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	<updated>2026-05-01T18:59:36Z</updated>
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	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6925</id>
		<title>Marias Notebook</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6925"/>
		<updated>2011-06-13T02:57:29Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: /* Party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These notes are what Cardinal [[Francesco Maria]] keeps with him on the [[Affairs of State]] campaign.&lt;br /&gt;
&lt;br /&gt;
==People of Interest==&lt;br /&gt;
[[Brianna]] Servant Lass and friend of [[Emelia]], the prince&#039;s caretaker. She is engaged to Lars.&lt;br /&gt;
&lt;br /&gt;
Lars works for [[Charles Goddfrey]], who is a rich banker (who maria thinks is part of this secret organization.)&lt;br /&gt;
&lt;br /&gt;
[[Tarn Wayloch]] is a weapons manufacturer that can&#039;t get to the dirk order because he is making one thousand spears and short swords of low quality.&lt;br /&gt;
&lt;br /&gt;
==The first investigation==&lt;br /&gt;
*Maria will look into Charles Godfried.&lt;br /&gt;
*Reft will look into &amp;quot;employment&amp;quot; opportunities with armies being mustered&lt;br /&gt;
*Fransesca will...&lt;br /&gt;
*Duchy will look into [[Tarn Wayloch]] about his order for swords.&lt;br /&gt;
*Malcom (intelligence guy) will look into relationships of the people of interest, and will look into associates of Charles Goddfrey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like the weapons will be ready in 6-8 weeks or less, based on Duchy&#039;s inquiry.&lt;br /&gt;
&lt;br /&gt;
==Maria&#039;s meeting with Charles Godfried==&lt;br /&gt;
Questions:&lt;br /&gt;
*What options are there with escrow for my investment?&lt;br /&gt;
*What sorts of returns can I expect?&lt;br /&gt;
*What sort of assurances can I get that my money is safe?&lt;br /&gt;
*What types of investments does your bank make?&lt;br /&gt;
*Is your bank in any dealings that may put my investments at unusual risk?&lt;br /&gt;
&lt;br /&gt;
The meeting with Charles went well, and he is looking into the feasability of getting Maria into the social organization. Money is stored in 4 vaults in the city. Also, there are plans for the dukedom to &amp;quot;evolve&amp;quot; to someone who is just a bud at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Party==&lt;br /&gt;
Prince Edwards isn&#039;t the center of attention. Tata and Chada (sp?) seem to be key figures.&lt;br /&gt;
What is the Triad of Power?&lt;br /&gt;
Condo (Fat, Dark Skinned, with purple and red robes) stands up and announces a big powerful person.&lt;br /&gt;
&lt;br /&gt;
Elements of the Triad of Power:&lt;br /&gt;
True Seeing, Iron Will, Swift Action&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6924</id>
		<title>Marias Notebook</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6924"/>
		<updated>2011-06-13T02:44:25Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These notes are what Cardinal [[Francesco Maria]] keeps with him on the [[Affairs of State]] campaign.&lt;br /&gt;
&lt;br /&gt;
==People of Interest==&lt;br /&gt;
[[Brianna]] Servant Lass and friend of [[Emelia]], the prince&#039;s caretaker. She is engaged to Lars.&lt;br /&gt;
&lt;br /&gt;
Lars works for [[Charles Goddfrey]], who is a rich banker (who maria thinks is part of this secret organization.)&lt;br /&gt;
&lt;br /&gt;
[[Tarn Wayloch]] is a weapons manufacturer that can&#039;t get to the dirk order because he is making one thousand spears and short swords of low quality.&lt;br /&gt;
&lt;br /&gt;
==The first investigation==&lt;br /&gt;
*Maria will look into Charles Godfried.&lt;br /&gt;
*Reft will look into &amp;quot;employment&amp;quot; opportunities with armies being mustered&lt;br /&gt;
*Fransesca will...&lt;br /&gt;
*Duchy will look into [[Tarn Wayloch]] about his order for swords.&lt;br /&gt;
*Malcom (intelligence guy) will look into relationships of the people of interest, and will look into associates of Charles Goddfrey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like the weapons will be ready in 6-8 weeks or less, based on Duchy&#039;s inquiry.&lt;br /&gt;
&lt;br /&gt;
==Maria&#039;s meeting with Charles Godfried==&lt;br /&gt;
Questions:&lt;br /&gt;
*What options are there with escrow for my investment?&lt;br /&gt;
*What sorts of returns can I expect?&lt;br /&gt;
*What sort of assurances can I get that my money is safe?&lt;br /&gt;
*What types of investments does your bank make?&lt;br /&gt;
*Is your bank in any dealings that may put my investments at unusual risk?&lt;br /&gt;
&lt;br /&gt;
The meeting with Charles went well, and he is looking into the feasability of getting Maria into the social organization. Money is stored in 4 vaults in the city. Also, there are plans for the dukedom to &amp;quot;evolve&amp;quot; to someone who is just a bud at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Party==&lt;br /&gt;
Prince Edwards isn&#039;t the center of attention. Tata and Chada (sp?) seem to be key figures.&lt;br /&gt;
What is the Triad of Power?&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6913</id>
		<title>Marias Notebook</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6913"/>
		<updated>2011-06-13T00:03:31Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These notes are what Cardinal [[Francesco Maria]] keeps with him on the [[Affairs of State]] campaign.&lt;br /&gt;
&lt;br /&gt;
==People of Interest==&lt;br /&gt;
[[Brianna]] Servant Lass and friend of [[Emelia]], the prince&#039;s caretaker. She is engaged to Lars.&lt;br /&gt;
&lt;br /&gt;
Lars works for [[Charles Goddfrey]], who is a rich banker (who maria thinks is part of this secret organization.)&lt;br /&gt;
&lt;br /&gt;
[[Tarn Wayloch]] is a weapons manufacturer that can&#039;t get to the dirk order because he is making one thousand spears and short swords of low quality.&lt;br /&gt;
&lt;br /&gt;
==The first investigation==&lt;br /&gt;
*Maria will look into Charles Godfried.&lt;br /&gt;
*Reft will look into &amp;quot;employment&amp;quot; opportunities with armies being mustered&lt;br /&gt;
*Fransesca will...&lt;br /&gt;
*Duchy will look into [[Tarn Wayloch]] about his order for swords.&lt;br /&gt;
*Malcom (intelligence guy) will look into relationships of the people of interest, and will look into associates of Charles Goddfrey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like the weapons will be ready in 6-8 weeks or less, based on Duchy&#039;s inquiry.&lt;br /&gt;
&lt;br /&gt;
==Maria&#039;s meeting with Charles Godfried==&lt;br /&gt;
Questions:&lt;br /&gt;
*What options are there with escrow for my investment?&lt;br /&gt;
*What sorts of returns can I expect?&lt;br /&gt;
*What sort of assurances can I get that my money is safe?&lt;br /&gt;
*What types of investments does your bank make?&lt;br /&gt;
*Is your bank in any dealings that may put my investments at unusual risk?&lt;br /&gt;
&lt;br /&gt;
The meeting with Charles went well, and he is looking into the feasability of getting Maria into the social organization. Money is stored in 4 vaults in the city. Also, there are plans for the dukedom to &amp;quot;evolve&amp;quot; to someone who is just a bud at this time.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6911</id>
		<title>Marias Notebook</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6911"/>
		<updated>2011-06-12T23:31:36Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These notes are what Cardinal [[Francesco Maria]] keeps with him on the [[Affairs of State]] campaign.&lt;br /&gt;
&lt;br /&gt;
==People of Interest==&lt;br /&gt;
[[Brianna]] Servant Lass and friend of [[Emelia]], the prince&#039;s caretaker. She is engaged to Lars.&lt;br /&gt;
&lt;br /&gt;
Lars works for [[Charles Goddfrey]], who is a rich banker (who maria thinks is part of this secret organization.)&lt;br /&gt;
&lt;br /&gt;
[[Tarn Wayloch]] is a weapons manufacturer that can&#039;t get to the dirk order because he is making one thousand spears and short swords of low quality.&lt;br /&gt;
&lt;br /&gt;
==The first investigation==&lt;br /&gt;
*Maria will look into Charles Godfried.&lt;br /&gt;
*Reft will look into &amp;quot;employment&amp;quot; opportunities with armies being mustered&lt;br /&gt;
*Fransesca will...&lt;br /&gt;
*Duchy will look into [[Tarn Wayloch]] about his order for swords.&lt;br /&gt;
*Malcom (intelligence guy) will look into relationships of the people of interest, and will look into associates of Charles Goddfrey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like the weapons will be ready in 6-8 weeks or less, based on Duchy&#039;s inquiry.&lt;br /&gt;
&lt;br /&gt;
==Maria&#039;s meeting with Charles Godfried==&lt;br /&gt;
Questions:&lt;br /&gt;
*What options are there with escrow for my investment?&lt;br /&gt;
*What sorts of returns can I expect?&lt;br /&gt;
*What sort of assurances can I get that my money is safe?&lt;br /&gt;
*What types of investments does your bank make?&lt;br /&gt;
*Is your bank in any dealings that may put my investments at unusual risk?&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6860</id>
		<title>Marias Notebook</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6860"/>
		<updated>2011-06-05T05:28:36Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These notes are what Cardinal [[Francesco Maria]] keeps with him on the [[Affairs of State]] campaign.&lt;br /&gt;
&lt;br /&gt;
==People of Interest==&lt;br /&gt;
Briana Servant Lass and friend of amelie. She is engaged to lars.&lt;br /&gt;
&lt;br /&gt;
Lars works for [[Charles Godfried]], who is a rich banker (who maria thinks is part of this secret organization.)&lt;br /&gt;
&lt;br /&gt;
[[Tarn Wailock]] is a weapons manufacturer that can&#039;t get to the dirk order because he is making one thousand spears and short swords of low quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The first investigation==&lt;br /&gt;
*Maria will look into Charles Godfried.&lt;br /&gt;
*Reft will look into &amp;quot;employment&amp;quot; opportunities with armies being mustered&lt;br /&gt;
*Fransesca will...&lt;br /&gt;
*Duchy will look into [[Tarn Wailock]] about his order for swords.&lt;br /&gt;
*Malcom (intelligence guy) will look into relationships of the people of interest, and will look into associates fo Charles Godfried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like the weapons will be ready in 6-8 weeks or less, based on Duchy&#039;s inquiry.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6858</id>
		<title>Marias Notebook</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6858"/>
		<updated>2011-06-05T03:11:06Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These notes are what Cardinal [[Francesco Maria]] keeps with him on the [[Affairs of State]] campaign.&lt;br /&gt;
&lt;br /&gt;
==People of Interest==&lt;br /&gt;
Briana Servant Lass and friend of amelie. She is engaged to lars.&lt;br /&gt;
&lt;br /&gt;
Lars works for [[Charles Godfried]], who is a rich banker (who maria thinks is part of this secret organization.)&lt;br /&gt;
&lt;br /&gt;
[[Tarn Wailock]] is a weapons manufacturer that can&#039;t get to the dirk order because he is making one thousand spears and short swords of low quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The first investigation==&lt;br /&gt;
*Maria will look into Charles Godfried.&lt;br /&gt;
*Reft will look into &amp;quot;employment&amp;quot; opportunities with armies being mustered&lt;br /&gt;
*Fransesca will...&lt;br /&gt;
*Duchy will look into [[Tarn Wailock]] about his order for swords.&lt;br /&gt;
*Malcom (intelligence guy) will look into relationships of the people of interest, and will look into associates fo Charles Godfried.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Francesco_Maria&amp;diff=6856</id>
		<title>Francesco Maria</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Francesco_Maria&amp;diff=6856"/>
		<updated>2011-06-05T02:27:44Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: /* Servitude to John Vallis (Current) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
Played by Dan in the [[Affairs of State]] campaign, Francesco Maria has led a life with as varied a background as any; from abused servant boy, to clergy, to security chief. With each role he caries with him a fierce intellect, diplomatic nature, and willingness to exploit others for the gains of himself and those of his close and trusted friends. &lt;br /&gt;
&lt;br /&gt;
He is known as the man who will get it done at all costs to his closest political allies. His enemies know that he is capable of gruesome torture if you cross his path, and the every day common folk simply respect him out of fear for going to hell. All these &amp;quot;faces&amp;quot; as he calls it are perfectly engineered by a man who crafts his reputation carefully. In fact, Francesco may even border on the edges of Megalomania. Like many who posses his talents and ability, those around him are more than happy to play a role in his grandiose schemes. He plays them all well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stonebridge==&lt;br /&gt;
He was raised in [[Stonebridge]], the son of a drunken father who squandered the earnings of his wife&#039;s whoring business, Francesco was sold to servitude to the Viceroy of [[Cormire]] at the age of 11. &lt;br /&gt;
&lt;br /&gt;
==Cormire==&lt;br /&gt;
[[File:Francesco_maria_armor.jpg|200px|thumb|right|Francesco Maria in his early days]]&lt;br /&gt;
In [[Cormire]], Maria was one of many personal children slaves to the Viceroy. Many claimed that the Viceroy seemed to have a strange fetish for such children, though no one on the outside really knows if there is truth to the tales of abuse. Once he came of age, he started to gain a sharp tongue to his master and was beaten for his witty remarks.&lt;br /&gt;
&lt;br /&gt;
General Connery witnessed the beatings of Maria, and was impressed with a certain quality the young lad displayed as he took the pain of the whip in stride. Connery took him under his wing, as a man servant. &lt;br /&gt;
&lt;br /&gt;
As nearly 15 years passed, the general and Maria became not only familiar with each other, but also became very close friends. The general taught Maria many skills, which he learned quickly and adeptly. So much so that he was appointed as the General&#039;s Chief of Security, which is where he remained for the last 10 years of his time in Cormire.&lt;br /&gt;
&lt;br /&gt;
Upon his death, Connery had arranged through his will for his lifetime friend, servant, and protector to be shuffled out of the city via the [[Spice Road]], which eventually lead him to [[Lowenport]] where he was given to some contacts with [[The Org]], along with a substantial payment to assist them in giving him a new start in a fresh place. Maria could not have stayed at Cormire, for the viceroy who abused him as a child was still in power and continued to have a distaste for him--the only thing keeping the viceroy from making Maria disappear was his allegiance to the General.&lt;br /&gt;
&lt;br /&gt;
==The Org==&lt;br /&gt;
[[File:Francesco_maria_priest.jpg|200px|thumb|right|Francesco Maria in his latter years under the servitude of John Vallis]]&lt;br /&gt;
Assuming a new identity (though with the same name), Maria served with The Org for several years. The purse of General Connery had assured him a place as a high priest of sorts. He had no real power within The Org, but was a figurehead who traveled often to perform duties of collection from lower priests. This allowed him to live a very well-to-do life, thriving off the piety of others (which he shared very little of.) He learned to use his wit and charm with his position of power to gain leverage and a sizable personal wealth. Corrupt priests were not uncommon in the day, and Maria was no exception.&lt;br /&gt;
&lt;br /&gt;
==Servitude to John Vallis (Current)==&lt;br /&gt;
&lt;br /&gt;
During his travels as priest of The Org, he was sent to meet [[John_Vallis|Prince John Vallis]] about a need for a Security Chief--the previous incumbent had died unexpectedly after killing a local priest who had walked too close carrying a ceremonial knife. It was a bad judgement call, and one that left the local clergy in an uproar. It was thought that God himself struck down the man as justice for his transgression (in reality, it was poorly cooked meat.)&lt;br /&gt;
&lt;br /&gt;
Ready to live a life of more interesting days, Maria expounded the virtues of his previous life (with some embellishments, of course) and was promptly offered a job. He has continued to serve as the Security Chief through the present day and has thwarted several attacks upon his target, as well as smoothed over several religious issues.&lt;br /&gt;
&lt;br /&gt;
Maria keeps a [[Marias Notebook|notebook]] of key details in the investigation of the [[Affairs of State]].&lt;br /&gt;
&lt;br /&gt;
=== Acquaintances ===&lt;br /&gt;
====[[Reft|Reft Taliborn]]====&lt;br /&gt;
Maria hires Reft on a regular basis as a consultant for military affairs. Back in the day, Reft saved Maria&#039;s life on a raid on the command tent at a frontline defense.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Francesco_Maria&amp;diff=6855</id>
		<title>Francesco Maria</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Francesco_Maria&amp;diff=6855"/>
		<updated>2011-06-05T02:27:20Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: /* Servitude to John Vallis (Current) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
Played by Dan in the [[Affairs of State]] campaign, Francesco Maria has led a life with as varied a background as any; from abused servant boy, to clergy, to security chief. With each role he caries with him a fierce intellect, diplomatic nature, and willingness to exploit others for the gains of himself and those of his close and trusted friends. &lt;br /&gt;
&lt;br /&gt;
He is known as the man who will get it done at all costs to his closest political allies. His enemies know that he is capable of gruesome torture if you cross his path, and the every day common folk simply respect him out of fear for going to hell. All these &amp;quot;faces&amp;quot; as he calls it are perfectly engineered by a man who crafts his reputation carefully. In fact, Francesco may even border on the edges of Megalomania. Like many who posses his talents and ability, those around him are more than happy to play a role in his grandiose schemes. He plays them all well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stonebridge==&lt;br /&gt;
He was raised in [[Stonebridge]], the son of a drunken father who squandered the earnings of his wife&#039;s whoring business, Francesco was sold to servitude to the Viceroy of [[Cormire]] at the age of 11. &lt;br /&gt;
&lt;br /&gt;
==Cormire==&lt;br /&gt;
[[File:Francesco_maria_armor.jpg|200px|thumb|right|Francesco Maria in his early days]]&lt;br /&gt;
In [[Cormire]], Maria was one of many personal children slaves to the Viceroy. Many claimed that the Viceroy seemed to have a strange fetish for such children, though no one on the outside really knows if there is truth to the tales of abuse. Once he came of age, he started to gain a sharp tongue to his master and was beaten for his witty remarks.&lt;br /&gt;
&lt;br /&gt;
