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| * [[:Category:NPCs | NPCs ]] | | * [[:Category:NPCs | NPCs ]] |
| * [[Maps]] | | * [[Maps]] |
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| '''For our Fantasy campaigns:'''
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| The Known World consists of three large land masses, [[Icelund]], [[Toril]], and [[Kara-Tur]]. '''We have [[Maps]] of Kara-Tur.'''
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| Icelund is largely uninhabited by civilized folk, where vast glaciers and unknown expanses of icy wasteland are home only to the hardiest of arctic creatures.
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| Separated from Toril and Kara-Tur by the five to nine hundred mile wide Frozen Sea, the southern shore of Icelund is peppered with deep and narrow fjords and rocky coastal islands. The hardy sea-going folk who sparsely populate the few dozen towns and villages along the sea subsist on a diet of fish and seaweed. The largest town in Icelund is Zurich, a community of around 50,000 humans, dwarves, and gnomes. Mining camps and timber operations outside Zurich produce the raw materials to be traded with the merchants of Pendathaway.
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| Toril is an island continent south and west of Icelund some one thousand miles east-to-west and five hundred miles north-to-south. It is largely settled and six diverse kingdoms coexist relatively peacefully. The sprawling city of Pendathaway graces its eastern shore.
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| Kara-Tur is larger, approximately four thousand miles square, southeast of Toril. The continent is divided by a great mountain range and vast interior desert basin, and civilizations of the West and East have only begun regular contact and trade in the last hundred years.
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| Two kingdoms control the civilized lands of the West, though the northern lands of [[Drannor]] are no more than feudal city-states, with regional aristocratic lords concerning themselves only with the hundred miles or so surrounding their walled cities. As such, roads between the city-states are generally in disrepair and plagued by bandits and perils of all varieties. To the south, the kingdom of [[Durkin]] is ruled by a benevolent king from the capital, [[Camlin]].
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| South of Durkin is a secluded and idyllic forest surrounded by massive and jagged peaks called [[Silverdale]], ancient and sacred home to the several Elven clans.
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| The East is a land of venerable domed and spired temples, mysticism, sorcery, and thousand-year dynasties. The southwestern region of the East is a sandy desert, save for a narrow verdant strip along the great River Ra, which flows south to the Salton Sea. To the southeast, jungles, swamps, and occasional volcanic mountains are home to a grand and ancient culture famous for the sprawling city-states of [[Srin]], [[Vishnu]], and [[Hazballah]]. The arid northeast is home to nomadic barbarian horseman who periodically attempt raids on the massive walled fortresses of regional warlords.
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| The vast interior, or The Endless Waste, is a desert basin in the rain shadow of the immense [[Ozgarn Mountains]]. Portions of the [[Endless Waste]] are thousands of feet below sea-level, and swirl with choking dust year-round. What little rainfall the Waste experiences runs in seasonal creeks into the poisonous [[Sea of Death]], a toxic and shallow inland sea.
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