Rasha: Difference between revisions

From Gurth
Jump to navigation Jump to search
Line 25: Line 25:


== Traits ==
== Traits ==
* Discipline of Faith
* Discipline of Faith - Ritualism
* Impulsive
* Impulsive
* Hard to Kill
* Hard to Kill

Revision as of 21:57, 11 August 2018

Rasha in '18
A Wanted poster of Rasha in his younger days, origin unknown


Rasha al Quaeda Rasha, an eastern druid, played by User:Johnm.

In the Superheroes campaign, Rasha was a... superhero.

In the Ur campaign (in '06), Faunus McClavie's master-- the party was told that Rasha had been slain after exhausting himself casting weather and wasp spells to repel Branok's army, and subsequently being trampled by a panicked horse (Nightmane Swifthoof).

Background

Born on the Bora-Bora Steppe to a shaman mother and warrior father, Rasha grew up on horse milk, yak, and barley. After his father (and most of his tribe) was wiped out in a meaningless territorial dispute with rivals, his mother dragged young Rasha east. Despite being heavily pregnant with Rasha's soon-to-be sister, they made it to a sect of mystics in the Sung-Tao Mountains.

There, after receiving food and succor, Rasha's mother negotiated away her infant daughter in return for certain empowerments of her son Rasha. Thereafter, she died of exhaustion, and Rasha lived with the mystics for a decade.

Rasha proved to be an able student of the ways of nature, if a bit impulsive and distractible.

Once of manly stature, Rasha took to a life of alternating adventure and repose, spending a year at a time alone in the wilderness.

For a short time, he was the Forest Steward of Druid Grove. After a grievous injury, he retired, allowing Serafin Hawkwind to assume the post during his recovery.

Then,...

Traits

  • Discipline of Faith - Ritualism
  • Impulsive
  • Hard to Kill
  • Damage Resistance
  • High Pain Threshold
  • Odious Personal Habit - failure to bathe
  • Unattractive

Inventory Notes

Rasha is an animist and believes that every shred of cloth and mote of dust has a soul. In order to amplify his already prodigious druidic powers, he carries tiny portions of dozens of substances and materials that he insists will help his craft, including this list that weighs just 5 lbs:

  • Tiny pouches of semi-precious stones, such as jasper, agate, amber, and obsidian.
  • Tiny jars of herbs such as myrrh, frankincense, sage, rosemary, cayenne, ginger, pepper, etc
  • Sinew thread and a golden needle
  • The forelock of a swamp witch
  • Orc toenails
  • 12 eyelashes of a lion
  • The dessicated index finger of an ancient king
  • A tiny vial of dragon blood
  • A primitive rattle
  • Four goose feathers wrapped in a leathery cloth
  • A tiny vial of ground tadpoles
  • One ancient pentagonal copper coin of Shang Kao
  • A 6-foot-long white silk ribbon
  • A filthy hempen headband adorned with small white seashells
  • A 4" silver sword made for a fairy or sprite
  • A 1" black marble perfect sphere
  • A shrivelled elf ear
  • A tiny wax-sealed jar of air captured in a temple on the Isle of Lanka
  • Rolling papers, a stone pipe, 12 kinds of tobacco, some mind-altering
  • 32 sticks of incense, each different
  • A small mortar and pestle
  • A beeswax candle and a tallow candle
  • A bit of amber with a wasp encased
  • A copper ring