General Connery witnessed the beatings of Maria, and was impressed with a certain quality the young lad displayed as he took the pain of the whip in stride. Connery took him under his wing, as a man servant. &lt;br /&gt;
&lt;br /&gt;
As nearly 15 years passed, the general and Maria became not only familiar with each other, but also became very close friends. The general taught Maria many skills, which he learned quickly and adeptly. So much so that he was appointed as the General&#039;s Chief of Security, which is where he remained for the last 10 years of his time in Cormire.&lt;br /&gt;
&lt;br /&gt;
Upon his death, Connery had arranged through his will for his lifetime friend, servant, and protector to be shuffled out of the city via the [[Spice Road]], which eventually lead him to [[Lowenport]] where he was given to some contacts with [[The Org]], along with a substantial payment to assist them in giving him a new start in a fresh place. Maria could not have stayed at Cormire, for the viceroy who abused him as a child was still in power and continued to have a distaste for him--the only thing keeping the viceroy from making Maria disappear was his allegiance to the General.&lt;br /&gt;
&lt;br /&gt;
==The Org==&lt;br /&gt;
[[File:Francesco_maria_priest.jpg|200px|thumb|right|Francesco Maria in his latter years under the servitude of John Vallis]]&lt;br /&gt;
Assuming a new identity (though with the same name), Maria served with The Org for several years. The purse of General Connery had assured him a place as a high priest of sorts. He had no real power within The Org, but was a figurehead who traveled often to perform duties of collection from lower priests. This allowed him to live a very well-to-do life, thriving off the piety of others (which he shared very little of.) He learned to use his wit and charm with his position of power to gain leverage and a sizable personal wealth. Corrupt priests were not uncommon in the day, and Maria was no exception.&lt;br /&gt;
&lt;br /&gt;
==Servitude to John Vallis (Current)==&lt;br /&gt;
&lt;br /&gt;
During his travels as priest of The Org, he was sent to meet [[John_Vallis|Prince John Vallis]] about a need for a Security Chief--the previous incumbent had died unexpectedly after killing a local priest who had walked too close carrying a ceremonial knife. It was a bad judgement call, and one that left the local clergy in an uproar. It was thought that God himself struck down the man as justice for his transgression (in reality, it was poorly cooked meat.)&lt;br /&gt;
&lt;br /&gt;
Ready to live a life of more interesting days, Maria expounded the virtues of his previous life (with some embellishments, of course) and was promptly offered a job. He has continued to serve as the Security Chief through the present day and has thwarted several attacks upon his target, as well as smoothed over several religious issues.&lt;br /&gt;
&lt;br /&gt;
Maria keeps a [[Marias Notebook|notebook]] of key details in the investigation of the [[State of Affairs]].&lt;br /&gt;
&lt;br /&gt;
=== Acquaintances ===&lt;br /&gt;
====[[Reft|Reft Taliborn]]====&lt;br /&gt;
Maria hires Reft on a regular basis as a consultant for military affairs. Back in the day, Reft saved Maria&#039;s life on a raid on the command tent at a frontline defense.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6853</id>
		<title>Marias Notebook</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Marias_Notebook&amp;diff=6853"/>
		<updated>2011-06-05T02:26:17Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: Created page with &amp;quot;These notes are what CardinalFrancesco Maria keeps with him on the Affairs of State campaign.  ==People== Briana Servant Lass and friend of amelie. She is engaged to lars...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These notes are what Cardinal[[Francesco Maria]] keeps with him on the [[Affairs of State]] campaign.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
Briana Servant Lass and friend of amelie. She is engaged to lars.&lt;br /&gt;
&lt;br /&gt;
Lars works for charles godfried, who is a rich banker (who maria thinks is part of this secret organization.&lt;br /&gt;
&lt;br /&gt;
Tarn Wailock is a weapons manufacturer that can&#039;t get to the dirk order because he is making one thousand spears and short swords of low quality.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Affairs_of_State&amp;diff=6851</id>
		<title>Affairs of State</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Affairs_of_State&amp;diff=6851"/>
		<updated>2011-06-05T01:00:34Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaigns]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Set in [[Drannor]], this is a tale of political intrigue in which the party begins in a behind-the-scenes investigatory role, but may rise to prominence, or not, depending on their decisions, which will affect the future make-up of societal powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Duke of [[Saint Cuthbert]], [[James Vallis]], has been enjoying the prosperity of his region for a decade, and sunk into refined debauchery. His son Prince [[Edward Vallis|Edward]] appears set to take on the mantle of rulership, having assumed honorary control of the defense forces a year ago.&lt;br /&gt;
&lt;br /&gt;
Edward&#039;s half-brother Prince [[John Vallis|John]],  while being older and wiser, is lame, sickly, and a recluse.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
One party member will need to have a long relationship with Prince John, have an adventuring background, and be currently employed in some sort of security role on his rural estate, like Captain of the Guard, or Personal Bodyguard, or Security Chief, or &amp;quot;Fixer&amp;quot;, or similar.&lt;br /&gt;
&lt;br /&gt;
Prince John will summon this party member, and ask her/him to gather a few trusted cohorts for an undercover investigation, which may require stealth and possibly violence, but will certainly require secrecy and political/diplomatic maneuvering.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
150 points total:&lt;br /&gt;
* max 100 in attributes&lt;br /&gt;
* max 50 in disadvantages&lt;br /&gt;
&lt;br /&gt;
Prince John&#039;s employee gets a 15-point Patron advantage for free.&lt;br /&gt;
&lt;br /&gt;
Everyone might not need them, but given the setting and circumstances, putting points into Diplomacy, Social Regard, Status, Contacts, Administrative Rank, Charisma, Favor, Merchant Rank, Wealth, Patrons, Reputation, Area Knowledge, Security Clearance, Signature Gear, Acting, Sex Appeal, Fasttalk, Carousing, Detect Lies, Economics, Politics,  Current Affairs, Heraldry, Leadership, and so forth, may come in handy. That&#039;s not to say an expert swordsman, cranky mage, or slithering rogue won&#039;t be useful -- it all depends on the decisions the party makes.&lt;br /&gt;
&lt;br /&gt;
Everyone should know the one party member who works for Prince John and a long-term trust relationship, even if it&#039;s from &amp;quot;back in the day&amp;quot;. He or she would not have contacted you for this mission otherwise.&lt;br /&gt;
&lt;br /&gt;
Standard demi-human human races (elf, dwarf, halfling, half-orc) must take a 10-point Unusual Background for developing a long term trust relationship with Prince John&#039;s employee.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Reft|Reft Taliborn]], played by [[User:Jesster|Jess]]&lt;br /&gt;
* [[Francesca Russo]], played by [[User:Mel|Melissa]]&lt;br /&gt;
* [[Francesco Maria|Cardinal Francesco Maria]] of [[The Org]], played by [[User:Daniel.bowling|Dan]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Francesco_maria_priest.jpg&amp;diff=6850</id>
		<title>File:Francesco maria priest.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Francesco_maria_priest.jpg&amp;diff=6850"/>
		<updated>2011-06-05T00:59:03Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: uploaded a new version of &amp;amp;quot;File:Francesco maria priest.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Francesco_Maria&amp;diff=6849</id>
		<title>Francesco Maria</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Francesco_Maria&amp;diff=6849"/>
		<updated>2011-06-05T00:57:43Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: /* [Reft|Reft Taliborn] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
Played by Dan in the [[Affairs of State]] campaign, Francesco Maria has led a life with as varied a background as any; from abused servant boy, to clergy, to security chief. With each role he caries with him a fierce intellect, diplomatic nature, and willingness to exploit others for the gains of himself and those of his close and trusted friends. &lt;br /&gt;
&lt;br /&gt;
He is known as the man who will get it done at all costs to his closest political allies. His enemies know that he is capable of gruesome torture if you cross his path, and the every day common folk simply respect him out of fear for going to hell. All these &amp;quot;faces&amp;quot; as he calls it are perfectly engineered by a man who crafts his reputation carefully. In fact, Francesco may even border on the edges of Megalomania. Like many who posses his talents and ability, those around him are more than happy to play a role in his grandiose schemes. He plays them all well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stonebridge==&lt;br /&gt;
He was raised in [[Stonebridge]], the son of a drunken father who squandered the earnings of his wife&#039;s whoring business, Francesco was sold to servitude to the Viceroy of [[Cormire]] at the age of 11. &lt;br /&gt;
&lt;br /&gt;
==Cormire==&lt;br /&gt;
[[File:Francesco_maria_armor.jpg|200px|thumb|right|Francesco Maria in his early days]]&lt;br /&gt;
In [[Cormire]], Maria was one of many personal children slaves to the Viceroy. Many claimed that the Viceroy seemed to have a strange fetish for such children, though no one on the outside really knows if there is truth to the tales of abuse. Once he came of age, he started to gain a sharp tongue to his master and was beaten for his witty remarks.&lt;br /&gt;
&lt;br /&gt;
General Connery witnessed the beatings of Maria, and was impressed with a certain quality the young lad displayed as he took the pain of the whip in stride. Connery took him under his wing, as a man servant. &lt;br /&gt;
&lt;br /&gt;
As nearly 15 years passed, the general and Maria became not only familiar with each other, but also became very close friends. The general taught Maria many skills, which he learned quickly and adeptly. So much so that he was appointed as the General&#039;s Chief of Security, which is where he remained for the last 10 years of his time in Cormire.&lt;br /&gt;
&lt;br /&gt;
Upon his death, Connery had arranged through his will for his lifetime friend, servant, and protector to be shuffled out of the city via the [[Spice Road]], which eventually lead him to [[Lowenport]] where he was given to some contacts with [[The Org]], along with a substantial payment to assist them in giving him a new start in a fresh place. Maria could not have stayed at Cormire, for the viceroy who abused him as a child was still in power and continued to have a distaste for him--the only thing keeping the viceroy from making Maria disappear was his allegiance to the General.&lt;br /&gt;
&lt;br /&gt;
==The Org==&lt;br /&gt;
[[File:Francesco_maria_priest.jpg|200px|thumb|right|Francesco Maria in his latter years under the servitude of John Vallis]]&lt;br /&gt;
Assuming a new identity (though with the same name), Maria served with The Org for several years. The purse of General Connery had assured him a place as a high priest of sorts. He had no real power within The Org, but was a figurehead who traveled often to perform duties of collection from lower priests. This allowed him to live a very well-to-do life, thriving off the piety of others (which he shared very little of.) He learned to use his wit and charm with his position of power to gain leverage and a sizable personal wealth. Corrupt priests were not uncommon in the day, and Maria was no exception.&lt;br /&gt;
&lt;br /&gt;
==Servitude to John Vallis (Current)==&lt;br /&gt;
&lt;br /&gt;
During his travels as priest of The Org, he was sent to meet [[John_Vallis|Prince John Vallis]] about a need for a Security Chief--the previous incumbent had died unexpectedly after killing a local priest who had walked too close carrying a ceremonial knife. It was a bad judgement call, and one that left the local clergy in an uproar. It was thought that God himself struck down the man as justice for his transgression (in reality, it was poorly cooked meat.)&lt;br /&gt;
&lt;br /&gt;
Ready to live a life of more interesting days, Maria expounded the virtues of his previous life (with some embellishments, of course) and was promptly offered a job. He has continued to serve as the Security Chief through the present day and has thwarted several attacks upon his target, as well as smoothed over several religious issues.&lt;br /&gt;
&lt;br /&gt;
=== Acquaintances ===&lt;br /&gt;
====[[Reft|Reft Taliborn]]====&lt;br /&gt;
Maria hires Reft on a regular basis as a consultant for military affairs. Back in the day, Reft saved Maria&#039;s life on a raid on the command tent at a frontline defense.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Francesco_Maria&amp;diff=6848</id>
		<title>Francesco Maria</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Francesco_Maria&amp;diff=6848"/>
		<updated>2011-06-05T00:57:28Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
Played by Dan in the [[Affairs of State]] campaign, Francesco Maria has led a life with as varied a background as any; from abused servant boy, to clergy, to security chief. With each role he caries with him a fierce intellect, diplomatic nature, and willingness to exploit others for the gains of himself and those of his close and trusted friends. &lt;br /&gt;
&lt;br /&gt;
He is known as the man who will get it done at all costs to his closest political allies. His enemies know that he is capable of gruesome torture if you cross his path, and the every day common folk simply respect him out of fear for going to hell. All these &amp;quot;faces&amp;quot; as he calls it are perfectly engineered by a man who crafts his reputation carefully. In fact, Francesco may even border on the edges of Megalomania. Like many who posses his talents and ability, those around him are more than happy to play a role in his grandiose schemes. He plays them all well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stonebridge==&lt;br /&gt;
He was raised in [[Stonebridge]], the son of a drunken father who squandered the earnings of his wife&#039;s whoring business, Francesco was sold to servitude to the Viceroy of [[Cormire]] at the age of 11. &lt;br /&gt;
&lt;br /&gt;
==Cormire==&lt;br /&gt;
[[File:Francesco_maria_armor.jpg|200px|thumb|right|Francesco Maria in his early days]]&lt;br /&gt;
In [[Cormire]], Maria was one of many personal children slaves to the Viceroy. Many claimed that the Viceroy seemed to have a strange fetish for such children, though no one on the outside really knows if there is truth to the tales of abuse. Once he came of age, he started to gain a sharp tongue to his master and was beaten for his witty remarks.&lt;br /&gt;
&lt;br /&gt;
General Connery witnessed the beatings of Maria, and was impressed with a certain quality the young lad displayed as he took the pain of the whip in stride. Connery took him under his wing, as a man servant. &lt;br /&gt;
&lt;br /&gt;
As nearly 15 years passed, the general and Maria became not only familiar with each other, but also became very close friends. The general taught Maria many skills, which he learned quickly and adeptly. So much so that he was appointed as the General&#039;s Chief of Security, which is where he remained for the last 10 years of his time in Cormire.&lt;br /&gt;
&lt;br /&gt;
Upon his death, Connery had arranged through his will for his lifetime friend, servant, and protector to be shuffled out of the city via the [[Spice Road]], which eventually lead him to [[Lowenport]] where he was given to some contacts with [[The Org]], along with a substantial payment to assist them in giving him a new start in a fresh place. Maria could not have stayed at Cormire, for the viceroy who abused him as a child was still in power and continued to have a distaste for him--the only thing keeping the viceroy from making Maria disappear was his allegiance to the General.&lt;br /&gt;
&lt;br /&gt;
==The Org==&lt;br /&gt;
[[File:Francesco_maria_priest.jpg|200px|thumb|right|Francesco Maria in his latter years under the servitude of John Vallis]]&lt;br /&gt;
Assuming a new identity (though with the same name), Maria served with The Org for several years. The purse of General Connery had assured him a place as a high priest of sorts. He had no real power within The Org, but was a figurehead who traveled often to perform duties of collection from lower priests. This allowed him to live a very well-to-do life, thriving off the piety of others (which he shared very little of.) He learned to use his wit and charm with his position of power to gain leverage and a sizable personal wealth. Corrupt priests were not uncommon in the day, and Maria was no exception.&lt;br /&gt;
&lt;br /&gt;
==Servitude to John Vallis (Current)==&lt;br /&gt;
&lt;br /&gt;
During his travels as priest of The Org, he was sent to meet [[John_Vallis|Prince John Vallis]] about a need for a Security Chief--the previous incumbent had died unexpectedly after killing a local priest who had walked too close carrying a ceremonial knife. It was a bad judgement call, and one that left the local clergy in an uproar. It was thought that God himself struck down the man as justice for his transgression (in reality, it was poorly cooked meat.)&lt;br /&gt;
&lt;br /&gt;
Ready to live a life of more interesting days, Maria expounded the virtues of his previous life (with some embellishments, of course) and was promptly offered a job. He has continued to serve as the Security Chief through the present day and has thwarted several attacks upon his target, as well as smoothed over several religious issues.&lt;br /&gt;
&lt;br /&gt;
=== Acquaintances ===&lt;br /&gt;
====[Reft|Reft Taliborn]====&lt;br /&gt;
Maria hires Reft on a regular basis as a consultant for military affairs. Back in the day, Reft saved Maria&#039;s life on a raid on the command tent at a frontline defense.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Francesco_Maria&amp;diff=6846</id>
		<title>Francesco Maria</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Francesco_Maria&amp;diff=6846"/>
		<updated>2011-05-31T06:18:16Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played by Dan in the [[Affairs of State]] campaign, Francesco Maria has led a life with as varied a background as any; from abused servant boy, to clergy, to security chief. With each role he caries with him a fierce intellect, diplomatic nature, and willingness to exploit others for the gains of himself and those of his close and trusted friends. &lt;br /&gt;
&lt;br /&gt;
