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	<id>https://gurth.johnmasterson.com/index.php?action=history&amp;feed=atom&amp;title=Swimming</id>
	<title>Swimming - Revision history</title>
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	<updated>2026-05-01T22:46:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gurth.johnmasterson.com/index.php?title=Swimming&amp;diff=8158&amp;oldid=prev</id>
		<title>Johnm: Created page with &quot;Category:House Rules  &#039;&#039;Not a House Rule, just a summary of B354...&#039;&#039;  Swimming skill defaults to HT-4.   Roll when you first enter the water, and then every 5 minutes. Mo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Swimming&amp;diff=8158&amp;oldid=prev"/>
		<updated>2015-06-11T15:46:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php?title=Category:House_Rules&quot; title=&quot;Category:House Rules&quot;&gt;Category:House Rules&lt;/a&gt;  &amp;#039;&amp;#039;Not a House Rule, just a summary of B354...&amp;#039;&amp;#039;  Swimming skill defaults to HT-4.   Roll when you first enter the water, and then every 5 minutes. Mo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:House Rules]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Not a House Rule, just a summary of B354...&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Swimming skill defaults to HT-4. &lt;br /&gt;
&lt;br /&gt;
Roll when you first enter the water, and then every 5 minutes. Modifiers:&lt;br /&gt;
* +3 if you entered the water on purpose&lt;br /&gt;
* penalty of twice your encumbrance level&lt;br /&gt;
* +1 if you are Overweight, +3 if Fat, +6 if Very Fat &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;On a failure, you inhale water, Lose 1 FP, and must roll again in 5 seconds! &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Removing Armor&amp;#039;&amp;#039;&amp;#039;:  After 1 successful Swimming roll, you can roll vs DX to remove one item -- at -4 for shields, helmets, and torso armor. A failed roll means you inhale water as above.&lt;br /&gt;
&lt;br /&gt;
At 0 FP, Will roll every second or fall unconscious. Then Suffocate (B436) and certain death 4 minutes later.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fatigue Cost&amp;#039;&amp;#039;&amp;#039;:  Fast swimming requires HT or Swimming roll once per minute, failure costs 1FP. Slow swimming or treading water requires a check every 30 minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lifesaving&amp;#039;&amp;#039;&amp;#039;:  Roll vs Swimming-5, plus or minus the difference in ST. GM can give a bonus if players have a good idea. Failure results in inhaled water, critical failure costs 6FP (B355).&lt;/div&gt;</summary>
		<author><name>Johnm</name></author>
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