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	<id>https://gurth.johnmasterson.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mel</id>
	<title>Gurth - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gurth.johnmasterson.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mel"/>
	<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Special:Contributions/Mel"/>
	<updated>2026-05-01T19:56:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.1</generator>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Selena_Meriwether&amp;diff=7056</id>
		<title>Selena Meriwether</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Selena_Meriwether&amp;diff=7056"/>
		<updated>2011-10-22T20:35:53Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
Played by [[User:Mel|Melissa]] in [[Umgar&#039;s Request]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
[[Image:Knight3.jpg|thumb|right|400px]]&lt;br /&gt;
=== Talathese ===&lt;br /&gt;
A member of the Pioriry of Lunar.&lt;br /&gt;
[[Image:Knight2.jpg|thumb|right|200px|]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Knight2.jpg&amp;diff=7055</id>
		<title>File:Knight2.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Knight2.jpg&amp;diff=7055"/>
		<updated>2011-10-22T20:35:00Z</updated>

		<summary type="html">&lt;p&gt;Mel: SelenaM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SelenaM&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Knight3.JPG&amp;diff=7054</id>
		<title>File:Knight3.JPG</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Knight3.JPG&amp;diff=7054"/>
		<updated>2011-10-22T20:34:38Z</updated>

		<summary type="html">&lt;p&gt;Mel: SelenaMeriwether&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SelenaMeriwether&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Selena_Meriwether&amp;diff=7053</id>
		<title>Selena Meriwether</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Selena_Meriwether&amp;diff=7053"/>
		<updated>2011-10-22T20:33:36Z</updated>

		<summary type="html">&lt;p&gt;Mel: Created page with &amp;quot;Category:Characters  Played by Melissa in Umgar&amp;#039;s Request.   ==Background==  400px === Talathese === A member of the Pi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
Played by [[User:Mel|Melissa]] in [[Umgar&#039;s Request]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
[[Image:Anaximander.jpg|thumb|right|400px]]&lt;br /&gt;
=== Talathese ===&lt;br /&gt;
A member of the Pioriry of Lunar.&lt;br /&gt;
[[Image:Anaximander-younger.jpg|thumb|right|200px|Anaximander in his [[Zareph]] days]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Chloe.jpg&amp;diff=6447</id>
		<title>File:Chloe.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Chloe.jpg&amp;diff=6447"/>
		<updated>2010-12-05T00:05:03Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Chloe&amp;diff=6446</id>
		<title>Chloe</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Chloe&amp;diff=6446"/>
		<updated>2010-12-04T23:57:16Z</updated>

		<summary type="html">&lt;p&gt;Mel: Created page with &amp;quot;Played by Mel in Uncertain Allies.  right&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played by [[User:Mel|Mel]] in [[Uncertain Allies]].&lt;br /&gt;
&lt;br /&gt;
[[image: Chloe.jpg|thumb|200px|right]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Uncertain_Allies&amp;diff=6445</id>
		<title>Uncertain Allies</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Uncertain_Allies&amp;diff=6445"/>
		<updated>2010-12-04T23:56:15Z</updated>

		<summary type="html">&lt;p&gt;Mel: /* Party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; This is a [http://en.wikipedia.org/wiki/High_fantasy#Setting High Fantasy] campaign set on our existing continent in the realm known as [[Durkin]] ([[Media:World-5.jpg|Map #5]]). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;From Fantasy book:&#039;&#039;&#039;&#039;&#039;&amp;lt;i&amp;gt;&amp;lt;br&amp;gt;In low fantasy, and in fantasy based on folklore and fairy tales, point values below 100 often work well. An ordinary man thrown into adventure can be a 50-point character. In higher fantasy, characters built on 100-200 points work better; the added points can represent the Rank, Status, and Wealth of aristocrats, or the skills of veteran adventurers such as the heroes of sword and sorcery. In a dark fantasy setting, PCs may need the added points just for survival! Still higher point values are possible, but move the campaign to the level of epic, with heroes who can contend with the gods or challenge fate. This chapter assumes that the base for typical characters is 100 or 150 points, with up to 50 or 75 points in disadvantages.&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Characters should have diverse but realistic skill sets. That is if you&#039;ve been a baker&#039;s assistant your whole life, you&#039;re probably not an expert rider and swordsman, but you may have high manual dexterity, a good cooking skill, some herb lore, and perhaps be strong from lugging around bags of flour and making deliveries or such. In that example you may also be overweight for gorging on your own tasty sweet specialties.&amp;lt;br&amp;gt;I expect role-playing, not just hack&#039;n slash dice rolling. I will be awarding extra character points for playing your character and for good role-playing.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The starting location will be [[Raal]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;You are likely a novice adventurer or perhaps elder citizens who&#039;ve never risen to heroics previousl, or perhaps a veteran adventurer whose career is in decline. At 120 points you are not likely complete rookies. Possible idea would be Ozgarnian barbarians, Wild Wood elves, devout religious followers, wandering gypsys or mercenaries. I would like interesting back stories to tie in and enhance the campaign. It&#039;s possible you are not an experienced adventurer, but then it would be unlikely that you have a 15 riding skill and a 18 broadsword skill, for example. Your points might be invested into trade skills or &amp;quot;book learning&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As you can see in the description of Raal, if you desire to be another race, likely templates would be:&amp;lt;br&amp;gt;[[Elf Template|Elf ]]- -5 pt unusual background&amp;lt;br&amp;gt;[[Half-elf Template|Half-elf]] - no cost&amp;lt;br&amp;gt;[[Half-orc Template|Half-orc]] - -2 pt unusual background&amp;lt;br&amp;gt;Other race - with DM consultation&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Characters will have &#039;&#039;&#039;120 &#039;&#039;&#039;points to start with and up to -45 points in disadvantages with an optional additional -15 points to be used specifically for Enemies, Reputation or Debt disadvantages, but these must be a tangible part of your back story and your character during role-play.&amp;lt;br&amp;gt;Characters will be illiterate by default. Being semi-literate (B p24) in the Common tongue will cost 1 pt, literate 2 pts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Equipment&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Characters will start with the TL3 starting wealth of $1000.00 which in Gurth recently has been one-thousand silver pieces. This can be modified by choosing the Wealth advantage or disadvantage accordingly. Clothing, weapons, armor and gear should be purchased at base cost in the Characters book from starting wealth. If you have $1000.00, you have nothing and are naked walking the streets of Gurth. A gold piece is ten silver pieces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Specialized adventure gear and magical items from Dungeon Fantasy - Adventurers are fine. Magic items must be purchased with character points, at a cost of 1 point per $1000 cost.&amp;lt;br&amp;gt;* You may buy power stone(s) by spending 2 character points per power level, with a maximum of 15 power level total in all stones/items. Spending 20 points gets you a single 10 point powerstone, or two 5-point stones, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Character outlines must be presented to the GM by the 11th of October in order to be in the outset of the campaign.&#039;&#039;&#039;&amp;lt;br&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
== Party  ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
== What Happened  ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Cloe.jpg&amp;diff=6443</id>
		<title>File:Cloe.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Cloe.jpg&amp;diff=6443"/>
		<updated>2010-12-04T23:54:33Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Uncertain_Allies&amp;diff=6442</id>
		<title>Uncertain Allies</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Uncertain_Allies&amp;diff=6442"/>
		<updated>2010-12-04T23:53:19Z</updated>

		<summary type="html">&lt;p&gt;Mel: /* Party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; This is a [http://en.wikipedia.org/wiki/High_fantasy#Setting High Fantasy] campaign set on our existing continent in the realm known as [[Durkin]] ([[Media:World-5.jpg|Map #5]]). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;From Fantasy book:&#039;&#039;&#039;&#039;&#039;&amp;lt;i&amp;gt;&amp;lt;br&amp;gt;In low fantasy, and in fantasy based on folklore and fairy tales, point values below 100 often work well. An ordinary man thrown into adventure can be a 50-point character. In higher fantasy, characters built on 100-200 points work better; the added points can represent the Rank, Status, and Wealth of aristocrats, or the skills of veteran adventurers such as the heroes of sword and sorcery. In a dark fantasy setting, PCs may need the added points just for survival! Still higher point values are possible, but move the campaign to the level of epic, with heroes who can contend with the gods or challenge fate. This chapter assumes that the base for typical characters is 100 or 150 points, with up to 50 or 75 points in disadvantages.&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Characters should have diverse but realistic skill sets. That is if you&#039;ve been a baker&#039;s assistant your whole life, you&#039;re probably not an expert rider and swordsman, but you may have high manual dexterity, a good cooking skill, some herb lore, and perhaps be strong from lugging around bags of flour and making deliveries or such. In that example you may also be overweight for gorging on your own tasty sweet specialties.&amp;lt;br&amp;gt;I expect role-playing, not just hack&#039;n slash dice rolling. I will be awarding extra character points for playing your character and for good role-playing.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The starting location will be [[Raal]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;You are likely a novice adventurer or perhaps elder citizens who&#039;ve never risen to heroics previousl, or perhaps a veteran adventurer whose career is in decline. At 120 points you are not likely complete rookies. Possible idea would be Ozgarnian barbarians, Wild Wood elves, devout religious followers, wandering gypsys or mercenaries. I would like interesting back stories to tie in and enhance the campaign. It&#039;s possible you are not an experienced adventurer, but then it would be unlikely that you have a 15 riding skill and a 18 broadsword skill, for example. Your points might be invested into trade skills or &amp;quot;book learning&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As you can see in the description of Raal, if you desire to be another race, likely templates would be:&amp;lt;br&amp;gt;[[Elf Template|Elf ]]- -5 pt unusual background&amp;lt;br&amp;gt;[[Half-elf Template|Half-elf]] - no cost&amp;lt;br&amp;gt;[[Half-orc Template|Half-orc]] - -2 pt unusual background&amp;lt;br&amp;gt;Other race - with DM consultation&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Characters will have &#039;&#039;&#039;120 &#039;&#039;&#039;points to start with and up to -45 points in disadvantages with an optional additional -15 points to be used specifically for Enemies, Reputation or Debt disadvantages, but these must be a tangible part of your back story and your character during role-play.&amp;lt;br&amp;gt;Characters will be illiterate by default. Being semi-literate (B p24) in the Common tongue will cost 1 pt, literate 2 pts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Equipment&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Characters will start with the TL3 starting wealth of $1000.00 which in Gurth recently has been one-thousand silver pieces. This can be modified by choosing the Wealth advantage or disadvantage accordingly. Clothing, weapons, armor and gear should be purchased at base cost in the Characters book from starting wealth. If you have $1000.00, you have nothing and are naked walking the streets of Gurth. A gold piece is ten silver pieces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Specialized adventure gear and magical items from Dungeon Fantasy - Adventurers are fine. Magic items must be purchased with character points, at a cost of 1 point per $1000 cost.&amp;lt;br&amp;gt;* You may buy power stone(s) by spending 2 character points per power level, with a maximum of 15 power level total in all stones/items. Spending 20 points gets you a single 10 point powerstone, or two 5-point stones, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Character outlines must be presented to the GM by the 11th of October in order to be in the outset of the campaign.&#039;&#039;&#039;&amp;lt;br&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
== Party  ==&lt;br /&gt;
Played by [[User:Mel|Mel]] in [[Uncertain Allies]].&lt;br /&gt;
&lt;br /&gt;
[[image: Chloe.jpg|thumb|200px|right]]&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
== What Happened  ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Lily.jpg&amp;diff=5907</id>
		<title>File:Lily.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Lily.jpg&amp;diff=5907"/>
		<updated>2010-06-17T03:40:55Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Lily&amp;diff=5906</id>
		<title>Lily</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Lily&amp;diff=5906"/>
		<updated>2010-06-17T03:40:27Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played by [[User:Mel|Mel]] in [[TBA-John]]&lt;br /&gt;
&lt;br /&gt;
[[image: Lily.jpg|thumb|200px|right]]&lt;br /&gt;
== Background ==&lt;br /&gt;
Lily is young girl who does housekeeping for Lord Charles Cavendish and his Lady Anne, a well-to-do family in Camlin. She longs for adventure and has an imaginary friend who keeps her company named Tango. He is a unicorn. Her mother dies when she was very young and her father raised her in a cabin in the forest just on the edge of town until he was killed in the line of duty. Lily was taken in by the Cavendish family because the fathers were old time acquaintances. The ladies that come over for tea parties think Lily is precious and they feel sorry for her that she was abandoned. She is not schooled and has a very active imagination.&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Lily&amp;diff=5905</id>
		<title>Lily</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Lily&amp;diff=5905"/>
		<updated>2010-06-17T03:38:47Z</updated>

		<summary type="html">&lt;p&gt;Mel: Created page with &amp;#039;Played by Mel in TBA-John  right == Background == Lily is young girl who does housekeeping for Lord Charles Cavendish and his…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played by [[User:Mel|Mel]] in [[TBA-John]]&lt;br /&gt;
&lt;br /&gt;
[[image: Samantha.jpg|thumb|400px|right]]&lt;br /&gt;
== Background ==&lt;br /&gt;
Lily is young girl who does housekeeping for Lord Charles Cavendish and his Lady Anne, a well-to-do family in Camlin. She longs for adventure and has an imaginary friend who keeps her company named Tango. He is a unicorn. Her mother dies when she was very young and her father raised her in a cabin in the forest just on the edge of town until he was killed in the line of duty. Lily was taken in by the Cavendish family because the fathers were old time acquaintances. The ladies that come over for tea parties think Lily is precious and they feel sorry for her that she was abandoned. She is not schooled and has a very active imagination.&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Aslar_Ambrose&amp;diff=5497</id>
		<title>Aslar Ambrose</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Aslar_Ambrose&amp;diff=5497"/>
		<updated>2010-03-06T19:54:56Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
In [[Warlocks]], Mel&#039;s character.&lt;br /&gt;
[[image:Wizard.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aslar Ambrose...&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Wizard.jpg&amp;diff=5496</id>
		<title>File:Wizard.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Wizard.jpg&amp;diff=5496"/>
		<updated>2010-03-06T19:54:06Z</updated>

		<summary type="html">&lt;p&gt;Mel: Alsar Ambrose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alsar Ambrose&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Aslar_Ambrose&amp;diff=5495</id>
		<title>Aslar Ambrose</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Aslar_Ambrose&amp;diff=5495"/>
		<updated>2010-03-06T19:53:12Z</updated>