He is known as the man who will get it done at all costs to his closest political allies. His enemies know that he is capable of gruesome torture if you cross his path, and the every day common folk simply respect him out of fear for going to hell. All these &amp;quot;faces&amp;quot; as he calls it are perfectly engineered by a man who crafts his reputation carefully. In fact, Francesco may even border on the edges of Megalomania. Like many who posses his talents and ability, those around him are more than happy to play a role in his grandiose schemes. He plays them all well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stonebridge==&lt;br /&gt;
He was raised in [[Stonebridge]], the son of a drunken father who squandered the earnings of his wife&#039;s whoring business, Francesco was sold to servitude to the Viceroy of [[Cormire]] at the age of 11. &lt;br /&gt;
&lt;br /&gt;
==Cormire==&lt;br /&gt;
[[File:Francesco_maria_armor.jpg|200px|thumb|right|Francesco Maria in his early days]]&lt;br /&gt;
In [[Cormire]], Maria was one of many personal children slaves to the Viceroy. Many claimed that the Viceroy seemed to have a strange fetish for such children, though no one on the outside really knows if there is truth to the tales of abuse. Once he came of age, he started to gain a sharp tongue to his master and was beaten for his witty remarks.&lt;br /&gt;
&lt;br /&gt;
General Connery witnessed the beatings of Maria, and was impressed with a certain quality the young lad displayed as he took the pain of the whip in stride. Connery took him under his wing, as a man servant. &lt;br /&gt;
&lt;br /&gt;
As nearly 15 years passed, the general and Maria became not only familiar with each other, but also became very close friends. The general taught Maria many skills, which he learned quickly and adeptly. So much so that he was appointed as the General&#039;s Chief of Security, which is where he remained for the last 10 years of his time in Cormire.&lt;br /&gt;
&lt;br /&gt;
Upon his death, Connery had arranged through his will for his lifetime friend, servant, and protector to be shuffled out of the city via the [[Spice Road]], which eventually lead him to [[Lowenport]] where he was given to some contacts with [[The Org]], along with a substantial payment to assist them in giving him a new start in a fresh place. Maria could not have stayed at Cormire, for the viceroy who abused him as a child was still in power and continued to have a distaste for him--the only thing keeping the viceroy from making Maria disappear was his allegiance to the General.&lt;br /&gt;
&lt;br /&gt;
==The Org==&lt;br /&gt;
[[File:Francesco_maria_priest.jpg|200px|thumb|right|Francesco Maria in his latter years under the servitude of John Vallis]]&lt;br /&gt;
Assuming a new identity (though with the same name), Maria served with The Org for several years. The purse of General Connery had assured him a place as a high priest of sorts. He had no real power within The Org, but was a figurehead who traveled often to perform duties of collection from lower priests. This allowed him to live a very well-to-do life, thriving off the piety of others (which he shared very little of.) He learned to use his wit and charm with his position of power to gain leverage and a sizable personal wealth. Corrupt priests were not uncommon in the day, and Maria was no exception.&lt;br /&gt;
&lt;br /&gt;
==Servitude to John Vallis (Current)==&lt;br /&gt;
&lt;br /&gt;
During his travels as priest of The Org, he was sent to meet [[John_Vallis|Prince John Vallis]] about a need for a Security Chief--the previous incumbent had died unexpectedly after killing a local priest who had walked too close carrying a ceremonial knife. It was a bad judgement call, and one that left the local clergy in an uproar. It was thought that God himself struck down the man as justice for his transgression (in reality, it was poorly cooked meat.)&lt;br /&gt;
&lt;br /&gt;
Ready to live a life of more interesting days, Maria expounded the virtues of his previous life (with some embellishments, of course) and was promptly offered a job. He has continued to serve as the Security Chief through the present day and has thwarted several attacks upon his target, as well as smoothed over several religious issues.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Francesco_Maria&amp;diff=6845</id>
		<title>Francesco Maria</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Francesco_Maria&amp;diff=6845"/>
		<updated>2011-05-31T06:13:42Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: Created page with &amp;quot;Francesco Maria has led a life with as varied a background as any; from abused servant boy, to clergy, to security chief. With each role he caries with him a fierce intellect, di...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Francesco Maria has led a life with as varied a background as any; from abused servant boy, to clergy, to security chief. With each role he caries with him a fierce intellect, diplomatic nature, and willingness to exploit others for the gains of himself and those of his close and trusted friends. He is known as the man who will get it done at all costs to his closest political allies. His enemies know that he is capable of gruesome torture if you cross his path, and the every day common folk simply respect him. All these &amp;quot;faces&amp;quot; as he calls it are perfectly engineered by a man who crafts his reputation carefully. In fact, Francesco may even border on the edges of Megalomania. Like many who posses his talents and ability, those around him are more than happy to play a role in his grandiose schemes. He plays them all well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stonebridge==&lt;br /&gt;
He was raised in [[Stonebridge]], the son of a drunken father who squandered the earnings of his wife&#039;s whoring business, Francesco was sold to servitude to the Viceroy of [[Cormire]] at the age of 11. &lt;br /&gt;
&lt;br /&gt;
==Cormire==&lt;br /&gt;
[[File:Francesco_maria_armor.jpg|200px|thumb|right|Francesco Maria in his early days]]&lt;br /&gt;
In [[Cormire]], Maria was one of many personal children slaves to the Viceroy. Many claimed that the Viceroy seemed to have a strange fetish for such children, though no one on the outside really knows if there is truth to the tales of abuse. Once he came of age, he started to gain a sharp tongue to his master and was beaten for his witty remarks.&lt;br /&gt;
&lt;br /&gt;
General Connery witnessed the beatings of Maria, and was impressed with a certain quality the young lad displayed as he took the pain of the whip in stride. Connery took him under his wing, as a man servant. &lt;br /&gt;
&lt;br /&gt;
As nearly 15 years passed, the general and Maria became not only familiar with each other, but also became very close friends. The general taught Maria many skills, which he learned quickly and adeptly. So much so that he was appointed as the General&#039;s Chief of Security, which is where he remained for the last 10 years of his time in Cormire.&lt;br /&gt;
&lt;br /&gt;
Upon his death, Connery had arranged through his will for his lifetime friend, servant, and protector to be shuffled out of the city via the [[Spice Road]], which eventually lead him to [[Lowenport]] where he was given to some contacts with [[The Org]], along with a substantial payment to assist them in giving him a new start in a fresh place. Maria could not have stayed at Cormire, for the viceroy who abused him as a child was still in power and continued to have a distaste for him--the only thing keeping the viceroy from making Maria disappear was his allegiance to the General.&lt;br /&gt;
&lt;br /&gt;
==The Org==&lt;br /&gt;
[[File:Francesco_maria_priest.jpg|200px|thumb|right|Francesco Maria in his latter years under the servitude of John Vallis]]&lt;br /&gt;
Assuming a new identity (though with the same name), Maria served with The Org for several years. The purse of General Connery had assured him a place as a high priest of sorts. He had no real power within The Org, but was a figurehead who traveled often to perform duties of collection from lower priests. This allowed him to live a very well-to-do life, thriving off the piety of others (which he shared very little of.) He learned to use his wit and charm with his position of power to gain leverage and a sizable personal wealth. Corrupt priests were not uncommon in the day, and Maria was no exception.&lt;br /&gt;
&lt;br /&gt;
==Servitude to John Vallis (Current)==&lt;br /&gt;
&lt;br /&gt;
During his travels as priest of The Org, he was sent to meet [[John_Vallis|Prince John Vallis]] about a need for a Security Chief--the previous incumbent had died unexpectedly after killing a local priest who had walked too close carrying a ceremonial knife. It was a bad judgement call, and one that left the local clergy in an uproar. It was thought that God himself struck down the man as justice for his transgression (in reality, it was poorly cooked meat.)&lt;br /&gt;
&lt;br /&gt;
Ready to live a life of more interesting days, Maria expounded the virtues of his previous life (with some embellishments, of course) and was promptly offered a job. He has continued to serve as the Security Chief through the present day and has thwarted several attacks upon his target, as well as smoothed over several religious issues.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Francesco_maria_priest.jpg&amp;diff=6844</id>
		<title>File:Francesco maria priest.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Francesco_maria_priest.jpg&amp;diff=6844"/>
		<updated>2011-05-31T04:59:23Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Francesco_maria_armor.jpg&amp;diff=6843</id>
		<title>File:Francesco maria armor.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Francesco_maria_armor.jpg&amp;diff=6843"/>
		<updated>2011-05-31T04:59:01Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Cyril_Chadwick&amp;diff=6457</id>
		<title>Cyril Chadwick</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Cyril_Chadwick&amp;diff=6457"/>
		<updated>2010-12-05T00:37:41Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cyril.png|thumb|right|300px]] &lt;br /&gt;
&lt;br /&gt;
== Basic Information  ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:&amp;amp;nbsp;Cyril Chadwick (&#039;&#039;translation: Lord-Like Warrior&#039;&#039;) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: Alastair Knight of the Order of Sallayas&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Dan Bowling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: 62 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex&#039;&#039;&#039;: Male &lt;br /&gt;
&lt;br /&gt;
== Traits  ==&lt;br /&gt;
&lt;br /&gt;
*Honor bound &lt;br /&gt;
*Despises lying &lt;br /&gt;
*Outspoken &lt;br /&gt;
*Extremely fit for his age &lt;br /&gt;
*Honest face &lt;br /&gt;
*Tell-tale white mustache and long beard &lt;br /&gt;
*Bowlegged (says it&#039;s from all the time he&#039;s spent on a horse)&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Cyril_Chadwick&amp;diff=6456</id>
		<title>Cyril Chadwick</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Cyril_Chadwick&amp;diff=6456"/>
		<updated>2010-12-05T00:36:58Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information  ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cyril.png|thumb|right|200px|Cyril.png]] &#039;&#039;&#039;Name&#039;&#039;&#039;:&amp;amp;nbsp;Cyril Chadwick (&#039;&#039;translation: Lord-Like Warrior&#039;&#039;) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: Alastair Knight of the Order of Sallayas&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Dan Bowling &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;Age&#039;&#039;&#039;: 62 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex&#039;&#039;&#039;: Male &lt;br /&gt;
&lt;br /&gt;
== Traits  ==&lt;br /&gt;
&lt;br /&gt;
*Honor bound &lt;br /&gt;
*Despises lying &lt;br /&gt;
*Outspoken &lt;br /&gt;
*Extremely fit for his age &lt;br /&gt;
*Honest face &lt;br /&gt;
*Tell-tale white mustache and long beard &lt;br /&gt;
*Bowlegged (says it&#039;s from all the time he&#039;s spent on a horse)&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Cyril_Chadwick&amp;diff=6455</id>
		<title>Cyril Chadwick</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Cyril_Chadwick&amp;diff=6455"/>
		<updated>2010-12-05T00:36:32Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information  ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cyril.png|thumb|left|200px|Cyril.png]] &#039;&#039;&#039;Name&#039;&#039;&#039;:&amp;amp;nbsp;Cyril Chadwick (&#039;&#039;translation: Lord-Like Warrior&#039;&#039;) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: Alastair Knight of the Order of Sallayas&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Dan Bowling &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &#039;&#039;&#039;Age&#039;&#039;&#039;: 62 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex&#039;&#039;&#039;: Male &lt;br /&gt;
&lt;br /&gt;
== Traits  ==&lt;br /&gt;
&lt;br /&gt;
*Honor bound &lt;br /&gt;
*Despises lying &lt;br /&gt;
*Outspoken &lt;br /&gt;
*Extremely fit for his age &lt;br /&gt;
*Honest face &lt;br /&gt;
*Tell-tale white mustache and long beard &lt;br /&gt;
*Bowlegged (says it&#039;s from all the time he&#039;s spent on a horse)&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Cyril.png&amp;diff=6454</id>
		<title>File:Cyril.png</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Cyril.png&amp;diff=6454"/>
		<updated>2010-12-05T00:35:37Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Cyril_Chadwick&amp;diff=6453</id>
		<title>Cyril Chadwick</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Cyril_Chadwick&amp;diff=6453"/>
		<updated>2010-12-05T00:35:04Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: Created page with &amp;quot;Basic Information ==  &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;:&amp;amp;nbsp;Cyril Chadwick (&amp;#039;&amp;#039;translation: Lord-Like Warrior&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;&amp;#039;Title&amp;#039;&amp;#039;&amp;#039;: Alastair Knight of the Order of Sallayas&amp;amp;nbsp;  &amp;#039;&amp;#039;&amp;#039;Player&amp;#039;&amp;#039;&amp;#039;: Dan Bowling...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic Information ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:&amp;amp;nbsp;Cyril Chadwick (&#039;&#039;translation: Lord-Like Warrior&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: Alastair Knight of the Order of Sallayas&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Dan Bowling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: 62&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sex&#039;&#039;&#039;: Male&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
&lt;br /&gt;
*Honor bound&lt;br /&gt;
*Despises lying&lt;br /&gt;
*Outspoken&lt;br /&gt;
*Extremely fit for his age&lt;br /&gt;
*Honest face&lt;br /&gt;
*Tell-tale white mustache and long beard&lt;br /&gt;
*Bowlegged (says it&#039;s from all the time he&#039;s spent on a horse)&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Dan_Dangly&amp;diff=5579</id>
		<title>Dan Dangly</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Dan_Dangly&amp;diff=5579"/>
		<updated>2010-03-21T02:58:57Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: Created page with &amp;#039;Dan Dangly Dan is a professional gambler and entertainer working at a local brothel/bar/casino. He&amp;#039;s well connected, and enjoys the perks …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:dandangly.jpg|400px|thumb|left|Dan Dangly]] Dan is a professional gambler and entertainer working at a local brothel/bar/casino. He&#039;s well connected, and enjoys the perks of discounted services. Sometimes he skims off the top of the houses winnings.&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
* Compulsive Gambler&lt;br /&gt;
* Old gambling debts&lt;br /&gt;
* Greedy&lt;br /&gt;
* Overconfident&lt;br /&gt;
* Horrible Hangovers and Alcohol Intolerance&lt;br /&gt;
* Attractive with Penetrating Voice&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Dandangly.jpg&amp;diff=5572</id>
		<title>File:Dandangly.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Dandangly.jpg&amp;diff=5572"/>
		<updated>2010-03-21T02:05:00Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: Photo of Dan Dangly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Photo of Dan Dangly&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Western_Outlaws&amp;diff=5571</id>
		<title>Western Outlaws</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Western_Outlaws&amp;diff=5571"/>
		<updated>2010-03-21T01:53:10Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are part of the Qwade gang. Randy and [[Denny Qwade]] are the brother bosses. Currently the gang, of about 30 &amp;quot;free&amp;quot; outlaws, has been disbanded for the last month because the law was getting too hot with recent bounty hunters and suspected Pinkerton detectives in the area.&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Beau Dangly (Dan&#039;s brother) and one of the Qwades&#039; most trusted men was recently shot and arrested in a bloody gunfight and was as of a month ago in the jail in Stanville awaiting the return of Judge Iggy, who is currently on honeymoon back east. &lt;br /&gt;
&lt;br /&gt;
Three days ago, Samantha one of the Qwades&#039; other lieutenants rustled up this little posse to stir up some mischief and test the waters after the two bounty hunters and one other other man was killed when Beau was arrested, perhaps unveiling any detectives or other bounty hunters in the area. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Character Guidelines  ==&lt;br /&gt;
&lt;br /&gt;
Each player will be sent a template for a character with some pertinent back story tie-ins. Using that information the following guidelines should be adhered to when developing characters. &lt;br /&gt;
&lt;br /&gt;
*No base attribute over 13 w/out unusual background. &lt;br /&gt;
*You may raise the base attributes on your template, but not lower them below what I&#039;ve set without consulting me. &lt;br /&gt;
*Max -40 in disadv &lt;br /&gt;
*Max -5 quirks &lt;br /&gt;
*120 point max &lt;br /&gt;
*No more than 8 pts in a skill and no skill level higher than a 16 w/out unusual background &lt;br /&gt;
*Bear in mind, guns kill people or maim them for life.&amp;amp;nbsp; You may want to buy a point or two of &#039;&#039;fearless&#039;&#039; as someone threatening you with a gun will likely give you pause (fright check).&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Harlan Doyle]], neckless bruiser played by  [[User:Johnm|John]]&lt;br /&gt;
* [[Dan Dangly]], lucky gambler, played by [[User:Daniel.bowling|Dan]]&lt;br /&gt;
[[Category:Campaigns]]&lt;br /&gt;
&lt;br /&gt;
== What Happened ==&lt;br /&gt;
At the start, the posse will be gathered in [[Rangeland]] a small town surrounded by mostly flat plains with lots cattle ranches and wheat fields.  Some 20 miles north is [[Stanville]], where the nearest east-west train tracks are. 30 miles south is the expiring boom-town of [[Barret]], where there was a super productive silver mine 12 years ago.  There are a few miners and townsfolk remaining, but the town nestled in a narrow valley between the mountains has been slowly diminishing.  It is still a common stopping point for trappers down from the mountains.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Gargoyles&amp;diff=5558</id>
