Drinking
Not a house rule, just a summary of alcohol rules B439-440...
Getting Drunk
If you drink more that ST/4 drinks in an hour:
- roll against ST or Carousing, modified by:
- -1 per drink beyond ST/4 that hour
- -2 for an empty stomach
- +1 if you just ate
- +2 for Alcohol Tolerance Perk
- -2 for Alcohol Intolerance Quirk
A failure moves you down the line of drunk afflictions (sober -> tipsy -> drunk -> unconscious -> coma).
- 'Critical Failure drops you two levels.
- If are about to move into Unconscious or Coma, make an unmodified HT roll:
- Success means you VOMIT (affliction: Retching)
- Failure means you pass out AND vomit (Affliction: Choking)
Hangovers begin 1d hours later (or upon awakening) on a failed HT roll, modified by:
- -2 if you are Drunk
- -4 if you are Unconscious
The hangover lasts as many hours as your margin of failure, and causes the Moderate Pain and Low Pain Threshold.
Alcohol-Related Afflictions
- Tipsy: -1 to DX and IQ, -2 to self control rolls (except Cowardice), Shyness reduced by 1 level.
- Drunk: -2 to DX and IQ, -4 to self control, Shyness reduced 2 level.
- Retching: -5 to DX, IQ, Per, all Concentrates fail, lose 1 FP (and your lunch)
- Choking: Suffocation: without assistance, lose 1FP/second, lose consciousness at 0, and you DIE in 4 minutes. (B436-437)
- Moderate Pain (from hangover): -2 to DX, IQ, skill, and self-control rolls. (halved or doubled if you have High/Low Pain Threshold)
Disadvantages
- Alcoholism: roll versus Will any time you are in the presence of alcohol. A failed roll results in a binge lasting 2d hours, followed by a hangover. While on a binge, expect sudden mood swings.
- Compulsive Carousing: Once per day, you must seek out a social gathering and crash it if necessary. You never refuse a social drink (or any other substance).