Junior Mobsters

From Gurth
Revision as of 12:36, 2 November 2008 by Omega (talk | contribs) (→‎The Background:)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

A campaign from not set in medieval, but modern-day Gurth. Played in 2004.

The Characters:

? : Jesse

Salvatore aka 'Sal' : Jacob

??? : Tomas

???? : Fettervorm

????? : Andrew

Mario Cochiarella (aka "Cocky"): Jamsterson


The Background:

The Don's granddaughter is kidnapped. The grandson's set out to find out who did it, and give'em a fawkin beat'n.

The characters are various cousins and kinsmen to the Don of a NY/NJ Italian family involved in Exporting/Importing on the surface and organized crime everywhere else.

The Crew were equipped with some small arms and a car.

An address was given which lead them to a man who knew something about the whereabouts of the Don's Granddaughter (a sister of one of the character's, I believe). The crew proceeds to break into the house at night, interrogate and scare the living shit out of the guy. In the process; they obtained a warehouse(?) address, swore profusely with the words fawk, youz, and guy being used over 100 times collectively in a 10 minute encounter, with many knuckles being bit whenever the missing Granddaughter was mentioned.

In the warehouse, they found the granddaughter, and tortured a guard by playing a major classical Opus on a record player and slowly cutting him up (?). (Was there more involving Cocky inventing a phone-tapping device to find out the location of the granddaughter?)