		<title>Gargoyles</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Gargoyles&amp;diff=5558"/>
		<updated>2010-03-14T06:16:43Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Synopsis ==&lt;br /&gt;
[[File:Eleria.jpg|thumb|200px|Eleria, the duchess at Killsburrough Castle, dresses in a way to imitate her favorite subject: Gargoyles]]&lt;br /&gt;
Eleria, the duchess at Killsburrough Castle, has always been a fan of Gargoyles, so she hired the greatest architects in the land to modify her castle to have them placed everywhere (from door knockers to the tops of the towers, to even her bedposts.) But simple stone was not good enough for her, so Eleria sought out the Amulet of Earthen Rune, a piece of jewelry that has the power to animate stone, and give the bearer the ability to turn flesh into sculpted stone. She used this amulet to turn her gargoyles into flying and walking beasts to capture local townsfolk and turn them into gargoyles as well.&lt;br /&gt;
&lt;br /&gt;
The gargoyles at Killsburrough are nothing like the &amp;quot;Natural&amp;quot; gargoyles in Gurth, these ones an unnaturally formed, and posses skills and character traits that would never be common in the standard rural gargoyle. Most notable, Eleria&#039;s gargoyles tend to be less lazy, stronger, and more intelligent than the average gargoyle (some even posses magical resistance.)&lt;br /&gt;
&lt;br /&gt;
Our hero&#039;s will be sent into Killsburrough Castle to retrieve the amulet and return it to the [[Iron Circle]]. As a secondary mission, Eleria&#039;s gargoyles should be freed, and if possible, returned to their natural state (either stone, or a village person.) The council of the [[Iron Circle]] recommends that Eleria&#039;s fate be to spend the rest of her days as a gargoyle herself from the powers of the Amulet of Earthen Rune... a fitting end to such a tyrant; though she may be useful in achieving the secondary objective, so don&#039;t act too hastily.&lt;br /&gt;
&lt;br /&gt;
After being teleported to the beach a mile away from the castle, the party made an ice canoe and traveled the mile across the sea to the castle island. Halfway there, two gargoyles drop rocks on the passengers, knocking Tara unconscious. Amanda then staved off two with fireballs.&lt;br /&gt;
&lt;br /&gt;
After seeing a small child, Eleria&#039;s daughter, the company entered in a window of the castle. With the child&#039;s caregiver, Nana, retching due to a quick spell, the company moved to the courtyard, where they took out several gargoyles until Amanda was dive-bombed almost out of existence. After turning her ring, Amanda was sent back to the Iron Circle to be healed. Going up the central spire, the company ran into Eleria and a swarm of gargoyles. With Tara blending through the gargoyle teams, and everyone else blowling or freezing things along the way, all the gargoyles are defeated. Eleria is set on fire to be subdued, then quenched, she was unconscious.  The party props her up on the fountain in the courtyard and turn her into stone:&lt;br /&gt;
&lt;br /&gt;
[[File:Eleria_turned_to_stone.jpg|thumb|200px|Eleria, the duchess at Killsburrough Castle, in her Gargoyle form after she was defeated in her castle]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Eleria_turned_to_stone.jpg&amp;diff=5557</id>
		<title>File:Eleria turned to stone.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Eleria_turned_to_stone.jpg&amp;diff=5557"/>
		<updated>2010-03-14T05:34:06Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Warlocks&amp;diff=5556</id>
		<title>Warlocks</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Warlocks&amp;diff=5556"/>
		<updated>2010-03-13T23:13:06Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaigns]]&lt;br /&gt;
&#039;&#039;An episodic campaign alternative to [[HotZone]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
In the remote high country of [[Sorcerers Isle]], the [[Iron Circle]] retrieves powerful artifacts from the hands of those unfit to understand them, usually by force, but sometimes through guile.&lt;br /&gt;
&lt;br /&gt;
You are members of an elite team in service to the Iron Circle, responsible for seizing artifacts desired by the organization.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Aslar Ambrose]], - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Óðinn]], - [[User:Daniel.bowling|Dan]]&lt;br /&gt;
* [[Cloch Mearog]], - [[User:Jesster|Jess]]&lt;br /&gt;
* [[Shota]], - [[User:BrownT|Traci]]&lt;br /&gt;
* [[Amanda Mordred]], - [[User:Johnm|John]]&lt;br /&gt;
* [[Tara.]], - [[User:Nate]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
* 350 points to spend&lt;br /&gt;
* max 50 in disadvantages&lt;br /&gt;
* max 150 in primary attributes&lt;br /&gt;
&lt;br /&gt;
=== Race ===&lt;br /&gt;
&lt;br /&gt;
You may be human or elven, using the following template (from [http://books.gurpthink.com/GURPS%20-%204th%20Edition%20-%20Fantasy.pdf GURPS Fantasy]):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Attribute Modifiers: ST-1 [-10]; DX+1&lt;br /&gt;
   [20].&lt;br /&gt;
Secondary Characteristic Modifiers:&lt;br /&gt;
   Per+1 [5].&lt;br /&gt;
Advantages: Appearance (Attractive)&lt;br /&gt;
   [4]; Magery 0 [5]; Perfect Balance&lt;br /&gt;
   [15]; Telescopic Vision 1 [5];&lt;br /&gt;
   Unaging [15]; Voice [10].&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
You have all been working in the service of the Iron Circle for a decade or more. Prior to that, your backgrounds can be as diverse and mundane or fantastic as desired. What draws you together is a shared profound belief in the mission of the organization: that magic belongs in the hands of mages, and must be collected from those unfit to wield or understand it. This isn&#039;t &amp;quot;good&amp;quot; or &amp;quot;evil&amp;quot;, so you are probably not a black-hearted demon nor a cherubic do-gooder.&lt;br /&gt;
&lt;br /&gt;
The Iron Circle has little respect for individuals lacking significant magical awareness, and so everyone should have a minimum of &#039;&#039;&#039;2 levels of Magery&#039;&#039;&#039;. You also should know at least a couple spells, but can focus your points on brawn and gear if desired.&lt;br /&gt;
&lt;br /&gt;
By taking a 10-point Unusual Background and having a backstory for it, you may also each have &#039;&#039;&#039;one Exotic/Supernatural advantage&#039;&#039;&#039;, &#039;&#039;subject to GM approval&#039;&#039;. These all have the little lightning and alien icons next to their titles in the Characters book.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
Spells can get complicated fast. Limit your spells to one or two colleges. Be familiar with your arsenal, and be ready with a &#039;standard operating procedure&#039; of how you use your favorite spells (maybe just one or two) so we don&#039;t get too bogged down with spell mechanics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* Consider having a Wizard&#039;s Staff as describe in [http://books.gurpthink.com/GURPS%20-%204th%20Edition%20-%20Magic.pdf Magic] on p 13.&lt;br /&gt;
* Specialized adventure gear and magical items from [http://books.gurpthink.com/GURPS%20-%204th%20Edition%20-%20Dungeon%20Fantasy%201%20-%20Adventurers.pdf Dungeon Fantasy - Adventurers] are fine. Magic items &#039;&#039;must be purchased with character points&#039;&#039;, at a cost of 1 point per $1000 cost.&lt;br /&gt;
* You may buy power stone(s) by &#039;&#039;spending 1 character point per power level&#039;&#039;, with no maximum.  Spending 20 points gets you a single 20 point powerstone, or two 10-point stones, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episodes ==&lt;br /&gt;
&lt;br /&gt;
===Gargoyles===&lt;br /&gt;
[[Gargoyles]]&lt;br /&gt;
=== Thendar&#039;s Belt ===&lt;br /&gt;
An afternoon on a broad stone balcony overlooking the rocky peaks of [[Sorcerers Isle]], sipping green aloe wine and enjoying a pyrotechnics display by [[Grazik Mordred]], is interrupted with word that the location of an artifact has been discovered. Gravik leads the team to the [[Iron Gate]] and provides a quick overview:&lt;br /&gt;
[[Image:Ooinn.gif|150px|thumb|right|[[Óðinn]]]]&lt;br /&gt;
Intelligence has been received from a dwarven mystic that a band of warring orcs in the [[Forbidden Steppes]] now has giants among their ranks, and there&#039;s reason to believe that [[Thendar&#039;s Belt]], an ancient artifact that gives the wearer the power to dominate giants, explains the &amp;quot;alliance&amp;quot;. The team is to interview the mystic, approach the orcs, and seize the belt. Each team member is (as per usual) given an iron ring to wear upon their middle finger that, if twisted to and fro in a complex pattern, will transport the wearer back to the Iron Gate.&lt;br /&gt;
[[Image:Cloch2.jpg|150px|thumb|right|[[Cloch Mearog]]]]&lt;br /&gt;
Grazik drones a few words and the gate begins to resonate with harmonic readiness. One by one, the team leaps through, dissolving into mist and leaving a scent of rainstorm ozone in the room.&lt;br /&gt;
[[Image:Wizard.jpg|150px|thumb|right|[[Aslar Ambrose]]]]&lt;br /&gt;
They emerge near sunset fatigued and dehydrated (as usual) atop a 40&#039; high round boulder at the bottom of a sparsely treed rocky slope and adjoining a broad and dusty plain. A few hundred yards up the hill, a narrow wisp of smoke snakes up from the trees. &lt;br /&gt;
[[Image:Elrid.jpg|150px|thumb|right|[[Elrid Grimhak]]]]&lt;br /&gt;
[[Shota]] sends her floating crystal eyeball up to inspect the smoke. It comes from a small cooking fire in a shallow cave. A bald dwarf lies face down in the back, and two orcs are laughing at a third who appears entangled in a raspberry bush.&lt;br /&gt;
&lt;br /&gt;
After some discussion, [[Cloch Mearog]] magically bends the stone to his will, creating a narrow trough and chute that nearly reaches the ground. After he and [[Óðinn]] descend, [[Aslar Ambrose]] tumbles down it but is unhurt, and [[Shota]] levitates herself down. &lt;br /&gt;
&lt;br /&gt;
The two young warriors begin charging up the hill. Cloch arrives first, and subdues the laughing orcs with ease.  Óðinn arrives shortly afterwards and beheads the one in the bush&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the elders have stopped to provide aid to an elderly white wolf with a spear wound.&lt;br /&gt;
&lt;br /&gt;
Once everyone has convened in the cave, the beaten [[Elrid Grimhak|dwarf]] is awakened, and [[Shota]] interrogates a blinded orc while Aslar discusses spruce-raspberry-honey brandy production with the dwarf. It is learned that the orc encampment is two miles south. The orcs are dispatched by a bloodthirsty Óðinn.&lt;br /&gt;
&lt;br /&gt;
Rejuvenated by magical raspberries and a few minutes rest, the team marches south along the boulder strewn plain as sky darkens into night. Upon setting up camp, Cloch runs recon and discovers the orc encampment, complete with a 15&#039; tall giant. He returns, and all sleep until a bit past dawn.&lt;br /&gt;
&lt;br /&gt;
The orcs are on the move, creating a dust cloud visible a mile away. The young warriors begin a direct intercept course, while the elders take a more cautious approach, intending to come upon the war party from behind.&lt;br /&gt;
&lt;br /&gt;
Some minutes later, at a range of just a few dozen yards, Óðinn and Cloch are spotted, and the orcs attack. Aslar and Shota break into a run to try and catch up while the battle rages. Cloch turns to stone, and wooden spear tips bounces uselessly off him.  Óðinn has the questionable privilege of engaging the enslaved giant, and is nearly killed after grievously wounding the towering foe.&lt;br /&gt;
&lt;br /&gt;
Shota arrives and fires ice daggers into multiple combatants as the orcs&#039; morale is broken and they begin to scatter.&lt;br /&gt;
&lt;br /&gt;
Cloch strips the [[Slog|orc leader]] and finds the fabled belt, worn ignorantly by the primitive subhuman.&lt;br /&gt;
&lt;br /&gt;
The team twists their iron rings to return to base, leaving the two dozen bloodied orcs and nearly slain [[Tuatha Dudannon|giant]] behind on dusty plain. Mission accomplished.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Gargoyles&amp;diff=5555</id>
		<title>Gargoyles</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Gargoyles&amp;diff=5555"/>
		<updated>2010-03-13T21:29:40Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Synopsis ==&lt;br /&gt;
[[File:Eleria.jpg|thumb|200px|Eleria, the duchess at Killsburrough Castle, dresses in a way to imitate her favorite subject: Gargoyles]]&lt;br /&gt;
Eleria, the duchess at Killsburrough Castle, has always been a fan of Gargoyles, so she hired the greatest architects in the land to modify her castle to have them placed everywhere (from door knockers to the tops of the towers, to even her bedposts.) But simple stone was not good enough for her, so Eleria sought out the Amulet of Earthen Rune, a piece of jewelry that has the power to animate stone, and give the bearer the ability to turn flesh into sculpted stone. She used this amulet to turn her gargoyles into flying and walking beasts to capture local townsfolk and turn them into gargoyles as well.&lt;br /&gt;
&lt;br /&gt;
The gargoyles at Killsburrough are nothing like the &amp;quot;Natural&amp;quot; gargoyles in Gurth, these ones an unnaturally formed, and posses skills and character traits that would never be common in the standard rural gargoyle. Most notable, Eleria&#039;s gargoyles tend to be less lazy, stronger, and more intelligent than the average gargoyle (some even posses magical resistance.)&lt;br /&gt;
&lt;br /&gt;
Our hero&#039;s will be sent into Killsburrough Castle to retrieve the amulet and return it to the [[Iron Circle]]. As a secondary mission, Eleria&#039;s gargoyles should be freed, and if possible, returned to their natural state (either stone, or a village person.) The council of the [[Iron Circle]] recommends that Eleria&#039;s fate be to spend the rest of her days as a gargoyle herself from the powers of the Amulet of Earthen Rune... a fitting end to such a tyrant; though she may be useful in achieving the secondary objective, so don&#039;t act too hastily.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Gargoyles&amp;diff=5554</id>
		<title>Gargoyles</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Gargoyles&amp;diff=5554"/>
		<updated>2010-03-13T21:26:17Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: Created page with &amp;#039;== Synopsis == Eleria, the duchess at Killsburrough Castle, dresses in a way to imitate her favorite subject: Gargoyles Eleria, the duchess at Kil…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Synopsis ==&lt;br /&gt;
[[File:Eleria.jpg|thumb|200px|Eleria, the duchess at Killsburrough Castle, dresses in a way to imitate her favorite subject: Gargoyles]]&lt;br /&gt;
Eleria, the duchess at Killsburrough Castle, has always been a fan of Gargoyles, so she hired the greatest architects in the land to modify her castle to have them placed everywhere (from door knockers to the tops of the towers, to even her bedposts.) But simple stone was not good enough for her, so Eleria sought out the Amulet of Earthen Rune, a piece of jewelry that has the power to animate stone, and give the bearer the ability to turn flesh into sculpted stone. She used this amulet to turn her gargoyles into flying and walking beasts to capture local townsfolk and turn them into gargoyles as well.&lt;br /&gt;
&lt;br /&gt;
The gargoyles at Killsburrough are nothing like the &amp;quot;Natural&amp;quot; gargoyles in Gurth, these ones an unnaturally formed, and posses skills and character traits that would never be common in the standard rural gargoyle. Most notable, Eleria&#039;s gargoyles tend to be less lazy, stronger, and more intelligent than the average gargoyle (some even posses magical resistance.)&lt;br /&gt;
&lt;br /&gt;
Our hero&#039;s will be sent into Killsburrough Castle to retrieve the amulet and return it to the [[Iron Circle]]. As a secondary mission, Eleria&#039;s gargoyles should be freed, and if possible, returned to their natural state (either stone, or a village person.) Eleria&#039;s fate is of no interest to the [[Iron Circle]], though she may be useful in achieving the secondary objective.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Eleria.jpg&amp;diff=5553</id>
		<title>File:Eleria.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Eleria.jpg&amp;diff=5553"/>
		<updated>2010-03-13T20:59:43Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: Eleria is the duchess at Killsburrough Castle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eleria is the duchess at Killsburrough Castle.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Warlocks&amp;diff=5501</id>
		<title>Warlocks</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Warlocks&amp;diff=5501"/>
		<updated>2010-03-06T23:35:46Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Campaigns]]&lt;br /&gt;
&#039;&#039;An episodic campaign alternative to [[HotZone]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
In the remote high country of [[Sorcerers Isle]], the [[Iron Circle]] retrieves powerful artifacts from the hands of those unfit to understand them, usually by force, but sometimes through guile.&lt;br /&gt;
&lt;br /&gt;
You are members of an elite team in service to the Iron Circle, responsible for seizing artifacts desired by the organization.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Aslar Ambrose]], - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Óðinn]], - [[User:Daniel.bowling|Dan]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
=== Points ===&lt;br /&gt;
&lt;br /&gt;
* 350 points to spend&lt;br /&gt;
* max 50 in disadvantages&lt;br /&gt;
* max 150 in primary attributes&lt;br /&gt;
&lt;br /&gt;
=== Race ===&lt;br /&gt;
&lt;br /&gt;
You may be human or elven, using the following template (from [http://books.gurpthink.com/GURPS%20-%204th%20Edition%20-%20Fantasy.pdf GURPS Fantasy]):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Attribute Modifiers: ST-1 [-10]; DX+1&lt;br /&gt;
   [20].&lt;br /&gt;
Secondary Characteristic Modifiers:&lt;br /&gt;
   Per+1 [5].&lt;br /&gt;
Advantages: Appearance (Attractive)&lt;br /&gt;
   [4]; Magery 0 [5]; Perfect Balance&lt;br /&gt;
   [15]; Telescopic Vision 1 [5];&lt;br /&gt;
   Unaging [15]; Voice [10].&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
You have all been working in the service of the Iron Circle for a decade or more. Prior to that, your backgrounds can be as diverse and mundane or fantastic as desired. What draws you together is a shared profound belief in the mission of the organization: that magic belongs in the hands of mages, and must be collected from those unfit to wield or understand it. This isn&#039;t &amp;quot;good&amp;quot; or &amp;quot;evil&amp;quot;, so you are probably not a black-hearted demon nor a cherubic do-gooder.&lt;br /&gt;
&lt;br /&gt;
The Iron Circle has little respect for individuals lacking significant magical awareness, and so everyone should have a minimum of &#039;&#039;&#039;2 levels of Magery&#039;&#039;&#039;. You also should know at least a couple spells, but can focus your points on brawn and gear if desired.&lt;br /&gt;
&lt;br /&gt;
