The Zeroes: Difference between revisions
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''Tech Level 9'' | ''Tech Level 9'' | ||
You and your roommates (the party) are living in a rough-and-tumble neighborhood of an unnamed large American city. | You and your roommates (the party) are living in a rough-and-tumble concrete urban neighborhood of an unnamed large American city. | ||
These are zero point characters with no Supernatural (lightning bolt) or Exotic (alien) traits. | These are zero point characters with no Supernatural (lightning bolt) or Exotic (alien) traits. | ||
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* Up to -5 points in Quirks | * Up to -5 points in Quirks | ||
* No basic attributes (ST, IQ, DX, HT) below 6. | * No basic attributes (ST, IQ, DX, HT) below 6. | ||
* Consider spending on Area Knowledge, Contacts, Urban Survival, Streetwise.... | |||
Consider spending on Area Knowledge, Contacts, Urban Survival, Streetwise.... | * Cyberpunk enhancements to be approved by GM | ||
* You're ''probably'' of below-average wealth (to explain having roommates in this neighborhood) |
Revision as of 15:16, 14 December 2020
An episodic campaign starting out in the HotZone universe.
Character Creation
Tech Level 9
You and your roommates (the party) are living in a rough-and-tumble concrete urban neighborhood of an unnamed large American city.
These are zero point characters with no Supernatural (lightning bolt) or Exotic (alien) traits.
- Exactly zero-point characters.
- Up to -100 points in Disadvantages
- Up to -5 points in Quirks
- No basic attributes (ST, IQ, DX, HT) below 6.
- Consider spending on Area Knowledge, Contacts, Urban Survival, Streetwise....
- Cyberpunk enhancements to be approved by GM
- You're probably of below-average wealth (to explain having roommates in this neighborhood)