		<summary type="html">&lt;p&gt;Mel: Created page with &amp;#039;Category:Characters  In Warlocks, Mel&amp;#039;s character. right   Aslar Ambrose...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
In [[Warlocks]], Mel&#039;s character.&lt;br /&gt;
[[image:Sage.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aslar Ambrose...&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Warlocks&amp;diff=5494</id>
		<title>Warlocks</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Warlocks&amp;diff=5494"/>
		<updated>2010-03-06T19:51:18Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaigns]]&lt;br /&gt;
&#039;&#039;An episodic campaign alternative to [[HotZone]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
In the remote high country of [[Sorcerers Isle]], the [[Iron Circle]] retrieves powerful artifacts from the hands of those unfit to understand them, usually by force, but sometimes through guile.&lt;br /&gt;
&lt;br /&gt;
You are members of an elite team in service to the Iron Circle, responsible for seizing artifacts desired by the organization.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Aslar Ambrose]], - [[User:Melissa|Mel]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
* 350 points to spend&lt;br /&gt;
* max 50 in disadvantages&lt;br /&gt;
* max 150 in primary attributes&lt;br /&gt;
&lt;br /&gt;
=== Race ===&lt;br /&gt;
&lt;br /&gt;
You may be human or elven, using the following template (from [http://books.gurpthink.com/GURPS%20-%204th%20Edition%20-%20Fantasy.pdf GURPS Fantasy]):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Attribute Modifiers: ST-1 [-10]; DX+1&lt;br /&gt;
   [20].&lt;br /&gt;
Secondary Characteristic Modifiers:&lt;br /&gt;
   Per+1 [5].&lt;br /&gt;
Advantages: Appearance (Attractive)&lt;br /&gt;
   [4]; Magery 0 [5]; Perfect Balance&lt;br /&gt;
   [15]; Telescopic Vision 1 [5];&lt;br /&gt;
   Unaging [15]; Voice [10].&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
You have all been working in the service of the Iron Circle for a decade or more. Prior to that, your backgrounds can be as diverse and mundane or fantastic as desired. What draws you together is a shared profound belief in the mission of the organization: that magic belongs in the hands of mages, and must be collected from those unfit to wield or understand it. This isn&#039;t &amp;quot;good&amp;quot; or &amp;quot;evil&amp;quot;, so you are probably not a black-hearted demon nor a cherubic do-gooder.&lt;br /&gt;
&lt;br /&gt;
The Iron Circle has little respect for individuals lacking significant magical awareness, and so everyone should have a minimum of &#039;&#039;&#039;2 levels of Magery&#039;&#039;&#039;. You also should know at least a couple spells, but can focus your points on brawn and gear if desired.&lt;br /&gt;
&lt;br /&gt;
By taking a 10-point Unusual Background and having a backstory for it, you may also each have &#039;&#039;&#039;one Exotic/Supernatural advantage&#039;&#039;&#039;, &#039;&#039;subject to GM approval&#039;&#039;. These all have the little lightning and alien icons next to their titles in the Characters book.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
Spells can get complicated fast. Limit your spells to one or two colleges. Be familiar with your arsenal, and be ready with a &#039;standard operating procedure&#039; of how you use your favorite spells (maybe just one or two) so we don&#039;t get too bogged down with spell mechanics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* Consider having a Wizard&#039;s Staff as describe in [http://books.gurpthink.com/GURPS%20-%204th%20Edition%20-%20Magic.pdf Magic] on p 13.&lt;br /&gt;
* Specialized adventure gear and magical items from [http://books.gurpthink.com/GURPS%20-%204th%20Edition%20-%20Dungeon%20Fantasy%201%20-%20Adventurers.pdf Dungeon Fantasy - Adventurers] are fine. Magic items &#039;&#039;must be purchased with character points&#039;&#039;, at a cost of 1 point per $1000 cost.&lt;br /&gt;
* You may buy power stone(s) by &#039;&#039;spending 1 character point per power level&#039;&#039;, with no maximum.  Spending 20 points gets you a single 20 point powerstone, or two 10-point stones, etc.&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Sage_Thornwood&amp;diff=5431</id>
		<title>Sage Thornwood</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Sage_Thornwood&amp;diff=5431"/>
		<updated>2010-01-23T21:50:37Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
In [[Middle Earth]], Mel&#039;s character.&lt;br /&gt;
[[image:Sage.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sage Thornwood&#039;s father was the leader of the White Guard and died during the battle to defeat Sauron. Like her father she has the ability to read people&#039;s minds and is very talented at military tactics and strategy. They were both part of the special division of the White Guard called The Divine Legion. The Divine Legion is made up of mind readers who also have great military talents and are somewhat treated as outcasts by general society due to their ability to read minds. Lay people and those that distrust magic are uneasy around them.&lt;br /&gt;
&lt;br /&gt;
Since the defeat of Sauron Sage has been staying at the castle that the Divine Legion calls home. After her father died her mother became very ill and has recently been buried after she killed herself. Sage has been practicing her ability with older and more experienced members of the Divine Legion and brushing up on her sword skills.&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Shadow_of_the_Colossus&amp;diff=5430</id>
		<title>Shadow of the Colossus</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Shadow_of_the_Colossus&amp;diff=5430"/>
		<updated>2010-01-23T21:47:14Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting ==&lt;br /&gt;
&lt;br /&gt;
This campaign takes place in the the lands of [[Nouchi]] and the [[Empire of the Clouds]]. [[User:Jesster|Jesster]] will be GM. &lt;br /&gt;
&lt;br /&gt;
Current status is that the Empire still rules and protects it citizens beneath the gray sky, while a rebellion stirs at the fringes and in secrecy beneath the clouds. The lumbering silver-backed mountain known as the colossus, still ambles about the countryside leaving wreckage in it&#039;s wake. &lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
This campaign will start in [[Eigyou]], a trade city dealing mostly with agricultural goods traveling to the imperial capital of [[Shuto]] across a narrow channel called Dogleg Straight. Eigyou is near the heart of the Empire of the Clouds and therefor, weapons and armor are strictly controlled by the Empire. &lt;br /&gt;
&lt;br /&gt;
== Character Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Characters will be random adventurers in Eigyou whom [[Teernan]] has recruited. &lt;br /&gt;
&lt;br /&gt;
If you are an outlander, you will likely have to register with Imperial guard who you are, what your business is in the empire and what armaments you carry. Depending on how you entered the country and what your business is, I&#039;m willing to entertain the possibility of avoiding such a bureaucratic legitimization of your visit, if your backstory warrants it. &lt;br /&gt;
&lt;br /&gt;
Possible character threads: &lt;br /&gt;
&lt;br /&gt;
*Any of a plethora of basic adventurers not tied to the setting. These could be fortune seekers, pirates, information brokers, con artists, traveling entertainers, ancient sages seeking lore from the imperial libraries, aimless youths soul-searching, ex-convicts seeking refuge and redemption with the southern monks, rich nobles in seek of real estate ventures or countless others. &lt;br /&gt;
*Someone from [[Kara-Tur]] sent by the [[Emerald Emir]] on an urgent quest. &lt;br /&gt;
*An Imperial Gray Coat on business for the Empire. &lt;br /&gt;
*A player could be one of the [[Dark Templars]] carrying out Imperial orders.&lt;br /&gt;
&lt;br /&gt;
A player could be sided with the rebels or the Empire or neither. If you have ideas for the Rebellion, let me know. It is far from developed. It has been shown in one small instance that the rebels were dealing at some level with the western barbarians for combat training, weapons and armor of their great western steel. &lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
Characters will start with 200 points with the following specifications. No more than -100 in Disadvantages, dropped attributes, dependents, wealth and so on. No more than a score of 14 on an Attribute without supporting back-story, as a 15 is immediately apparent and draws constant comment as per description on pg 14. Tech level = 4. &lt;br /&gt;
&lt;br /&gt;
I would also like to recommend that characters think of a handful of skills that help define your character and how they act in a given situation. These should be your &#039;&#039;primary skills&#039;&#039; and should have a skill level of at least 14. Then you should have another handful of &#039;&#039;secondary skills&#039;&#039; that it wouldn&#039;t make sense for your character not to have and have at least a level of 11. You can then add other background skills to flesh out your character. &lt;br /&gt;
&lt;br /&gt;
An example would be if I were a pirate, I would probably have at least, the following &#039;&#039;primary skills&#039;&#039;: fencing (rapier), crewman, swimming. Then I may have the following &#039;&#039;secondary skills&#039;&#039;: boating, knife, gambling, intimidation, detect lies. And maybe some background skills that help define my character, like fishing and cooking because I used to be a fisherman and maybe slight of hand (for gambling) and brawling because sometimes the gambling doesn&#039;t go so well. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Vasker Raiden]] played by [[User:Johnm]] &lt;br /&gt;
&lt;br /&gt;
[[Brigett]] played by [[User:Brownt01|Traci]] &lt;br /&gt;
&lt;br /&gt;
[[Esme Harrington]] played by [[User:Mel|Melissa]] &lt;br /&gt;
&lt;br /&gt;
[[Maxwell Maddox]] played by Dan &lt;br /&gt;
&lt;br /&gt;
[[Yang Chao]] played by [[User:Anthonius|Antony]]&lt;br /&gt;
&lt;br /&gt;
== What Happened  ==&lt;br /&gt;
&lt;br /&gt;
==== An Outlandish bunch  ====&lt;br /&gt;
&lt;br /&gt;
This story begins in the Falling Sun in in Eigyou. [[Brigett]] sits at a table against the back wall of the [[Falling Sun Inn]] with a well dressed man who would normally be rather attractive were it not for the dark rings about his eyes which could only mean he hadn&#039;t slept for days. [[Teernan]] mentions to you (Brigett), &amp;quot;you&#039;re big enough, that&#039;s for sure and if what you say about your sword arm is true, then I have a need for you right enough, but how do we get your gear out of the city? If only we had someone to forge us a doctrine of right to carry, or even better, right to brandish.&amp;quot; Brigett not knowing the city and not at all the socialite simply shrugged. Teernan then left the Inn so see if he could rustle up some documentation for her. &lt;br /&gt;
&lt;br /&gt;
Having overheard the conversation, a dark-haired fair-skinned man crept from the shadows over to Brigett and offered his services as a forgery artist. Brigett was too shy to discuss much and told [[Maxwell Maddox]] to wait for Teernan. He drifted back to his table in the corner. While they waited, Teernan returned and spoke with Max, then again left to procure some needed parchment and ink. While he was gone, an outlander woman arrived in the Falling Sun and began asking the bartender about a man named Teernan. She introduced herself as [[Esme Harrington]]. Shortly after, a noble looking half-blood entered the establishment and after a confident scan of the occupants decided the man he sought was not present. [[Vasker Raiden]] decided to take a seat. &lt;br /&gt;
&lt;br /&gt;
Moments later before Vasker sat, Teernan entered and the two met. Vasker told Teernan he had government business to discuss and Teernan sat with him and the two parlayed obscurely but eloquently. Max left from a back door and came in the front to sit near the two men and listen in on their conversation. Shortly after, Max and Brigett were gathered to Vasker&#039;s table and joined by Esme who learned from the bar tender who Teernan was by giving him a self-portait drawing. &lt;br /&gt;
&lt;br /&gt;
Max and Brigett went to obtain her armor and weapons with forged documents. After Brigett dropped her armor in the cobble-stoned street and drew the attention of a city guard, the excursion ended with her unregistered implements of war locked in a guard station. Once the party reconvened, Vasker obtained Brigett&#039;s gear and the group left the city heading west. &lt;br /&gt;
&lt;br /&gt;
Late that afternoon, an hour out on the main road to the west just before the dusk, the group heard a loud pop and saw a bright flash over the horizon followed by some screams. As they hurriedly crested the rise in the road they looked down into a valley where just as the road wove into some thick bushery, an old man with a donkey seemed to be fending off three bandits. &lt;br /&gt;
&lt;br /&gt;
A brief combat ensued where two of the bandits were subdued by the old man,[[Yang Chao]]&#039;s, staff and the rest of the party. Max chased one of the three and a hidden archer deeper into the bush, but did not find them as Yang penetrated the bush behind him shouting overconfident challenges to the fleeing bandits. Vasker dismissed the remaining two bandits after demanding an apology to the old merchant. Yang introduced himself as a alchemist with extraordinary potions and began giving his snake-oil pitch to the party as they continued on to where Teernan claimed there was an abandoned barn with a nearby melon patch to supplement their dinner. &lt;br /&gt;
&lt;br /&gt;
At the barn, Teernan picked melons and the hidden [[Eye of the Mountain]] from the poisonous melon vines and had a brief discussion with Esme about his curse and the stone, which she seemed determined to take back to the king of [[Cormire]]. Late that night while Vasker was on watch, Teernan spoke to him from the darkness. The minstrel asked if they could speak privately and the two shared some secrets, including Teernan&#039;s intent to go south and dispose of the Eye in hopes that it would rid him of his curse. Vasker urged Teernan to stick with them to the west until his business was finished at which point he would join Teernan on his quest south where Vasker had some friends he would like Teernan to meet. &lt;br /&gt;
&lt;br /&gt;
The party journeyed through two of the three small villages in route to [[Ramiin]] to the west. They stayed at inns and lightened spirits through Teernan&#039;s masterful lute playing along with Vasker&#039;s recital of the [[Dragon&#039;s Jaw]]. Yang also worked some science to produce alchemical powder from the melon vines he gathered outside the barn. &lt;br /&gt;
&lt;br /&gt;
On the fourth night of the groups journey west after some debate about a campfire, Esme confronted Teernan about his curse. After some outbreak within the party and Yang brewing a tincture to help Teernan sleep, Teernan told of his past with the templars and his acquisition of the Eye of the Mountain. He told of his [[Teernan#Teernan.27s_Prologue_to_Shadow_of_the_Colossus|run-ins with wizards]] and his shipwreck and how the cursed stone stayed with him. He then refused to give the stone to Esme so she could take it far away because he believes the only way to cure his curse is to take the stone back beneath the Gods Teeth far to the south and give it back to the mountain. &lt;br /&gt;
&lt;br /&gt;
That night, while even Teernan slept soundly, Brigett kept watch from an eroded ledge above the road with the scant moonight.&amp;amp;nbsp; Suddenly Teernan awoke with a start.&amp;amp;nbsp; He seemed to hear the black garbed wizard&#039;s laughter and was mumbling for it to stop. Brigett heard nothing and told him there was no laughing.&amp;amp;nbsp; Moments later, a small purple-skinned ram-horned demon sailed [http://www.goats4h.com/heat.au bleating ]out the blackness into the camp.&amp;lt;br&amp;gt;The shriek/bleat woke those sleeping.&amp;amp;nbsp; No one was overly frightened and all leapt into action as the Demon danced around Teernan bleatingly [http://www.goats4h.com/Nubians.au laughing ]and pissing on him. The urine was scaldingly hot and reaked nauseatingly like an outhouse. When attacked by Max&#039;s poisoned dart, Vasker slamming it to the ground and Yang smashing it&#039;s face with his oaken staff, the demon farted loudly creating a visible cloud of noxious gas surrounding the demon. When Brigett&#039;s mighty blade cleft the demon it stuck the skull rod into the ground and vanished in another visble fart cloud and the skull began laughing [http://en.wikipedia.org/wiki/File:Evillaugh.ogg maniacly ]to be heard by all until it was destroyed by Vasker&#039;s quick blade.&amp;amp;nbsp; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====Westward Ho!====&lt;br /&gt;
&lt;br /&gt;
After the demonic encounter the party moved further west before sleeping through the night while Vasker kept watch.  During the next day&#039;s journey to the 3rd village, Teernan told of his previous encounter with the demon and how wounds from its blade were unenjoyable.  In the third village Teernan acquired clothing and returned Max&#039;s borrowed cloak, Esme inquired about curses and Vasker queried seeking knowledge off Imperial or rebel actions while Teernan played to delighted townsfolk.&lt;br /&gt;
&lt;br /&gt;
The following day passed similarly in the fourth and final village before Ramiin.  Additionally, Vasker gathered that the colossus approached from the south crushing the outhouse and farm of a townsman&#039;s relative.  &lt;br /&gt;
&lt;br /&gt;
The following morning, the party ventured into Ramiin where Teernan sought out more foppish clothing at the market, quizzing Brigett on her fashion opinions, while Esme found the library and searched for lore on curses, the colossus and the Eye of the Mountain.  Meanwhile, Vasker found the Imperial post and acquired knowledge, an additional pony and travel supplies while Max and Yang tried to peddle potions before Yang found an apothecary and purchased some reagents for the [[Essence of Grace]].&lt;br /&gt;
&lt;br /&gt;
After convening, the party gets rooms in Fudo&#039;s.  Vasker and Brigett went for a walk, Max tried to meditate before going down to the tavern where Teernan and Yang were piecing together the song they&#039;d heard children chanting earlier.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Tree people tree people where have you gone?&#039;&#039;&lt;br /&gt;
 Out in the trees you hide in the the bright sun.&amp;lt;br&amp;gt;&lt;br /&gt;
  &#039;&#039;Skin of white, yellow, green and blue.&#039;&#039;&lt;br /&gt;
 Like spiders less two from the trees they watch me and you.&amp;lt;br&amp;gt;&lt;br /&gt;
  &#039;&#039;Tree people tree people where have you gone?&#039;&#039;&lt;br /&gt;
 Out in the trees you hide in the the bright sun.&amp;lt;br&amp;gt; &lt;br /&gt;
 If lost in the trees child, you ever do tarry.&lt;br /&gt;
 Then off into the forest you&#039;ll surely be carried &amp;lt;br&amp;gt;&lt;br /&gt;
 Tree people tree people where have you gone? &amp;lt;br&amp;gt;&lt;br /&gt;
 Out in the trees you hide in the the bright sun.&lt;br /&gt;
  &#039;&#039;Tree people tree people where did you go?&#039;&#039;&lt;br /&gt;
 If we&#039;re good little children we never will know.&lt;br /&gt;
 Only bad lasses and lads go out in the sun&lt;br /&gt;
 To live with the monsters and never have fun. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vasker and Brigett followed Brigett&#039;s impulses to a small stone inn called The Sentry which stood out in Ramiin being primarily constructed of stone bricks rather than elaborate wood.  At the inn, Brigett saw [[Durl&#039;s Axe]] which she was compelled to have.  After offering the one-eyed barmaid 100 gold for the blade, they learned that the Inn was owned by a Mr. Fudo who runs multiple inns in Ramiin, including Fudo&#039;s where the party was staying.&lt;br /&gt;
[[Image:WhatTheFuckIsGoingOn.jpg|right|thumb|Durl&#039;s Axe]] &lt;br /&gt;
After returning to Fudo&#039;s, Vasker found Mr. Fudo in the staff only area on the 2nd floor and quizzed him about the sale of the axe.  Fudo needed the night to ponder Vasker&#039;s proposition.&lt;br /&gt;
&lt;br /&gt;
The party then discussed plans to journey to the colossus the following day when they were approached by a blind prophet.  &#039;&#039;Fortune for a gold?  Do you care to know your future?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Vasker paid and the old man gave the curious Esme her fortune:&lt;br /&gt;
&lt;br /&gt;
[[Image:Prophet.jpg|right|thumb|Blind Prophet]] &lt;br /&gt;
 You seek many things.  Some lost, others found.  Many paths to the future, there are.  &lt;br /&gt;
 That you have chosen recently is wise as your prior path would have left your journey short. &lt;br /&gt;
 Ooooorrrrraaa you would be wise to fear the men in dark.&lt;br /&gt;
&lt;br /&gt;
Teernan then tossed a coin up for his fortune.&lt;br /&gt;
&lt;br /&gt;
 The curse that burdens you was no fault of the stone.  &lt;br /&gt;
 Rrrrmmmmmmm yet it was the stone that brought the curse upon you.  &lt;br /&gt;
 You are right to give the stone back.  It is the thing you should do. &lt;br /&gt;
 &#039;&#039;he seemed to finish, but quickly turned back,&#039;&#039;  &lt;br /&gt;
 But you must give it to its rightful owner or the land will forever quake.&lt;br /&gt;
 &lt;br /&gt;
The old man ended his display by shaking the table while shouting about the land forever quaking before he nodded once curtly and ambled off.&lt;br /&gt;
&lt;br /&gt;
The following morning the party waited for Mr. Fudo who indeed sold the axe to Brigett.&lt;br /&gt;
&lt;br /&gt;
They then made haste to head southeast and find the beast.  As they approached, Max sensed a tremble in the earth.  Vasker rode ahead to gaze upon the [[Colossus]].  He was approached by a dark rider and tried to stop the party, but Esme and Max continued on toward the lumbering beast.  Vasker and Templar Peeyong exchanged words.  &lt;br /&gt;
&lt;br /&gt;
[[image:Peeyong.jpg|right|thumb|Peeyong the Dark Templar]]&lt;br /&gt;
&lt;br /&gt;
Peeyong told of one of his archers, San Won who tried to scale the beast during his night watch and fell, breaking his back upon landing.  &#039;&#039;His screams awoke the men, but there was little to be done for the man.  He was bent about, his heels were beneath him, touching his shoulders.  So ends the tale of San Won.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Peeyong anticipated Imperial investigation and punishment and did not fear it.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;My story will end here.  I am at a loss as to what can stop this marching monument.  It seems driven by a witless will I cannot ponder.  We&#039;ve seen it stop occasionally.  It seems to sway back and forth almost as if looking out across the lands with it&#039;s cavernous dark eyes.  Surely, the emperor would send a Gray Coat or more Templars to learn why I&#039;ve not reported back my success. But you are neither.&#039;&#039;  He shook his head defeatedly.  &#039;&#039;No victory can be had against it and its plodding.&#039;&#039;  He had resigned himself and his men to protecting the citizens from the colossus, having failed to stop or control it.  Vasker insinuated that Peeyong had betrayed the empire to which Peeyong said if that was Vasker&#039;s stance, then their words were done and the two rode apart.  &lt;br /&gt;
&lt;br /&gt;
The party hastily constructed a plan to parley with the beast offering the Eye and if that were to fail, they would attempt to climb the monstrosity and replace its lost eye.  There was some grab-snatch played between Esme and Teernan concerning the giant gem, before Vasker spurred everyone into action.  Yang, Teernan, Brigett and Yang&#039;s disinterested ass watched as Vasker and Esme on one pony, followed by Max on the 2nd pony raced towards the marching mountain.  &lt;br /&gt;
&lt;br /&gt;
As we closed, they noticed Peeyong motioning his men towards the party and Brigett&#039;s grip tightened on her new axe as Teernan began humming a new tune.&lt;br /&gt;
&lt;br /&gt;
====Returning Sight and Discoveries====&lt;br /&gt;
&lt;br /&gt;
As the two ponies raced towards the Colossus, a third raced in carrying Peeyong who urged Vasker back away from the beast.  Vasker and Esme reached the beast as Peeyong approached followed by eleven soldiers. The templar demanded to know what lunacy Vasker and his outlanders were up to as Vasker tried to get Esme to hand over the gem in order to offer it to the ambling mountain before them.  Esme again withheld, and Vasker tried to parlay with the beast while Peeyong&#039;s soldiers formed a firing line and Peeyong rode over to the group as Max dismounted his unhappy steed. &lt;br /&gt;
&lt;br /&gt;
Peeyong and [[Vasker]] exchanged some small talk and Peeyong kept a wary eye on the approaching axe-wielding [[Brigett]] while watching [[Esme]] begin a laborious scaling of the [[Colossus]]&#039; leg while Max scampered up the beast like a gecko along a tera-cota wall.  [[Teernan]], [[Yang]] and the soldiers also watched as Esme hang over the beast&#039;s mammoth brow and placed the [[Eye of the Mountain]] into it&#039;s gaping socket.  The beast stopped mid-stride and seemed to look about before its gaze settled on Teernan, the old man, Yang, and his ass.  &lt;br /&gt;
&lt;br /&gt;
Teernan feared the cursed gem now brought the attention of the beast upon him, but after some deduction on the part of the party, it was revealed that the old man was the center of the Colossus&#039; attention and that the walking stone and earth giant followed the old man.  Upon this discovery, Peeyong requested an audience with Vasker.&lt;br /&gt;
&lt;br /&gt;
After a brief discussion, Peeyong and Vasker agreed to interrogate the mysterious old man.  After Vasker took Yang into Peeyong&#039;s tent, Vasker returned to the party who was camping some 20 yards from the Imperial camp.  He reported that Yang had been taken into Imperial custody until his relation with the Colossus could be reported and investigated further.  Upon that proclamation Max began questioning the rights and authority of the Empire and the party discussed options of rescue or abandonment of the strange old potion peddler.  It was decided they would join the soldiers for dinner and gather more information about the encampment before proceeding.&lt;br /&gt;
[[Character Points]]&lt;br /&gt;
&lt;br /&gt;
====Imperial Usurping====&lt;br /&gt;
After joining the Imperial soldiers at their fires for food, the outlanders are left to themselves at one fire while Vasker joined Peeyong and his men.  Max drifted into the darkness to check on Yang while Teernan began playing a loud and distracting tune.  As Esme approached the soldiers&#039; fire, Vasker escalated tensions calling into question Peeyong&#039;s right to hold command over the group.  This escalation let do combat in which Max was twice speared by a darted guard in Peeyong&#039;s tent where Yang was bound and gagged.  Also, Brigett cleaved two imperial soldiers and the Templar with Durl&#039;s Axe in a berserker frenzy while Vasker jockied for command of the unsure soldiers in the fog.  &lt;br /&gt;
[[Character Points]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Power Struggle====&lt;br /&gt;
With the chaos of combat settled, Vasker rallied the remaining troops as [[Yang Chao]] saw to the injured.  [[Esme Harrington|Esme]] and [[Teernan]] looted the imperial tents where Teernan found a locked chest containing some potions, a strange stone and some powder.  [[Vasker Raiden|Vasker]] had the injured and dead put into a tent and a watch posted while other soldiers were told to get some rest for their watch rotations.&lt;br /&gt;
&lt;br /&gt;
[[Yang Chao]] and Esme went to inspect the colossus and [[Esme Harrington|Esme]] climbed to the beasts back as [[Yang Chao]] returned to the campsite to sleep in the half-tent next to the passed out [[Maxwell Maddox|Max]].  [[Vasker Raiden|Vasker]] interrogated soldiers as [[Teernan]] listened in and [[Esme Harrington|Esme]] searched around the back of the beast.  &lt;br /&gt;
&lt;br /&gt;
As most slept, [[Vasker Raiden|Vasker]] paced and kept watch until the gray dawn began to show through the clouds and fog.  Pai Pai whistled from his mid-way outpost and [[Vasker Raiden|Vasker]] awoke the party.  Two dark figures approached as [[Vasker Raiden|Vasker]] and Moonch marched out to meet them.  The two attacked and combat ensued while [[Maxwell Maddox|Max]] tried to mount up and ride into combat amid swordplay and shouts from the soldiers&#039; tent and raining fire arrows.  A shout, &amp;quot;Feeble Templar! Following your shrouded emperor has brought you only death!&amp;quot; pierced the fog from the far side of the camp as Yang stopped Max, urging him to lie low in his heavily injured condition.  [[Maxwell Maddox|Max]] finally complied and hid under a cloth cot and table after having flashbacks.  &lt;br /&gt;
&lt;br /&gt;
From the attackers and the burning tent a woman, to whom [[Vasker Raiden|Vasker]] referred as &amp;quot;sister&amp;quot;, walked through the thinning fog and entranced [[Brigett]] for a moment before [[Brigett]] came to her senses and attacked the attractive dark haired lass, nearly losing her arm to a delicate, yet devastating counter attack.  [[Yang Chao]] and [[Maxwell Maddox|Max]] watched while [[Yang Chao]] toyed with throwing potions into the fray and [[Esme Harrington|Esme]] tried to retrieve the [[Eye of the Mountain]].   &#039;&#039;&#039;[[Character Points]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Secrets Revealed  ====&lt;br /&gt;
&lt;br /&gt;
[[Esme Harrington|Esme]] inspected the empty socket of the Colossus hoping to reveal what held the gem in place. [[Vasker Raiden|Vasker]] and [[Suki Raiden|Suki]] walked and talked, followed by Suki&#039;s large cohort [[Ta]]. Yang saw to [[Brigett]]&#039;s wounds while Max listened in on Vasker and Suki&#039;s discussion about rebels, imperials, the protector and the ancients that summoned it. Moonch upon the advice of Vasker submitted and was stripped, tied and placed in the tent with Chao and Luey by Suki&#039;s men. &lt;br /&gt;
&lt;br /&gt;
Esme, having wandered back to camp and introduced herself to Suki, searched the tents and found Peeyong decapitated and Teernan missing. After trading Yang a potion of the essence of grace for Brigett&#039;s sword, she promptly readied a pony and told Vasker she was going to find [[Teernan]]. Vasker asked Suki to send one of her men to aid. Ding Dong was sent to aid Esme. &lt;br /&gt;
&lt;br /&gt;
Suki and her men, having gathered their wounded and all of the imperial armor and weapons, other than those on Vasker, left the camp after a riveting and heart-wrenching good-bye speech from Vasker. &lt;br /&gt;
&lt;br /&gt;
Vasker gathered the party away from the soldiers and a conversation regarding next steps was had. &lt;br /&gt;
&lt;br /&gt;
Esme and Ding Dong encountered Teernan with two men wearing imperial armor. After Teernan had explained that he went and gathered the scouts for backup, the group began back toward the camp. They were intercepted by Suki and her men and all black-clad warriors;  Suki continued northward while Esme and Teernan returned to the camp. &lt;br /&gt;
&lt;br /&gt;
Most of the party rested while Esme cooked up some left-over antelope and imperial rations and Vasker helped Moonch and Chao bury the fallen with a eulogy honoring the fallen as men and warriors that would draw a tear from imperial officers as well as from the fallen soldiers&#039; sisters and daughters. After feeding the men and himself eating, Vasker passed out from exhaustion. &lt;br /&gt;
&lt;br /&gt;
[[Brigett]] dreamed of a dwarf: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Durls ghost.jpg|right|154x270px]]&#039;&#039;In the fogs of your dream you are approached by a heavily muscled stout little man. He is a very scarred dwarf who says...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ah, my lad! I&#039;ve been waiting for you. It&#039;s been a long while since I&#039;ve been cast from the land of the living to walk the void. Waiting for a final end to that demon Akhad.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As he speaks, you realize he is not a pink fleshed living being, but a bluish cloudy apparition...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;You see, I pledged my life soul and spirit to stopping that power-monger, another reckless move as I&#039;m sure Shen would be quick to tell me, bless her old elven soul. But that pledge, and having her soul-bind me to that axe, is what&#039;s kept me here and now lets me see you, my distant blood-kin. Wait...&#039;&#039;&#039;(rubbing his apparitional eyes with a hammer-like fist) &#039;&#039;&#039;you&#039;re rather big for a dwarf...er...Is you a woman?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As you pause and ponder what to say, the apparition begins to fade into nothingness, then in a reality shift so common to dreams, where he stood only the axe you now carry remained, about to fall to the ground, but you swiftly reached out and grabbed it, feeling it&#039;s power course through you. You then awoke, laying where you slept, with your hand clasping tightly Durl&#039;s Axe.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The party awoke, one by one, and ate of Esme&#039;s antelope slop. Teernan, suspecting Esme of foul play, slighted away his slop without consuming the poisons he detected within. &lt;br /&gt;
&lt;br /&gt;
When Vasker awoke and groomed, he listened to the debate of whether to go south to the God&#039;s Teeth and be rid of the [[Colossus]] and Teernan&#039;s curse or to go north to [[Ramiin]] and seek healing and medical attention. He called out while shaving that Yang should elaborate on the rest of his story for the party. &lt;br /&gt;
&lt;br /&gt;
Yang slowly revealed that he once worked for the Emperor himself and that he had fled [[Shuto]], having been the victim of some strange attachment. He revealed to the party some gray shell-like structure growing on his shoulder and down his arm to just above his elbow. It also seemed to be growing down his back, gray and crustacean. Esme asked about the [[Atum]] and there was discussion of Suki&#039;s comments about the ancients, and of the song Teernan learned from chanting children in [[Ramiin]] and of Yang&#039;s strange visions he attributes to the &#039;&#039;thing&#039;&#039; on his shoulder. &lt;br /&gt;
&lt;br /&gt;
After more discussion as to where to go next, Yang tried again to communicate with the [[Colossus]], first silently, then by shouting for it to sit. As Yang shouted to the beast, he staggered towards it and mumbled incoherently before speaking out in a language no one recognized as he apparently reached to embrace the massive form before him. &lt;br /&gt;
&lt;br /&gt;
The old man then lowered his outstretched arms, staggered back a few silent steps, and fell to his knees. Vasker caught him as the others watched the mighty [[Colossus]] slowly lower its massive rocky head to look down upon the astonished party. &lt;br /&gt;
&lt;br /&gt;
====How a night was spent in Ramiin====&lt;br /&gt;
The party journeyed northwest to a grove of aspen trees along the river south of [[Ramiin]], where they deposited [[Yang Chao|Yang]] and the [[Colossus]] before seeking medical attention in [[Ramiin]].  &lt;br /&gt;
&lt;br /&gt;
In Ramiin, rooms were acquired in Mr Fudo&#039;s inn, where [[Teernan]] began eating, [[Esme Harrington|Esme]] went to her room, and [[Maxwell Maddox|Max]] went out to interrogate the stable boy as to medical attention. [[Vasker Raiden|Vasker]] quizzed the two men drinking in the wee hours, before rousing Mr. Fudo to seek council.  He was denied until morning.&lt;br /&gt;
&lt;br /&gt;
Max learned of Dr. [[Hau]] and sent the stable boy to retrieve the old doctor for a night call rather than waiting until morning.  Vasker and Esme went to the soldier station to gather intel on the area, the Colossus and recent happenings.&lt;br /&gt;
&lt;br /&gt;
Dr. Fudo replaced [[Brigett]]&#039;s stitches and sewed her chest and nether regions while demanding hot tea from Max. Vasker lingered and waited stoically while Esme retreated to Vasker&#039;s bed, sharing a room with Teernan away from the commotion.  Dr. Fudo then also helped Max by removing an infection and setting his splintered leg, finishing his work just before dawn.&lt;br /&gt;
&lt;br /&gt;
The next day Esme and Teernan went to the apothecary to fill Yang&#039;s shopping list while others slept in.  Esme bartered with the shop owner for a drawing of Brigett and a future date with her.  Esme then went to the library to later be found by Max and Vasker while Teernan got Brigett up and had her bathe while he procured her new clothes, including a baby-blue silken shirt, then paid her off for her body-guard duties.  Esme found a childrens&#039; book telling the &#039;&#039;tale of old wise men who summoned a great protector to defend them and the lands from black-skinned demons who traveled in shadow&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
He then took her to lunch with the shop owner while he sought out Vasker.  Teernan drifted off to find some more of the items on Yang&#039;s list and the others retrieved Brigett and the goods from the apothecary.  The owner was torn between Vasker&#039;s imperial demand for a 72.5% discount and helping Brigett, whom he seemed smitten by.&lt;br /&gt;
&lt;br /&gt;
Yang was visited by a blue-robed traveler who asked of outlanders and of Yang&#039;s contraptions as he was doing science.&lt;br /&gt;
&lt;br /&gt;
The party left Ramiin trying not to be too late for the mid-day rendezvous with Yang.  However, Max insisted that they stop outside Ramiin so he could bathe in the river.  Teernan caught up to them while they waited for Max.&lt;br /&gt;
&lt;br /&gt;
Upon returning the the grove of trees, they found Yang still laboring over his science and gave him the ingredients to make Troll&#039;s Blood, a regenerative salve.  Max got some more dye from Yang and went to the river to rinse his hair and re-dye it.  &lt;br /&gt;
&lt;br /&gt;
While Max was coloring his hair, he was attacked by the blue-robed stranger who met Yang earlier.  The stranger mentioned how Max had broken their house and acted dishonorably, before throwing shurikens at the topless adventurer.  Max yelled for Vasker&#039;s aid, but had felled the assassin and was busy breaking his fingers when Vasker and Brigett ran up.  Having drug the unconscious man back to the camp, Max claimed it was an assassin and disallowed Yang to heal him, while the stranger was bound. [[Character Points]]&lt;br /&gt;
&lt;br /&gt;
=== Into the Dulso  ===&lt;br /&gt;
&lt;br /&gt;
After having seemingly talked the assassin, Tofo, down and freeing him, the party discussed what to do about the [[Colossus]]. [[Yang Chao|Yang]] asked it in an ancient language to stay and await his return. Having tested that the Colossus merely stood and watched Yang, the party broke camp and headed into [[Ramiin]] &lt;br /&gt;
&lt;br /&gt;
[[Brigett]] sought out the owner of the Blooming Shroom Apothecary, followed by Max who pilfered some itch-vine and Yang who negotiated for some Essence of Grace components. Meanwhile, Vasker acquired traveling goods, courtesy of the Imperial reserves and Esme learned she carried a Power Stone from the Templar&#039;s tent and traded it for a different magic stone. Max also pilfered a cash box from a distracted vendor and was successful in price haggling to obtain some ratios for the journey.&lt;br /&gt;
&lt;br /&gt;
As the party reconvened at the fountain statue near the market square in Ramiin, they were again greeted by the blind&amp;amp;nbsp; [http://gurth.gurpthink.com/index.php?title=File:Prophet.jpg prophet]: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Rmmmmmmrr To the north...and west...an ancient warrior of peace...corrupted by power mmmm....his soul was cast out for a lifetime of lifetimes. Recently found itself iiiin the circles of hell ...fought his way out ...back to our world. He now seeks his former power. The Orochi hold de shield. He seeks de shield.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;&#039;&#039;&amp;quot;The shield is near what you seek. Relics. Relics protected by dark magics. Daaark magics are locked in the Dulso. Bewaaaaare.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;What else lurks in the Dulso?&#039;&#039;- &amp;quot;Huge brutes, the Orochi, giant spiders....squirrels.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;As Yang walks away&#039;&#039;- &amp;quot;Rmmmmm Two spirits. Odd. Rare. Powerful. But room .... only for one.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;Tree people?&#039;&#039;- &amp;quot;Orochi are not like you and me.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;What of the Atum?&#039;&#039;- &amp;quot;Atum, the ancient race? You are imperial?&amp;quot; I am a man. &amp;quot;Ha ha, you are a man. (nods and grins knowingly) A man. &amp;quot;As your friend,&amp;quot; as he points to Yang wandering some two blocks away.&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;As you all drift away from the old man&#039;&#039;- &amp;quot;De shield....was cast down a well. Deep into ruins. It was his before he fell. The angry ancients protected it after that. Then a dwarf.....a lion-crow.....a deceitful half-breed....others.....stole it from the ancients.&amp;quot;&#039;&#039; &amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Image:Dulso Statue.jpg|right]] &lt;br /&gt;
&lt;br /&gt;
The party then searched for the missing [[Teernan]] before deciding to leave Ramiin without him. Before they left Vasker left a message for Teernan with a beggar in case he returned. They rode and walked north stopping briefly after [[Vasker Raiden | Vasker]] removed his imperial armor and blades to talk to a rice patty worker who knew little of anything. They entered the [[Dulso forest]] and soon came across a seven foot tall pale green stone statue with hair of dark moss, an elongated face and four long narrow arms ending in three digit hands. [[Esme Harrington | Esme]] identified it as some sort of warning totem. The party continued further northwestward following a trail along the main vein of the disseminating river. &lt;br /&gt;
&lt;br /&gt;
At the second such statue, the party decided to send scouts northward on the road on ponies to look for woodsmen before breaking off the trail and heading westward into the woods. As Vasker and Esme rode north, those waiting were surprise attacked by the imposing [[Trarch]], roaring like great bears. Brigett having sustained a smashed arm and hand dispatched the beasts with a little help from Max leaping from an overhanging branch to deliver a crushing kick to the last beasts thick skull. Esme and Vasker returned. Vasker helped Brigett remove her crushed armor as Esme removed jewelry from one of the beasts and immortalized them in charcoal on parchment while Yang removed various bits from the monsters to use for his experiments. Max meanwhile used the huge beasts as target practice for his blowpipe and throwing stars.&lt;br /&gt;
&lt;br /&gt;
Having journeyed westward into the woods, the party found strange green stones embedded or grown in the trunks of trees. Esme borrowed Vasker&#039;s crowbar to obtain one of the stones before the party made camp for the evening after some debate of whether or not fire or lanterns should be used. As they marched through the woods to find a stop to make camp Esme mapped the trees with the green embedded stones with help from Vasker and Max. &lt;br /&gt;
&lt;br /&gt;
In the morning, Esme thought she&#039;d seen something high in the trees before the party broke camp and continued westward. As the morning slipped by with the party following the strange embedded stones every few hundred yards, the woods grew foggy. Eventually Vasker called the party to a halt saying it was too dangerous to move in such dense fog. Max climbed a tree and could see over the fog which hung low. The party moved on slowly with Max and Esme hopping up trees to scout out a path, eventually seeing a strange break in the fog. The party approached it and came upon an old man. &lt;br /&gt;
&lt;br /&gt;
[[Image:GreyCoat.jpg|right|200px]] &lt;br /&gt;
As they walked through the thick fog, they came to a small clearing in the blanket of cloud. At the center of the hemisphere of clear air sat an old man, looking tired and worn. The pipe in his hand streamed a gray line up and into the fog overhead. He glanced from beneath bushy brows with weary eyes at Vasker. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, at long last. You, captain,&amp;quot; motioning at Vasker&#039;s sash with his pipe, &amp;quot;must be Vasker Raiden.&amp;quot; It&#039;s been a harrowing last few hours, since the news has reached Shuto.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have somethings for you.&amp;quot; He rises slowly and then reaching into the bag at his hip, produces a cloth-wrapped package, which he hands to Vasker. The parcel feels like the Eye you previously held and is wrapped in a soft linen cloth bound by a fine silver chain clasped with a spider-shaped medallion. When you touch the clasp it feels warm and comforting. The old man notices you looking at the clasp and nods, grinning. &amp;quot;&#039;&#039;She said it will keep you warm in the cold of night and remind you of her love. My work here is done, now my path lies to the west.&#039;&#039;&amp;quot; He nods to the party and ambles westward as the fog seems to close about him. &lt;br /&gt;
&lt;br /&gt;
=== Trouble in the Trees  ===&lt;br /&gt;
The party briefly discussed the Grey Coat before deciding to have [[Vasker Raiden|Vasker]] carry the 2nd eye and to continue further northwest following the jade stones against [[Yang Chao|Yang]]&#039;s wishes to return to the [[Colossus]].  When stopping for lunch, Vasker noticed something in the trees just before seeing an imperial soldier creep out from behind a nearby tree.  Vasker went back to the party and notified them as bow-readied soldiers and a Dark Templar approached.  Vasker gave brief orders to remain calm while he talked it out, but if that failed, then for [[Esme Harrington|Esme]] and Yang to ride south with the eye to the colossus while the others sacrificed themselves for the greater good.&lt;br /&gt;
&lt;br /&gt;
The Templar,[[Hiroyuki]]&#039;s patience grew short as Yang proceeded to ignore his demands for submission and merely smiled at his inquisition.  Hiroyuki ordered his soldiers to attack, causing Brigett to charge him.  In a few moments, Esme had fled on Vasker&#039;s pony with his bag containing the second purple gem, Yang had ridden his pierced ass off into the woods as Max scampered about in the trees looking for his best option.  The combat ended with five-foot arrows flying from high in the trees to kill the soldiers and finish off the Templar who had sustained multiple axe wounds from the crippled Brigett before stabbing through her face and into the ground, then being knocked to his knees by a lizar-leaping Max from the trees above.&lt;br /&gt;
&lt;br /&gt;
Sadly, after the combat subsided and Brigett&#039;s vision cleared from her frenzied assault, her body gave up.  As Vasker watched an [[Orochi]] brachiate towards them, Max verified that Brigett had no vital signs.&lt;br /&gt;
&lt;br /&gt;
After a quick assessment, he Orochi hastily removed Brigett&#039;s armor and carried her off into the trees after pointing the two remaining men in a direction.  Max gave a short chase until he noticed Vasker was not at his heels at which point he turned back and helped Vasker gather what gear they could before trying to follow the Orochi carrying the slain outlander.&lt;br /&gt;
&lt;br /&gt;
After Yang had urged his ass onward despite its wounds with a draught of [[Yang&#039; Virility]](a.k.a Second Wind) the two fled at haste deeper into the Dulso Forest before being stopped by a large creature dropping from the trees above.  Yang and the Orochi spoke briefly before it went to the trees to find Yang&#039;s party, specifically the young woman with bad teeth on the pony.  &lt;br /&gt;
  &#039;&#039;&#039;Notes from Orochi conversation:&#039;&#039;&#039;&lt;br /&gt;
  *&amp;quot;They do not belong here.&amp;quot;&lt;br /&gt;
  *&amp;quot;You don&#039;t look like ancient of legend.  The matron said she sensed an ancient coming.&amp;quot;&lt;br /&gt;
  *&amp;quot;Many of our warriors have been sent to the ancient ruins. A veiled creature from the west leads a mercenary band to them.  We fear they seek to awaken the dark ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Tree People Tree People&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Orochi-hut.jpg|right|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
After a short absence in the canopy, the Orochi returned and led Yang to the Orochi village where he met the Matron who was working on Brigett who appeared to be in very bad condition.&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
[[Esme Harrington|Esme]] was also stopped by an Orochi who ushered her and Vasker&#039;s pony to turn about and guided her to the Orochi village. &lt;br /&gt;
&lt;br /&gt;
An Orochi sentry eventually returned to Vasker and Max and also guided them to the Orochi tree village. &lt;br /&gt;
[[Image:Matronsspider.jpg|thumb|right|200px]]&lt;br /&gt;
There was conversation with the Matron [[Orochi]].&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points from conversation with Matron:&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Welcome ancient one. It has been long since the Atum have walked freely, unoppressed by Kijin Tono&amp;quot;&lt;br /&gt;
* &amp;quot;The Dulso is not a safe place right now. Most of our sentries have been sent west, to the borders of the swamplands in hopes to stop the barbarians from waking the dark ones and there are an unusual number of Imperials in the Dulso&amp;quot; She then eyes Vasker.&lt;br /&gt;
* &amp;quot;Are you seeking refuge from the Empire, or are you here to aid against the waking of the Dark ones?&amp;quot;&lt;br /&gt;
* &amp;quot;The Dark ones long oppressed us, before the uprising. We were their slaves below ground. Toiling away in their mines before one of us escaped above ground and found the light, the leaves, the forest and life above. So unlike the cold dark of the tunnels below. He returned to rally us and plot an escape. We rebelled and escaped on the night the Dark ones ritualistically communed with their evil gods. While the majority of them were busy we over-powered the few guards and escaped. A small faction agreed to stay back, first distracting the Dark ones, then fighting them off to buy us time to escape. Since escaping, over a hundred years ago we have never went back to the Dark ones temple. We forbid it. We tell only our most trusted sentries about them so they know not to stray too near the temple of the Dark ones and too keep a wary watch shall the Dark ones rise against us.&amp;quot;&lt;br /&gt;
[[Image:DarkOnesRuins.jpg|thumb|right|200px]]&lt;br /&gt;
&lt;br /&gt;
Matron summons large turkey-sized spider guide to lead party to swamp. &lt;br /&gt;
&lt;br /&gt;
Yang rides giant volkswagen-sized spider south through the Dulso and onward across the rice fields and farmlands to the [[Colossus]] despite awe-stricken rice farmers.  &lt;br /&gt;
&lt;br /&gt;
Party reviews pieces during week-long journey to the swamps and the temple of the Dark Ones in order to aid the Orochi. &lt;br /&gt;
&lt;br /&gt;
Yang and giant spider ride the Colossus north to the swamp.  Yang saw band of Orochi north of temple and rode out to meet their leader. He also saw glint of metal on temple as he rode past. &lt;br /&gt;
&lt;br /&gt;
Yang gathered Vasker to help plan with Orochi leader atop the great [[Colossus]]. Upon asking the Orochi for rope and watching as one of the archers brought him a fine spidersilk rope, Vasker saw [[Ta]] with the Orochi warriors and learned that [[Suki Raiden]] was further back towards the woods aiding the wounded. &lt;br /&gt;
&lt;br /&gt;
[[Image:DarkOnesRuins2.jpg|thumb|right|200px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Last Session ===&lt;br /&gt;
&lt;br /&gt;
* find secret entrance&lt;br /&gt;
* treasure room&lt;br /&gt;
* barbarian confrontation&lt;br /&gt;
* creature awakens&lt;br /&gt;
* retreat, without brigget&lt;br /&gt;
* esme packs up&lt;br /&gt;
* battle atop the temple&lt;br /&gt;
* brigget ax, ninja max&lt;br /&gt;
* yang plows under the temple&lt;br /&gt;
&lt;br /&gt;
=== Afterword ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the temple falls, what does everyone do?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Brigget:&lt;br /&gt;
&lt;br /&gt;
*Esme: Esme backtracks and finds where she hid the other eye and with all of her treasures gathered and accounted for she heads for Eigyou. Once there, she sends letters to her fellow archeologist friends in Cambria, to north. She then waits patiently to get out of Nouchi with her findings. In the meantime she starts working on some articles for the World Geographic Journal and learning more about the people of Eigyou.&lt;br /&gt;
&lt;br /&gt;
*Max:&lt;br /&gt;
&lt;br /&gt;
*Vasker: Vasker&#039;s interest is in ensuring the Colossus is laid to rest peacefully back in the mountains, but the pressure of two dead templars (and his longing for Inarra) will soon call him back to [[Shuto]] to face his fate. First though, a heart-to-heart with sister [[Suki Raiden|Suki]] with the goal of keeping in touch and helping each other in the future, where feasible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Sage.jpg&amp;diff=5429</id>
		<title>File:Sage.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Sage.jpg&amp;diff=5429"/>
		<updated>2010-01-21T05:11:06Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Sage_Thornwood&amp;diff=5428</id>
		<title>Sage Thornwood</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Sage_Thornwood&amp;diff=5428"/>
		<updated>2010-01-21T05:10:31Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
In [[Middle Earth]], Mel&#039;s character.&lt;br /&gt;
[[image:Sage.jpg|right]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Shadow_of_the_Colossus&amp;diff=5220</id>
		<title>Shadow of the Colossus</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Shadow_of_the_Colossus&amp;diff=5220"/>
		<updated>2009-12-01T20:22:02Z</updated>