By taking a 10-point Unusual Background and having a backstory for it, you may also each have &#039;&#039;&#039;one Exotic/Supernatural advantage&#039;&#039;&#039;, &#039;&#039;subject to GM approval&#039;&#039;. These all have the little lightning and alien icons next to their titles in the Characters book.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
Spells can get complicated fast. Limit your spells to one or two colleges. Be familiar with your arsenal, and be ready with a &#039;standard operating procedure&#039; of how you use your favorite spells (maybe just one or two) so we don&#039;t get too bogged down with spell mechanics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* Consider having a Wizard&#039;s Staff as describe in [http://books.gurpthink.com/GURPS%20-%204th%20Edition%20-%20Magic.pdf Magic] on p 13.&lt;br /&gt;
* Specialized adventure gear and magical items from [http://books.gurpthink.com/GURPS%20-%204th%20Edition%20-%20Dungeon%20Fantasy%201%20-%20Adventurers.pdf Dungeon Fantasy - Adventurers] are fine. Magic items &#039;&#039;must be purchased with character points&#039;&#039;, at a cost of 1 point per $1000 cost.&lt;br /&gt;
* You may buy power stone(s) by &#039;&#039;spending 1 character point per power level&#039;&#039;, with no maximum.  Spending 20 points gets you a single 20 point powerstone, or two 10-point stones, etc.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=%C3%93%C3%B0inn&amp;diff=5500</id>
		<title>Óðinn</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=%C3%93%C3%B0inn&amp;diff=5500"/>
		<updated>2010-03-06T23:34:58Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ooinn.gif|right]]Óðinn (named after the God of War) is from the large Norse village of Lochlanach. From an early age, he was raised to be the village sentinel, protecting it from evil spirits and warring nations.&lt;br /&gt;
&lt;br /&gt;
To be the sentinel, at the age of 12 he was forced to cut off his own left hand as a pledge to remain in his role, and never take another job. For his oath, he was rewarded with great money and prestige. To harden him for war, his training years involved many beatings and cruel worlds, causing him to adopt a callous attitude. Once he had proven himself fully, he was sent to the [[Sorcerers Isle]] for training in magical protection.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Ooinn.gif&amp;diff=5499</id>
		<title>File:Ooinn.gif</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Ooinn.gif&amp;diff=5499"/>
		<updated>2010-03-06T23:34:18Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=%C3%93%C3%B0inn&amp;diff=5498</id>
		<title>Óðinn</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=%C3%93%C3%B0inn&amp;diff=5498"/>
		<updated>2010-03-06T23:32:33Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: Created page with &amp;#039;Óðinn (named after the God of War) is from the large Norse village of Lochlanach. From an early age, he was raised to be the village sentinel, protecting it from evil spirits a…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Óðinn (named after the God of War) is from the large Norse village of Lochlanach. From an early age, he was raised to be the village sentinel, protecting it from evil spirits and warring nations.&lt;br /&gt;
&lt;br /&gt;
To be the sentinel, at the age of 12 he was forced to cut off his own left hand as a pledge to remain in his role, and never take another job. For his oath, he was rewarded with great money and prestige. To harden him for war, his training years involved many beatings and cruel worlds, causing him to adopt a callous attitude. Once he had proven himself fully, he was sent to the [[Sorcerers Isle]] for training in magical protection.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5466</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5466"/>
		<updated>2010-02-27T21:59:18Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting  ==&lt;br /&gt;
&lt;br /&gt;
This campaign is set in Middle Earth ten years after the dawn of the Fourth Age. With Sauron defeated, the Age of Men has begun and the Elves, Dwarves, and many other races have largely, though not completely, moved out of the vision of Men. &lt;br /&gt;
&lt;br /&gt;
Though many of the greater races are shadows of their former glory, Middle Earth is still a thriving land full of creatures of unsavory nature: Dragons, Kraken, Orcs, and Trolls all roam the countryside with frequency--now more of a nuisance than an organized enemy though. &lt;br /&gt;
&lt;br /&gt;
King Elessar (formerly known as Aragorn, Son of Arathorn, now king of Gondor, Arnor, and the High King of the Reunited Kingdom), has ruled for a decade with a fair hand. &lt;br /&gt;
&lt;br /&gt;
[[Minas_Tirith|Minas Tirith]]--the great ringed city of Gondor--is still in the process of rebuilding its walls from the Orc attack at the end of the Third Age. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;In his time the City was made more fair than it had ever been, even in the days of its first glory; and it was filled with trees and with fountains, and its gates were wrought of mithril and steel, and its streets were paved with white marble; and the Folk of the Mountain laboured in it, and the Folk of the Wood rejoiced to come there; and all was healed and made good, and the houses were filled with men and women and the laughter of children, and no window was blind nor any courtyard empty; and after the ending of the Third Age of the world into the new age it preserved the memory and the glory of the years that were gone.&amp;quot;&#039;&#039; &#039;&#039;The Return of the King: &amp;quot;The Steward and the King,&amp;quot; p. 246&#039;&#039; &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
It is a time of prosperity, and when the characters enter the story, preparations are being made for the 10th anniversary of the slaying of Sauron. Probably the greatest party ever seen in Middle Earth since Isildur slew Sauron. &lt;br /&gt;
&lt;br /&gt;
The party, being high ranking officers of the White Guard or personal friends of the King, have been invited to a pre-celebration diner. Each have received a fine parchment invite with silver hand-written lettering reading the following in the common tongue: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dearest Friend, &lt;br /&gt;
 &lt;br /&gt;
 It is time we gather for a feast to recognize our fallen friends, &lt;br /&gt;
 and celebrate our decade of freedom from the Dark Lord. &lt;br /&gt;
 &lt;br /&gt;
 Join me in the great hall of Minas Tirith for a great feast the day  &lt;br /&gt;
 before the celebration.  &lt;br /&gt;
 &lt;br /&gt;
 Elessar, King&lt;br /&gt;
&lt;br /&gt;
== General Roleplaying Style  ==&lt;br /&gt;
&lt;br /&gt;
This will be an epic campaign in the cinematic style at Tech Level 3 (medieval). Players will be using a wide variety of skills in a gamut of scenarios. Magic is common in Middle Earth, and is not limited to players who have Magery. &lt;br /&gt;
&lt;br /&gt;
I will try my best to keep everything accurate to the world of Tolkien, but there certainly will be areas where, for the sake of story, we will differentiate a bit. Players need not be familiar with the specifics of Middle Earth. The spirit, not the accuracy, of the realm is what we are going for. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
Characters will be given 250 points, and may have up to 100 points of disadvantages and 100 points of advantages. &lt;br /&gt;
&lt;br /&gt;
Players are allowed to build characters based off real characters in The Lord of the Rings, but are not required to do so. &lt;br /&gt;
&lt;br /&gt;
Each character will either be a high ranking member of the Court, White Guard (who had participated in the Great Battle against Sauron), or a personal friend of the King. Players will likely all be of the race of Men (or at least half-bred), though other races may be considered with appropriate back-story. Players who are planning on playing another race should contact the GM early to inquire about racial guidelines. &lt;br /&gt;
&lt;br /&gt;
Because the culture in Middle Earth deals heavily with past actions and battles, an appropriately thorough back-story is a good idea for all players, with some examples of epic deeds the character may tell stories about. If you are not a ranking member of the Guard, you will need a convincing background as to why you know the king so well, as this campaign&#039;s quest would only be given to the most trusted and skilled of individuals. &lt;br /&gt;
&lt;br /&gt;
All players are allowed (and encouraged) to have some low level magic skills and/or magical items. Though magic is commonplace, even minor forms of it will require GM approval to ensure that they are in the &amp;quot;spirit&amp;quot; of the realm. &lt;br /&gt;
&lt;br /&gt;
Because characters in this adventure have already survived the War of the Ring and are personal friends/soldiers of the king, players are encouraged to give points to: &lt;br /&gt;
&lt;br /&gt;
*Enhanced Will &lt;br /&gt;
*Status and/or Military Rank (required unless there is an alternative in the background) &lt;br /&gt;
*Duty and/or Sense of Duty &lt;br /&gt;
*Leadership &lt;br /&gt;
*Luck &lt;br /&gt;
*Riding &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Gram Thengel]], Captain of the Guard (&#039;&#039;retired&#039;&#039;) - [[User:Johnm|John]]&lt;br /&gt;
* [[Ohtar Beleg]], Dunedain Archer - [[User:Jesster|Jess]]&lt;br /&gt;
* [[Sage Thornwood]], Human  - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Ariana Greenleaf]] - Traci&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
===In the beginning===&lt;br /&gt;
Our party started out at Minas Tirith, gathering for a party of epic proportions. At the early reception with the court, Ohtar takes a sizable bet against a fellow ranger to hit a pig with an arrow from a good distance. Legolas mad an excellent shot, with three arrows hitting the pig, including one in the eye. Ohtar, without aiming, won the bet by a well placed arrow to the eye as well. &lt;br /&gt;
&lt;br /&gt;
Our adventurers had to leave before the public party began, as the Court Seer picked up strange signals from a long lost [[Palantir]]. He and Sage held an all-night vigil to try to gather information and track down the finders, and discovered that sailors on a large ship (presumably ocean faring) discovered it, and brought it inland less than one day&#039;s travel to a small, dark, room. A single, old, man was staring into the orb.&lt;br /&gt;
&lt;br /&gt;
A small group of the most trusted companions (and a wife) was formed by the king to return the Palantir to the court of Gondor, where it could be used for, not against, the free peoples. With little knowledge other than that it was discovered on a shore line, the adventurers are sent to Minas Ithil (formerly Minas Morgul, an abandoned keep in the former land of Mordor) to retrieve a powerful search spell that Sage should be able to read (though it was not clear if that was because she possessed some special talent, or that the Seer was only familiar with her.)&lt;br /&gt;
&lt;br /&gt;
The adventurers headed out on horseback, after Ohtar placed an arrow through the spinal cord of a ravaging cave troll, dropping it dead without a twitch. Gram received credit for the kill, since he was a known hero by the men. After a day of safe travel, the river crossing of the Anduin was slightly less than a trivial event. Gram, almost falling in after his horse as spooked, grabbed ahold of a hatchet handle on his mount to try to keep from falling in, but the hatchet came out and fell in the water. A lucky ending to what could have been a dangerous situation with such high and fast water.&lt;br /&gt;
&lt;br /&gt;
Gram, with keen senses, informed the party that the weather was foul in an unnatural sense. If someone was out to make their journey a difficult one through this type of magic, they would have to be quite powerful.&lt;br /&gt;
&lt;br /&gt;
The party grew curious about a fresh set of tracks in the heavy rain leading south and chose to investigate. With skilled eyes they tracked an &amp;quot;old man&amp;quot; to a remote inn off the travel of trade. The inn-keeper was upset that the king moved the trade rout further towards the river and away from his business. They hear that the old man they track was staying in the inn, but no one remembers opening the door for him. The inept stable boy&#039;s word seems worth less than his pay. Upon knocking on the door of the old man&#039;s room, a puff of smoke and a bright light caused them to enter the room right away. The man was gone, but left behind a mysterious wooden box that was unnaturally heavy, as well as a rune book with markings that no one could read.&lt;br /&gt;
&lt;br /&gt;
After another day&#039;s ride (and part of a night) the party arrived safely at Minas Ithel and retrieved the spell book in question. Exhausted from the travel, they stand ready for the next leg of their adventure in the morning.&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 to influence to the White Guard for &amp;quot;shooting&amp;quot; the cave troll, and +1 to Weather Sense for the critical success.&lt;br /&gt;
* [[Ohtar Beleg]] +2 to luck for the amazing archery shot on the court.&lt;br /&gt;
* [[Sage Thornwood]] +1 point towards the Less Sleep advantage for staying up all night using palantiri, and +1 to the merchant skill for negotiating the price down on the ferry ride.&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to tracking, and +1 to Area Knowledge (Gondor) for conversations during the party.&lt;br /&gt;
&lt;br /&gt;
All characters may put 1 point into a used skill, or a new skill you would have likely had but didn&#039;t think to put on your sheet (with GM approval.)&lt;br /&gt;
&lt;br /&gt;
===To the North! Waylayed and Orc Draggen===&lt;br /&gt;
Our party awoke late in the morning. Sage blew through the dangerous guard spells to gather much needed lore about the location of the new-found Palantir (now known to be located in the bay of Forochel.) After a quick info gathering session with the court Seer, Sage learned that they are probably racing with a wizard called Radagast to the bay. Going north through the land, or south and around by sea was a choice the party faced, with a land-based route preferred because of safety concerns. Heading north along the mountains, the company ran into patrolling orcs. Ohtar, who left the camp to investigate a strange sound and ran into 6 orcs and an Uruk Hai, while the company below battled two orcen archers. Gram, paralized by indecision, managed to dodge an arrow narrowly, while Legolas had a poor day, getting shot once by an arrow, but managing to take out some orcs.&lt;br /&gt;
&lt;br /&gt;
As the session ended, Ohtar was tied up and being drug across the top of the mountains with the party following many minutes behind (but within visual sight) &lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Ohtar Beleg]] (was given +1 to ground fighting)&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to archery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Treeling Smash! And Travels Through the Wastelands===&lt;br /&gt;
&lt;br /&gt;
Our party tracked the orcs bearing Ohtar across mountaintops, trough the plains and into a small wooded area surrounding a cave. After some short ambush planning, our heroes felt a little overwhelmed until Ariana awakened a tree for a short time, causing half the orcs to flee, and the other half to end up flat. Finally, our party entered the cave to reveal a troll that had held Ohtar captive. After a little handy swordsmanship from Sage, Ohtar was rescued from his clutches, and the troll was slain while he was calling for help.&lt;br /&gt;
&lt;br /&gt;
Our team then moved north through the wastelands of the Dagorlad--a region with plenty of bandits along the trade road that they traveled. Spying a set of them in the distance, our company approached slowly, only to determine that they were seeking aid for a fallen comrade. Doubtful of the truth, but always willing to seek help, the company rendered aid, saving a fat man from the clutches of the sharp rocks.&lt;br /&gt;
&lt;br /&gt;
After they met a merchant and his bodyguard, the company decided to invite them to their camp. Sharing his fine wine, the merchant talked and drank himself to sleep (as did many others.) As safety comes in numbers in a land such as this, our party decided to travel north with their new friend until he said he had to part to go to the Anduin river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +2 points to the Cowardice disadvantage for the behavior entering Dagorlad and approaching the bandits&lt;br /&gt;
* [[Ohtar Beleg]] -2 points to a new disadvantage of Bloodlust of trolls, +1 point of High Pain Threshold for taking the troll&#039;s beating with minimal affects.&lt;br /&gt;
* [[Sage Thornwood]] +1 point to Broadsward for the amazing hits to Orcs and Troll, +1 point to Palantir skill for the string of successful uses&lt;br /&gt;
* [[Ariana Greenleaf]] +2 point to Animate Plant for the smashing of Orcs with a Tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===On Eagles Wings===&lt;br /&gt;
&lt;br /&gt;
Our party followed the Merchant Michael along a tributary of the Anduin along the northern border of Rohan to the Fangorn Forest, where they stopped at a wine bottling encampment. After some renewed stomachs (but maybe not renewed spirits) the company set upon their way to gather the supplies needed to complete their mountain pass. As usual, Ohtar made no new friends, but Sage was able to find some creative uses of a local seamstress and wool blankets. Gram made friends with the Business-folk, and Ariana wandered into the forest to meet with Treebeard, where she learned of a flock of traveling Great Eagles who may be able to cut precious time off from their travels. Ariana convinces the party to take the eagles, and leave the horses to meet them in Rivendell.&lt;br /&gt;
&lt;br /&gt;
During the flight, the Great Fire Drake [[Farthumatha]] caught eye of the group and hunted them down. [[Farthumatha]] had sensed that Ohatar&#039;s dragon slaying bow, Cuthulion, was in her presense and wished to destroy the bow to help protect her new clutch of three eggs. After an epic air battle, Cuthulion was able to bring down [[Farthumatha]] to the side of a mountain. The party landed, and strategically worked to subdue the foe (then giving a healthy dose of first aid to gather information, only to be attacked one final time.) A series of swift blows from each party member to the drake lead to her final breaths.&lt;br /&gt;
&lt;br /&gt;
Now they sit on the side of a mountain. Horseless, but Eagles at hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 point each towards Leadership, Administration, Air Strategy and Diplomacy for critical rolls.&lt;br /&gt;
* [[Ohtar Beleg]] +1 point to the Acrobatics Skill, and Cuthulion gains +2 damage when striking vitals.&lt;br /&gt;
* [[Sage Thornwood]] +1 point to Riding, and +2 points to Merchant skill.&lt;br /&gt;
* [[Ariana Greenleaf]] +3 points to Magery for the cumulative effort of plant spell-casting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put one point into a skill used during the last session, and +1 influence against Eagles.&lt;br /&gt;
&lt;br /&gt;
===Entering the North===&lt;br /&gt;
&lt;br /&gt;
