Improbability Squad: Difference between revisions

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(Created page with "Category:Campaigns An episodic campaign set in the latter half of the 1800s on Gurth. Initial GM: John ==Setting== Our opening scene is of crowded filth ...")
 
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And to the west, where industrial development, foundries, mills, and tanneries, belch smoke and employ thousands.
And to the west, where industrial development, foundries, mills, and tanneries, belch smoke and employ thousands.


Further west still, and country estates dot the green hills. Some are simple farm houses and bars, but others are grand marble-columned affairs, stately mansions with outbuildings and guest houses, financed by old European money, or the riches of the new captains of industry.
Further west still, and country estates dot the green hills. Some are simple farm houses with crops and animals and barns, but others are grand marble-columned affairs, stately mansions with outbuildings and guest houses, financed by old European money, or the riches of the new captains of industry.


It is one such magnificent chateau upon which the camera descends, to reveal the matron of the house through the window of a stone tower atop the structure. The tower is striking, medieval in its blocky grandeur, flat-topped with battlements. A glimpse at her surroundings reveals high bookshelves packed with old leather-bound books before the camera descends to a magnificent courtyard of crisply-trimmed hedges,  classic marble statues, and a pentagonal reflecting pool.
It is one such magnificent chateau upon which the camera descends, to reveal the matron of the house through the window of a stone tower atop the structure. The tower is striking, medieval in its blocky grandeur, flat-topped with battlements. A glimpse at her surroundings reveals high bookshelves packed with old leather-bound books before the camera descends to a magnificent courtyard of crisply-trimmed hedges,  classic marble statues, and a pentagonal reflecting pool.

Revision as of 11:38, 22 September 2014


An episodic campaign set in the latter half of the 1800s on Gurth. Initial GM: John

Setting

Our opening scene is of crowded filth in the streets of Philadelphia in the latter half of the 19th century. The city is booming, thanks to decades of growth and innovation in paper, steel, leather, and fine goods. Hundreds of thousands of immigrants have arrived, and bitter ethnic rivalries often turn violent. It is a dangerous city, teeming with gangs and disease.

The camera pans out, rising to thousands of feet above the hazy mayhem, and an orderliness emerges, a pattern of thoughtfully laid-out grids of thoroughfares, major and minor, embracing the shore of the mighty Delaware River.

And to the west, where industrial development, foundries, mills, and tanneries, belch smoke and employ thousands.

Further west still, and country estates dot the green hills. Some are simple farm houses with crops and animals and barns, but others are grand marble-columned affairs, stately mansions with outbuildings and guest houses, financed by old European money, or the riches of the new captains of industry.

It is one such magnificent chateau upon which the camera descends, to reveal the matron of the house through the window of a stone tower atop the structure. The tower is striking, medieval in its blocky grandeur, flat-topped with battlements. A glimpse at her surroundings reveals high bookshelves packed with old leather-bound books before the camera descends to a magnificent courtyard of crisply-trimmed hedges, classic marble statues, and a pentagonal reflecting pool.

This is the home of Andrew Madison Spencer, the Secretary of War of the United States, and his wife of nearly thirty years, Lady Abigail Vanderbilt Spencer. Spurring tradition, she prefers to be referred to by her old world title, Lady Vanderbilt.

With her husband generally residing in Washington, Lady Vanderbilt spends her time commissioning the collection of rare objects and knowledge.

Background