		<summary type="html">&lt;p&gt;Mel: /* Into the Dulso */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting ==&lt;br /&gt;
&lt;br /&gt;
This campaign takes place in the the lands of [[Nouchi]] and the [[Empire of the Clouds]]. [[User:Jesster|Jesster]] will be GM. &lt;br /&gt;
&lt;br /&gt;
Current status is that the Empire still rules and protects it citizens beneath the gray sky, while a rebellion stirs at the fringes and in secrecy beneath the clouds. The lumbering silver-backed mountain known as the colossus, still ambles about the countryside leaving wreckage in it&#039;s wake. &lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
This campaign will start in [[Eigyou]], a trade city dealing mostly with agricultural goods traveling to the imperial capital of [[Shuto]] across a narrow channel called Dogleg Straight. Eigyou is near the heart of the Empire of the Clouds and therefor, weapons and armor are strictly controlled by the Empire. &lt;br /&gt;
&lt;br /&gt;
== Character Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Characters will be random adventurers in Eigyou whom [[Teernan]] has recruited. &lt;br /&gt;
&lt;br /&gt;
If you are an outlander, you will likely have to register with Imperial guard who you are, what your business is in the empire and what armaments you carry. Depending on how you entered the country and what your business is, I&#039;m willing to entertain the possibility of avoiding such a bureaucratic legitimization of your visit, if your backstory warrants it. &lt;br /&gt;
&lt;br /&gt;
Possible character threads: &lt;br /&gt;
&lt;br /&gt;
*Any of a plethora of basic adventurers not tied to the setting. These could be fortune seekers, pirates, information brokers, con artists, traveling entertainers, ancient sages seeking lore from the imperial libraries, aimless youths soul-searching, ex-convicts seeking refuge and redemption with the southern monks, rich nobles in seek of real estate ventures or countless others. &lt;br /&gt;
*Someone from [[Kara-Tur]] sent by the [[Emerald Emir]] on an urgent quest. &lt;br /&gt;
*An Imperial Gray Coat on business for the Empire. &lt;br /&gt;
*A player could be one of the [[Dark Templars]] carrying out Imperial orders.&lt;br /&gt;
&lt;br /&gt;
A player could be sided with the rebels or the Empire or neither. If you have ideas for the Rebellion, let me know. It is far from developed. It has been shown in one small instance that the rebels were dealing at some level with the western barbarians for combat training, weapons and armor of their great western steel. &lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
Characters will start with 200 points with the following specifications. No more than -100 in Disadvantages, dropped attributes, dependents, wealth and so on. No more than a score of 14 on an Attribute without supporting back-story, as a 15 is immediately apparent and draws constant comment as per description on pg 14. Tech level = 4. &lt;br /&gt;
&lt;br /&gt;
I would also like to recommend that characters think of a handful of skills that help define your character and how they act in a given situation. These should be your &#039;&#039;primary skills&#039;&#039; and should have a skill level of at least 14. Then you should have another handful of &#039;&#039;secondary skills&#039;&#039; that it wouldn&#039;t make sense for your character not to have and have at least a level of 11. You can then add other background skills to flesh out your character. &lt;br /&gt;
&lt;br /&gt;
An example would be if I were a pirate, I would probably have at least, the following &#039;&#039;primary skills&#039;&#039;: fencing (rapier), crewman, swimming. Then I may have the following &#039;&#039;secondary skills&#039;&#039;: boating, knife, gambling, intimidation, detect lies. And maybe some background skills that help define my character, like fishing and cooking because I used to be a fisherman and maybe slight of hand (for gambling) and brawling because sometimes the gambling doesn&#039;t go so well. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Vasker Raiden]] played by [[User:Johnm]] &lt;br /&gt;
&lt;br /&gt;
[[Brigett]] played by [[User:Brownt01|Traci]] &lt;br /&gt;
&lt;br /&gt;
[[Esme Harrington]] played by [[User:Mel|Melissa]] &lt;br /&gt;
&lt;br /&gt;
[[Maxwell Maddox]] played by Dan &lt;br /&gt;
&lt;br /&gt;
[[Yang Chao]] played by [[User:Anthonius|Antony]]&lt;br /&gt;
&lt;br /&gt;
== What Happened  ==&lt;br /&gt;
&lt;br /&gt;
==== An Outlandish bunch  ====&lt;br /&gt;
&lt;br /&gt;
This story begins in the Falling Sun in in Eigyou. [[Brigett]] sits at a table against the back wall of the [[Falling Sun Inn]] with a well dressed man who would normally be rather attractive were it not for the dark rings about his eyes which could only mean he hadn&#039;t slept for days. [[Teernan]] mentions to you (Brigett), &amp;quot;you&#039;re big enough, that&#039;s for sure and if what you say about your sword arm is true, then I have a need for you right enough, but how do we get your gear out of the city? If only we had someone to forge us a doctrine of right to carry, or even better, right to brandish.&amp;quot; Brigett not knowing the city and not at all the socialite simply shrugged. Teernan then left the Inn so see if he could rustle up some documentation for her. &lt;br /&gt;
&lt;br /&gt;
Having overheard the conversation, a dark-haired fair-skinned man crept from the shadows over to Brigett and offered his services as a forgery artist. Brigett was too shy to discuss much and told [[Maxwell Maddox]] to wait for Teernan. He drifted back to his table in the corner. While they waited, Teernan returned and spoke with Max, then again left to procure some needed parchment and ink. While he was gone, an outlander woman arrived in the Falling Sun and began asking the bartender about a man named Teernan. She introduced herself as [[Esme Harrington]]. Shortly after, a noble looking half-blood entered the establishment and after a confident scan of the occupants decided the man he sought was not present. [[Vasker Raiden]] decided to take a seat. &lt;br /&gt;
&lt;br /&gt;
Moments later before Vasker sat, Teernan entered and the two met. Vasker told Teernan he had government business to discuss and Teernan sat with him and the two parlayed obscurely but eloquently. Max left from a back door and came in the front to sit near the two men and listen in on their conversation. Shortly after, Max and Brigett were gathered to Vasker&#039;s table and joined by Esme who learned from the bar tender who Teernan was by giving him a self-portait drawing. &lt;br /&gt;
&lt;br /&gt;
Max and Brigett went to obtain her armor and weapons with forged documents. After Brigett dropped her armor in the cobble-stoned street and drew the attention of a city guard, the excursion ended with her unregistered implements of war locked in a guard station. Once the party reconvened, Vasker obtained Brigett&#039;s gear and the group left the city heading west. &lt;br /&gt;
&lt;br /&gt;
Late that afternoon, an hour out on the main road to the west just before the dusk, the group heard a loud pop and saw a bright flash over the horizon followed by some screams. As they hurriedly crested the rise in the road they looked down into a valley where just as the road wove into some thick bushery, an old man with a donkey seemed to be fending off three bandits. &lt;br /&gt;
&lt;br /&gt;
A brief combat ensued where two of the bandits were subdued by the old man,[[Yang Chao]]&#039;s, staff and the rest of the party. Max chased one of the three and a hidden archer deeper into the bush, but did not find them as Yang penetrated the bush behind him shouting overconfident challenges to the fleeing bandits. Vasker dismissed the remaining two bandits after demanding an apology to the old merchant. Yang introduced himself as a alchemist with extraordinary potions and began giving his snake-oil pitch to the party as they continued on to where Teernan claimed there was an abandoned barn with a nearby melon patch to supplement their dinner. &lt;br /&gt;
&lt;br /&gt;
At the barn, Teernan picked melons and the hidden [[Eye of the Mountain]] from the poisonous melon vines and had a brief discussion with Esme about his curse and the stone, which she seemed determined to take back to the king of [[Cormire]]. Late that night while Vasker was on watch, Teernan spoke to him from the darkness. The minstrel asked if they could speak privately and the two shared some secrets, including Teernan&#039;s intent to go south and dispose of the Eye in hopes that it would rid him of his curse. Vasker urged Teernan to stick with them to the west until his business was finished at which point he would join Teernan on his quest south where Vasker had some friends he would like Teernan to meet. &lt;br /&gt;
&lt;br /&gt;
The party journeyed through two of the three small villages in route to [[Ramiin]] to the west. They stayed at inns and lightened spirits through Teernan&#039;s masterful lute playing along with Vasker&#039;s recital of the [[Dragon&#039;s Jaw]]. Yang also worked some science to produce alchemical powder from the melon vines he gathered outside the barn. &lt;br /&gt;
&lt;br /&gt;
On the fourth night of the groups journey west after some debate about a campfire, Esme confronted Teernan about his curse. After some outbreak within the party and Yang brewing a tincture to help Teernan sleep, Teernan told of his past with the templars and his acquisition of the Eye of the Mountain. He told of his [[Teernan#Teernan.27s_Prologue_to_Shadow_of_the_Colossus|run-ins with wizards]] and his shipwreck and how the cursed stone stayed with him. He then refused to give the stone to Esme so she could take it far away because he believes the only way to cure his curse is to take the stone back beneath the Gods Teeth far to the south and give it back to the mountain. &lt;br /&gt;
&lt;br /&gt;
That night, while even Teernan slept soundly, Brigett kept watch from an eroded ledge above the road with the scant moonight.&amp;amp;nbsp; Suddenly Teernan awoke with a start.&amp;amp;nbsp; He seemed to hear the black garbed wizard&#039;s laughter and was mumbling for it to stop. Brigett heard nothing and told him there was no laughing.&amp;amp;nbsp; Moments later, a small purple-skinned ram-horned demon sailed [http://www.goats4h.com/heat.au bleating ]out the blackness into the camp.&amp;lt;br&amp;gt;The shriek/bleat woke those sleeping.&amp;amp;nbsp; No one was overly frightened and all leapt into action as the Demon danced around Teernan bleatingly [http://www.goats4h.com/Nubians.au laughing ]and pissing on him. The urine was scaldingly hot and reaked nauseatingly like an outhouse. When attacked by Max&#039;s poisoned dart, Vasker slamming it to the ground and Yang smashing it&#039;s face with his oaken staff, the demon farted loudly creating a visible cloud of noxious gas surrounding the demon. When Brigett&#039;s mighty blade cleft the demon it stuck the skull rod into the ground and vanished in another visble fart cloud and the skull began laughing [http://en.wikipedia.org/wiki/File:Evillaugh.ogg maniacly ]to be heard by all until it was destroyed by Vasker&#039;s quick blade.&amp;amp;nbsp; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====Westward Ho!====&lt;br /&gt;
&lt;br /&gt;
After the demonic encounter the party moved further west before sleeping through the night while Vasker kept watch.  During the next day&#039;s journey to the 3rd village, Teernan told of his previous encounter with the demon and how wounds from its blade were unenjoyable.  In the third village Teernan acquired clothing and returned Max&#039;s borrowed cloak, Esme inquired about curses and Vasker queried seeking knowledge off Imperial or rebel actions while Teernan played to delighted townsfolk.&lt;br /&gt;
&lt;br /&gt;
The following day passed similarly in the fourth and final village before Ramiin.  Additionally, Vasker gathered that the colossus approached from the south crushing the outhouse and farm of a townsman&#039;s relative.  &lt;br /&gt;
&lt;br /&gt;
The following morning, the party ventured into Ramiin where Teernan sought out more foppish clothing at the market, quizzing Brigett on her fashion opinions, while Esme found the library and searched for lore on curses, the colossus and the Eye of the Mountain.  Meanwhile, Vasker found the Imperial post and acquired knowledge, an additional pony and travel supplies while Max and Yang tried to peddle potions before Yang found an apothecary and purchased some reagents for the [[Essence of Grace]].&lt;br /&gt;
&lt;br /&gt;
After convening, the party gets rooms in Fudo&#039;s.  Vasker and Brigett went for a walk, Max tried to meditate before going down to the tavern where Teernan and Yang were piecing together the song they&#039;d heard children chanting earlier.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Tree people tree people where have you gone?&#039;&#039;&lt;br /&gt;
 Out in the trees you hide in the the bright sun.&amp;lt;br&amp;gt;&lt;br /&gt;
  &#039;&#039;Skin of white, yellow, green and blue.&#039;&#039;&lt;br /&gt;
 Like spiders less two from the trees they watch me and you.&amp;lt;br&amp;gt;&lt;br /&gt;
  &#039;&#039;Tree people tree people where have you gone?&#039;&#039;&lt;br /&gt;
 Out in the trees you hide in the the bright sun.&amp;lt;br&amp;gt; &lt;br /&gt;
 If lost in the trees child, you ever do tarry.&lt;br /&gt;
 Then off into the forest you&#039;ll surely be carried &amp;lt;br&amp;gt;&lt;br /&gt;
 Tree people tree people where have you gone? &amp;lt;br&amp;gt;&lt;br /&gt;
 Out in the trees you hide in the the bright sun.&lt;br /&gt;
  &#039;&#039;Tree people tree people where did you go?&#039;&#039;&lt;br /&gt;
 If we&#039;re good little children we never will know.&lt;br /&gt;
 Only bad lasses and lads go out in the sun&lt;br /&gt;
 To live with the monsters and never have fun. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vasker and Brigett followed Brigett&#039;s impulses to a small stone inn called The Sentry which stood out in Ramiin being primarily constructed of stone bricks rather than elaborate wood.  At the inn, Brigett saw [[Durl&#039;s Axe]] which she was compelled to have.  After offering the one-eyed barmaid 100 gold for the blade, they learned that the Inn was owned by a Mr. Fudo who runs multiple inns in Ramiin, including Fudo&#039;s where the party was staying.&lt;br /&gt;
[[Image:WhatTheFuckIsGoingOn.jpg|right|thumb|Durl&#039;s Axe]] &lt;br /&gt;
After returning to Fudo&#039;s, Vasker found Mr. Fudo in the staff only area on the 2nd floor and quizzed him about the sale of the axe.  Fudo needed the night to ponder Vasker&#039;s proposition.&lt;br /&gt;
&lt;br /&gt;
The party then discussed plans to journey to the colossus the following day when they were approached by a blind prophet.  &#039;&#039;Fortune for a gold?  Do you care to know your future?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Vasker paid and the old man gave the curious Esme her fortune:&lt;br /&gt;
&lt;br /&gt;
[[Image:Prophet.jpg|right|thumb|Blind Prophet]] &lt;br /&gt;
 You seek many things.  Some lost, others found.  Many paths to the future, there are.  &lt;br /&gt;
 That you have chosen recently is wise as your prior path would have left your journey short. &lt;br /&gt;
 Ooooorrrrraaa you would be wise to fear the men in dark.&lt;br /&gt;
&lt;br /&gt;
Teernan then tossed a coin up for his fortune.&lt;br /&gt;
&lt;br /&gt;
 The curse that burdens you was no fault of the stone.  &lt;br /&gt;
 Rrrrmmmmmmm yet it was the stone that brought the curse upon you.  &lt;br /&gt;
 You are right to give the stone back.  It is the thing you should do. &lt;br /&gt;
 &#039;&#039;he seemed to finish, but quickly turned back,&#039;&#039;  &lt;br /&gt;
 But you must give it to its rightful owner or the land will forever quake.&lt;br /&gt;
 &lt;br /&gt;
The old man ended his display by shaking the table while shouting about the land forever quaking before he nodded once curtly and ambled off.&lt;br /&gt;
&lt;br /&gt;
The following morning the party waited for Mr. Fudo who indeed sold the axe to Brigett.&lt;br /&gt;
&lt;br /&gt;
They then made haste to head southeast and find the beast.  As they approached, Max sensed a tremble in the earth.  Vasker rode ahead to gaze upon the [[Colossus]].  He was approached by a dark rider and tried to stop the party, but Esme and Max continued on toward the lumbering beast.  Vasker and Templar Peeyong exchanged words.  &lt;br /&gt;
&lt;br /&gt;
[[image:Peeyong.jpg|right|thumb|Peeyong the Dark Templar]]&lt;br /&gt;
&lt;br /&gt;
Peeyong told of one of his archers, San Won who tried to scale the beast during his night watch and fell, breaking his back upon landing.  &#039;&#039;His screams awoke the men, but there was little to be done for the man.  He was bent about, his heels were beneath him, touching his shoulders.  So ends the tale of San Won.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Peeyong anticipated Imperial investigation and punishment and did not fear it.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;My story will end here.  I am at a loss as to what can stop this marching monument.  It seems driven by a witless will I cannot ponder.  We&#039;ve seen it stop occasionally.  It seems to sway back and forth almost as if looking out across the lands with it&#039;s cavernous dark eyes.  Surely, the emperor would send a Gray Coat or more Templars to learn why I&#039;ve not reported back my success. But you are neither.&#039;&#039;  He shook his head defeatedly.  &#039;&#039;No victory can be had against it and its plodding.&#039;&#039;  He had resigned himself and his men to protecting the citizens from the colossus, having failed to stop or control it.  Vasker insinuated that Peeyong had betrayed the empire to which Peeyong said if that was Vasker&#039;s stance, then their words were done and the two rode apart.  &lt;br /&gt;
&lt;br /&gt;
The party hastily constructed a plan to parley with the beast offering the Eye and if that were to fail, they would attempt to climb the monstrosity and replace its lost eye.  There was some grab-snatch played between Esme and Teernan concerning the giant gem, before Vasker spurred everyone into action.  Yang, Teernan, Brigett and Yang&#039;s disinterested ass watched as Vasker and Esme on one pony, followed by Max on the 2nd pony raced towards the marching mountain.  &lt;br /&gt;
&lt;br /&gt;
As we closed, they noticed Peeyong motioning his men towards the party and Brigett&#039;s grip tightened on her new axe as Teernan began humming a new tune.&lt;br /&gt;
&lt;br /&gt;
====Returning Sight and Discoveries====&lt;br /&gt;
&lt;br /&gt;
As the two ponies raced towards the Colossus, a third raced in carrying Peeyong who urged Vasker back away from the beast.  Vasker and Esme reached the beast as Peeyong approached followed by eleven soldiers. The templar demanded to know what lunacy Vasker and his outlanders were up to as Vasker tried to get Esme to hand over the gem in order to offer it to the ambling mountain before them.  Esme again withheld, and Vasker tried to parlay with the beast while Peeyong&#039;s soldiers formed a firing line and Peeyong rode over to the group as Max dismounted his unhappy steed. &lt;br /&gt;
&lt;br /&gt;
Peeyong and [[Vasker]] exchanged some small talk and Peeyong kept a wary eye on the approaching axe-wielding [[Brigett]] while watching [[Esme]] begin a laborious scaling of the [[Colossus]]&#039; leg while Max scampered up the beast like a gecko along a tera-cota wall.  [[Teernan]], [[Yang]] and the soldiers also watched as Esme hang over the beast&#039;s mammoth brow and placed the [[Eye of the Mountain]] into it&#039;s gaping socket.  The beast stopped mid-stride and seemed to look about before its gaze settled on Teernan, the old man, Yang, and his ass.  &lt;br /&gt;
&lt;br /&gt;
Teernan feared the cursed gem now brought the attention of the beast upon him, but after some deduction on the part of the party, it was revealed that the old man was the center of the Colossus&#039; attention and that the walking stone and earth giant followed the old man.  Upon this discovery, Peeyong requested an audience with Vasker.&lt;br /&gt;
&lt;br /&gt;
After a brief discussion, Peeyong and Vasker agreed to interrogate the mysterious old man.  After Vasker took Yang into Peeyong&#039;s tent, Vasker returned to the party who was camping some 20 yards from the Imperial camp.  He reported that Yang had been taken into Imperial custody until his relation with the Colossus could be reported and investigated further.  Upon that proclamation Max began questioning the rights and authority of the Empire and the party discussed options of rescue or abandonment of the strange old potion peddler.  It was decided they would join the soldiers for dinner and gather more information about the encampment before proceeding.&lt;br /&gt;
[[Character Points]]&lt;br /&gt;
&lt;br /&gt;
====Imperial Usurping====&lt;br /&gt;
After joining the Imperial soldiers at their fires for food, the outlanders are left to themselves at one fire while Vasker joined Peeyong and his men.  Max drifted into the darkness to check on Yang while Teernan began playing a loud and distracting tune.  As Esme approached the soldiers&#039; fire, Vasker escalated tensions calling into question Peeyong&#039;s right to hold command over the group.  This escalation let do combat in which Max was twice speared by a darted guard in Peeyong&#039;s tent where Yang was bound and gagged.  Also, Brigett cleaved two imperial soldiers and the Templar with Durl&#039;s Axe in a berserker frenzy while Vasker jockied for command of the unsure soldiers in the fog.  &lt;br /&gt;
[[Character Points]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Power Struggle====&lt;br /&gt;
With the chaos of combat settled, Vasker rallied the remaining troops as [[Yang Chao]] saw to the injured.  [[Esme Harrington|Esme]] and [[Teernan]] looted the imperial tents where Teernan found a locked chest containing some potions, a strange stone and some powder.  [[Vasker Raiden|Vasker]] had the injured and dead put into a tent and a watch posted while other soldiers were told to get some rest for their watch rotations.&lt;br /&gt;
&lt;br /&gt;
[[Yang Chao]] and Esme went to inspect the colossus and [[Esme Harrington|Esme]] climbed to the beasts back as [[Yang Chao]] returned to the campsite to sleep in the half-tent next to the passed out [[Maxwell Maddox|Max]].  [[Vasker Raiden|Vasker]] interrogated soldiers as [[Teernan]] listened in and [[Esme Harrington|Esme]] searched around the back of the beast.  &lt;br /&gt;
&lt;br /&gt;
As most slept, [[Vasker Raiden|Vasker]] paced and kept watch until the gray dawn began to show through the clouds and fog.  Pai Pai whistled from his mid-way outpost and [[Vasker Raiden|Vasker]] awoke the party.  Two dark figures approached as [[Vasker Raiden|Vasker]] and Moonch marched out to meet them.  The two attacked and combat ensued while [[Maxwell Maddox|Max]] tried to mount up and ride into combat amid swordplay and shouts from the soldiers&#039; tent and raining fire arrows.  A shout, &amp;quot;Feeble Templar! Following your shrouded emperor has brought you only death!&amp;quot; pierced the fog from the far side of the camp as Yang stopped Max, urging him to lie low in his heavily injured condition.  [[Maxwell Maddox|Max]] finally complied and hid under a cloth cot and table after having flashbacks.  &lt;br /&gt;
&lt;br /&gt;
From the attackers and the burning tent a woman, to whom [[Vasker Raiden|Vasker]] referred as &amp;quot;sister&amp;quot;, walked through the thinning fog and entranced [[Brigett]] for a moment before [[Brigett]] came to her senses and attacked the attractive dark haired lass, nearly losing her arm to a delicate, yet devastating counter attack.  [[Yang Chao]] and [[Maxwell Maddox|Max]] watched while [[Yang Chao]] toyed with throwing potions into the fray and [[Esme Harrington|Esme]] tried to retrieve the [[Eye of the Mountain]].   &#039;&#039;&#039;[[Character Points]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Secrets Revealed  ====&lt;br /&gt;
&lt;br /&gt;
[[Esme Harrington|Esme]] inspected the empty socket of the Colossus hoping to reveal what held the gem in place. [[Vasker Raiden|Vasker]] and [[Suki Raiden|Suki]] walked and talked, followed by Suki&#039;s large cohort [[Ta]]. Yang saw to [[Brigett]]&#039;s wounds while Max listened in on Vasker and Suki&#039;s discussion about rebels, imperials, the protector and the ancients that summoned it. Moonch upon the advice of Vasker submitted and was stripped, tied and placed in the tent with Chao and Luey by Suki&#039;s men. &lt;br /&gt;
&lt;br /&gt;
Esme, having wandered back to camp and introduced herself to Suki, searched the tents and found Peeyong decapitated and Teernan missing. After trading Yang a potion of the essence of grace for Brigett&#039;s sword, she promptly readied a pony and told Vasker she was going to find [[Teernan]]. Vasker asked Suki to send one of her men to aid. Ding Dong was sent to aid Esme. &lt;br /&gt;
&lt;br /&gt;
Suki and her men, having gathered their wounded and all of the imperial armor and weapons, other than those on Vasker, left the camp after a riveting and heart-wrenching good-bye speech from Vasker. &lt;br /&gt;
&lt;br /&gt;
Vasker gathered the party away from the soldiers and a conversation regarding next steps was had. &lt;br /&gt;
&lt;br /&gt;
Esme and Ding Dong encountered Teernan with two men wearing imperial armor. After Teernan had explained that he went and gathered the scouts for backup, the group began back toward the camp. They were intercepted by Suki and her men and all black-clad warriors;  Suki continued northward while Esme and Teernan returned to the camp. &lt;br /&gt;
&lt;br /&gt;
Most of the party rested while Esme cooked up some left-over antelope and imperial rations and Vasker helped Moonch and Chao bury the fallen with a eulogy honoring the fallen as men and warriors that would draw a tear from imperial officers as well as from the fallen soldiers&#039; sisters and daughters. After feeding the men and himself eating, Vasker passed out from exhaustion. &lt;br /&gt;
&lt;br /&gt;
[[Brigett]] dreamed of a dwarf: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Durls ghost.jpg|right|154x270px]]&#039;&#039;In the fogs of your dream you are approached by a heavily muscled stout little man. He is a very scarred dwarf who says...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ah, my lad! I&#039;ve been waiting for you. It&#039;s been a long while since I&#039;ve been cast from the land of the living to walk the void. Waiting for a final end to that demon Akhad.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As he speaks, you realize he is not a pink fleshed living being, but a bluish cloudy apparition...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;You see, I pledged my life soul and spirit to stopping that power-monger, another reckless move as I&#039;m sure Shen would be quick to tell me, bless her old elven soul. But that pledge, and having her soul-bind me to that axe, is what&#039;s kept me here and now lets me see you, my distant blood-kin. Wait...&#039;&#039;&#039;(rubbing his apparitional eyes with a hammer-like fist) &#039;&#039;&#039;you&#039;re rather big for a dwarf...er...Is you a woman?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As you pause and ponder what to say, the apparition begins to fade into nothingness, then in a reality shift so common to dreams, where he stood only the axe you now carry remained, about to fall to the ground, but you swiftly reached out and grabbed it, feeling it&#039;s power course through you. You then awoke, laying where you slept, with your hand clasping tightly Durl&#039;s Axe.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The party awoke, one by one, and ate of Esme&#039;s antelope slop. Teernan, suspecting Esme of foul play, slighted away his slop without consuming the poisons he detected within. &lt;br /&gt;
&lt;br /&gt;
When Vasker awoke and groomed, he listened to the debate of whether to go south to the God&#039;s Teeth and be rid of the [[Colossus]] and Teernan&#039;s curse or to go north to [[Ramiin]] and seek healing and medical attention. He called out while shaving that Yang should elaborate on the rest of his story for the party. &lt;br /&gt;
&lt;br /&gt;
Yang slowly revealed that he once worked for the Emperor himself and that he had fled [[Shuto]], having been the victim of some strange attachment. He revealed to the party some gray shell-like structure growing on his shoulder and down his arm to just above his elbow. It also seemed to be growing down his back, gray and crustacean. Esme asked about the [[Atum]] and there was discussion of Suki&#039;s comments about the ancients, and of the song Teernan learned from chanting children in [[Ramiin]] and of Yang&#039;s strange visions he attributes to the &#039;&#039;thing&#039;&#039; on his shoulder. &lt;br /&gt;
&lt;br /&gt;
After more discussion as to where to go next, Yang tried again to communicate with the [[Colossus]], first silently, then by shouting for it to sit. As Yang shouted to the beast, he staggered towards it and mumbled incoherently before speaking out in a language no one recognized as he apparently reached to embrace the massive form before him. &lt;br /&gt;
&lt;br /&gt;
The old man then lowered his outstretched arms, staggered back a few silent steps, and fell to his knees. Vasker caught him as the others watched the mighty [[Colossus]] slowly lower its massive rocky head to look down upon the astonished party. &lt;br /&gt;
&lt;br /&gt;
====How a night was spent in Ramiin====&lt;br /&gt;
The party journeyed northwest to a grove of aspen trees along the river south of [[Ramiin]], where they deposited [[Yang Chao|Yang]] and the [[Colossus]] before seeking medical attention in [[Ramiin]].  &lt;br /&gt;
&lt;br /&gt;
In Ramiin, rooms were acquired in Mr Fudo&#039;s inn, where [[Teernan]] began eating, [[Esme Harrington|Esme]] went to her room, and [[Maxwell Maddox|Max]] went out to interrogate the stable boy as to medical attention. [[Vasker Raiden|Vasker]] quizzed the two men drinking in the wee hours, before rousing Mr. Fudo to seek council.  He was denied until morning.&lt;br /&gt;
&lt;br /&gt;
Max learned of Dr. [[Hau]] and sent the stable boy to retrieve the old doctor for a night call rather than waiting until morning.  Vasker and Esme went to the soldier station to gather intel on the area, the Colossus and recent happenings.&lt;br /&gt;
&lt;br /&gt;
Dr. Fudo replaced [[Brigett]]&#039;s stitches and sewed her chest and nether regions while demanding hot tea from Max. Vasker lingered and waited stoically while Esme retreated to Vasker&#039;s bed, sharing a room with Teernan away from the commotion.  Dr. Fudo then also helped Max by removing an infection and setting his splintered leg, finishing his work just before dawn.&lt;br /&gt;
&lt;br /&gt;
The next day Esme and Teernan went to the apothecary to fill Yang&#039;s shopping list while others slept in.  Esme bartered with the shop owner for a drawing of Brigett and a future date with her.  Esme then went to the library to later be found by Max and Vasker while Teernan got Brigett up and had her bathe while he procured her new clothes, including a baby-blue silken shirt, then paid her off for her body-guard duties.  Esme found a childrens&#039; book telling the &#039;&#039;tale of old wise men who summoned a great protector to defend them and the lands from black-skinned demons who traveled in shadow&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
He then took her to lunch with the shop owner while he sought out Vasker.  Teernan drifted off to find some more of the items on Yang&#039;s list and the others retrieved Brigett and the goods from the apothecary.  The owner was torn between Vasker&#039;s imperial demand for a 72.5% discount and helping Brigett, whom he seemed smitten by.&lt;br /&gt;
&lt;br /&gt;
Yang was visited by a blue-robed traveler who asked of outlanders and of Yang&#039;s contraptions as he was doing science.&lt;br /&gt;
&lt;br /&gt;
The party left Ramiin trying not to be too late for the mid-day rendezvous with Yang.  However, Max insisted that they stop outside Ramiin so he could bathe in the river.  Teernan caught up to them while they waited for Max.&lt;br /&gt;
&lt;br /&gt;
Upon returning the the grove of trees, they found Yang still laboring over his science and gave him the ingredients to make Troll&#039;s Blood, a regenerative salve.  Max got some more dye from Yang and went to the river to rinse his hair and re-dye it.  &lt;br /&gt;
&lt;br /&gt;
During his dying, he was attacked by the blue-robed stranger who met Yang earlier.  The stranger mentioned how Max had broken their house and acted dishonorably, before throwing shurikens at the topless adventurer.  Max yelled for Vasker&#039;s aid, but had felled the assassin and was busy breaking his fingers when Vasker and Brigett ran up.  Having drug the unconscious man back to the camp, Max claimed it was an assassin and disallowed Yang to heal him, while the stranger was bound. [[Character Points]]&lt;br /&gt;
&lt;br /&gt;
=== Into the Dulso  ===&lt;br /&gt;
&lt;br /&gt;
After having seemingly talked the assassin, Tofo, down and freeing him, the party discussed what to do about the [[Colossus]]. [[Yang Chao|Yang]] asked it in an ancient language to stay and await his return. Having tested that the Colossus merely stood and watched Yang, the party broke camp and headed into [[Ramiin]] &lt;br /&gt;
&lt;br /&gt;
[[Brigett]] sought out the owner of the Blooming Shroom Apothecary, followed by Max who pilfered some itch-vine and Yang who negotiated for some Essence of Grace components. Meanwhile, Vasker acquired traveling goods, courtesy of the Imperial reserves and Esme learned she carried a Power Stone from the Templar&#039;s tent and traded it for a different magic stone. Max also pilfered a cash box from a distracted vendor and was successful in price haggling to obtain some ratios for the journey.&lt;br /&gt;
&lt;br /&gt;
As the party reconvened at the fountain statue near the market square in Ramiin, they were again greeted by the blind&amp;amp;nbsp; [http://gurth.gurpthink.com/index.php?title=File:Prophet.jpg prophet]: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Rmmmmmmrr To the north...and west...an ancient warrior of peace...corrupted by power mmmm....his soul was cast out for a lifetime of lifetimes. Recently found itself iiiin the circles of hell ...fought his way out ...back to our world. He now seeks his former power. The Orochi hold de shield. He seeks de shield.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;&#039;&#039;&amp;quot;The shield is near what you seek. Relics. Relics protected by dark magics. Daaark magics are locked in the Dulso. Bewaaaaare.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;What else lurks in the Dulso?&#039;&#039;- &amp;quot;Huge brutes, the Orochi, giant spiders....squirrels.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;As Yang walks away&#039;&#039;- &amp;quot;Rmmmmm Two spirits. Odd. Rare. Powerful. But room .... only for one.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;Tree people?&#039;&#039;- &amp;quot;Orochi are not like you and me.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;What of the Atum?&#039;&#039;- &amp;quot;Atum, the ancient race? You are imperial?&amp;quot; I am a man. &amp;quot;Ha ha, you are a man. (nods and grins knowingly) A man. &amp;quot;As your friend,&amp;quot; as he points to Yang wandering some two blocks away.&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;As you all drift away from the old man&#039;&#039;- &amp;quot;De shield....was cast down a well. Deep into ruins. It was his before he fell. The angry ancients protected it after that. Then a dwarf.....a lion-crow.....a decietful half-breed....others.....stole it from the ancients.&amp;quot;&#039;&#039; &amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Image:Dulso Statue.jpg|right]] &lt;br /&gt;
&lt;br /&gt;
The party then searched for the missing [[Teernan]] before deciding to leave Ramiin without him. Before they left Vasker left a message for Teernan with a beggar in case he returned. They rode and walked north stopping briefly after [[Vasker Raiden | Vasker]] removed his imperial armor and blades to talk to a rice patty worker who knew little of anything. They entered the [[Dulso forest]] and soon came across a seven foot tall pale green stone statue with hair of dark moss, an elongated face and four long narrow arms ending in three digit hands. [[Esme Harrington | Esme]] identified it as some sort of warning totem. The party continued further northwestward following a trail along the main vein of the disseminating river. &lt;br /&gt;
&lt;br /&gt;
At the second such statue, the party decided to send scouts northward on the road on ponies to look for woodsmen before breaking off the trail and heading westward into the woods. As Vasker and Esme rode north, those waiting were surprise attacked by the imposing [[Trarch]], roaring like great bears. Brigett having sustained a smashed arm and hand dispatched the beasts with a little help from Max leaping from an overhanging branch to deliver a crushing kick to the last beasts thick skull. Esme and Vasker returned. Vasker helped Brigett remove her crushed armor as Esme removed jewelry from one of the beasts and immortalized them in charcoal on parchment while Yang removed various bits from the monsters to use for his experiments. Max meanwhile used the huge beats as target practice for his blowpipe and throwing stars.&lt;br /&gt;
&lt;br /&gt;
Having journeyed westward into the woods, the party found strange green stones embedded or grown in the trunks of trees. Esme borrowed Vasker&#039;s crowbar to obtain one of the stones before the party made camp for the evening after some debate of whether or not fire or lanterns should be used. As they marched throw the woods to find a stop to make camp Esme mapped the trees with the green embedded stones with help from Vasker and Max. &lt;br /&gt;
&lt;br /&gt;
In the morning, Esme thought she&#039;d seen something high in the trees before the party broke camp and continued westward. As the morning slipped by with the party following the strange embedded stones every few hundred yards, the woods grew foggy. Eventually Vasker called the party to a halt saying it was too dangerous to move in such dense fog. Max climbed a tree and could see over the fog which hung low. The party moved on slowly with Max and Esme hopping up trees to scout out a path, eventually seeing a strange break in the fog. The party approached it and came upon an old man. &lt;br /&gt;
&lt;br /&gt;
As they walked through the thick fog, they came to a small clearing in the blanket of cloud. At the center of the hemisphere of clear air sat an old man, looking tired and worn. The pipe in his hand streamed a gray line up and into the fog overhead. He glanced from beneath bushy brows with weary eyes at Vasker. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, at long last. You, captain,&amp;quot; motioning at Vasker&#039;s sash with his pipe, &amp;quot;must be Vasker Raiden.&amp;quot; It&#039;s been a harrowing last few hours, since the news has reached Shuto.&amp;quot; &lt;br /&gt;
[[Image:GreyCoat.jpg|right|200px]] &lt;br /&gt;
&amp;quot;I have somethings for you.&amp;quot; He rises slowly and then reaching into the bag at his hip, produces a cloth-wrapped package, which he hands to Vasker. The parcel feels like the Eye you previously held and is wrapped in a soft linen cloth bound by a fine silver chain clasped with a spider-shaped medallion. When you touch the clasp it feels warm and comforting. The old man notices you looking at the clasp and nods, grinning. &amp;quot;She said it will keep you warm in the cold of night and remind you of her love. My work here is done, now my path lies to the west.&amp;quot; He nods to the party and ambles westward as the fog seems to close about him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Shadow_of_the_Colossus&amp;diff=5219</id>
		<title>Shadow of the Colossus</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Shadow_of_the_Colossus&amp;diff=5219"/>
		<updated>2009-12-01T20:15:32Z</updated>