After leaving the dead body of the Dragon on the side of the mountain, our party took off on the backs of Eagles. Spotting an ice cave at the top of the mountain, the party landed and investigated. Ariana found small ice troll family shivering in the back of the cave. After giving them food and scarves, the party left. (Only to later find out that some of the children had died later that night.)&lt;br /&gt;
&lt;br /&gt;
Moving on, the party came to Rivendell for resupply and horses. Sage witnessed a slaughter of the village people with the Palantir by a brigade of Orcs and Men (lead by the forces of Angmar, who was a subject of her powers in the past.) She also whatched the Wizard Radagast using another Palantir in a blackened tower along the coast of Belfalas.&lt;br /&gt;
&lt;br /&gt;
Leaving Rivendell for the planes of Angmar, the party ran into many troops and merchants along the trade roads. They found a messenger that seemed to indicate that the Palantir they are seeking was found and moving along the road. After letting the messenger go, the adventurers saw a cloud of dust rising along the road, with around 100 men and orcs traveling... this could be what they were waiting for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session. Those involved in interrogating the messenger may put these points towards Interrogation, even if they do not yet have that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5464</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5464"/>
		<updated>2010-02-20T19:11:24Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting  ==&lt;br /&gt;
&lt;br /&gt;
This campaign is set in Middle Earth ten years after the dawn of the Fourth Age. With Sauron defeated, the Age of Men has begun and the Elves, Dwarves, and many other races have largely, though not completely, moved out of the vision of Men. &lt;br /&gt;
&lt;br /&gt;
Though many of the greater races are shadows of their former glory, Middle Earth is still a thriving land full of creatures of unsavory nature: Dragons, Kraken, Orcs, and Trolls all roam the countryside with frequency--now more of a nuisance than an organized enemy though. &lt;br /&gt;
&lt;br /&gt;
King Elessar (formerly known as Aragorn, Son of Arathorn, now king of Gondor, Arnor, and the High King of the Reunited Kingdom), has ruled for a decade with a fair hand. &lt;br /&gt;
&lt;br /&gt;
[[Minas_Tirith|Minas Tirith]]--the great ringed city of Gondor--is still in the process of rebuilding its walls from the Orc attack at the end of the Third Age. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;In his time the City was made more fair than it had ever been, even in the days of its first glory; and it was filled with trees and with fountains, and its gates were wrought of mithril and steel, and its streets were paved with white marble; and the Folk of the Mountain laboured in it, and the Folk of the Wood rejoiced to come there; and all was healed and made good, and the houses were filled with men and women and the laughter of children, and no window was blind nor any courtyard empty; and after the ending of the Third Age of the world into the new age it preserved the memory and the glory of the years that were gone.&amp;quot;&#039;&#039; &#039;&#039;The Return of the King: &amp;quot;The Steward and the King,&amp;quot; p. 246&#039;&#039; &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
It is a time of prosperity, and when the characters enter the story, preparations are being made for the 10th anniversary of the slaying of Sauron. Probably the greatest party ever seen in Middle Earth since Isildur slew Sauron. &lt;br /&gt;
&lt;br /&gt;
The party, being high ranking officers of the White Guard or personal friends of the King, have been invited to a pre-celebration diner. Each have received a fine parchment invite with silver hand-written lettering reading the following in the common tongue: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dearest Friend, &lt;br /&gt;
 &lt;br /&gt;
 It is time we gather for a feast to recognize our fallen friends, &lt;br /&gt;
 and celebrate our decade of freedom from the Dark Lord. &lt;br /&gt;
 &lt;br /&gt;
 Join me in the great hall of Minas Tirith for a great feast the day  &lt;br /&gt;
 before the celebration.  &lt;br /&gt;
 &lt;br /&gt;
 Elessar, King&lt;br /&gt;
&lt;br /&gt;
== General Roleplaying Style  ==&lt;br /&gt;
&lt;br /&gt;
This will be an epic campaign in the cinematic style at Tech Level 3 (medieval). Players will be using a wide variety of skills in a gamut of scenarios. Magic is common in Middle Earth, and is not limited to players who have Magery. &lt;br /&gt;
&lt;br /&gt;
I will try my best to keep everything accurate to the world of Tolkien, but there certainly will be areas where, for the sake of story, we will differentiate a bit. Players need not be familiar with the specifics of Middle Earth. The spirit, not the accuracy, of the realm is what we are going for. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
Characters will be given 250 points, and may have up to 100 points of disadvantages and 100 points of advantages. &lt;br /&gt;
&lt;br /&gt;
Players are allowed to build characters based off real characters in The Lord of the Rings, but are not required to do so. &lt;br /&gt;
&lt;br /&gt;
Each character will either be a high ranking member of the Court, White Guard (who had participated in the Great Battle against Sauron), or a personal friend of the King. Players will likely all be of the race of Men (or at least half-bred), though other races may be considered with appropriate back-story. Players who are planning on playing another race should contact the GM early to inquire about racial guidelines. &lt;br /&gt;
&lt;br /&gt;
Because the culture in Middle Earth deals heavily with past actions and battles, an appropriately thorough back-story is a good idea for all players, with some examples of epic deeds the character may tell stories about. If you are not a ranking member of the Guard, you will need a convincing background as to why you know the king so well, as this campaign&#039;s quest would only be given to the most trusted and skilled of individuals. &lt;br /&gt;
&lt;br /&gt;
All players are allowed (and encouraged) to have some low level magic skills and/or magical items. Though magic is commonplace, even minor forms of it will require GM approval to ensure that they are in the &amp;quot;spirit&amp;quot; of the realm. &lt;br /&gt;
&lt;br /&gt;
Because characters in this adventure have already survived the War of the Ring and are personal friends/soldiers of the king, players are encouraged to give points to: &lt;br /&gt;
&lt;br /&gt;
*Enhanced Will &lt;br /&gt;
*Status and/or Military Rank (required unless there is an alternative in the background) &lt;br /&gt;
*Duty and/or Sense of Duty &lt;br /&gt;
*Leadership &lt;br /&gt;
*Luck &lt;br /&gt;
*Riding &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Gram Thengel]], Captain of the Guard (&#039;&#039;retired&#039;&#039;) - [[User:Johnm|John]]&lt;br /&gt;
* [[Ohtar Beleg]], Dunedain Archer - [[User:Jesster|Jess]]&lt;br /&gt;
* [[Sage Thornwood]], Human  - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Ariana Greenleaf]] - Traci&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
===In the beginning===&lt;br /&gt;
Our party started out at Minas Tirith, gathering for a party of epic proportions. At the early reception with the court, Ohtar takes a sizable bet against a fellow ranger to hit a pig with an arrow from a good distance. Legolas mad an excellent shot, with three arrows hitting the pig, including one in the eye. Ohtar, without aiming, won the bet by a well placed arrow to the eye as well. &lt;br /&gt;
&lt;br /&gt;
Our adventurers had to leave before the public party began, as the Court Seer picked up strange signals from a long lost [[Palantir]]. He and Sage held an all-night vigil to try to gather information and track down the finders, and discovered that sailors on a large ship (presumably ocean faring) discovered it, and brought it inland less than one day&#039;s travel to a small, dark, room. A single, old, man was staring into the orb.&lt;br /&gt;
&lt;br /&gt;
A small group of the most trusted companions (and a wife) was formed by the king to return the Palantir to the court of Gondor, where it could be used for, not against, the free peoples. With little knowledge other than that it was discovered on a shore line, the adventurers are sent to Minas Ithil (formerly Minas Morgul, an abandoned keep in the former land of Mordor) to retrieve a powerful search spell that Sage should be able to read (though it was not clear if that was because she possessed some special talent, or that the Seer was only familiar with her.)&lt;br /&gt;
&lt;br /&gt;
The adventurers headed out on horseback, after Ohtar placed an arrow through the spinal cord of a ravaging cave troll, dropping it dead without a twitch. Gram received credit for the kill, since he was a known hero by the men. After a day of safe travel, the river crossing of the Anduin was slightly less than a trivial event. Gram, almost falling in after his horse as spooked, grabbed ahold of a hatchet handle on his mount to try to keep from falling in, but the hatchet came out and fell in the water. A lucky ending to what could have been a dangerous situation with such high and fast water.&lt;br /&gt;
&lt;br /&gt;
Gram, with keen senses, informed the party that the weather was foul in an unnatural sense. If someone was out to make their journey a difficult one through this type of magic, they would have to be quite powerful.&lt;br /&gt;
&lt;br /&gt;
The party grew curious about a fresh set of tracks in the heavy rain leading south and chose to investigate. With skilled eyes they tracked an &amp;quot;old man&amp;quot; to a remote inn off the travel of trade. The inn-keeper was upset that the king moved the trade rout further towards the river and away from his business. They hear that the old man they track was staying in the inn, but no one remembers opening the door for him. The inept stable boy&#039;s word seems worth less than his pay. Upon knocking on the door of the old man&#039;s room, a puff of smoke and a bright light caused them to enter the room right away. The man was gone, but left behind a mysterious wooden box that was unnaturally heavy, as well as a rune book with markings that no one could read.&lt;br /&gt;
&lt;br /&gt;
After another day&#039;s ride (and part of a night) the party arrived safely at Minas Ithel and retrieved the spell book in question. Exhausted from the travel, they stand ready for the next leg of their adventure in the morning.&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 to influence to the White Guard for &amp;quot;shooting&amp;quot; the cave troll, and +1 to Weather Sense for the critical success.&lt;br /&gt;
* [[Ohtar Beleg]] +2 to luck for the amazing archery shot on the court.&lt;br /&gt;
* [[Sage Thornwood]] +1 point towards the Less Sleep advantage for staying up all night using palantiri, and +1 to the merchant skill for negotiating the price down on the ferry ride.&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to tracking, and +1 to Area Knowledge (Gondor) for conversations during the party.&lt;br /&gt;
&lt;br /&gt;
All characters may put 1 point into a used skill, or a new skill you would have likely had but didn&#039;t think to put on your sheet (with GM approval.)&lt;br /&gt;
&lt;br /&gt;
===To the North! Waylayed and Orc Draggen===&lt;br /&gt;
Our party awoke late in the morning. Sage blew through the dangerous guard spells to gather much needed lore about the location of the new-found Palantir (now known to be located in the bay of Forochel.) After a quick info gathering session with the court Seer, Sage learned that they are probably racing with a wizard called Radagast to the bay. Going north through the land, or south and around by sea was a choice the party faced, with a land-based route preferred because of safety concerns. Heading north along the mountains, the company ran into patrolling orcs. Ohtar, who left the camp to investigate a strange sound and ran into 6 orcs and an Uruk Hai, while the company below battled two orcen archers. Gram, paralized by indecision, managed to dodge an arrow narrowly, while Legolas had a poor day, getting shot once by an arrow, but managing to take out some orcs.&lt;br /&gt;
&lt;br /&gt;
As the session ended, Ohtar was tied up and being drug across the top of the mountains with the party following many minutes behind (but within visual sight) &lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Ohtar Beleg]] (was given +1 to ground fighting)&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to archery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Treeling Smash! And Travels Through the Wastelands===&lt;br /&gt;
&lt;br /&gt;
Our party tracked the orcs bearing Ohtar across mountaintops, trough the plains and into a small wooded area surrounding a cave. After some short ambush planning, our heroes felt a little overwhelmed until Ariana awakened a tree for a short time, causing half the orcs to flee, and the other half to end up flat. Finally, our party entered the cave to reveal a troll that had held Ohtar captive. After a little handy swordsmanship from Sage, Ohtar was rescued from his clutches, and the troll was slain while he was calling for help.&lt;br /&gt;
&lt;br /&gt;
Our team then moved north through the wastelands of the Dagorlad--a region with plenty of bandits along the trade road that they traveled. Spying a set of them in the distance, our company approached slowly, only to determine that they were seeking aid for a fallen comrade. Doubtful of the truth, but always willing to seek help, the company rendered aid, saving a fat man from the clutches of the sharp rocks.&lt;br /&gt;
&lt;br /&gt;
After they met a merchant and his bodyguard, the company decided to invite them to their camp. Sharing his fine wine, the merchant talked and drank himself to sleep (as did many others.) As safety comes in numbers in a land such as this, our party decided to travel north with their new friend until he said he had to part to go to the Anduin river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +2 points to the Cowardice disadvantage for the behavior entering Dagorlad and approaching the bandits&lt;br /&gt;
* [[Ohtar Beleg]] -2 points to a new disadvantage of Bloodlust of trolls, +1 point of High Pain Threshold for taking the troll&#039;s beating with minimal affects.&lt;br /&gt;
* [[Sage Thornwood]] +1 point to Broadsward for the amazing hits to Orcs and Troll, +1 point to Palantir skill for the string of successful uses&lt;br /&gt;
* [[Ariana Greenleaf]] +2 point to Animate Plant for the smashing of Orcs with a Tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===On Eagles Wings===&lt;br /&gt;
&lt;br /&gt;
Our party followed the Merchant Michael along a tributary of the Anduin along the northern border of Rohan to the Fangorn Forest, where they stopped at a wine bottling encampment. After some renewed stomachs (but maybe not renewed spirits) the company set upon their way to gather the supplies needed to complete their mountain pass. As usual, Ohtar made no new friends, but Sage was able to find some creative uses of a local seamstress and wool blankets. Gram made friends with the Business-folk, and Ariana wandered into the forest to meet with Treebeard, where she learned of a flock of traveling Great Eagles who may be able to cut precious time off from their travels. Ariana convinces the party to take the eagles, and leave the horses to meet them in Rivendell.&lt;br /&gt;
&lt;br /&gt;
During the flight, the Great Fire Drake [[Farthumatha]] caught eye of the group and hunted them down. [[Farthumatha]] had sensed that Ohatar&#039;s dragon slaying bow, Cuthulion, was in her presense and wished to destroy the bow to help protect her new clutch of three eggs. After an epic air battle, Cuthulion was able to bring down [[Farthumatha]] to the side of a mountain. The party landed, and strategically worked to subdue the foe (then giving a healthy dose of first aid to gather information, only to be attacked one final time.) A series of swift blows from each party member to the drake lead to her final breaths.&lt;br /&gt;
&lt;br /&gt;
Now they sit on the side of a mountain. Horseless, but Eagles at hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 point each towards Leadership, Administration, Air Strategy and Diplomacy for critical rolls.&lt;br /&gt;
* [[Ohtar Beleg]] +1 point to the Acrobatics Skill, and Cuthulion gains +2 damage when striking vitals.&lt;br /&gt;
* [[Sage Thornwood]] +1 point to Riding, and +2 points to Merchant skill.&lt;br /&gt;
* [[Ariana Greenleaf]] +3 points to Magery for the cumulative effort of plant spell-casting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put one point into a skill used during the last session, and +1 influence against Eagles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5463</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5463"/>
		<updated>2010-02-20T18:23:19Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting  ==&lt;br /&gt;
&lt;br /&gt;
This campaign is set in Middle Earth ([[File:MAP-OF-MIDDLE-EARTH-VERSION-7.jpg|thumb|200px|Middle Earth Map]]) ten years after the dawn of the Fourth Age. With Sauron defeated, the Age of Men has begun and the Elves, Dwarves, and many other races have largely, though not completely, moved out of the vision of Men. &lt;br /&gt;
&lt;br /&gt;
Though many of the greater races are shadows of their former glory, Middle Earth is still a thriving land full of creatures of unsavory nature: Dragons, Kraken, Orcs, and Trolls all roam the countryside with frequency--now more of a nuisance than an organized enemy though. &lt;br /&gt;
&lt;br /&gt;
King Elessar (formerly known as Aragorn, Son of Arathorn, now king of Gondor, Arnor, and the High King of the Reunited Kingdom), has ruled for a decade with a fair hand. &lt;br /&gt;
&lt;br /&gt;
[[Minas_Tirith|Minas Tirith]]--the great ringed city of Gondor--is still in the process of rebuilding its walls from the Orc attack at the end of the Third Age. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;In his time the City was made more fair than it had ever been, even in the days of its first glory; and it was filled with trees and with fountains, and its gates were wrought of mithril and steel, and its streets were paved with white marble; and the Folk of the Mountain laboured in it, and the Folk of the Wood rejoiced to come there; and all was healed and made good, and the houses were filled with men and women and the laughter of children, and no window was blind nor any courtyard empty; and after the ending of the Third Age of the world into the new age it preserved the memory and the glory of the years that were gone.&amp;quot;&#039;&#039; &#039;&#039;The Return of the King: &amp;quot;The Steward and the King,&amp;quot; p. 246&#039;&#039; &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
It is a time of prosperity, and when the characters enter the story, preparations are being made for the 10th anniversary of the slaying of Sauron. Probably the greatest party ever seen in Middle Earth since Isildur slew Sauron. &lt;br /&gt;
&lt;br /&gt;
