Rites of Survival: Difference between revisions

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(Created page with "Category:Campaigns == Background == This campaign takes place in the first decade of the 1900s. As industrial production becomes the dominant economic force in America a...")
 
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Required Disadvantages:
Required Disadvantages:


    *Draining (human blood, illegal)
*Draining (human blood, illegal)
    *Supernatural Features (no body heat, no reflection, pallor)
*Supernatural Features (no body heat, no reflection, pallor)
    *Uncontrollable Appetite (Human Blood, 12 or less)
*Uncontrollable Appetite (Human Blood, 12 or less)
    *Unhealing (Partial)
*Vulnerability (Wood - 4x)
    *Vulnerability (Wood - 4x)
*Weakness (Sunlight, 1d/minute, Very Common)
    *Weakness (Sunlight, 1d/minute, Very Common)




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Choose 150 pts in Advantages from this list:
Choose 150 pts in Advantages from this list:


    *Damage Resistance up to 5 (no effect against wood)
*Damage Resistance up to 5 (no effect against wood)
    *Doesn’t Breathe
*Doesn’t Breathe
    *Elastic Skin
*Elastic Skin
    *Extra HP (Up to 20)
*Extra HP (Up to 20)
    *Injury Tolerance (Unliving)
*Injury Tolerance (Unliving)
    *Night Vision (up to 5 levels)
*Night Vision (up to 5 levels)
    *Vampiric Bite
*Vampiric Bite
    *Teeth - Sharp or Fangs
*Teeth - Sharp or Fangs
 
 




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In all forms, you have:
In all forms, you have:


    *ulnerability (silver x4)
*Vulnerability (silver x4)
    *Gluttony
*Gluttony
    *Bloodlust
*Bloodlust




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Your ‘beast form’ may spend up to 150 points on attributes and select from the following menus of Disadvantages (minimum 50, maximum 100)  and Advantages (the balance):
Your ‘beast form’ may spend up to 150 points on attributes and select from the following menus of Disadvantages (minimum 50, maximum 100)  and Advantages (the balance):


    *Appearance (hideous)
*Appearance (hideous)
    *Bestial
*Bestial
    *Bad Smell
*Bad Smell
    *Berserk
*Berserk
    *Callous
*Callous
    *Cannot Learn
*Cannot Learn
    *Cannot Speak
*Cannot Speak
    *Colorblindness
*Colorblindness
    *Compulsive Behavior (eats humans)
*Compulsive Behavior (eats humans)
    *Horizontal
*Horizontal
    *Innumerate
*Innumerate
    *Nocturnal
*Nocturnal
    *No fine manipulators
*No fine manipulators
    *Restricted Diet (fresh meat)
*Restricted Diet (fresh meat)
    *Semi-Upright
*Semi-Upright
    *Social Stigma (monster)
*Social Stigma (monster)




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Advantages for werewolves (up to 200pts):
Advantages for werewolves (up to 200pts):


    *Acute Senses
*Acute Senses
    *Catfall
*Catfall
    *Combat Reflexes
*Combat Reflexes
    *Danger Sense
*Danger Sense
    *Discriminatory Smell
*Discriminatory Smell
    *Enhanced Dodge (up to 2 levels)
*Enhanced Dodge (up to 2 levels)
    *Enhanced Move (ground)
*Enhanced Move (ground)
    *Extra HP (up to 30)
*Extra HP (up to 30)
    *Extra attacks (up to 2 extra, claw, claw bite)
*Extra attacks (up to 2 extra, claw, claw bite)
    *Damage Resistance up to 10 (no effect against silver)
*Damage Resistance up to 10 (no effect against silver)
    *Fearlessness
*Fearlessness
    *Hard to kill
*Hard to kill
    *Hard to subdue
*Hard to subdue
    *High Pain Threshold
*High Pain Threshold
    *Night Vision (up to 7 levels)
*Night Vision (up to 7 levels)
    *Regeneration (any)
*Regeneration (any)
    *Sharp Claws
*Sharp Claws
    *Sharp Teeth or Fangs
*Sharp Teeth or Fangs
    *Striking ST (up to 5)
*Striking ST (up to 5)
    *Super Jump (up to 2)
*Super Jump (up to 2)
    *Terror (chilling howl)
*Terror (chilling howl)
    *Ultrahearing
*Ultrahearing




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Choose 150 points in advantages from the following list:
Choose 150 points in advantages from the following list:


    *Alternate Form: Wolfwoman
*Alternate Form: Wolfwoman




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  Required Disadvantages:
  Required Disadvantages:


    *Curious (9 or less)
*Curious (9 or less)
* Vulnerability (cold iron x4)