		<summary type="html">&lt;p&gt;Mel: /* Into the Dulso */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting ==&lt;br /&gt;
&lt;br /&gt;
This campaign takes place in the the lands of [[Nouchi]] and the [[Empire of the Clouds]]. [[User:Jesster|Jesster]] will be GM. &lt;br /&gt;
&lt;br /&gt;
Current status is that the Empire still rules and protects it citizens beneath the gray sky, while a rebellion stirs at the fringes and in secrecy beneath the clouds. The lumbering silver-backed mountain known as the colossus, still ambles about the countryside leaving wreckage in it&#039;s wake. &lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
This campaign will start in [[Eigyou]], a trade city dealing mostly with agricultural goods traveling to the imperial capital of [[Shuto]] across a narrow channel called Dogleg Straight. Eigyou is near the heart of the Empire of the Clouds and therefor, weapons and armor are strictly controlled by the Empire. &lt;br /&gt;
&lt;br /&gt;
== Character Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Characters will be random adventurers in Eigyou whom [[Teernan]] has recruited. &lt;br /&gt;
&lt;br /&gt;
If you are an outlander, you will likely have to register with Imperial guard who you are, what your business is in the empire and what armaments you carry. Depending on how you entered the country and what your business is, I&#039;m willing to entertain the possibility of avoiding such a bureaucratic legitimization of your visit, if your backstory warrants it. &lt;br /&gt;
&lt;br /&gt;
Possible character threads: &lt;br /&gt;
&lt;br /&gt;
*Any of a plethora of basic adventurers not tied to the setting. These could be fortune seekers, pirates, information brokers, con artists, traveling entertainers, ancient sages seeking lore from the imperial libraries, aimless youths soul-searching, ex-convicts seeking refuge and redemption with the southern monks, rich nobles in seek of real estate ventures or countless others. &lt;br /&gt;
*Someone from [[Kara-Tur]] sent by the [[Emerald Emir]] on an urgent quest. &lt;br /&gt;
*An Imperial Gray Coat on business for the Empire. &lt;br /&gt;
*A player could be one of the [[Dark Templars]] carrying out Imperial orders.&lt;br /&gt;
&lt;br /&gt;
A player could be sided with the rebels or the Empire or neither. If you have ideas for the Rebellion, let me know. It is far from developed. It has been shown in one small instance that the rebels were dealing at some level with the western barbarians for combat training, weapons and armor of their great western steel. &lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
Characters will start with 200 points with the following specifications. No more than -100 in Disadvantages, dropped attributes, dependents, wealth and so on. No more than a score of 14 on an Attribute without supporting back-story, as a 15 is immediately apparent and draws constant comment as per description on pg 14. Tech level = 4. &lt;br /&gt;
&lt;br /&gt;
I would also like to recommend that characters think of a handful of skills that help define your character and how they act in a given situation. These should be your &#039;&#039;primary skills&#039;&#039; and should have a skill level of at least 14. Then you should have another handful of &#039;&#039;secondary skills&#039;&#039; that it wouldn&#039;t make sense for your character not to have and have at least a level of 11. You can then add other background skills to flesh out your character. &lt;br /&gt;
&lt;br /&gt;
An example would be if I were a pirate, I would probably have at least, the following &#039;&#039;primary skills&#039;&#039;: fencing (rapier), crewman, swimming. Then I may have the following &#039;&#039;secondary skills&#039;&#039;: boating, knife, gambling, intimidation, detect lies. And maybe some background skills that help define my character, like fishing and cooking because I used to be a fisherman and maybe slight of hand (for gambling) and brawling because sometimes the gambling doesn&#039;t go so well. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Vasker Raiden]] played by [[User:Johnm]] &lt;br /&gt;
&lt;br /&gt;
[[Brigett]] played by [[User:Brownt01|Traci]] &lt;br /&gt;
&lt;br /&gt;
[[Esme Harrington]] played by [[User:Mel|Melissa]] &lt;br /&gt;
&lt;br /&gt;
[[Maxwell Maddox]] played by Dan &lt;br /&gt;
&lt;br /&gt;
[[Yang Chao]] played by [[User:Anthonius|Antony]]&lt;br /&gt;
&lt;br /&gt;
== What Happened  ==&lt;br /&gt;
&lt;br /&gt;
==== An Outlandish bunch  ====&lt;br /&gt;
&lt;br /&gt;
This story begins in the Falling Sun in in Eigyou. [[Brigett]] sits at a table against the back wall of the [[Falling Sun Inn]] with a well dressed man who would normally be rather attractive were it not for the dark rings about his eyes which could only mean he hadn&#039;t slept for days. [[Teernan]] mentions to you (Brigett), &amp;quot;you&#039;re big enough, that&#039;s for sure and if what you say about your sword arm is true, then I have a need for you right enough, but how do we get your gear out of the city? If only we had someone to forge us a doctrine of right to carry, or even better, right to brandish.&amp;quot; Brigett not knowing the city and not at all the socialite simply shrugged. Teernan then left the Inn so see if he could rustle up some documentation for her. &lt;br /&gt;
&lt;br /&gt;
Having overheard the conversation, a dark-haired fair-skinned man crept from the shadows over to Brigett and offered his services as a forgery artist. Brigett was too shy to discuss much and told [[Maxwell Maddox]] to wait for Teernan. He drifted back to his table in the corner. While they waited, Teernan returned and spoke with Max, then again left to procure some needed parchment and ink. While he was gone, an outlander woman arrived in the Falling Sun and began asking the bartender about a man named Teernan. She introduced herself as [[Esme Harrington]]. Shortly after, a noble looking half-blood entered the establishment and after a confident scan of the occupants decided the man he sought was not present. [[Vasker Raiden]] decided to take a seat. &lt;br /&gt;
&lt;br /&gt;
Moments later before Vasker sat, Teernan entered and the two met. Vasker told Teernan he had government business to discuss and Teernan sat with him and the two parlayed obscurely but eloquently. Max left from a back door and came in the front to sit near the two men and listen in on their conversation. Shortly after, Max and Brigett were gathered to Vasker&#039;s table and joined by Esme who learned from the bar tender who Teernan was by giving him a self-portait drawing. &lt;br /&gt;
&lt;br /&gt;
Max and Brigett went to obtain her armor and weapons with forged documents. After Brigett dropped her armor in the cobble-stoned street and drew the attention of a city guard, the excursion ended with her unregistered implements of war locked in a guard station. Once the party reconvened, Vasker obtained Brigett&#039;s gear and the group left the city heading west. &lt;br /&gt;
&lt;br /&gt;
Late that afternoon, an hour out on the main road to the west just before the dusk, the group heard a loud pop and saw a bright flash over the horizon followed by some screams. As they hurriedly crested the rise in the road they looked down into a valley where just as the road wove into some thick bushery, an old man with a donkey seemed to be fending off three bandits. &lt;br /&gt;
&lt;br /&gt;
A brief combat ensued where two of the bandits were subdued by the old man,[[Yang Chao]]&#039;s, staff and the rest of the party. Max chased one of the three and a hidden archer deeper into the bush, but did not find them as Yang penetrated the bush behind him shouting overconfident challenges to the fleeing bandits. Vasker dismissed the remaining two bandits after demanding an apology to the old merchant. Yang introduced himself as a alchemist with extraordinary potions and began giving his snake-oil pitch to the party as they continued on to where Teernan claimed there was an abandoned barn with a nearby melon patch to supplement their dinner. &lt;br /&gt;
&lt;br /&gt;
At the barn, Teernan picked melons and the hidden [[Eye of the Mountain]] from the poisonous melon vines and had a brief discussion with Esme about his curse and the stone, which she seemed determined to take back to the king of [[Cormire]]. Late that night while Vasker was on watch, Teernan spoke to him from the darkness. The minstrel asked if they could speak privately and the two shared some secrets, including Teernan&#039;s intent to go south and dispose of the Eye in hopes that it would rid him of his curse. Vasker urged Teernan to stick with them to the west until his business was finished at which point he would join Teernan on his quest south where Vasker had some friends he would like Teernan to meet. &lt;br /&gt;
&lt;br /&gt;
The party journeyed through two of the three small villages in route to [[Ramiin]] to the west. They stayed at inns and lightened spirits through Teernan&#039;s masterful lute playing along with Vasker&#039;s recital of the [[Dragon&#039;s Jaw]]. Yang also worked some science to produce alchemical powder from the melon vines he gathered outside the barn. &lt;br /&gt;
&lt;br /&gt;
On the fourth night of the groups journey west after some debate about a campfire, Esme confronted Teernan about his curse. After some outbreak within the party and Yang brewing a tincture to help Teernan sleep, Teernan told of his past with the templars and his acquisition of the Eye of the Mountain. He told of his [[Teernan#Teernan.27s_Prologue_to_Shadow_of_the_Colossus|run-ins with wizards]] and his shipwreck and how the cursed stone stayed with him. He then refused to give the stone to Esme so she could take it far away because he believes the only way to cure his curse is to take the stone back beneath the Gods Teeth far to the south and give it back to the mountain. &lt;br /&gt;
&lt;br /&gt;
That night, while even Teernan slept soundly, Brigett kept watch from an eroded ledge above the road with the scant moonight.&amp;amp;nbsp; Suddenly Teernan awoke with a start.&amp;amp;nbsp; He seemed to hear the black garbed wizard&#039;s laughter and was mumbling for it to stop. Brigett heard nothing and told him there was no laughing.&amp;amp;nbsp; Moments later, a small purple-skinned ram-horned demon sailed [http://www.goats4h.com/heat.au bleating ]out the blackness into the camp.&amp;lt;br&amp;gt;The shriek/bleat woke those sleeping.&amp;amp;nbsp; No one was overly frightened and all leapt into action as the Demon danced around Teernan bleatingly [http://www.goats4h.com/Nubians.au laughing ]and pissing on him. The urine was scaldingly hot and reaked nauseatingly like an outhouse. When attacked by Max&#039;s poisoned dart, Vasker slamming it to the ground and Yang smashing it&#039;s face with his oaken staff, the demon farted loudly creating a visible cloud of noxious gas surrounding the demon. When Brigett&#039;s mighty blade cleft the demon it stuck the skull rod into the ground and vanished in another visble fart cloud and the skull began laughing [http://en.wikipedia.org/wiki/File:Evillaugh.ogg maniacly ]to be heard by all until it was destroyed by Vasker&#039;s quick blade.&amp;amp;nbsp; &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
====Westward Ho!====&lt;br /&gt;
&lt;br /&gt;
After the demonic encounter the party moved further west before sleeping through the night while Vasker kept watch.  During the next day&#039;s journey to the 3rd village, Teernan told of his previous encounter with the demon and how wounds from its blade were unenjoyable.  In the third village Teernan acquired clothing and returned Max&#039;s borrowed cloak, Esme inquired about curses and Vasker queried seeking knowledge off Imperial or rebel actions while Teernan played to delighted townsfolk.&lt;br /&gt;
&lt;br /&gt;
The following day passed similarly in the fourth and final village before Ramiin.  Additionally, Vasker gathered that the colossus approached from the south crushing the outhouse and farm of a townsman&#039;s relative.  &lt;br /&gt;
&lt;br /&gt;
The following morning, the party ventured into Ramiin where Teernan sought out more foppish clothing at the market, quizzing Brigett on her fashion opinions, while Esme found the library and searched for lore on curses, the colossus and the Eye of the Mountain.  Meanwhile, Vasker found the Imperial post and acquired knowledge, an additional pony and travel supplies while Max and Yang tried to peddle potions before Yang found an apothecary and purchased some reagents for the [[Essence of Grace]].&lt;br /&gt;
&lt;br /&gt;
After convening, the party gets rooms in Fudo&#039;s.  Vasker and Brigett went for a walk, Max tried to meditate before going down to the tavern where Teernan and Yang were piecing together the song they&#039;d heard children chanting earlier.&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Tree people tree people where have you gone?&#039;&#039;&lt;br /&gt;
 Out in the trees you hide in the the bright sun.&amp;lt;br&amp;gt;&lt;br /&gt;
  &#039;&#039;Skin of white, yellow, green and blue.&#039;&#039;&lt;br /&gt;
 Like spiders less two from the trees they watch me and you.&amp;lt;br&amp;gt;&lt;br /&gt;
  &#039;&#039;Tree people tree people where have you gone?&#039;&#039;&lt;br /&gt;
 Out in the trees you hide in the the bright sun.&amp;lt;br&amp;gt; &lt;br /&gt;
 If lost in the trees child, you ever do tarry.&lt;br /&gt;
 Then off into the forest you&#039;ll surely be carried &amp;lt;br&amp;gt;&lt;br /&gt;
 Tree people tree people where have you gone? &amp;lt;br&amp;gt;&lt;br /&gt;
 Out in the trees you hide in the the bright sun.&lt;br /&gt;
  &#039;&#039;Tree people tree people where did you go?&#039;&#039;&lt;br /&gt;
 If we&#039;re good little children we never will know.&lt;br /&gt;
 Only bad lasses and lads go out in the sun&lt;br /&gt;
 To live with the monsters and never have fun. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vasker and Brigett followed Brigett&#039;s impulses to a small stone inn called The Sentry which stood out in Ramiin being primarily constructed of stone bricks rather than elaborate wood.  At the inn, Brigett saw [[Durl&#039;s Axe]] which she was compelled to have.  After offering the one-eyed barmaid 100 gold for the blade, they learned that the Inn was owned by a Mr. Fudo who runs multiple inns in Ramiin, including Fudo&#039;s where the party was staying.&lt;br /&gt;
[[Image:WhatTheFuckIsGoingOn.jpg|right|thumb|Durl&#039;s Axe]] &lt;br /&gt;
After returning to Fudo&#039;s, Vasker found Mr. Fudo in the staff only area on the 2nd floor and quizzed him about the sale of the axe.  Fudo needed the night to ponder Vasker&#039;s proposition.&lt;br /&gt;
&lt;br /&gt;
The party then discussed plans to journey to the colossus the following day when they were approached by a blind prophet.  &#039;&#039;Fortune for a gold?  Do you care to know your future?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Vasker paid and the old man gave the curious Esme her fortune:&lt;br /&gt;
&lt;br /&gt;
[[Image:Prophet.jpg|right|thumb|Blind Prophet]] &lt;br /&gt;
 You seek many things.  Some lost, others found.  Many paths to the future, there are.  &lt;br /&gt;
 That you have chosen recently is wise as your prior path would have left your journey short. &lt;br /&gt;
 Ooooorrrrraaa you would be wise to fear the men in dark.&lt;br /&gt;
&lt;br /&gt;
Teernan then tossed a coin up for his fortune.&lt;br /&gt;
&lt;br /&gt;
 The curse that burdens you was no fault of the stone.  &lt;br /&gt;
 Rrrrmmmmmmm yet it was the stone that brought the curse upon you.  &lt;br /&gt;
 You are right to give the stone back.  It is the thing you should do. &lt;br /&gt;
 &#039;&#039;he seemed to finish, but quickly turned back,&#039;&#039;  &lt;br /&gt;
 But you must give it to its rightful owner or the land will forever quake.&lt;br /&gt;
 &lt;br /&gt;
The old man ended his display by shaking the table while shouting about the land forever quaking before he nodded once curtly and ambled off.&lt;br /&gt;
&lt;br /&gt;
The following morning the party waited for Mr. Fudo who indeed sold the axe to Brigett.&lt;br /&gt;
&lt;br /&gt;
They then made haste to head southeast and find the beast.  As they approached, Max sensed a tremble in the earth.  Vasker rode ahead to gaze upon the [[Colossus]].  He was approached by a dark rider and tried to stop the party, but Esme and Max continued on toward the lumbering beast.  Vasker and Templar Peeyong exchanged words.  &lt;br /&gt;
&lt;br /&gt;
[[image:Peeyong.jpg|right|thumb|Peeyong the Dark Templar]]&lt;br /&gt;
&lt;br /&gt;
Peeyong told of one of his archers, San Won who tried to scale the beast during his night watch and fell, breaking his back upon landing.  &#039;&#039;His screams awoke the men, but there was little to be done for the man.  He was bent about, his heels were beneath him, touching his shoulders.  So ends the tale of San Won.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Peeyong anticipated Imperial investigation and punishment and did not fear it.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;My story will end here.  I am at a loss as to what can stop this marching monument.  It seems driven by a witless will I cannot ponder.  We&#039;ve seen it stop occasionally.  It seems to sway back and forth almost as if looking out across the lands with it&#039;s cavernous dark eyes.  Surely, the emperor would send a Gray Coat or more Templars to learn why I&#039;ve not reported back my success. But you are neither.&#039;&#039;  He shook his head defeatedly.  &#039;&#039;No victory can be had against it and its plodding.&#039;&#039;  He had resigned himself and his men to protecting the citizens from the colossus, having failed to stop or control it.  Vasker insinuated that Peeyong had betrayed the empire to which Peeyong said if that was Vasker&#039;s stance, then their words were done and the two rode apart.  &lt;br /&gt;
&lt;br /&gt;
The party hastily constructed a plan to parley with the beast offering the Eye and if that were to fail, they would attempt to climb the monstrosity and replace its lost eye.  There was some grab-snatch played between Esme and Teernan concerning the giant gem, before Vasker spurred everyone into action.  Yang, Teernan, Brigett and Yang&#039;s disinterested ass watched as Vasker and Esme on one pony, followed by Max on the 2nd pony raced towards the marching mountain.  &lt;br /&gt;
&lt;br /&gt;
As we closed, they noticed Peeyong motioning his men towards the party and Brigett&#039;s grip tightened on her new axe as Teernan began humming a new tune.&lt;br /&gt;
&lt;br /&gt;
====Returning Sight and Discoveries====&lt;br /&gt;
&lt;br /&gt;
As the two ponies raced towards the Colossus, a third raced in carrying Peeyong who urged Vasker back away from the beast.  Vasker and Esme reached the beast as Peeyong approached followed by eleven soldiers. The templar demanded to know what lunacy Vasker and his outlanders were up to as Vasker tried to get Esme to hand over the gem in order to offer it to the ambling mountain before them.  Esme again withheld, and Vasker tried to parlay with the beast while Peeyong&#039;s soldiers formed a firing line and Peeyong rode over to the group as Max dismounted his unhappy steed. &lt;br /&gt;
&lt;br /&gt;
Peeyong and [[Vasker]] exchanged some small talk and Peeyong kept a wary eye on the approaching axe-wielding [[Brigett]] while watching [[Esme]] begin a laborious scaling of the [[Colossus]]&#039; leg while Max scampered up the beast like a gecko along a tera-cota wall.  [[Teernan]], [[Yang]] and the soldiers also watched as Esme hang over the beast&#039;s mammoth brow and placed the [[Eye of the Mountain]] into it&#039;s gaping socket.  The beast stopped mid-stride and seemed to look about before its gaze settled on Teernan, the old man, Yang, and his ass.  &lt;br /&gt;
&lt;br /&gt;
Teernan feared the cursed gem now brought the attention of the beast upon him, but after some deduction on the part of the party, it was revealed that the old man was the center of the Colossus&#039; attention and that the walking stone and earth giant followed the old man.  Upon this discovery, Peeyong requested an audience with Vasker.&lt;br /&gt;
&lt;br /&gt;
After a brief discussion, Peeyong and Vasker agreed to interrogate the mysterious old man.  After Vasker took Yang into Peeyong&#039;s tent, Vasker returned to the party who was camping some 20 yards from the Imperial camp.  He reported that Yang had been taken into Imperial custody until his relation with the Colossus could be reported and investigated further.  Upon that proclamation Max began questioning the rights and authority of the Empire and the party discussed options of rescue or abandonment of the strange old potion peddler.  It was decided they would join the soldiers for dinner and gather more information about the encampment before proceeding.&lt;br /&gt;
[[Character Points]]&lt;br /&gt;
&lt;br /&gt;
====Imperial Usurping====&lt;br /&gt;
After joining the Imperial soldiers at their fires for food, the outlanders are left to themselves at one fire while Vasker joined Peeyong and his men.  Max drifted into the darkness to check on Yang while Teernan began playing a loud and distracting tune.  As Esme approached the soldiers&#039; fire, Vasker escalated tensions calling into question Peeyong&#039;s right to hold command over the group.  This escalation let do combat in which Max was twice speared by a darted guard in Peeyong&#039;s tent where Yang was bound and gagged.  Also, Brigett cleaved two imperial soldiers and the Templar with Durl&#039;s Axe in a berserker frenzy while Vasker jockied for command of the unsure soldiers in the fog.  &lt;br /&gt;
[[Character Points]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Power Struggle====&lt;br /&gt;
With the chaos of combat settled, Vasker rallied the remaining troops as [[Yang Chao]] saw to the injured.  [[Esme Harrington|Esme]] and [[Teernan]] looted the imperial tents where Teernan found a locked chest containing some potions, a strange stone and some powder.  [[Vasker Raiden|Vasker]] had the injured and dead put into a tent and a watch posted while other soldiers were told to get some rest for their watch rotations.&lt;br /&gt;
&lt;br /&gt;
[[Yang Chao]] and Esme went to inspect the colossus and [[Esme Harrington|Esme]] climbed to the beasts back as [[Yang Chao]] returned to the campsite to sleep in the half-tent next to the passed out [[Maxwell Maddox|Max]].  [[Vasker Raiden|Vasker]] interrogated soldiers as [[Teernan]] listened in and [[Esme Harrington|Esme]] searched around the back of the beast.  &lt;br /&gt;
&lt;br /&gt;
As most slept, [[Vasker Raiden|Vasker]] paced and kept watch until the gray dawn began to show through the clouds and fog.  Pai Pai whistled from his mid-way outpost and [[Vasker Raiden|Vasker]] awoke the party.  Two dark figures approached as [[Vasker Raiden|Vasker]] and Moonch marched out to meet them.  The two attacked and combat ensued while [[Maxwell Maddox|Max]] tried to mount up and ride into combat amid swordplay and shouts from the soldiers&#039; tent and raining fire arrows.  A shout, &amp;quot;Feeble Templar! Following your shrouded emperor has brought you only death!&amp;quot; pierced the fog from the far side of the camp as Yang stopped Max, urging him to lie low in his heavily injured condition.  [[Maxwell Maddox|Max]] finally complied and hid under a cloth cot and table after having flashbacks.  &lt;br /&gt;
&lt;br /&gt;
From the attackers and the burning tent a woman, to whom [[Vasker Raiden|Vasker]] referred as &amp;quot;sister&amp;quot;, walked through the thinning fog and entranced [[Brigett]] for a moment before [[Brigett]] came to her senses and attacked the attractive dark haired lass, nearly losing her arm to a delicate, yet devastating counter attack.  [[Yang Chao]] and [[Maxwell Maddox|Max]] watched while [[Yang Chao]] toyed with throwing potions into the fray and [[Esme Harrington|Esme]] tried to retrieve the [[Eye of the Mountain]].   &#039;&#039;&#039;[[Character Points]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Secrets Revealed  ====&lt;br /&gt;
&lt;br /&gt;
[[Esme Harrington|Esme]] inspected the empty socket of the Colossus hoping to reveal what held the gem in place. [[Vasker Raiden|Vasker]] and [[Suki Raiden|Suki]] walked and talked, followed by Suki&#039;s large cohort [[Ta]]. Yang saw to [[Brigett]]&#039;s wounds while Max listened in on Vasker and Suki&#039;s discussion about rebels, imperials, the protector and the ancients that summoned it. Moonch upon the advice of Vasker submitted and was stripped, tied and placed in the tent with Chao and Luey by Suki&#039;s men. &lt;br /&gt;
&lt;br /&gt;
Esme, having wandered back to camp and introduced herself to Suki, searched the tents and found Peeyong decapitated and Teernan missing. After trading Yang a potion of the essence of grace for Brigett&#039;s sword, she promptly readied a pony and told Vasker she was going to find [[Teernan]]. Vasker asked Suki to send one of her men to aid. Ding Dong was sent to aid Esme. &lt;br /&gt;
&lt;br /&gt;
Suki and her men, having gathered their wounded and all of the imperial armor and weapons, other than those on Vasker, left the camp after a riveting and heart-wrenching good-bye speech from Vasker. &lt;br /&gt;
&lt;br /&gt;
Vasker gathered the party away from the soldiers and a conversation regarding next steps was had. &lt;br /&gt;
&lt;br /&gt;
Esme and Ding Dong encountered Teernan with two men wearing imperial armor. After Teernan had explained that he went and gathered the scouts for backup, the group began back toward the camp. They were intercepted by Suki and her men and all black-clad warriors;  Suki continued northward while Esme and Teernan returned to the camp. &lt;br /&gt;
&lt;br /&gt;
Most of the party rested while Esme cooked up some left-over antelope and imperial rations and Vasker helped Moonch and Chao bury the fallen with a eulogy honoring the fallen as men and warriors that would draw a tear from imperial officers as well as from the fallen soldiers&#039; sisters and daughters. After feeding the men and himself eating, Vasker passed out from exhaustion. &lt;br /&gt;
&lt;br /&gt;
[[Brigett]] dreamed of a dwarf: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Durls ghost.jpg|right|154x270px]]&#039;&#039;In the fogs of your dream you are approached by a heavily muscled stout little man. He is a very scarred dwarf who says...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ah, my lad! I&#039;ve been waiting for you. It&#039;s been a long while since I&#039;ve been cast from the land of the living to walk the void. Waiting for a final end to that demon Akhad.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As he speaks, you realize he is not a pink fleshed living being, but a bluish cloudy apparition...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;You see, I pledged my life soul and spirit to stopping that power-monger, another reckless move as I&#039;m sure Shen would be quick to tell me, bless her old elven soul. But that pledge, and having her soul-bind me to that axe, is what&#039;s kept me here and now lets me see you, my distant blood-kin. Wait...&#039;&#039;&#039;(rubbing his apparitional eyes with a hammer-like fist) &#039;&#039;&#039;you&#039;re rather big for a dwarf...er...Is you a woman?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As you pause and ponder what to say, the apparition begins to fade into nothingness, then in a reality shift so common to dreams, where he stood only the axe you now carry remained, about to fall to the ground, but you swiftly reached out and grabbed it, feeling it&#039;s power course through you. You then awoke, laying where you slept, with your hand clasping tightly Durl&#039;s Axe.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The party awoke, one by one, and ate of Esme&#039;s antelope slop. Teernan, suspecting Esme of foul play, slighted away his slop without consuming the poisons he detected within. &lt;br /&gt;
&lt;br /&gt;
When Vasker awoke and groomed, he listened to the debate of whether to go south to the God&#039;s Teeth and be rid of the [[Colossus]] and Teernan&#039;s curse or to go north to [[Ramiin]] and seek healing and medical attention. He called out while shaving that Yang should elaborate on the rest of his story for the party. &lt;br /&gt;
&lt;br /&gt;
Yang slowly revealed that he once worked for the Emperor himself and that he had fled [[Shuto]], having been the victim of some strange attachment. He revealed to the party some gray shell-like structure growing on his shoulder and down his arm to just above his elbow. It also seemed to be growing down his back, gray and crustacean. Esme asked about the [[Atum]] and there was discussion of Suki&#039;s comments about the ancients, and of the song Teernan learned from chanting children in [[Ramiin]] and of Yang&#039;s strange visions he attributes to the &#039;&#039;thing&#039;&#039; on his shoulder. &lt;br /&gt;
&lt;br /&gt;
After more discussion as to where to go next, Yang tried again to communicate with the [[Colossus]], first silently, then by shouting for it to sit. As Yang shouted to the beast, he staggered towards it and mumbled incoherently before speaking out in a language no one recognized as he apparently reached to embrace the massive form before him. &lt;br /&gt;
&lt;br /&gt;
The old man then lowered his outstretched arms, staggered back a few silent steps, and fell to his knees. Vasker caught him as the others watched the mighty [[Colossus]] slowly lower its massive rocky head to look down upon the astonished party. &lt;br /&gt;
&lt;br /&gt;
====How a night was spent in Ramiin====&lt;br /&gt;
The party journeyed northwest to a grove of aspen trees along the river south of [[Ramiin]], where they deposited [[Yang Chao|Yang]] and the [[Colossus]] before seeking medical attention in [[Ramiin]].  &lt;br /&gt;
&lt;br /&gt;
In Ramiin, rooms were acquired in Mr Fudo&#039;s inn, where [[Teernan]] began eating, [[Esme Harrington|Esme]] went to her room, and [[Maxwell Maddox|Max]] went out to interrogate the stable boy as to medical attention. [[Vasker Raiden|Vasker]] quizzed the two men drinking in the wee hours, before rousing Mr. Fudo to seek council.  He was denied until morning.&lt;br /&gt;
&lt;br /&gt;
Max learned of Dr. [[Hau]] and sent the stable boy to retrieve the old doctor for a night call rather than waiting until morning.  Vasker and Esme went to the soldier station to gather intel on the area, the Colossus and recent happenings.&lt;br /&gt;
&lt;br /&gt;
Dr. Fudo replaced [[Brigett]]&#039;s stitches and sewed her chest and nether regions while demanding hot tea from Max. Vasker lingered and waited stoically while Esme retreated to Vasker&#039;s bed, sharing a room with Teernan away from the commotion.  Dr. Fudo then also helped Max by removing an infection and setting his splintered leg, finishing his work just before dawn.&lt;br /&gt;
&lt;br /&gt;
The next day Esme and Teernan went to the apothecary to fill Yang&#039;s shopping list while others slept in.  Esme bartered with the shop owner for a drawing of Brigett and a future date with her.  Esme then went to the library to later be found by Max and Vasker while Teernan got Brigett up and had her bathe while he procured her new clothes, including a baby-blue silken shirt, then paid her off for her body-guard duties.  Esme found a childrens&#039; book telling the &#039;&#039;tale of old wise men who summoned a great protector to defend them and the lands from black-skinned demons who traveled in shadow&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
He then took her to lunch with the shop owner while he sought out Vasker.  Teernan drifted off to find some more of the items on Yang&#039;s list and the others retrieved Brigett and the goods from the apothecary.  The owner was torn between Vasker&#039;s imperial demand for a 72.5% discount and helping Brigett, whom he seemed smitten by.&lt;br /&gt;
&lt;br /&gt;
Yang was visited by a blue-robed traveler who asked of outlanders and of Yang&#039;s contraptions as he was doing science.&lt;br /&gt;
&lt;br /&gt;
The party left Ramiin trying not to be too late for the mid-day rendezvous with Yang.  However, Max insisted that they stop outside Ramiin so he could bathe in the river.  Teernan caught up to them while they waited for Max.&lt;br /&gt;
&lt;br /&gt;
Upon returning the the grove of trees, they found Yang still laboring over his science and gave him the ingredients to make Troll&#039;s Blood, a regenerative salve.  Max got some more dye from Yang and went to the river to rinse his hair and re-dye it.  &lt;br /&gt;
&lt;br /&gt;
During his dying, he was attacked by the blue-robed stranger who met Yang earlier.  The stranger mentioned how Max had broken their house and acted dishonorably, before throwing shurikens at the topless adventurer.  Max yelled for Vasker&#039;s aid, but had felled the assassin and was busy breaking his fingers when Vasker and Brigett ran up.  Having drug the unconscious man back to the camp, Max claimed it was an assassin and disallowed Yang to heal him, while the stranger was bound. [[Character Points]]&lt;br /&gt;
&lt;br /&gt;
=== Into the Dulso  ===&lt;br /&gt;
&lt;br /&gt;
After having seemingly talked the assassin, Tofo, down and freeing him, the party discussed what to do about the [[Colossus]]. [[Yang Chao|Yang]] asked it in an ancient language to stay and await his return. Having tested that the Colossus merely stood and watched Yang, the party broke camp and headed into [[Ramiin]] &lt;br /&gt;
&lt;br /&gt;
[[Brigett]] sought out the owner of the Blooming Shroom Apothecary, followed by Max who pilfered some itch-vine and Yang who negotiated for some Essence of Grace components. Meanwhile, Vasker acquired traveling goods, courtesy of the Imperial reserves and Esme learned she carried a Power Stone from the Templar&#039;s tent and traded it for a different magic stone. &lt;br /&gt;
&lt;br /&gt;
As the party reconvened at the fountain statue near the market square in Ramiin, they were again greeted by the blind&amp;amp;nbsp; [http://gurth.gurpthink.com/index.php?title=File:Prophet.jpg prophet]: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Rmmmmmmrr To the north...and west...an ancient warrior of peace...corrupted by power mmmm....his soul was cast out for a lifetime of lifetimes. Recently found itself iiiin the circles of hell ...fought his way out ...back to our world. He now seeks his former power. The Orochi hold de shield. He seeks de shield.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;&#039;&#039;&amp;quot;The shield is near what you seek. Relics. Relics protected by dark magics. Daaark magics are locked in the Dulso. Bewaaaaare.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;What else lurks in the Dulso?&#039;&#039;- &amp;quot;Huge brutes, the Orochi, giant spiders....squirrels.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;As Yang walks away&#039;&#039;- &amp;quot;Rmmmmm Two spirits. Odd. Rare. Powerful. But room .... only for one.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;Tree people?&#039;&#039;- &amp;quot;Orochi are not like you and me.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;What of the Atum?&#039;&#039;- &amp;quot;Atum, the ancient race? You are imperial?&amp;quot; I am a man. &amp;quot;Ha ha, you are a man. (nods and grins knowingly) A man. &amp;quot;As your friend,&amp;quot; as he points to Yang wandering some two blocks away.&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;As you all drift away from the old man&#039;&#039;- &amp;quot;De shield....was cast down a well. Deep into ruins. It was his before he fell. The angry ancients protected it after that. Then a dwarf.....a lion-crow.....a decietful half-breed....others.....stole it from the ancients.&amp;quot;&#039;&#039; &amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Image:Dulso Statue.jpg|right]] &lt;br /&gt;
&lt;br /&gt;
The party then searched for the missing [[Teernan]] before deciding to leave Ramiin without him. Before they left Vasker left a message for Teernan with a beggar in case he returned. They rode and walked north stopping briefly after [[Vasker Raiden | Vasker]] removed his imperial armor and blades to talk to a rice patty worker who knew little of anything. They entered the [[Dulso forest]] and soon came across a seven foot tall pale green stone statue with hair of dark moss, an elongated face and four long narrow arms ending in three digit hands. [[Esme Harrington | Esme]] identified it as some sort of warning totem. The party continued further northwestward following a trail along the main vein of the disseminating river. &lt;br /&gt;
&lt;br /&gt;
At the second such statue, the party decided to send scouts northward on the road on ponies to look for woodsmen before breaking off the trail and heading westward into the woods. As Vasker and Esme rode north, those waiting were surprise attacked by the imposing [[Trarch]], roaring like great bears. Brigett having sustained a smashed arm and hand dispatched the beasts with a little help from Max leaping from an overhanging branch to deliver a crushing kick to the last beasts thick skull. Esme and Vasker returned. Vasker helped Brigett remove her crushed armor as Esme removed jewelry from one of the beasts and immortalized them in charcoal on parchment while Yang removed various bits from the monsters to use for his experiments. Max meanwhile used the huge beats as target practice for his blowpipe and throwing stars.&lt;br /&gt;
&lt;br /&gt;
Having journeyed westward into the woods, the party found strange green stones embedded or grown in the trunks of trees. Esme borrowed Vasker&#039;s crowbar to obtain one of the stones before the party made camp for the evening after some debate of whether or not fire or lanterns should be used. As they marched throw the woods to find a stop to make camp Esme mapped the trees with the green embedded stones with help from Vasker and Max. &lt;br /&gt;
&lt;br /&gt;
In the morning, Esme thought she&#039;d seen something high in the trees before the party broke camp and continued westward. As the morning slipped by with the party following the strange embedded stones every few hundred yards, the woods grew foggy. Eventually Vasker called the party to a halt saying it was too dangerous to move in such dense fog. Max climbed a tree and could see over the fog which hung low. The party moved on slowly with Max and Esme hopping up trees to scout out a path, eventually seeing a strange break in the fog. The party approached it and came upon an old man. &lt;br /&gt;
&lt;br /&gt;
As they walked through the thick fog, they came to a small clearing in the blanket of cloud. At the center of the hemisphere of clear air sat an old man, looking tired and worn. The pipe in his hand streamed a gray line up and into the fog overhead. He glanced from beneath bushy brows with weary eyes at Vasker. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, at long last. You, captain,&amp;quot; motioning at Vasker&#039;s sash with his pipe, &amp;quot;must be Vasker Raiden.&amp;quot; It&#039;s been a harrowing last few hours, since the news has reached Shuto.&amp;quot; &lt;br /&gt;
[[Image:GreyCoat.jpg|right|200px]] &lt;br /&gt;
&amp;quot;I have somethings for you.&amp;quot; He rises slowly and then reaching into the bag at his hip, produces a cloth-wrapped package, which he hands to Vasker. The parcel feels like the Eye you previously held and is wrapped in a soft linen cloth bound by a fine silver chain clasped with a spider-shaped medallion. When you touch the clasp it feels warm and comforting. The old man notices you looking at the clasp and nods, grinning. &amp;quot;She said it will keep you warm in the cold of night and remind you of her love. My work here is done, now my path lies to the west.&amp;quot; He nods to the party and ambles westward as the fog seems to close about him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Esme_Harrington&amp;diff=4978</id>
		<title>Esme Harrington</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Esme_Harrington&amp;diff=4978"/>
		<updated>2009-10-11T18:55:36Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Shadow of the Colossus]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Background==&amp;lt;br&amp;gt;[[Image:Esme_Harrington1.jpg|right|250px]]&amp;lt;br&amp;gt;Esme Harrington is an adventurer and archeologist, educated at the prestigious Royal University in Comire. She is also a feature writer for World Geographic, a quarterly journal, which contains articles about geography, popular science, world history, culture, current events and photography of places and things all over the world and universe. She has traveled far wide looking for rare artifacts and treasures that wealthy people, governments, or religious fanatics hire her to find. She takes the study of archeology very seriously and therefore only accepts jobs that results in an artifact or treasure being returned to its rightful owners (like a culture or religious sect) or if it is going to be displayed in a museum and be used for educational purposes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Esme_Harrington2.jpg|right|250px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Personality ==&amp;lt;br&amp;gt;Esme possesses the following personality-defining traits:&amp;lt;br&amp;gt;knowledge of&amp;amp;nbsp; some beasts and races&amp;lt;br&amp;gt;language talent&amp;lt;br&amp;gt;patron (King of Comire and his advisers)&amp;lt;br&amp;gt;reputation (amongst World Geographic readers and fellow archeologists) &lt;br /&gt;
&lt;br /&gt;
curious&amp;lt;br&amp;gt;overconfidence&amp;lt;br&amp;gt;workaholic&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Esme_Harrington2.jpg&amp;diff=4977</id>
		<title>File:Esme Harrington2.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Esme_Harrington2.jpg&amp;diff=4977"/>
		<updated>2009-10-11T18:53:56Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Esme_Harrington1.jpg&amp;diff=4976</id>
		<title>File:Esme Harrington1.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Esme_Harrington1.jpg&amp;diff=4976"/>
		<updated>2009-10-11T18:53:09Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Esme_Harrington&amp;diff=4975</id>
		<title>Esme Harrington</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Esme_Harrington&amp;diff=4975"/>
		<updated>2009-10-11T18:50:15Z</updated>