The party, being high ranking officers of the White Guard or personal friends of the King, have been invited to a pre-celebration diner. Each have received a fine parchment invite with silver hand-written lettering reading the following in the common tongue: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dearest Friend, &lt;br /&gt;
 &lt;br /&gt;
 It is time we gather for a feast to recognize our fallen friends, &lt;br /&gt;
 and celebrate our decade of freedom from the Dark Lord. &lt;br /&gt;
 &lt;br /&gt;
 Join me in the great hall of Minas Tirith for a great feast the day  &lt;br /&gt;
 before the celebration.  &lt;br /&gt;
 &lt;br /&gt;
 Elessar, King&lt;br /&gt;
&lt;br /&gt;
== General Roleplaying Style  ==&lt;br /&gt;
&lt;br /&gt;
This will be an epic campaign in the cinematic style at Tech Level 3 (medieval). Players will be using a wide variety of skills in a gamut of scenarios. Magic is common in Middle Earth, and is not limited to players who have Magery. &lt;br /&gt;
&lt;br /&gt;
I will try my best to keep everything accurate to the world of Tolkien, but there certainly will be areas where, for the sake of story, we will differentiate a bit. Players need not be familiar with the specifics of Middle Earth. The spirit, not the accuracy, of the realm is what we are going for. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
Characters will be given 250 points, and may have up to 100 points of disadvantages and 100 points of advantages. &lt;br /&gt;
&lt;br /&gt;
Players are allowed to build characters based off real characters in The Lord of the Rings, but are not required to do so. &lt;br /&gt;
&lt;br /&gt;
Each character will either be a high ranking member of the Court, White Guard (who had participated in the Great Battle against Sauron), or a personal friend of the King. Players will likely all be of the race of Men (or at least half-bred), though other races may be considered with appropriate back-story. Players who are planning on playing another race should contact the GM early to inquire about racial guidelines. &lt;br /&gt;
&lt;br /&gt;
Because the culture in Middle Earth deals heavily with past actions and battles, an appropriately thorough back-story is a good idea for all players, with some examples of epic deeds the character may tell stories about. If you are not a ranking member of the Guard, you will need a convincing background as to why you know the king so well, as this campaign&#039;s quest would only be given to the most trusted and skilled of individuals. &lt;br /&gt;
&lt;br /&gt;
All players are allowed (and encouraged) to have some low level magic skills and/or magical items. Though magic is commonplace, even minor forms of it will require GM approval to ensure that they are in the &amp;quot;spirit&amp;quot; of the realm. &lt;br /&gt;
&lt;br /&gt;
Because characters in this adventure have already survived the War of the Ring and are personal friends/soldiers of the king, players are encouraged to give points to: &lt;br /&gt;
&lt;br /&gt;
*Enhanced Will &lt;br /&gt;
*Status and/or Military Rank (required unless there is an alternative in the background) &lt;br /&gt;
*Duty and/or Sense of Duty &lt;br /&gt;
*Leadership &lt;br /&gt;
*Luck &lt;br /&gt;
*Riding &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Gram Thengel]], Captain of the Guard (&#039;&#039;retired&#039;&#039;) - [[User:Johnm|John]]&lt;br /&gt;
* [[Ohtar Beleg]], Dunedain Archer - [[User:Jesster|Jess]]&lt;br /&gt;
* [[Sage Thornwood]], Human  - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Ariana Greenleaf]] - Traci&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
===In the beginning===&lt;br /&gt;
Our party started out at Minas Tirith, gathering for a party of epic proportions. At the early reception with the court, Ohtar takes a sizable bet against a fellow ranger to hit a pig with an arrow from a good distance. Legolas mad an excellent shot, with three arrows hitting the pig, including one in the eye. Ohtar, without aiming, won the bet by a well placed arrow to the eye as well. &lt;br /&gt;
&lt;br /&gt;
Our adventurers had to leave before the public party began, as the Court Seer picked up strange signals from a long lost [[Palantir]]. He and Sage held an all-night vigil to try to gather information and track down the finders, and discovered that sailors on a large ship (presumably ocean faring) discovered it, and brought it inland less than one day&#039;s travel to a small, dark, room. A single, old, man was staring into the orb.&lt;br /&gt;
&lt;br /&gt;
A small group of the most trusted companions (and a wife) was formed by the king to return the Palantir to the court of Gondor, where it could be used for, not against, the free peoples. With little knowledge other than that it was discovered on a shore line, the adventurers are sent to Minas Ithil (formerly Minas Morgul, an abandoned keep in the former land of Mordor) to retrieve a powerful search spell that Sage should be able to read (though it was not clear if that was because she possessed some special talent, or that the Seer was only familiar with her.)&lt;br /&gt;
&lt;br /&gt;
The adventurers headed out on horseback, after Ohtar placed an arrow through the spinal cord of a ravaging cave troll, dropping it dead without a twitch. Gram received credit for the kill, since he was a known hero by the men. After a day of safe travel, the river crossing of the Anduin was slightly less than a trivial event. Gram, almost falling in after his horse as spooked, grabbed ahold of a hatchet handle on his mount to try to keep from falling in, but the hatchet came out and fell in the water. A lucky ending to what could have been a dangerous situation with such high and fast water.&lt;br /&gt;
&lt;br /&gt;
Gram, with keen senses, informed the party that the weather was foul in an unnatural sense. If someone was out to make their journey a difficult one through this type of magic, they would have to be quite powerful.&lt;br /&gt;
&lt;br /&gt;
The party grew curious about a fresh set of tracks in the heavy rain leading south and chose to investigate. With skilled eyes they tracked an &amp;quot;old man&amp;quot; to a remote inn off the travel of trade. The inn-keeper was upset that the king moved the trade rout further towards the river and away from his business. They hear that the old man they track was staying in the inn, but no one remembers opening the door for him. The inept stable boy&#039;s word seems worth less than his pay. Upon knocking on the door of the old man&#039;s room, a puff of smoke and a bright light caused them to enter the room right away. The man was gone, but left behind a mysterious wooden box that was unnaturally heavy, as well as a rune book with markings that no one could read.&lt;br /&gt;
&lt;br /&gt;
After another day&#039;s ride (and part of a night) the party arrived safely at Minas Ithel and retrieved the spell book in question. Exhausted from the travel, they stand ready for the next leg of their adventure in the morning.&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 to influence to the White Guard for &amp;quot;shooting&amp;quot; the cave troll, and +1 to Weather Sense for the critical success.&lt;br /&gt;
* [[Ohtar Beleg]] +2 to luck for the amazing archery shot on the court.&lt;br /&gt;
* [[Sage Thornwood]] +1 point towards the Less Sleep advantage for staying up all night using palantiri, and +1 to the merchant skill for negotiating the price down on the ferry ride.&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to tracking, and +1 to Area Knowledge (Gondor) for conversations during the party.&lt;br /&gt;
&lt;br /&gt;
All characters may put 1 point into a used skill, or a new skill you would have likely had but didn&#039;t think to put on your sheet (with GM approval.)&lt;br /&gt;
&lt;br /&gt;
===To the North! Waylayed and Orc Draggen===&lt;br /&gt;
Our party awoke late in the morning. Sage blew through the dangerous guard spells to gather much needed lore about the location of the new-found Palantir (now known to be located in the bay of Forochel.) After a quick info gathering session with the court Seer, Sage learned that they are probably racing with a wizard called Radagast to the bay. Going north through the land, or south and around by sea was a choice the party faced, with a land-based route preferred because of safety concerns. Heading north along the mountains, the company ran into patrolling orcs. Ohtar, who left the camp to investigate a strange sound and ran into 6 orcs and an Uruk Hai, while the company below battled two orcen archers. Gram, paralized by indecision, managed to dodge an arrow narrowly, while Legolas had a poor day, getting shot once by an arrow, but managing to take out some orcs.&lt;br /&gt;
&lt;br /&gt;
As the session ended, Ohtar was tied up and being drug across the top of the mountains with the party following many minutes behind (but within visual sight) &lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Ohtar Beleg]] (was given +1 to ground fighting)&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to archery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Treeling Smash! And Travels Through the Wastelands===&lt;br /&gt;
&lt;br /&gt;
Our party tracked the orcs bearing Ohtar across mountaintops, trough the plains and into a small wooded area surrounding a cave. After some short ambush planning, our heroes felt a little overwhelmed until Ariana awakened a tree for a short time, causing half the orcs to flee, and the other half to end up flat. Finally, our party entered the cave to reveal a troll that had held Ohtar captive. After a little handy swordsmanship from Sage, Ohtar was rescued from his clutches, and the troll was slain while he was calling for help.&lt;br /&gt;
&lt;br /&gt;
Our team then moved north through the wastelands of the Dagorlad--a region with plenty of bandits along the trade road that they traveled. Spying a set of them in the distance, our company approached slowly, only to determine that they were seeking aid for a fallen comrade. Doubtful of the truth, but always willing to seek help, the company rendered aid, saving a fat man from the clutches of the sharp rocks.&lt;br /&gt;
&lt;br /&gt;
After they met a merchant and his bodyguard, the company decided to invite them to their camp. Sharing his fine wine, the merchant talked and drank himself to sleep (as did many others.) As safety comes in numbers in a land such as this, our party decided to travel north with their new friend until he said he had to part to go to the Anduin river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +2 points to the Cowardice disadvantage for the behavior entering Dagorlad and approaching the bandits&lt;br /&gt;
* [[Ohtar Beleg]] -2 points to a new disadvantage of Bloodlust of trolls, +1 point of High Pain Threshold for taking the troll&#039;s beating with minimal affects.&lt;br /&gt;
* [[Sage Thornwood]] +1 point to Broadsward for the amazing hits to Orcs and Troll, +1 point to Palantir skill for the string of successful uses&lt;br /&gt;
* [[Ariana Greenleaf]] +2 point to Animate Plant for the smashing of Orcs with a Tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===On Eagles Wings===&lt;br /&gt;
&lt;br /&gt;
Our party followed the Merchant Michael along a tributary of the Anduin along the northern border of Rohan to the Fangorn Forest, where they stopped at a wine bottling encampment. After some renewed stomachs (but maybe not renewed spirits) the company set upon their way to gather the supplies needed to complete their mountain pass. As usual, Ohtar made no new friends, but Sage was able to find some creative uses of a local seamstress and wool blankets. Gram made friends with the Business-folk, and Ariana wandered into the forest to meet with Treebeard, where she learned of a flock of traveling Great Eagles who may be able to cut precious time off from their travels. Ariana convinces the party to take the eagles, and leave the horses to meet them in Rivendell.&lt;br /&gt;
&lt;br /&gt;
During the flight, the Great Fire Drake [[Farthumatha]] caught eye of the group and hunted them down. [[Farthumatha]] had sensed that Ohatar&#039;s dragon slaying bow, Cuthulion, was in her presense and wished to destroy the bow to help protect her new clutch of three eggs. After an epic air battle, Cuthulion was able to bring down [[Farthumatha]] to the side of a mountain. The party landed, and strategically worked to subdue the foe (then giving a healthy dose of first aid to gather information, only to be attacked one final time.) A series of swift blows from each party member to the drake lead to her final breaths.&lt;br /&gt;
&lt;br /&gt;
Now they sit on the side of a mountain. Horseless, but Eagles at hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 point each towards Leadership, Administration, Air Strategy and Diplomacy for critical rolls.&lt;br /&gt;
* [[Ohtar Beleg]] +1 point to the Acrobatics Skill, and Cuthulion gains +2 damage when striking vitals.&lt;br /&gt;
* [[Sage Thornwood]] +1 point to Riding, and +2 points to Merchant skill.&lt;br /&gt;
* [[Ariana Greenleaf]] +3 points to Magery for the cumulative effort of plant spell-casting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put one point into a skill used during the last session, and +1 influence against Eagles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5462</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5462"/>
		<updated>2010-02-20T17:51:06Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting  ==&lt;br /&gt;
&lt;br /&gt;
This campaign is set in Middle Earth ([[File:MAP-OF-MIDDLE-EARTH-VERSION-7.jpg|thumb|200px|Middle Earth Map]]) ten years after the dawn of the Fourth Age. With Sauron defeated, the Age of Men has begun and the Elves, Dwarves, and many other races have largely, though not completely, moved out of the vision of Men. &lt;br /&gt;
&lt;br /&gt;
Though many of the greater races are shadows of their former glory, Middle Earth is still a thriving land full of creatures of unsavory nature: Dragons, Kraken, Orcs, and Trolls all roam the countryside with frequency--now more of a nuisance than an organized enemy though. &lt;br /&gt;
&lt;br /&gt;
King Elessar (formerly known as Aragorn, Son of Arathorn, now king of Gondor, Arnor, and the High King of the Reunited Kingdom), has ruled for a decade with a fair hand. &lt;br /&gt;
&lt;br /&gt;
[[Minas_Tirith|Minas Tirith]]--the great ringed city of Gondor--is still in the process of rebuilding its walls from the Orc attack at the end of the Third Age. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;In his time the City was made more fair than it had ever been, even in the days of its first glory; and it was filled with trees and with fountains, and its gates were wrought of mithril and steel, and its streets were paved with white marble; and the Folk of the Mountain laboured in it, and the Folk of the Wood rejoiced to come there; and all was healed and made good, and the houses were filled with men and women and the laughter of children, and no window was blind nor any courtyard empty; and after the ending of the Third Age of the world into the new age it preserved the memory and the glory of the years that were gone.&amp;quot;&#039;&#039; &#039;&#039;The Return of the King: &amp;quot;The Steward and the King,&amp;quot; p. 246&#039;&#039; &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
It is a time of prosperity, and when the characters enter the story, preparations are being made for the 10th anniversary of the slaying of Sauron. Probably the greatest party ever seen in Middle Earth since Isildur slew Sauron. &lt;br /&gt;
&lt;br /&gt;
The party, being high ranking officers of the White Guard or personal friends of the King, have been invited to a pre-celebration diner. Each have received a fine parchment invite with silver hand-written lettering reading the following in the common tongue: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dearest Friend, &lt;br /&gt;
 &lt;br /&gt;
 It is time we gather for a feast to recognize our fallen friends, &lt;br /&gt;
 and celebrate our decade of freedom from the Dark Lord. &lt;br /&gt;
 &lt;br /&gt;
 Join me in the great hall of Minas Tirith for a great feast the day  &lt;br /&gt;
 before the celebration.  &lt;br /&gt;
 &lt;br /&gt;
 Elessar, King&lt;br /&gt;
&lt;br /&gt;
== General Roleplaying Style  ==&lt;br /&gt;
&lt;br /&gt;
This will be an epic campaign in the cinematic style at Tech Level 3 (medieval). Players will be using a wide variety of skills in a gamut of scenarios. Magic is common in Middle Earth, and is not limited to players who have Magery. &lt;br /&gt;
&lt;br /&gt;
I will try my best to keep everything accurate to the world of Tolkien, but there certainly will be areas where, for the sake of story, we will differentiate a bit. Players need not be familiar with the specifics of Middle Earth. The spirit, not the accuracy, of the realm is what we are going for. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
Characters will be given 250 points, and may have up to 100 points of disadvantages and 100 points of advantages. &lt;br /&gt;
&lt;br /&gt;
Players are allowed to build characters based off real characters in The Lord of the Rings, but are not required to do so. &lt;br /&gt;
&lt;br /&gt;
Each character will either be a high ranking member of the Court, White Guard (who had participated in the Great Battle against Sauron), or a personal friend of the King. Players will likely all be of the race of Men (or at least half-bred), though other races may be considered with appropriate back-story. Players who are planning on playing another race should contact the GM early to inquire about racial guidelines. &lt;br /&gt;
&lt;br /&gt;
Because the culture in Middle Earth deals heavily with past actions and battles, an appropriately thorough back-story is a good idea for all players, with some examples of epic deeds the character may tell stories about. If you are not a ranking member of the Guard, you will need a convincing background as to why you know the king so well, as this campaign&#039;s quest would only be given to the most trusted and skilled of individuals. &lt;br /&gt;
&lt;br /&gt;
All players are allowed (and encouraged) to have some low level magic skills and/or magical items. Though magic is commonplace, even minor forms of it will require GM approval to ensure that they are in the &amp;quot;spirit&amp;quot; of the realm. &lt;br /&gt;
&lt;br /&gt;
Because characters in this adventure have already survived the War of the Ring and are personal friends/soldiers of the king, players are encouraged to give points to: &lt;br /&gt;
&lt;br /&gt;
*Enhanced Will &lt;br /&gt;
*Status and/or Military Rank (required unless there is an alternative in the background) &lt;br /&gt;
*Duty and/or Sense of Duty &lt;br /&gt;
*Leadership &lt;br /&gt;
*Luck &lt;br /&gt;
*Riding &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Gram Thengel]], Captain of the Guard (&#039;&#039;retired&#039;&#039;) - [[User:Johnm|John]]&lt;br /&gt;
* [[Ohtar Beleg]], Dunedain Archer - [[User:Jesster|Jess]]&lt;br /&gt;
* [[Sage Thornwood]], Human  - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Ariana Greenleaf]] - Traci&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
===In the beginning===&lt;br /&gt;
