craftsmanship is unmatched with very delicate and intricate engravings of vines and flowers along the hilt and scabbards.

Initial Character Sheet

Media:Ceraph.gca4

Ceraph.jpg

Chronology

  • -18 – Plains of Raj are attacked by outside invaders
  • -10 – Tsar Orisu, unites the 5 tribes under one banner to fight off the invaders. Orisu is 12 at the time, advised primarily by his uncle Quaon.
  • -8 – Arrad, joins Orisu’s Sacred tribe, he is 16
  • -6 – The invaders are driven out of Raj
  • -1 - A royal Elven party travel across the Plains of Raj, Arrad meets Ceraph’s mother.
  • 0 - Ceraph is born, Arrad leaves the Sacred Tribe and becomes a blacksmith
  • 0-35 - Ceraph is raised by Arrad happily
  • 18 – Tsar Orisu’s uncle Quaon dies. Orisu continues his reign, and slowly increasing his power
  • 28 – Arrad appoints Bansem, a friend in the village, to run the forge until Ceraph is old enough to take over.
  • 36-53 Ceraph begins acting out and seeking adventure
  • 53 - Ceraph runs away for the final time turns back to find the village destroyed and his father missing. He jumps through the portal to begin the real adventure