		<summary type="html">&lt;p&gt;Mel: Created page with &amp;#039;&amp;#039;&amp;#039;Played by Melissa in Shadow of the Colossus.&amp;#039;&amp;#039;    ==Background==&amp;lt;br&amp;gt;right&amp;lt;br&amp;gt;Esme Harrington is an adventurer and archeologist, educated at the …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Shadow of the Colossus]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&amp;lt;br&amp;gt;[[Image:Sanura1.jpg|250px|right]]&amp;lt;br&amp;gt;Esme Harrington is an adventurer and archeologist, educated at the prestigious Royal University in Comire. She is also a feature writer for World Geographic, a quarterly journal, which contains articles about geography, popular science, world history, culture, current events and photography of places and things all over the world and universe. She has traveled far wide looking for rare artifacts and treasures that wealthy people, governments, or religious fanatics hire her to find. She takes the study of archeology very seriously and therefore only accepts jobs that results in an artifact or treasure being returned to its rightful owners (like a culture or religious sect) or if it is going to be displayed in a museum and be used for educational purposes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Phelan_thelastwarrior.jpg|250px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&amp;lt;br&amp;gt;Esme possesses the following personality-defining traits:&amp;lt;br&amp;gt;knowledge of&amp;amp;nbsp; some beasts and races&amp;lt;br&amp;gt;language talent&amp;lt;br&amp;gt;patron (King of Comire and his advisers)&amp;lt;br&amp;gt;reputation (amongst World Geographic readers and fellow archeologists)&lt;br /&gt;
&lt;br /&gt;
curious&amp;lt;br&amp;gt;overconfidence&amp;lt;br&amp;gt;workaholic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Shadow_of_the_Colossus&amp;diff=4940</id>
		<title>Shadow of the Colossus</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Shadow_of_the_Colossus&amp;diff=4940"/>
		<updated>2009-10-10T04:52:32Z</updated>