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In addition to 50 points in mundane advantages, Spend 150 pts from this list:
In addition to 50 points in mundane advantages, Spend 150 pts from this list:


    *Absolute Direction
*Absolute Direction
    *Absolute Timing
*Absolute Timing
    *Acute Senses
*Acute Senses
    *Discriminatory Hearing
*Discriminatory Hearing
    *Eidetic Memory
*Eidetic Memory
    *Empathy
*Empathy
    *Intuition
*Intuition
    *Language Talent
*Language Talent
    *Lightning Calculator / Intuitive Mathematician
*Lightning Calculator / Intuitive Mathematician
    *Magery
*Magery
    *Mind Shield
*Mind Shield
    *Oracle
*Oracle
    *Perfect Balance
*Perfect Balance
    *Sensitive Touch
*Sensitive Touch
    *Unfazeable
*Unfazeable
    *Visualization
*Visualization

Revision as of 21:49, 9 January 2012


Background

This campaign takes place in the first decade of the 1900s. As industrial production becomes the dominant economic force in America and other modern nations, three non-human races gradually are becoming conspicuous in their inability or intolerance of assimilating with an orderly mechanism of corporate production and general compliance.

The races are:

  • Vampires, or ????, are
  • Werewolves, or ???, are
  • Elves, or Fair Folk, are

Character Creation

These should be 400 point characters.

We’ll set aside the infectious nature of vampirism and lycanthropy, as well as the effects of the full moon.

Elves and Vampires may spend 150 points on Attributes.

The vampires:

Required Disadvantages:

  • Draining (human blood, illegal)
  • Supernatural Features (no body heat, no reflection, pallor)
  • Uncontrollable Appetite (Human Blood, 12 or less)
  • Vulnerability (Wood - 4x)
  • Weakness (Sunlight, 1d/minute, Very Common)


Choose 150 pts in Advantages from this list:

  • Damage Resistance up to 5 (no effect against wood)
  • Doesn’t Breathe
  • Elastic Skin
  • Extra HP (Up to 20)
  • Injury Tolerance (Unliving)
  • Night Vision (up to 5 levels)
  • Vampiric Bite
  • Teeth - Sharp or Fangs


Werewolves have two forms. For your base character, spend up to 100 points. The balance (up to a total of 400) may be put into your Alternate Form.

In all forms, you have:

  • Vulnerability (silver x4)
  • Gluttony
  • Bloodlust


Your ‘beast form’ may spend up to 150 points on attributes and select from the following menus of Disadvantages (minimum 50, maximum 100) and Advantages (the balance):

  • Appearance (hideous)
  • Bestial
  • Bad Smell
  • Berserk
  • Callous
  • Cannot Learn
  • Cannot Speak
  • Colorblindness
  • Compulsive Behavior (eats humans)
  • Horizontal
  • Innumerate
  • Nocturnal
  • No fine manipulators
  • Restricted Diet (fresh meat)
  • Semi-Upright
  • Social Stigma (monster)


Advantages for werewolves (up to 200pts):

  • Acute Senses
  • Catfall
  • Combat Reflexes
  • Danger Sense
  • Discriminatory Smell
  • Enhanced Dodge (up to 2 levels)
  • Enhanced Move (ground)
  • Extra HP (up to 30)
  • Extra attacks (up to 2 extra, claw, claw bite)
  • Damage Resistance up to 10 (no effect against silver)
  • Fearlessness
  • Hard to kill
  • Hard to subdue
  • High Pain Threshold
  • Night Vision (up to 7 levels)
  • Regeneration (any)
  • Sharp Claws
  • Sharp Teeth or Fangs
  • Striking ST (up to 5)
  • Super Jump (up to 2)
  • Terror (chilling howl)
  • Ultrahearing


Note that costs can be reduced:

  • emergencies only -30%
  • unconscious only -20%

Choose 150 points in advantages from the following list:

  • Alternate Form: Wolfwoman


The elves, or fair folk, are hyper-intelligent and live for millennia.

Min IQ: 12
Required Advantage: Unaging
Required Disadvantages:
  • Curious (9 or less)
  • Vulnerability (cold iron x4)


In addition to 50 points in mundane advantages, Spend 150 pts from this list:

  • Absolute Direction
  • Absolute Timing
  • Acute Senses
  • Discriminatory Hearing
  • Eidetic Memory
  • Empathy
  • Intuition
  • Language Talent
  • Lightning Calculator / Intuitive Mathematician
  • Magery
  • Mind Shield
  • Oracle
  • Perfect Balance
  • Sensitive Touch
  • Unfazeable
  • Visualization