		<summary type="html">&lt;p&gt;Mel: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Setting==&lt;br /&gt;
This campaign takes place in the the lands of [[Nouchi]] and the [[Empire of the Clouds]].  [[User:Jesster|Jesster]] will be GM.&lt;br /&gt;
&lt;br /&gt;
Current status is that the Empire still rules and protects it citizens beneath the gray sky, while a rebellion stirs at the fringes and in secrecy beneath the clouds.  The lumbering silver-backed mountain known as the colossus, still ambles about the countryside leaving wreckage in it&#039;s wake.&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
This campaign will start in [[Eigyou]], a trade city dealing mostly with agricultural goods traveling to the imperial capital of [[Shuto]] across a narrow channel called Dogleg Straight.  Eigyou is near the heart of the Empire of the Clouds and therefor, weapons and armor are strictly controlled by the Empire.&lt;br /&gt;
&lt;br /&gt;
==Character Guidelines==&lt;br /&gt;
Characters will be random adventurers in Eigyou whom [[Teernan]] has recruited.&lt;br /&gt;
&lt;br /&gt;
If you are an outlander, you will likely have to register with Imperial guard who you are, what your business is in the empire and what armaments you carry.  Depending on how you entered the country and what your business is, I&#039;m willing to entertain the possibility of avoiding such a bureaucratic legitimization of your visit, if your backstory warrants it.&lt;br /&gt;
&lt;br /&gt;
Possible character threads:&lt;br /&gt;
* Any of a plethora of basic adventurers not tied to the setting. These could be fortune seekers, pirates, information brokers, con artists, traveling entertainers, ancient sages seeking lore from the imperial libraries, aimless youths soul-searching, ex-convicts seeking refuge and redemption with the southern monks, rich nobles in seek of real estate ventures or countless others.&lt;br /&gt;
* Someone from [[Kara-Tur]] sent by the [[Emerald Emir]] on an urgent quest.&lt;br /&gt;
* An Imperial Gray Coat on business for the Empire.&lt;br /&gt;
* A player could be one of the [[Dark Templars]] carrying out Imperial orders.&lt;br /&gt;
A player could be sided with the rebels or the Empire or neither. If you have ideas for the Rebellion, let me know.  It is far from developed.  It has been shown in one small instance that the rebels were dealing at some level with the western barbarians for combat training, weapons and armor of their great western steel.&lt;br /&gt;
&lt;br /&gt;
===Points===&lt;br /&gt;
Characters will start with 200 points with the following specifications.  No more than -100 in Disadvantages, dropped attributes, dependents, wealth and so on.  No more than a score of 14 on an Attribute without supporting back-story, as a 15 is immediately apparent and draws constant comment as per description on pg 14. Tech level = 4.&lt;br /&gt;
&lt;br /&gt;
I would also like to recommend that characters think of a handful of skills that help define your character and how they act in a given situation.  These should be your &#039;&#039;primary skills&#039;&#039; and should have a skill level of at least 14.  Then you should have another handful of &#039;&#039;secondary skills&#039;&#039; that it wouldn&#039;t make sense for your character not to have and have at least a level of 11.  You can then add other background skills to flesh out your character.&lt;br /&gt;
&lt;br /&gt;
An example would be if I were a pirate, I would probably have at least, the following &#039;&#039;primary skills&#039;&#039;: fencing (rapier), crewman, swimming.  Then I may have the following &#039;&#039;secondary skills&#039;&#039;:  boating, knife, gambling, intimidation, detect lies.  And maybe some background skills that help define my character, like fishing and cooking because I used to be a fisherman and maybe slight of hand (for gambling) and brawling because sometimes the gambling doesn&#039;t go so well.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Vasker Raiden]] played by [[User:Johnm]]&lt;br /&gt;
&lt;br /&gt;
[[Brigett]] played by [[User:Brownt01]]&lt;br /&gt;
&lt;br /&gt;
[[Esme Harrington]] played by [[User:Mel]]&lt;br /&gt;
&lt;br /&gt;
Character played by Dan&lt;br /&gt;
&lt;br /&gt;
Character played by Antony&lt;br /&gt;
&lt;br /&gt;
==What Happened==&lt;br /&gt;
Stuff will happen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Shadow_of_the_Colossus&amp;diff=4939</id>
		<title>Shadow of the Colossus</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Shadow_of_the_Colossus&amp;diff=4939"/>
		<updated>2009-10-10T02:22:26Z</updated>

		<summary type="html">&lt;p&gt;Mel: /* Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Setting==&lt;br /&gt;
This campaign takes place in the the lands of [[Nouchi]] and the [[Empire of the Clouds]].  [[User:Jesster|Jesster]] will be GM.&lt;br /&gt;
&lt;br /&gt;
Current status is that the Empire still rules and protects it citizens beneath the gray sky, while a rebellion stirs at the fringes and in secrecy beneath the clouds.  The lumbering silver-backed mountain known as the colossus, still ambles about the countryside leaving wreckage in it&#039;s wake.&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
This campaign will start in [[Eigyou]], a trade city dealing mostly with agricultural goods traveling to the imperial capital of [[Shuto]] across a narrow channel called Dogleg Straight.  Eigyou is near the heart of the Empire of the Clouds and therefor, weapons and armor are strictly controlled by the Empire.&lt;br /&gt;
&lt;br /&gt;
==Character Guidelines==&lt;br /&gt;
Characters will be random adventurers in Eigyou whom [[Teernan]] has recruited.&lt;br /&gt;
&lt;br /&gt;
If you are an outlander, you will likely have to register with Imperial guard who you are, what your business is in the empire and what armaments you carry.  Depending on how you entered the country and what your business is, I&#039;m willing to entertain the possibility of avoiding such a bureaucratic legitimization of your visit, if your backstory warrants it.&lt;br /&gt;
&lt;br /&gt;
Possible character threads:&lt;br /&gt;
* Any of a plethora of basic adventurers not tied to the setting. These could be fortune seekers, pirates, information brokers, con artists, traveling entertainers, ancient sages seeking lore from the imperial libraries, aimless youths soul-searching, ex-convicts seeking refuge and redemption with the southern monks, rich nobles in seek of real estate ventures or countless others.&lt;br /&gt;
* Someone from [[Kara-Tur]] sent by the [[Emerald Emir]] on an urgent quest.&lt;br /&gt;
* An Imperial Gray Coat on business for the Empire.&lt;br /&gt;
* A player could be one of the [[Dark Templars]] carrying out Imperial orders.&lt;br /&gt;
A player could be sided with the rebels or the Empire or neither. If you have ideas for the Rebellion, let me know.  It is far from developed.  It has been shown in one small instance that the rebels were dealing at some level with the western barbarians for combat training, weapons and armor of their great western steel.&lt;br /&gt;
&lt;br /&gt;
===Points===&lt;br /&gt;
Characters will start with 200 points with the following specifications.  No more than -100 in Disadvantages, dropped attributes, dependents, wealth and so on.  No more than a score of 14 on an Attribute without supporting back-story, as a 15 is immediately apparent and draws constant comment as per description on pg 14. Tech level = 4.&lt;br /&gt;
&lt;br /&gt;
I would also like to recommend that characters think of a handful of skills that help define your character and how they act in a given situation.  These should be your &#039;&#039;primary skills&#039;&#039; and should have a skill level of at least 14.  Then you should have another handful of &#039;&#039;secondary skills&#039;&#039; that it wouldn&#039;t make sense for your character not to have and have at least a level of 11.  You can then add other background skills to flesh out your character.&lt;br /&gt;
&lt;br /&gt;
An example would be if I were a pirate, I would probably have at least, the following &#039;&#039;primary skills&#039;&#039;: fencing (rapier), crewman, swimming.  Then I may have the following &#039;&#039;secondary skills&#039;&#039;:  boating, knife, gambling, intimidation, detect lies.  And maybe some background skills that help define my character, like fishing and cooking because I used to be a fisherman and maybe slight of hand (for gambling) and brawling because sometimes the gambling doesn&#039;t go so well.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Vasker Raiden]] played by [[User:Johnm]]&lt;br /&gt;
&lt;br /&gt;
[[Brigett]] played by [[User:Brownt01]]&lt;br /&gt;
&lt;br /&gt;
[[Esme Harrington]] played by [[User:Mel]]&lt;br /&gt;
&lt;br /&gt;
==What Happened==&lt;br /&gt;
Stuff will happen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Sanura&amp;diff=4672</id>
		<title>Sanura</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Sanura&amp;diff=4672"/>
		<updated>2009-08-15T06:11:51Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Darkness Rising]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sanura1.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Sanura means &amp;quot;kitten&amp;quot; in Egyptian, she is the daughter of Aziza and Abubakar. Abubakar is a commander in the Egyptian army and is a close confidant of King Abdullah of Osiris. Sanura&#039;s mother Aziza, has passed on all of her knowledge and skills of belly dancing to Sanura. When her mother was not teaching her belly dancing her brother was teaching her how to fight with a scimitar. Her father said she was a natural born swordsmen. She would practice for long hours and when her father&#039;s unit was not deployed the soldiers would offer her tips and teach her their tricks of the trade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phelan_thelastwarrior.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
When she was 10 years old an old gypsy found her playing by herself. The old woman had a milky white eye, long gnarly fingers, she spoke in a rough tone and her speach was slurred. The old gypsy woman asked who her father was and Sanura told her that her father was the great commander Abubakar in King Abdullah&#039;s army. The old gypsy woman pause for a moment and then smiled a satisfying smile. She reached into a ragged old satchel and pulled out a piece of sweetened fruit and handed it to Sanura. The old gypsy woman told Sanura to give her regards to her father, Sanura turned to look behind her to see if her mother was visible and when she turned back to thank the old woman she was gone. That night Sanura came down with a wicked stomach ache. She came down with a fever, got the chills, moaned and rolled around clutching her stomach. Aziza fetched for a doctor after Sanura starting screaming in pain and passed out. The doctor explained to Aziza that there was nothing he could do, Sanura had been touched by black magic and all Aziza could do was wait and for Sanura to awaken to determine what kind of black magic had touched her.&lt;br /&gt;
&lt;br /&gt;
Aziza slept by Sanura&#039;s side for 3 days until she was awoken one morning by Sanura&#039;s soft voice talking to a stray cat that was sitting on the window sill. Sanura seemed to be just as she was before the illness. The doctor returned and was surprised at the full recovery Sanura had made. He suggested that she stay in bed for a couple of weeks just in case. During that time, the stray cat became a playmate for Sanura. She named him Babu, she would talk to him for hours at a time, she shared her food with him, played with him and slept near her. At times, Aziza thought it seemed as though Sanura was carrying on a conversation with Babu, but knew that was silly. &lt;br /&gt;
&lt;br /&gt;
[[Image:Babu.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
When her father returns from his deployment, Sanura becomes more focused with her sword fighting training. A diplomat named Kamuzu, visits the house one day to speak with Abubakar, but instead finds Sanura relaxing with Babu in the sunshine. The two speak very briefly until her father arrives and shortly after Aziza, Abubakar, and Sanura are invited to a live in quarters provided by the King, a very high honor. The family moves, and Kamuzu takes it upon himself to make them welcome and to share them around and introduce them, show them the shortcuts, etc. He becomes a regular diner guest at their table and he and Abubakar become allies. When Sanura is 17 years old her father and brother are deployed to fight a clan uprising in the south. Before Abubakar leaves, Kamuzu assures him that he will watch over his wife and daughter until he returns. While Abubakar is gone, Kamuzu keeps his word, as he is over for dinner every night. Aziza becomes ill and grows weak until Kamuzu hires a woman to come and cook and clean for them. Her health continues to deteriorate and Kamuzu calls for the King&#039;s doctor to take a look at her, but says he is not sure what is wrong with her. A messenger arrives at the house with a message that Sanura&#039;s brother has been killed in the fighting. Aziza grows frail and becomes bedridden. While Aziza and Sanura are mourning a messenger arrives with the message that Abubakar has also been killed in the battle. Aziza dies in her sleep that night. Sanura finds her the next morning clutching a letter from her father that had arrived two days ago saying that he had been injured in the battle and was half way home for some R&amp;amp;R before returning to the fight. Kamuzu comes by and takes care of the funeral arrangements for Aziza, Abubakar and Sanura&#039;s brother.&lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
Sanura possesses the following personality-defining traits:&lt;br /&gt;
xxxxx.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Phelan_thelastwarrior.jpg&amp;diff=4671</id>
		<title>File:Phelan thelastwarrior.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Phelan_thelastwarrior.jpg&amp;diff=4671"/>
		<updated>2009-08-15T06:10:56Z</updated>

		<summary type="html">&lt;p&gt;Mel: Sanura 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sanura 2&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Sanura&amp;diff=4670</id>
		<title>Sanura</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Sanura&amp;diff=4670"/>
		<updated>2009-08-15T06:06:53Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Darkness Rising]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sanura1.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Sanura means &amp;quot;kitten&amp;quot; in Egyptian, she is the daughter of Aziza and Abubakar. Abubakar is a commander in the Egyptian army and is a close confidant of King Abdullah of Osiris. Sanura&#039;s mother Aziza, has passed on all of her knowledge and skills of belly dancing to Sanura. When her mother was not teaching her belly dancing her brother was teaching her how to fight with a scimitar. Her father said she was a natural born swordsmen. She would practice for long hours and when her father&#039;s unit was not deployed the soldiers would offer her tips and teach her their tricks of the trade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sanura2.gif|right]]&lt;br /&gt;
&lt;br /&gt;
When she was 10 years old an old gypsy found her playing by herself. The old woman had a milky white eye, long gnarly fingers, she spoke in a rough tone and her speach was slurred. The old gypsy woman asked who her father was and Sanura told her that her father was the great commander Abubakar in King Abdullah&#039;s army. The old gypsy woman pause for a moment and then smiled a satisfying smile. She reached into a ragged old satchel and pulled out a piece of sweetened fruit and handed it to Sanura. The old gypsy woman told Sanura to give her regards to her father, Sanura turned to look behind her to see if her mother was visible and when she turned back to thank the old woman she was gone. That night Sanura came down with a wicked stomach ache. She came down with a fever, got the chills, moaned and rolled around clutching her stomach. Aziza fetched for a doctor after Sanura starting screaming in pain and passed out. The doctor explained to Aziza that there was nothing he could do, Sanura had been touched by black magic and all Aziza could do was wait and for Sanura to awaken to determine what kind of black magic had touched her.&lt;br /&gt;
&lt;br /&gt;
Aziza slept by Sanura&#039;s side for 3 days until she was awoken one morning by Sanura&#039;s soft voice talking to a stray cat that was sitting on the window sill. Sanura seemed to be just as she was before the illness. The doctor returned and was surprised at the full recovery Sanura had made. He suggested that she stay in bed for a couple of weeks just in case. During that time, the stray cat became a playmate for Sanura. She named him Babu, she would talk to him for hours at a time, she shared her food with him, played with him and slept near her. At times, Aziza thought it seemed as though Sanura was carrying on a conversation with Babu, but knew that was silly. &lt;br /&gt;
&lt;br /&gt;
[[Image:Babu.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
When her father returns from his deployment, Sanura becomes more focused with her sword fighting training. A diplomat named Kamuzu, visits the house one day to speak with Abubakar, but instead finds Sanura relaxing with Babu in the sunshine. The two speak very briefly until her father arrives and shortly after Aziza, Abubakar, and Sanura are invited to a live in quarters provided by the King, a very high honor. The family moves, and Kamuzu takes it upon himself to make them welcome and to share them around and introduce them, show them the shortcuts, etc. He becomes a regular diner guest at their table and he and Abubakar become allies. When Sanura is 17 years old her father and brother are deployed to fight a clan uprising in the south. Before Abubakar leaves, Kamuzu assures him that he will watch over his wife and daughter until he returns. While Abubakar is gone, Kamuzu keeps his word, as he is over for dinner every night. Aziza becomes ill and grows weak until Kamuzu hires a woman to come and cook and clean for them. Her health continues to deteriorate and Kamuzu calls for the King&#039;s doctor to take a look at her, but says he is not sure what is wrong with her. A messenger arrives at the house with a message that Sanura&#039;s brother has been killed in the fighting. Aziza grows frail and becomes bedridden. While Aziza and Sanura are mourning a messenger arrives with the message that Abubakar has also been killed in the battle. Aziza dies in her sleep that night. Sanura finds her the next morning clutching a letter from her father that had arrived two days ago saying that he had been injured in the battle and was half way home for some R&amp;amp;R before returning to the fight. Kamuzu comes by and takes care of the funeral arrangements for Aziza, Abubakar and Sanura&#039;s brother.&lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
Sanura possesses the following personality-defining traits:&lt;br /&gt;
xxxxx.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Sanura&amp;diff=4669</id>
		<title>Sanura</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Sanura&amp;diff=4669"/>
		<updated>2009-08-15T06:05:20Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Darkness Rising]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sanura1.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Sanura means &amp;quot;kitten&amp;quot; in Egyptian, she is the daughter of Aziza and Abubakar. Abubakar is a commander in the Egyptian army and is a close confidant of King Abdullah of Osiris. Sanura&#039;s mother Aziza, has passed on all of her knowledge and skills of belly dancing to Sanura. When her mother was not teaching her belly dancing her brother was teaching her how to fight with a scimitar. Her father said she was a natural born swordsmen. She would practice for long hours and when her father&#039;s unit was not deployed the soldiers would offer her tips and teach her their tricks of the trade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sanura2.gif|right]]&lt;br /&gt;
&lt;br /&gt;
When she was 10 years old an old gypsy found her playing by herself. The old woman had a milky white eye, long gnarly fingers, she spoke in a rough tone and her speach was slurred. The old gypsy woman asked who her father was and Sanura told her that her father was the great commander Abubakar in King Abdullah&#039;s army. The old gypsy woman pause for a moment and then smiled a satisfying smile. She reached into a ragged old satchel and pulled out a piece of sweetened fruit and handed it to Sanura. The old gypsy woman told Sanura to give her regards to her father, Sanura turned to look behind her to see if her mother was visible and when she turned back to thank the old woman she was gone. That night Sanura came down with a wicked stomach ache. She came down with a fever, got the chills, moaned and rolled around clutching her stomach. Aziza fetched for a doctor after Sanura starting screaming in pain and passed out. The doctor explained to Aziza that there was nothing he could do, Sanura had been touched by black magic and all Aziza could do was wait and for Sanura to awaken to determine what kind of black magic had touched her.&lt;br /&gt;
&lt;br /&gt;
Aziza slept by Sanura&#039;s side for 3 days until she was awoken one morning by Sanura&#039;s soft voice talking to a stray cat that was sitting on the window sill. Sanura seemed to be just as she was before the illness. The doctor returned and was surprised at the full recovery Sanura had made. He suggested that she stay in bed for a couple of weeks just in case. During that time, the stray cat became a playmate for Sanura. She named him Babu, she would talk to him for hours at a time, she shared her food with him, played with him and slept near her. At times, Aziza thought it seemed as though Sanura was carrying on a conversation with Babu, but knew that was silly. &lt;br /&gt;
&lt;br /&gt;
[[Image:Babu.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
When her father returns from his deployment, Sanura becomes more focused with her sword fighting training. A diplomat named Kamuzu, visits the house one day to speak with Abubakar, but instead finds Sanura relaxing with Babu in the sunshine. The two speak very briefly until her father arrives and shortly after Aziza, Abubakar, and Sanura are invited to a live in quarters provided by the King, a very high honor. The family moves, and Kamuzu takes it upon himself to make them welcome and to share them around and introduce them, show them the shortcuts, etc. He becomes a regular diner guest at their table and he and Abubakar become allies. When Sanura is 17 years old her father and brother are deployed to fight a clan uprising in the south. Before Abubakar leaves, Kamuzu assures him that he will watch over his wife and daughter until he returns. While Abubakar is gone, Kamuzu keeps his word, as he is over for dinner every night. Aziza becomes ill and grows weak until Kamuzu hires a woman to come and cook and clean for them. Her health continues to deteriorate and Kamuzu calls for the King&#039;s doctor to take a look at her, but says he is not sure what is wrong with her. A messenger arrives at the house with a message that Sanura&#039;s brother has been killed in the fighting. Aziza grows frail and becomes bedridden. While Aziza and Sanura are mourning a messenger arrives with the message that Abubakar has also been killed in the battle. Aziza dies in her sleep that night. Sanura finds her the next morning clutching a letter from her father that had arrived two days ago saying that he had been injured in the battle and was half way home for some R&amp;amp;R before returning to the fight. Kamuzu comes by and takes care of the funeral arrangements for Aziza, Abubakar and Sanura&#039;s brother.&lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
Sanura possesses the following personality-defining traits:&lt;br /&gt;
xxxxx.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Sanura&amp;diff=4668</id>
		<title>Sanura</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Sanura&amp;diff=4668"/>
		<updated>2009-08-15T06:03:49Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Darkness Rising]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sanura1.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Sanura means &amp;quot;kitten&amp;quot; in Egyptian, she is the daughter of Aziza and Abubakar. Abubakar is a commander in the Egyptian army and is a close confidant of King Abdullah of Osiris. Sanura&#039;s mother Aziza, has passed on all of her knowledge and skills of belly dancing to Sanura. When her mother was not teaching her belly dancing her brother was teaching her how to fight with a scimitar. Her father said she was a natural born swordsmen. She would practice for long hours and when her father&#039;s unit was not deployed the soldiers would offer her tips and teach her their tricks of the trade.&lt;br /&gt;
&lt;br /&gt;
When she was 10 years old an old gypsy found her playing by herself. The old woman had a milky white eye, long gnarly fingers, she spoke in a rough tone and her speach was slurred. The old gypsy woman asked who her father was and Sanura told her that her father was the great commander Abubakar in King Abdullah&#039;s army. The old gypsy woman pause for a moment and then smiled a satisfying smile. She reached into a ragged old satchel and pulled out a piece of sweetened fruit and handed it to Sanura. The old gypsy woman told Sanura to give her regards to her father, Sanura turned to look behind her to see if her mother was visible and when she turned back to thank the old woman she was gone. That night Sanura came down with a wicked stomach ache. She came down with a fever, got the chills, moaned and rolled around clutching her stomach. Aziza fetched for a doctor after Sanura starting screaming in pain and passed out. The doctor explained to Aziza that there was nothing he could do, Sanura had been touched by black magic and all Aziza could do was wait and for Sanura to awaken to determine what kind of black magic had touched her.&lt;br /&gt;
&lt;br /&gt;
Aziza slept by Sanura&#039;s side for 3 days until she was awoken one morning by Sanura&#039;s soft voice talking to a stray cat that was sitting on the window sill. Sanura seemed to be just as she was before the illness. The doctor returned and was surprised at the full recovery Sanura had made. He suggested that she stay in bed for a couple of weeks just in case. During that time, the stray cat became a playmate for Sanura. She named him Babu, she would talk to him for hours at a time, she shared her food with him, played with him and slept near her. At times, Aziza thought it seemed as though Sanura was carrying on a conversation with Babu, but knew that was silly. &lt;br /&gt;
&lt;br /&gt;
When her father returns from his deployment, Sanura becomes more focused with her sword fighting training. A diplomat named Kamuzu, visits the house one day to speak with Abubakar, but instead finds Sanura relaxing with Babu in the sunshine. The two speak very briefly until her father arrives and shortly after Aziza, Abubakar, and Sanura are invited to a live in quarters provided by the King, a very high honor. The family moves, and Kamuzu takes it upon himself to make them welcome and to share them around and introduce them, show them the shortcuts, etc. He becomes a regular diner guest at their table and he and Abubakar become allies. When Sanura is 17 years old her father and brother are deployed to fight a clan uprising in the south. Before Abubakar leaves, Kamuzu assures him that he will watch over his wife and daughter until he returns. While Abubakar is gone, Kamuzu keeps his word, as he is over for dinner every night. Aziza becomes ill and grows weak until Kamuzu hires a woman to come and cook and clean for them. Her health continues to deteriorate and Kamuzu calls for the King&#039;s doctor to take a look at her, but says he is not sure what is wrong with her. A messenger arrives at the house with a message that Sanura&#039;s brother has been killed in the fighting. Aziza grows frail and becomes bedridden. While Aziza and Sanura are mourning a messenger arrives with the message that Abubakar has also been killed in the battle. Aziza dies in her sleep that night. Sanura finds her the next morning clutching a letter from her father that had arrived two days ago saying that he had been injured in the battle and was half way home for some R&amp;amp;R before returning to the fight. Kamuzu comes by and takes care of the funeral arrangements for Aziza, Abubakar and Sanura&#039;s brother.&lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
Sanura possesses the following personality-defining traits:&lt;br /&gt;
xxxxx.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Sanura&amp;diff=4667</id>
		<title>Sanura</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Sanura&amp;diff=4667"/>
		<updated>2009-08-15T06:03:06Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Darkness Rising]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sanura1.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Sanura means &amp;quot;kitten&amp;quot; in Egyptian, she is the daughter of Aziza and Abubakar. Abubakar is a commander in the Egyptian army and is a close confidant of King Abdullah of Osiris. Sanura&#039;s mother Aziza, has passed on all of her knowledge and skills of belly dancing to Sanura. When her mother was not teaching her belly dancing her brother was teaching her how to fight with a scimitar. Her father said she was a natural born swordsmen. She would practice for long hours and when her father&#039;s unit was not deployed the soldiers would offer her tips and teach her their tricks of the trade.&lt;br /&gt;
&lt;br /&gt;
When she was 10 years old an old gypsy found her playing by herself. The old woman had a milky white eye, long gnarly fingers, she spoke in a rough tone and her speach was slurred. The old gypsy woman asked who her father was and Sanura told her that her father was the great commander Abubakar in King Abdullah&#039;s army. The old gypsy woman pause for a moment and then smiled a satisfying smile. She reached into a ragged old satchel and pulled out a piece of sweetened fruit and handed it to Sanura. The old gypsy woman told Sanura to give her regards to her father, Sanura turned to look behind her to see if her mother was visible and when she turned back to thank the old woman she was gone. That night Sanura came down with a wicked stomach ache. She came down with a fever, got the chills, moaned and rolled around clutching her stomach. Aziza fetched for a doctor after Sanura starting screaming in pain and passed out. The doctor explained to Aziza that there was nothing he could do, Sanura had been touched by black magic and all Aziza could do was wait and for Sanura to awaken to determine what kind of black magic had touched her.&lt;br /&gt;
&lt;br /&gt;
Aziza slept by Sanura&#039;s side for 3 days until she was awoken one morning by Sanura&#039;s soft voice talking to a stray cat that was sitting on the window sill. Sanura seemed to be just as she was before the illness. The doctor returned and was surprised at the full recovery Sanura had made. He suggested that she stay in bed for a couple of weeks just in case. During that time, the stray cat became a playmate for Sanura. She named him Babu, she would talk to him for hours at a time, she shared her food with him, played with him and slept near her. At times, Aziza thought it seemed as though Sanura was carrying on a conversation with Babu, but knew that was silly. &lt;br /&gt;
&lt;br /&gt;
When her father returns from his deployment, Sanura becomes more focused with her sword fighting training. A diplomat named Kamuzu, visits the house one day to speak with Abubakar, but instead finds Sanura relaxing with Babu in the sunshine. The two speak very briefly until her father arrives and shortly after Aziza, Abubakar, and Sanura are invited to a live in quarters provided by the King, a very high honor. The family moves, and Kamuzu takes it upon himself to make them welcome and to share them around and introduce them, show them the shortcuts, etc. He becomes a regular diner guest at their table and he and Abubakar become allies. When Sanura is 17 years old her father and brother are deployed to fight a clan uprising in the south. Before Abubakar leaves, Kamuzu assures him that he will watch over his wife and daughter until he returns. While Abubakar is gone, Kamuzu keeps his word, as he is over for dinner every night. Aziza becomes ill and grows weak until Kamuzu hires a woman to come and cook and clean for them. Her health continues to deteriorate and Kamuzu calls for the King&#039;s doctor to take a look at her, but says he is not sure what is wrong with her. A messenger arrives at the house with a message that Sanura&#039;s brother has been killed in the fighting. Aziza grows frail and becomes bedridden. While Aziza and Sanura are mourning a messenger arrives with the message that Abubakar has also been killed in the battle. Aziza dies in her sleep that night. Sanura finds her the next morning clutching a letter from her father that had arrived two days ago saying that he had been injured in the battle and was half way home for some R&amp;amp;R before returning to the fight. Kamuzu comes by and takes care of the funeral arrangements for Aziza, Abubakar and Sanura&#039;s brother.&lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
Sanura possesses the following personality-defining traits:&lt;br /&gt;
xxxxx.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Babu.jpg&amp;diff=4666</id>
		<title>File:Babu.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Babu.jpg&amp;diff=4666"/>
		<updated>2009-08-15T06:00:59Z</updated>

		<summary type="html">&lt;p&gt;Mel: Babu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Babu&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Sanura2.gif&amp;diff=4665</id>
		<title>File:Sanura2.gif</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Sanura2.gif&amp;diff=4665"/>
		<updated>2009-08-15T06:00:22Z</updated>

		<summary type="html">&lt;p&gt;Mel: Sanura 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sanura 2&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Sanura1.jpg&amp;diff=4664</id>
		<title>File:Sanura1.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Sanura1.jpg&amp;diff=4664"/>
		<updated>2009-08-15T05:59:38Z</updated>

		<summary type="html">&lt;p&gt;Mel: Sanura 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sanura 1&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Sanura&amp;diff=4663</id>
		<title>Sanura</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Sanura&amp;diff=4663"/>
		<updated>2009-08-15T05:54:39Z</updated>

		<summary type="html">&lt;p&gt;Mel: Created page with &amp;#039;&amp;#039;&amp;#039;Played by Melissa in Darkness Rising.&amp;#039;&amp;#039;  right http://gurth.gurpthink.com/index.php?title=Hjordis&amp;amp;action=edit  ==Background==  Sanura means &amp;quot;kitten&amp;quot; i…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Darkness Rising]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Melissa.jpg|right]]&lt;br /&gt;
http://gurth.gurpthink.com/index.php?title=Hjordis&amp;amp;action=edit&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Sanura means &amp;quot;kitten&amp;quot; in Egyptian, she is the daughter of Aziza and Abubakar. Abubakar is a commander in the Egyptian army and is a close confidant of King Abdullah of Osiris. Sanura&#039;s mother Aziza, has passed on all of her knowledge and skills of belly dancing to Sanura. When her mother was not teaching her belly dancing her brother was teaching her how to fight with a scimitar. Her father said she was a natural born swordsmen. She would practice for long hours and when her father&#039;s unit was not deployed the soldiers would offer her tips and teach her their tricks of the trade.&lt;br /&gt;
&lt;br /&gt;
When she was 10 years old an old gypsy found her playing by herself. The old woman had a milky white eye, long gnarly fingers, she spoke in a rough tone and her speach was slurred. The old gypsy woman asked who her father was and Sanura told her that her father was the great commander Abubakar in King Abdullah&#039;s army. The old gypsy woman pause for a moment and then smiled a satisfying smile. She reached into a ragged old satchel and pulled out a piece of sweetened fruit and handed it to Sanura. The old gypsy woman told Sanura to give her regards to her father, Sanura turned to look behind her to see if her mother was visible and when she turned back to thank the old woman she was gone. That night Sanura came down with a wicked stomach ache. She came down with a fever, got the chills, moaned and rolled around clutching her stomach. Aziza fetched for a doctor after Sanura starting screaming in pain and passed out. The doctor explained to Aziza that there was nothing he could do, Sanura had been touched by black magic and all Aziza could do was wait and for Sanura to awaken to determine what kind of black magic had touched her.&lt;br /&gt;
&lt;br /&gt;
Aziza slept by Sanura&#039;s side for 3 days until she was awoken one morning by Sanura&#039;s soft voice talking to a stray cat that was sitting on the window sill. Sanura seemed to be just as she was before the illness. The doctor returned and was surprised at the full recovery Sanura had made. He suggested that she stay in bed for a couple of weeks just in case. During that time, the stray cat became a playmate for Sanura. She named him Babu, she would talk to him for hours at a time, she shared her food with him, played with him and slept near her. At times, Aziza thought it seemed as though Sanura was carrying on a conversation with Babu, but knew that was silly. &lt;br /&gt;
&lt;br /&gt;
When her father returns from his deployment, Sanura becomes more focused with her sword fighting training. A diplomat named Kamuzu, visits the house one day to speak with Abubakar, but instead finds Sanura relaxing with Babu in the sunshine. The two speak very briefly until her father arrives and shortly after Aziza, Abubakar, and Sanura are invited to a live in quarters provided by the King, a very high honor. The family moves, and Kamuzu takes it upon himself to make them welcome and to share them around and introduce them, show them the shortcuts, etc. He becomes a regular diner guest at their table and he and Abubakar become allies. When Sanura is 17 years old her father and brother are deployed to fight a clan uprising in the south. Before Abubakar leaves, Kamuzu assures him that he will watch over his wife and daughter until he returns. While Abubakar is gone, Kamuzu keeps his word, as he is over for dinner every night. Aziza becomes ill and grows weak until Kamuzu hires a woman to come and cook and clean for them. Her health continues to deteriorate and Kamuzu calls for the King&#039;s doctor to take a look at her, but says he is not sure what is wrong with her. A messenger arrives at the house with a message that Sanura&#039;s brother has been killed in the fighting. Aziza grows frail and becomes bedridden. While Aziza and Sanura are mourning a messenger arrives with the message that Abubakar has also been killed in the battle. Aziza dies in her sleep that night. Sanura finds her the next morning clutching a letter from her father that had arrived two days ago saying that he had been injured in the battle and was half way home for some R&amp;amp;R before returning to the fight. Kamuzu comes by and takes care of the funeral arrangements for Aziza, Abubakar and Sanura&#039;s brother.&lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
Sanura possesses the following personality-defining traits:&lt;br /&gt;
xxxxx.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Scarlet_Fox&amp;diff=4513</id>
		<title>Scarlet Fox</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Scarlet_Fox&amp;diff=4513"/>
		<updated>2009-07-18T19:01:05Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Supers]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Scarlet Fox.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Name: Scarlet Fox&lt;br /&gt;
&lt;br /&gt;
Known Aliases: Emily Watson, Sharon Jones&lt;br /&gt;
&lt;br /&gt;
Known superpowers: Psychokinetics&lt;br /&gt;
&lt;br /&gt;
Origins: Hastings, Nebraska&lt;br /&gt;
&lt;br /&gt;
Age: 19&lt;br /&gt;
&lt;br /&gt;
Scarlet Fox, was born as Emily Watson, to Walter and Beverly Watson in blank. Her parents witnessed, her ability when she was just 6 months old when Scarlet Fox’s mobile would move on its own without needing to be wound up. Incidents like continued through the toddler years, toys moving on their own,  her food spontaneously splattering all over the wall, crayon drawings appearing on walls while Scarlet Fox was being restrained in a high chair on the other side of the room. At first her parents thought maybe their house was haunted, until Scarlet Fox went with her family to Kool-Aide Days in 1996 when she was 6 years old. It was a hot and humid, August day in Nebraska and Scarlet Fox was being pushed in a stroller and was becoming very fussy. She wanted to ride on the carousel, but her father, who was exhausted and tired of listening to her whine all day, told her that only good girls get to go on the rides and that she had been naughty so she didn’t get to go. She started to cry more and her father stopped the stroller in front of the carousel to point out how much fun the good girls and boys were having, and after several minutes of her throwing a tantrum, she let out a scream while staring at the carousel and the carousel starting going around faster and faster, children were having trouble holding on, parents were screaming, children were crying, chaos erupted. Her parents looked on in horror at the carousel and then heard a happy giggle and turned to find Scarlet Fox staring at the out of control carousel with a twinkle in her eye and an almost evil smile of her face.  Her mother whipped the stroller around to smack the smile off her face and the carousel can to an abrupt halt. Children were thrown from the carousel, a number of them suffering severe injuries. Her parents were stunned and could not believe that their daughter could do such a horrible thing.&lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
&lt;br /&gt;
Scarlet Fox possesses the following personality-defining traits:&lt;br /&gt;
Moody, bad temper, teenage angst, she likes to shop, read Cosmo, and drink fancy coffee drinks.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Scarlet_Fox&amp;diff=4512</id>
		<title>Scarlet Fox</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Scarlet_Fox&amp;diff=4512"/>
		<updated>2009-07-18T19:00:17Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Supers]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Scarlet Fox.jpg|200x400|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Name: Scarlet Fox&lt;br /&gt;
Known Aliases: Emily Watson, Sharon Jones&lt;br /&gt;
Known superpowers: Psychokinetics&lt;br /&gt;
Origins: Hastings, Nebraska&lt;br /&gt;
Age: 19&lt;br /&gt;
Scarlet Fox, was born as Emily Watson, to Walter and Beverly Watson in blank. Her parents witnessed, her ability when she was just 6 months old when Scarlet Fox’s mobile would move on its own without needing to be wound up. Incidents like continued through the toddler years, toys moving on their own,  her food spontaneously splattering all over the wall, crayon drawings appearing on walls while Scarlet Fox was being restrained in a high chair on the other side of the room. At first her parents thought maybe their house was haunted, until Scarlet Fox went with her family to Kool-Aide Days in 1996 when she was 6 years old. It was a hot and humid, August day in Nebraska and Scarlet Fox was being pushed in a stroller and was becoming very fussy. She wanted to ride on the carousel, but her father, who was exhausted and tired of listening to her whine all day, told her that only good girls get to go on the rides and that she had been naughty so she didn’t get to go. She started to cry more and her father stopped the stroller in front of the carousel to point out how much fun the good girls and boys were having, and after several minutes of her throwing a tantrum, she let out a scream while staring at the carousel and the carousel starting going around faster and faster, children were having trouble holding on, parents were screaming, children were crying, chaos erupted. Her parents looked on in horror at the carousel and then heard a happy giggle and turned to find Scarlet Fox staring at the out of control carousel with a twinkle in her eye and an almost evil smile of her face.  Her mother whipped the stroller around to smack the smile off her face and the carousel can to an abrupt halt. Children were thrown from the carousel, a number of them suffering severe injuries. Her parents were stunned and could not believe that their daughter could do such a horrible thing.&lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
&lt;br /&gt;
Scarlet Fox possesses the following personality-defining traits:&lt;br /&gt;
Moody, bad temper, teenage angst, she likes to shop, read Cosmo, and drink fancy coffee drinks.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Scarlet_Fox.jpg&amp;diff=4511</id>
		<title>File:Scarlet Fox.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Scarlet_Fox.jpg&amp;diff=4511"/>
		<updated>2009-07-18T18:58:55Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Scarlet_Fox&amp;diff=4510</id>
		<title>Scarlet Fox</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Scarlet_Fox&amp;diff=4510"/>
		<updated>2009-07-18T18:58:32Z</updated>

		<summary type="html">&lt;p&gt;Mel: New page: &amp;#039;&amp;#039;Played by Melissa in Supers.&amp;#039;&amp;#039;  right   ==Background==  Name: Scarlet Fox Known Aliases: Emily Watson, Sharon Jones Known superpowers: Psychokinetics Origin...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Supers]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Scarlet Fox.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Name: Scarlet Fox&lt;br /&gt;
Known Aliases: Emily Watson, Sharon Jones&lt;br /&gt;
Known superpowers: Psychokinetics&lt;br /&gt;
Origins: Hastings, Nebraska&lt;br /&gt;
Age: 19&lt;br /&gt;
Scarlet Fox, was born as Emily Watson, to Walter and Beverly Watson in blank. Her parents witnessed, her ability when she was just 6 months old when Scarlet Fox’s mobile would move on its own without needing to be wound up. Incidents like continued through the toddler years, toys moving on their own,  her food spontaneously splattering all over the wall, crayon drawings appearing on walls while Scarlet Fox was being restrained in a high chair on the other side of the room. At first her parents thought maybe their house was haunted, until Scarlet Fox went with her family to Kool-Aide Days in 1996 when she was 6 years old. It was a hot and humid, August day in Nebraska and Scarlet Fox was being pushed in a stroller and was becoming very fussy. She wanted to ride on the carousel, but her father, who was exhausted and tired of listening to her whine all day, told her that only good girls get to go on the rides and that she had been naughty so she didn’t get to go. She started to cry more and her father stopped the stroller in front of the carousel to point out how much fun the good girls and boys were having, and after several minutes of her throwing a tantrum, she let out a scream while staring at the carousel and the carousel starting going around faster and faster, children were having trouble holding on, parents were screaming, children were crying, chaos erupted. Her parents looked on in horror at the carousel and then heard a happy giggle and turned to find Scarlet Fox staring at the out of control carousel with a twinkle in her eye and an almost evil smile of her face.  Her mother whipped the stroller around to smack the smile off her face and the carousel can to an abrupt halt. Children were thrown from the carousel, a number of them suffering severe injuries. Her parents were stunned and could not believe that their daughter could do such a horrible thing.&lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
&lt;br /&gt;
Scarlet Fox possesses the following personality-defining traits:&lt;br /&gt;
Moody, bad temper, teenage angst, she likes to shop, read Cosmo, and drink fancy coffee drinks.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Vectra&amp;diff=4029</id>
		<title>Vectra</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Vectra&amp;diff=4029"/>
		<updated>2009-02-18T03:29:05Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Steamworks &amp;amp; Arcana]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:wood elf.jpg|right]]&lt;br /&gt;
==Background==&lt;br /&gt;
Vectra is looking for answers. She is on her own for the first time in her life, her family and friends are all gone. Until recently she had never left the forests around Welling Town. At one time she had a much brighter view on life, but due to recent events she has taken on a much darker view. She has strange markings on her body for which she cannot explain and is always wearing a strange medallion. &lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
&lt;br /&gt;
Vectra possesses the following personality-defining traits:&lt;br /&gt;
&lt;br /&gt;
 She is a half-elf with red hair with what looks like strands of copper.&lt;br /&gt;
 She is mildly shy.&lt;br /&gt;
 She is a loner, but will latch on to a fatherly or motherly figure.&lt;br /&gt;
 She is a little paranoid and has enemies.&lt;br /&gt;
 She dabbles in magic, but is still honing her skills.&lt;br /&gt;
 She is looking for answers.&lt;br /&gt;
 She has no problem with injuring someone when she feels threatened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Wood_elf.jpg&amp;diff=4028</id>
		<title>File:Wood elf.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Wood_elf.jpg&amp;diff=4028"/>
		<updated>2009-02-18T03:26:00Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Vectra&amp;diff=4027</id>
		<title>Vectra</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Vectra&amp;diff=4027"/>
		<updated>2009-02-18T03:22:53Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Steamworks &amp;amp; Arcana]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Groth2.jpg|right]]&lt;br /&gt;
==Background==&lt;br /&gt;
Vectra is looking for answers. She is on her own for the first time in her life, her family and friends are all gone. Until recently she had never left the forests around Welling Town. At one time she had a much brighter view on life, but due to recent events she has taken on a much darker view. She has strange markings on her body for which she cannot explain and is always wearing a strange medallion. &lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
&lt;br /&gt;
Vectra possesses the following personality-defining traits:&lt;br /&gt;
&lt;br /&gt;
 She is a half-elf with red hair with what looks like strands of copper.&lt;br /&gt;
 She is mildly shy.&lt;br /&gt;
 She is a loner, but will latch on to a fatherly or motherly figure.&lt;br /&gt;
 She is a little paranoid and has enemies.&lt;br /&gt;
 She dabbles in magic, but is still honing her skills.&lt;br /&gt;
 She is looking for answers.&lt;br /&gt;
 She has no problem with injuring someone when she feels threatened.&lt;br /&gt;
&lt;br /&gt;
[[Image:wood elf.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Vectra&amp;diff=4026</id>
		<title>Vectra</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Vectra&amp;diff=4026"/>
		<updated>2009-02-18T03:19:10Z</updated>

		<summary type="html">&lt;p&gt;Mel: New page: &amp;#039;&amp;#039;Played by Melissa in Steamworks &amp;amp; Arcana.&amp;#039;&amp;#039;  right ==Background== Vectra is looking for answers. She is on her own for the first time in her life, her family and...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Steamworks &amp;amp; Arcana]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Groth2.jpg|right]]&lt;br /&gt;
==Background==&lt;br /&gt;
Vectra is looking for answers. She is on her own for the first time in her life, her family and friends are all gone. Until recently she had never left the forests around Welling Town. At one time she had a much brighter view on life, but due to recent events she has taken on a much darker view. She has strange markings on her body for which she cannot explain and is always wearing a strange medallion. &lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
&lt;br /&gt;
Vectra possesses the following personality-defining traits:&lt;br /&gt;
&lt;br /&gt;
 She is a half-elf with red hair with what looks like strands of copper.&lt;br /&gt;
 She is mildly shy.&lt;br /&gt;
 She is a loner, but will latch on to a fatherly or motherly figure.&lt;br /&gt;
 She is a little paranoid and has enemies.&lt;br /&gt;
 She dabbles in magic, but is still honing her skills.&lt;br /&gt;
 She is looking for answers.&lt;br /&gt;
 She has no problem with injuring someone when she feels threatened.&lt;br /&gt;
&lt;br /&gt;
[[Image:Groth1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Hjordis&amp;diff=3690</id>
		<title>Hjordis</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Hjordis&amp;diff=3690"/>
		<updated>2009-01-02T04:31:59Z</updated>

		<summary type="html">&lt;p&gt;Mel: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Blood on the Snow]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Melissa.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Hjordis grew up playing with her brother Bjorn (the King&#039;s only other child) and the sons of the clansmen. From playing games with them she learned the basics of fighting with a sword and axe and the art of escape.  Her excessive curiosity led her to perfecting her pick pocketing skills. She never tires of asking questions and has a never-ending appetite for information and learning new things. Her mother (Queen Astrid) taught her the skill of light walking that has been passed on through generations in her family. This was very useful generations ago when women and young girls were used as messengers in battle. They needed to get to and from encampments without being detected to carry news regarding the wars.&lt;br /&gt;
&lt;br /&gt;
When Hjordis was 13, one night after lifting the prize medallion from the winner of the annual Tafl tournament she was running with her brother across a frozen lake after dark to their cave of acquired treasures when he fell through the ice and was not seen again. She blames herself for his death and made a vow to never cross frozen water in the dark again. Her father does not blame her for Bjorn&#039;s death, but instead only sees Bjorn when he looks at her. Her mother has never stopped mourning his death. Since a body has never been recovered and King Valgard has never officially explained how his son died numerous stories circulate amongst the people as to what happened. Some believe Hjordis killed him accidentally while sword fighting, others believe she arranged his kidnapping by a neighboring clan out of jealousy and the story of his death was propagated to prevent another war from breaking out, some believe he was devoured by trolls, and some believe he left long ago looking for the Sword and Ring of Asgrim on his own. Hjordis would grow tired of the whispering, pointing and sideways glances she received from some people and would disappear into the caves for months at a time. Some claimed they could hear the clash of steel against cold steel echoing against the cave walls for days at a time.&lt;br /&gt;
&lt;br /&gt;
Her mother fears the loss of her only other child and does not want Hjordis to go on this journey. Astrid has begged Valgard to not send her daughter as his representative. Hjordis is constantly looking for forgiveness and redemption from Valgard for the death of her brother and believes this will be accomplished by returning with the Sword and Ring of Asgrim. At times she becomes wrecked with grief over his death. Hjordis knows Bjorn would have succeeded in this endeavor and therefore must do the same.&lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
&lt;br /&gt;
Hjordis possesses the following personality-defining traits:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Melissa.jpg&amp;diff=3675</id>
		<title>File:Melissa.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Melissa.jpg&amp;diff=3675"/>
		<updated>2008-12-24T02:19:31Z</updated>

		<summary type="html">&lt;p&gt;Mel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Hjordis&amp;diff=3674</id>
		<title>Hjordis</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Hjordis&amp;diff=3674"/>
		<updated>2008-12-24T02:17:19Z</updated>

		<summary type="html">&lt;p&gt;Mel: New page: &amp;#039;&amp;#039;Played by Melissa in Blood on the Snow.&amp;#039;&amp;#039;  right   ==Background==    == Personality  ==  Hjordis possesses the following personality-defining traits:       [[Ca...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Played by Melissa in [[Blood on the Snow]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Melissa.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality  ==&lt;br /&gt;
&lt;br /&gt;
Hjordis possesses the following personality-defining traits:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Blood_on_the_Snow&amp;diff=3673</id>
		<title>Blood on the Snow</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Blood_on_the_Snow&amp;diff=3673"/>
		<updated>2008-12-24T02:14:23Z</updated>

		<summary type="html">&lt;p&gt;Mel: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaigns]]&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
In the northeastern reaches of [[Darkwood]], 50 miles from the coast of the [[Frozen Sea]], a community of 400 hardy souls scrapes out an existence in the forested valleys along the edge of the [[Ozgarn Mountains]]. They call themselves the &#039;&#039;&#039;[[Nord]]&#039;&#039;&#039;, descendants of seagoing explorers from [[Icelund]].&lt;br /&gt;
&lt;br /&gt;
You are of these people.&lt;br /&gt;
&lt;br /&gt;
The village of your birth is in a thickly-treed valley bottom and protected by a ring of 10&#039; thick thorn bushes and sharpened spear-like stakes pointing outwards. This mostly keeps the wolves and trolls away. &lt;br /&gt;
&lt;br /&gt;
A trout-filled creek, which surges up to 5&#039; deep, 30&#039; across in spring, runs through middle of village, requiring a simple wooden bridge. Your huts are built of mud and branches and hides, though one squat stone building houses King [[Valgard]] and his family.&lt;br /&gt;
&lt;br /&gt;
Domesticated dairy goats and sheep wander around in the village, and daily foraging trips into the forest bring back berries, nuts, and venison. A dozen horses are used for occasional heavy labor.&lt;br /&gt;
&lt;br /&gt;
The elevation is 7000&#039;, and snow remains on the ground well into early summer.&lt;br /&gt;
&lt;br /&gt;
Late most summers, tax collectors from [[Nottingham]] pay a visit, and an uneasy negotiation takes place over several days. They often bring spices, fabrics, small tools, and trinkets to soften their demands for what little gold and gems the village has pried from the ground over the previous year. Some in the village question the value of compliance, but Valgard says it is necessary as long as the Nord inhabit these lowland valleys.&lt;br /&gt;
&lt;br /&gt;
It was not always so; the Nord lived among the rocky crags of the Ozgarns for generations. It is a sad tale, known to you all, that brought your people down from those heights.&lt;br /&gt;
&lt;br /&gt;
One summer morning, instead of tax collectors, a different Nottingham group arrives: Bishop [[Salvatore]], three soldiers, and a half-elven ranger, all on horseback.&lt;br /&gt;
&lt;br /&gt;
They meet with [[Valgard]] and his advisers all day. At the outdoor firelit feast that night, King [[Valgard]], flanked by the newcomers and Elder [[Einar]], makes the following statement:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 We are the Nord.&lt;br /&gt;
&lt;br /&gt;
 100 years ago, ours was a proud people. We worked high in the mountains, &lt;br /&gt;
 the mighty Ozgarns. We worked the land, the harsh and frozen crags, along &lt;br /&gt;
 side the dwarves and hobgoblins and stone giants in a fragile peace. We &lt;br /&gt;
 hunted caribou and musk ox and wolves and mammoths, and mined precious &lt;br /&gt;
 metals from the mountains, and drank joyously in great mead-halls constructed  &lt;br /&gt;
 among the cliffs of timbers as thick as a man is tall.&lt;br /&gt;
&lt;br /&gt;
 Our forge, Brannjern, turned out weapons of steel that never broke, &lt;br /&gt;
 never dulled. Our smiths were legendary in their prowess, and to this day,&lt;br /&gt;
 Nord Steel, forged in Brannjern, knows no equal.&lt;br /&gt;
&lt;br /&gt;
 Our king in those days, our sovereign leader Asgrim, a mighty warrior, &lt;br /&gt;
 Asgrim Whitebeard,  Asgrim Bloodletter, father to a dozen sons, led our &lt;br /&gt;
 men to victory in countless battles with beasts of the mountains – orcs, &lt;br /&gt;
 ogres, formorians, worg, and ice trolls.&lt;br /&gt;
&lt;br /&gt;
 Some said it was Asgrim&#039;s greatsword that made him undefeatable on the battlefield; &lt;br /&gt;
 others said it was his great ruby ring. Both had been passed down over 16 generations, &lt;br /&gt;
 since even before our people crossed the Great Water to this land.&lt;br /&gt;
&lt;br /&gt;
 But Asgrim was to be defeated, and our people nearly destroyed. The ring and sword &lt;br /&gt;
 of Asgrim were not enough to save us.&lt;br /&gt;
&lt;br /&gt;
 One dark afternoon in January, Asgrim led our strongest fathers and brothers and &lt;br /&gt;
 sons into a new valley beyond a deep blue glacier. &lt;br /&gt;
&lt;br /&gt;
 What befell them is unknown, but all were slain and left to freeze on the ice.&lt;br /&gt;
 Our strongest bloodlines were extinguished that afternoon, and we Nord have&lt;br /&gt;
 been struggling to regain our former stature since that day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 You all know Elder Einar. He is the last survivor of that tragic event on the&lt;br /&gt;
 ice. As he approaches the dimming of this life, he has made his wishes known to&lt;br /&gt;
 me. The Nord must reclaim the Sword and Ring of Asgrim from the battlefield in&lt;br /&gt;
 the valley of his doom. &lt;br /&gt;
&lt;br /&gt;
 And now the opportunity is upon us.&lt;br /&gt;
&lt;br /&gt;
 We have transferred treasures to the tax collectors of Nottingham since I was&lt;br /&gt;
 a child. Many have asked me, and before me, my father, King Fromund, why we do&lt;br /&gt;
 so. And the answer is here, today. &lt;br /&gt;
&lt;br /&gt;
 These men of Nottingham, Bishop Salvatore and his soldiers and guide, have come&lt;br /&gt;
 to us today to help regain our ancestral treasures.&lt;br /&gt;
&lt;br /&gt;
 They will accompany a group of our strongest Nord on an expedition to the &lt;br /&gt;
 Valley of Doom to find our fallen fathers, put their bones to rest, and bring&lt;br /&gt;
 home Asgrim&#039;s greatsword, ring, and the rest of the Nord Steel.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
King Valgard himself suffers from asthma, and doesn&#039;t do well at high elevations. He knows he cannot lead the party, and so must choose a representative to lead the group, preferably a blood relative.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
=== Background Knowledge ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Historical Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know the story of the reason the Nord came down from the mead-halls in the high country. There is a cultural thread of &#039;&#039;return to the homeland&#039;&#039;, which comes up frequently, wistfully. There are some who say that your leaders, [[Valgard]] and his father before him, have been simply too weak to lead the people back. There is occasional talk of a split of some kind. But that would be foolish. The Nord are one people.&lt;br /&gt;
&lt;br /&gt;
It is said that the Nord once traded with tribes of thick-bodied hobgoblins, and stone-skinned giants of the mountains. Some say that the retreat after the loss of the king and his top Nord warriors was an emotional, panic reaction. Others say it was strategic -- that either the hobgoblins or giants planned an attack, knowing that after their great loss, the Nord were weakened and vulnerable to defeat. &lt;br /&gt;
&lt;br /&gt;
Who knows the truth? The decision was made to come down from the mountains to this green valley, in the days of your grandmothers&#039; youth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Cultural, Area Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These lowland forests are rich in forage, relatively temperate, but plagued by trolls and orcs, who occasionally cause problems for the Nord.&lt;br /&gt;
&lt;br /&gt;
You certainly know some basic woodsman skills. You might even specialize (4+ points) in Tracking or Survival (Forest), if your story explains it. Or, maybe you&#039;re the Nord in charge of fish-drying, or arrow fletching, or forge operation, or cooking for the community.&lt;br /&gt;
&lt;br /&gt;
The Nord believe strongly in the family unit, and many are married (for life) before their 20th summer. Fur-clad blond-haired children, possibly yours, scamper cheerfully underfoot.&lt;br /&gt;
&lt;br /&gt;
The [[Nord]] only occasionally ride horses. You consider horses beasts of burden, like others might consider oxen. Here in the forage-rich lowlands, with its trout and deer and wild mint and onion and various berries, there&#039;s little reason to ride more than a dozen miles in any direction. So you can ride, but rarely do. In the high crags of the Ozgarns, it is said, horses are useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Threats in the Forest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When hunting and forage parties (of usually 6-10 Nord) encounter orcs, both sides do a quick calculation: the smaller party retreats or changes direction. When it&#039;s not clear, the orcs usually seem to issue a challenge in their own incomprehensible tongue, and if a quick retreat is not begun, they attack. However, these skirmishes usually break off once two or three from either side fall. It is usually a near-even match, and neither the Nord nor the orcs seek to slaughter the other. There is enough forage for all.&lt;br /&gt;
&lt;br /&gt;
[[Troll|Trolls]] are another story. Trolls are fueled by something other than nature, and are built through-and-through of a tough spongy substance that gives them some sort of super-healing ability. They fight to the death with a great hunger, and no fear, and can only be truly killed by fire. They devour their kills entirely, hair and entrails and even clothing.  They are 9&#039; tall, ferocious, and horrible. Nobody ever leaves the village alone. A single man would stand no chance against a hungry troll.&lt;br /&gt;
&lt;br /&gt;
Happily, encounters with these creatures are rare. In a typical year, there might be six orc hunting party encounters, resulting in one or two Nord slain. Every 2-3 years, a troll encounter kills a half dozen. You have all lost friends and/or family to trolls at some point.&lt;br /&gt;
&lt;br /&gt;
Because these violent encounters are regular (though infrequent), the Nord have built the thorn-wall defenses, and kept up their longstanding tradition in training all youngsters in the use of the spear, the spear, the bow, and the shield, as well as hand-to-hand techniques (Wrestling). All are prepared to defend the Nord.&lt;br /&gt;
&lt;br /&gt;
However, these near-continuous losses have kept the Nord from growing. [[Einar]] claims that the original migration down from the mountains was of 500 souls, after [[Asgrim]]&#039;s Defeat. Today, there are 400.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Quest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As for the location of the Valley of Doom -- none of you is sure, having never been more than a dozen miles from the village. But [[Einar]] knows, and will only tell his [[Nord]] kin of landmarks and passages deep into the mountains beyond the snow-capped horizon.&lt;br /&gt;
&lt;br /&gt;
You have no good reason to trust the Bishop, but if he and his warriors can assist in retrieving any of the ancestral artifacts, it could be the beginning of a reinvigoration of the Nord, and a first step towards returning to your family homes in the mountains.&lt;br /&gt;
&lt;br /&gt;
=== Why You&#039;re on the Team ===&lt;br /&gt;
&lt;br /&gt;
Each PC is a known as the best at something, hence the reason for your selection by the king. Possibilities include:&lt;br /&gt;
&lt;br /&gt;
* orc slayer (&amp;quot;everyone wants him in their foraging group&amp;quot;)&lt;br /&gt;
* healer (magic or firstaid/physician/diagnosis)&lt;br /&gt;
* tracker&lt;br /&gt;
* archer (&amp;quot;wins the contest every year&amp;quot;)&lt;br /&gt;
* hunter (&amp;quot;brought back 4 elk the dry winter we almost starved&amp;quot;)&lt;br /&gt;
* orienteer&lt;br /&gt;
* climber (&amp;quot;she scales boulders like a mountain goat!&amp;quot;)&lt;br /&gt;
* wood-chopping / axe-wielder&lt;br /&gt;
* strongest (&amp;quot;picked up that fallen tree off little Greta!&amp;quot;)&lt;br /&gt;
* toughest / best wrestler (&amp;quot;Korak the Iron-Limbed&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
You might even have nicknames. &#039;&#039;Bjorn Orcslayer, Freya Dead-arrows&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Points and Equipment ===&lt;br /&gt;
&lt;br /&gt;
One character should be [[Valgard]]&#039;s representative and lead the group (and roleplay it). A cousin, or nephew, or daughter-in-law, or some such. That individual must put 5 points into Status. They must take a 5 point Duty (to Valgard) as well.&lt;br /&gt;
To be effective, this character might also choose some Charisma or Leadership, but this is not required.  Alternately, the king&#039;s representative could appoint a Leader who could be more effective in day-to-day tactics/management, and play more of a background role, a symbol of the king, consulted only in dire circumstances.&lt;br /&gt;
&lt;br /&gt;
150 points to spend&lt;br /&gt;
 max 100 on attributes&lt;br /&gt;
 max 50 disadvantages&lt;br /&gt;
 max 50 advantages&lt;br /&gt;
&lt;br /&gt;
Skill Template for all:&lt;br /&gt;
 Tracking - minimum 1 pt&lt;br /&gt;
 Survival (Woodlands) - minimum 1 pt&lt;br /&gt;
 Wrestling (a Nord pastime) - minimum 1 pt&lt;br /&gt;
&lt;br /&gt;
Advantage template for all:&lt;br /&gt;
 Patron (King Valgard &amp;amp; the Nord) (10)&lt;br /&gt;
&lt;br /&gt;
Disadvantage template for all (this cancels out the advantage points, net zero): &lt;br /&gt;
 Duty (Nord) (-10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended attributes:&#039;&#039;&#039; ST, HT (gene pool)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended advantages&#039;&#039;&#039;: Fit (Nord are a hardy people, lots of high-altitude genetics)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended disadvantages&#039;&#039;&#039;: Code of Honor (Soldier&#039;s) -- not because you &#039;&#039;are&#039;&#039; soldiers, but because this set of values is admired among the Nord and particularly desirable on a small group&#039;s hazardous quest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Nord are a big-boned Scandinavian-type people. Think Vikings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;: The Nord rely on axes, leather, and spears more than magic. But, combined with a 5-point Unusual Background Advantage, one level of Magery is permitted, as are spells from the following colleges: &lt;br /&gt;
* Plant &lt;br /&gt;
* Weather &lt;br /&gt;
* Earth &lt;br /&gt;
* Fire &lt;br /&gt;
* Food &lt;br /&gt;
* Healing&lt;br /&gt;
* Making &amp;amp; Breaking &lt;br /&gt;
* Protection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;  &lt;br /&gt;
Nord Steel, forged in &#039;&#039;[[Brannjern]]&#039;&#039;, is not present in the village; it was all lost with the decimation of the warriors beyond the glacier in the valley of doom. One exception: the king&#039;s own blade, &#039;&#039;Ulvtand&#039;&#039;, which he will lend to his personal representative.  It is a Thrusting Bastard Sword, and imbued with special characteristics typical of Nord Steel:&lt;br /&gt;
 armor divisor: 3&lt;br /&gt;
 +2 to skill&lt;br /&gt;
 +2 to damage&lt;br /&gt;
 &#039;&#039;Shatterproof&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Armor is generally limited to furs and leather; metal shields, helms, and mail shirts are rarely used. Winter clothing is required for this journey.&lt;br /&gt;
* Weapons: spears and axes are typical, bows and broadswords less so.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Udyr Hjemta|Udyr &amp;quot;Orc Thrower&amp;quot; Hjemta]]&lt;br /&gt;
&lt;br /&gt;
* [[Hjordis |Hjordis]]&lt;br /&gt;
&lt;br /&gt;
== What Happened ==&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
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