Our party started out at Minas Tirith, gathering for a party of epic proportions. At the early reception with the court, Ohtar takes a sizable bet against a fellow ranger to hit a pig with an arrow from a good distance. Legolas mad an excellent shot, with three arrows hitting the pig, including one in the eye. Ohtar, without aiming, won the bet by a well placed arrow to the eye as well. &lt;br /&gt;
&lt;br /&gt;
Our adventurers had to leave before the public party began, as the Court Seer picked up strange signals from a long lost [[Palantir]]. He and Sage held an all-night vigil to try to gather information and track down the finders, and discovered that sailors on a large ship (presumably ocean faring) discovered it, and brought it inland less than one day&#039;s travel to a small, dark, room. A single, old, man was staring into the orb.&lt;br /&gt;
&lt;br /&gt;
A small group of the most trusted companions (and a wife) was formed by the king to return the Palantir to the court of Gondor, where it could be used for, not against, the free peoples. With little knowledge other than that it was discovered on a shore line, the adventurers are sent to Minas Ithil (formerly Minas Morgul, an abandoned keep in the former land of Mordor) to retrieve a powerful search spell that Sage should be able to read (though it was not clear if that was because she possessed some special talent, or that the Seer was only familiar with her.)&lt;br /&gt;
&lt;br /&gt;
The adventurers headed out on horseback, after Ohtar placed an arrow through the spinal cord of a ravaging cave troll, dropping it dead without a twitch. Gram received credit for the kill, since he was a known hero by the men. After a day of safe travel, the river crossing of the Anduin was slightly less than a trivial event. Gram, almost falling in after his horse as spooked, grabbed ahold of a hatchet handle on his mount to try to keep from falling in, but the hatchet came out and fell in the water. A lucky ending to what could have been a dangerous situation with such high and fast water.&lt;br /&gt;
&lt;br /&gt;
Gram, with keen senses, informed the party that the weather was foul in an unnatural sense. If someone was out to make their journey a difficult one through this type of magic, they would have to be quite powerful.&lt;br /&gt;
&lt;br /&gt;
The party grew curious about a fresh set of tracks in the heavy rain leading south and chose to investigate. With skilled eyes they tracked an &amp;quot;old man&amp;quot; to a remote inn off the travel of trade. The inn-keeper was upset that the king moved the trade rout further towards the river and away from his business. They hear that the old man they track was staying in the inn, but no one remembers opening the door for him. The inept stable boy&#039;s word seems worth less than his pay. Upon knocking on the door of the old man&#039;s room, a puff of smoke and a bright light caused them to enter the room right away. The man was gone, but left behind a mysterious wooden box that was unnaturally heavy, as well as a rune book with markings that no one could read.&lt;br /&gt;
&lt;br /&gt;
After another day&#039;s ride (and part of a night) the party arrived safely at Minas Ithel and retrieved the spell book in question. Exhausted from the travel, they stand ready for the next leg of their adventure in the morning.&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 to influence to the White Guard for &amp;quot;shooting&amp;quot; the cave troll, and +1 to Weather Sense for the critical success.&lt;br /&gt;
* [[Ohtar Beleg]] +2 to luck for the amazing archery shot on the court.&lt;br /&gt;
* [[Sage Thornwood]] +1 point towards the Less Sleep advantage for staying up all night using palantiri, and +1 to the merchant skill for negotiating the price down on the ferry ride.&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to tracking, and +1 to Area Knowledge (Gondor) for conversations during the party.&lt;br /&gt;
&lt;br /&gt;
All characters may put 1 point into a used skill, or a new skill you would have likely had but didn&#039;t think to put on your sheet (with GM approval.)&lt;br /&gt;
&lt;br /&gt;
===To the North! Waylayed and Orc Draggen===&lt;br /&gt;
Our party awoke late in the morning. Sage blew through the dangerous guard spells to gather much needed lore about the location of the new-found Palantir (now known to be located in the bay of Forochel.) After a quick info gathering session with the court Seer, Sage learned that they are probably racing with a wizard called Radagast to the bay. Going north through the land, or south and around by sea was a choice the party faced, with a land-based route preferred because of safety concerns. Heading north along the mountains, the company ran into patrolling orcs. Ohtar, who left the camp to investigate a strange sound and ran into 6 orcs and an Uruk Hai, while the company below battled two orcen archers. Gram, paralized by indecision, managed to dodge an arrow narrowly, while Legolas had a poor day, getting shot once by an arrow, but managing to take out some orcs.&lt;br /&gt;
&lt;br /&gt;
As the session ended, Ohtar was tied up and being drug across the top of the mountains with the party following many minutes behind (but within visual sight) &lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Ohtar Beleg]] (was given +1 to ground fighting)&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to archery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Treeling Smash! And Travels Through the Wastelands===&lt;br /&gt;
&lt;br /&gt;
Our party tracked the orcs bearing Ohtar across mountaintops, trough the plains and into a small wooded area surrounding a cave. After some short ambush planning, our heroes felt a little overwhelmed until Ariana awakened a tree for a short time, causing half the orcs to flee, and the other half to end up flat. Finally, our party entered the cave to reveal a troll that had held Ohtar captive. After a little handy swordsmanship from Sage, Ohtar was rescued from his clutches, and the troll was slain while he was calling for help.&lt;br /&gt;
&lt;br /&gt;
Our team then moved north through the wastelands of the Dagorlad--a region with plenty of bandits along the trade road that they traveled. Spying a set of them in the distance, our company approached slowly, only to determine that they were seeking aid for a fallen comrade. Doubtful of the truth, but always willing to seek help, the company rendered aid, saving a fat man from the clutches of the sharp rocks.&lt;br /&gt;
&lt;br /&gt;
After they met a merchant and his bodyguard, the company decided to invite them to their camp. Sharing his fine wine, the merchant talked and drank himself to sleep (as did many others.) As safety comes in numbers in a land such as this, our party decided to travel north with their new friend until he said he had to part to go to the Anduin river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +2 points to the Cowardice disadvantage for the behavior entering Dagorlad and approaching the bandits&lt;br /&gt;
* [[Ohtar Beleg]] -2 points to a new disadvantage of Bloodlust of trolls, +1 point of High Pain Threshold for taking the troll&#039;s beating with minimal affects.&lt;br /&gt;
* [[Sage Thornwood]] +1 point to Broadsward for the amazing hits to Orcs and Troll, +1 point to Palantir skill for the string of successful uses&lt;br /&gt;
* [[Ariana Greenleaf]] +2 point to Animate Plant for the smashing of Orcs with a Tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===On Eagles Wings===&lt;br /&gt;
&lt;br /&gt;
Our party followed the Merchant Michael along a tributary of the Anduin along the northern border of Rohan to the Fangorn Forest, where they stopped at a wine bottling encampment. After some renewed stomachs (but maybe not renewed spirits) the company set upon their way to gather the supplies needed to complete their mountain pass. As usual, Ohtar made no new friends, but Sage was able to find some creative uses of a local seamstress and wool blankets. Gram made friends with the Business-folk, and Ariana wandered into the forest to meet with Treebeard, where she learned of a flock of traveling Great Eagles who may be able to cut precious time off from their travels. Ariana convinces the party to take the eagles, and leave the horses to meet them in Rivendell.&lt;br /&gt;
&lt;br /&gt;
During the flight, the Great Fire Drake [[Farthumatha]] caught eye of the group and hunted them down. [[Farthumatha]] had sensed that Ohatar&#039;s dragon slaying bow, Cuthulion, was in her presense and wished to destroy the bow to help protect her new clutch of three eggs. After an epic air battle, Cuthulion was able to bring down [[Farthumatha]] to the side of a mountain. The party landed, and strategically worked to subdue the foe (then giving a healthy dose of first aid to gather information, only to be attacked one final time.) A series of swift blows from each party member to the drake lead to her final breaths.&lt;br /&gt;
&lt;br /&gt;
Now they sit on the side of a mountain. Horseless, but Eagles at hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 point each towards Leadership, Administration, Air Strategy and Diplomacy for critical rolls.&lt;br /&gt;
* [[Ohtar Beleg]] +1 point to the Acrobatics Skill.&lt;br /&gt;
* [[Sage Thornwood]] &lt;br /&gt;
* [[Ariana Greenleaf]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put one point into a skill used during the last session, and +1 influence against Eagles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Farthumatha&amp;diff=5461</id>
		<title>Farthumatha</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Farthumatha&amp;diff=5461"/>
		<updated>2010-02-16T01:35:17Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Farthumatha.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Farthumatha the Charred. Winged fire drake with scales black as charcoal. 10 yards long (main body only)&lt;br /&gt;
&lt;br /&gt;
Farthumatha is a female, and hordes 2 eggs in her cave. She only leaves to catch food.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:Farthumatha.jpg&amp;diff=5460</id>
		<title>File:Farthumatha.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:Farthumatha.jpg&amp;diff=5460"/>
		<updated>2010-02-16T01:33:16Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Farthumatha&amp;diff=5459</id>
		<title>Farthumatha</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Farthumatha&amp;diff=5459"/>
		<updated>2010-02-16T01:32:42Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: Created page with &amp;#039; Farthumatha the Charred. Winged fire drake with scales black as charcoal. 10 yards long (main body only)  Farthumatha is a female, and hordes 2 eggs in her cave. She only leaves…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Farthumatha the Charred. Winged fire drake with scales black as charcoal. 10 yards long (main body only)&lt;br /&gt;
&lt;br /&gt;
Farthumatha is a female, and hordes 2 eggs in her cave. She only leaves to catch food.&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5458</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5458"/>
		<updated>2010-02-15T22:19:03Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting  ==&lt;br /&gt;
&lt;br /&gt;
This campaign is set in Middle Earth ([[File:MAP-OF-MIDDLE-EARTH-VERSION-7.jpg|thumb|200px|Middle Earth Map]]) ten years after the dawn of the Fourth Age. With Sauron defeated, the Age of Men has begun and the Elves, Dwarves, and many other races have largely, though not completely, moved out of the vision of Men. &lt;br /&gt;
&lt;br /&gt;
Though many of the greater races are shadows of their former glory, Middle Earth is still a thriving land full of creatures of unsavory nature: Dragons, Kraken, Orcs, and Trolls all roam the countryside with frequency--now more of a nuisance than an organized enemy though. &lt;br /&gt;
&lt;br /&gt;
King Elessar (formerly known as Aragorn, Son of Arathorn, now king of Gondor, Arnor, and the High King of the Reunited Kingdom), has ruled for a decade with a fair hand. &lt;br /&gt;
&lt;br /&gt;
[[Minas_Tirith|Minas Tirith]]--the great ringed city of Gondor--is still in the process of rebuilding its walls from the Orc attack at the end of the Third Age. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;In his time the City was made more fair than it had ever been, even in the days of its first glory; and it was filled with trees and with fountains, and its gates were wrought of mithril and steel, and its streets were paved with white marble; and the Folk of the Mountain laboured in it, and the Folk of the Wood rejoiced to come there; and all was healed and made good, and the houses were filled with men and women and the laughter of children, and no window was blind nor any courtyard empty; and after the ending of the Third Age of the world into the new age it preserved the memory and the glory of the years that were gone.&amp;quot;&#039;&#039; &#039;&#039;The Return of the King: &amp;quot;The Steward and the King,&amp;quot; p. 246&#039;&#039; &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
It is a time of prosperity, and when the characters enter the story, preparations are being made for the 10th anniversary of the slaying of Sauron. Probably the greatest party ever seen in Middle Earth since Isildur slew Sauron. &lt;br /&gt;
&lt;br /&gt;
The party, being high ranking officers of the White Guard or personal friends of the King, have been invited to a pre-celebration diner. Each have received a fine parchment invite with silver hand-written lettering reading the following in the common tongue: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dearest Friend, &lt;br /&gt;
 &lt;br /&gt;
 It is time we gather for a feast to recognize our fallen friends, &lt;br /&gt;
 and celebrate our decade of freedom from the Dark Lord. &lt;br /&gt;
 &lt;br /&gt;
 Join me in the great hall of Minas Tirith for a great feast the day  &lt;br /&gt;
 before the celebration.  &lt;br /&gt;
 &lt;br /&gt;
 Elessar, King&lt;br /&gt;
&lt;br /&gt;
== General Roleplaying Style  ==&lt;br /&gt;
&lt;br /&gt;
This will be an epic campaign in the cinematic style at Tech Level 3 (medieval). Players will be using a wide variety of skills in a gamut of scenarios. Magic is common in Middle Earth, and is not limited to players who have Magery. &lt;br /&gt;
&lt;br /&gt;
I will try my best to keep everything accurate to the world of Tolkien, but there certainly will be areas where, for the sake of story, we will differentiate a bit. Players need not be familiar with the specifics of Middle Earth. The spirit, not the accuracy, of the realm is what we are going for. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
Characters will be given 250 points, and may have up to 100 points of disadvantages and 100 points of advantages. &lt;br /&gt;
&lt;br /&gt;
Players are allowed to build characters based off real characters in The Lord of the Rings, but are not required to do so. &lt;br /&gt;
&lt;br /&gt;
Each character will either be a high ranking member of the Court, White Guard (who had participated in the Great Battle against Sauron), or a personal friend of the King. Players will likely all be of the race of Men (or at least half-bred), though other races may be considered with appropriate back-story. Players who are planning on playing another race should contact the GM early to inquire about racial guidelines. &lt;br /&gt;
&lt;br /&gt;
Because the culture in Middle Earth deals heavily with past actions and battles, an appropriately thorough back-story is a good idea for all players, with some examples of epic deeds the character may tell stories about. If you are not a ranking member of the Guard, you will need a convincing background as to why you know the king so well, as this campaign&#039;s quest would only be given to the most trusted and skilled of individuals. &lt;br /&gt;
&lt;br /&gt;
All players are allowed (and encouraged) to have some low level magic skills and/or magical items. Though magic is commonplace, even minor forms of it will require GM approval to ensure that they are in the &amp;quot;spirit&amp;quot; of the realm. &lt;br /&gt;
&lt;br /&gt;
Because characters in this adventure have already survived the War of the Ring and are personal friends/soldiers of the king, players are encouraged to give points to: &lt;br /&gt;
&lt;br /&gt;
*Enhanced Will &lt;br /&gt;
*Status and/or Military Rank (required unless there is an alternative in the background) &lt;br /&gt;
*Duty and/or Sense of Duty &lt;br /&gt;
*Leadership &lt;br /&gt;
*Luck &lt;br /&gt;
*Riding &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Gram Thengel]], Captain of the Guard (&#039;&#039;retired&#039;&#039;) - [[User:Johnm|John]]&lt;br /&gt;
* [[Ohtar Beleg]], Dunedain Archer - [[User:Jesster|Jess]]&lt;br /&gt;
* [[Sage Thornwood]], Human  - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Ariana Greenleaf]] - Traci&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
===In the beginning===&lt;br /&gt;
Our party started out at Minas Tirith, gathering for a party of epic proportions. At the early reception with the court, Ohtar takes a sizable bet against a fellow ranger to hit a pig with an arrow from a good distance. Legolas mad an excellent shot, with three arrows hitting the pig, including one in the eye. Ohtar, without aiming, won the bet by a well placed arrow to the eye as well. &lt;br /&gt;
&lt;br /&gt;
Our adventurers had to leave before the public party began, as the Court Seer picked up strange signals from a long lost [[Palantir]]. He and Sage held an all-night vigil to try to gather information and track down the finders, and discovered that sailors on a large ship (presumably ocean faring) discovered it, and brought it inland less than one day&#039;s travel to a small, dark, room. A single, old, man was staring into the orb.&lt;br /&gt;
&lt;br /&gt;
A small group of the most trusted companions (and a wife) was formed by the king to return the Palantir to the court of Gondor, where it could be used for, not against, the free peoples. With little knowledge other than that it was discovered on a shore line, the adventurers are sent to Minas Ithil (formerly Minas Morgul, an abandoned keep in the former land of Mordor) to retrieve a powerful search spell that Sage should be able to read (though it was not clear if that was because she possessed some special talent, or that the Seer was only familiar with her.)&lt;br /&gt;
&lt;br /&gt;
The adventurers headed out on horseback, after Ohtar placed an arrow through the spinal cord of a ravaging cave troll, dropping it dead without a twitch. Gram received credit for the kill, since he was a known hero by the men. After a day of safe travel, the river crossing of the Anduin was slightly less than a trivial event. Gram, almost falling in after his horse as spooked, grabbed ahold of a hatchet handle on his mount to try to keep from falling in, but the hatchet came out and fell in the water. A lucky ending to what could have been a dangerous situation with such high and fast water.&lt;br /&gt;
&lt;br /&gt;
Gram, with keen senses, informed the party that the weather was foul in an unnatural sense. If someone was out to make their journey a difficult one through this type of magic, they would have to be quite powerful.&lt;br /&gt;
&lt;br /&gt;
The party grew curious about a fresh set of tracks in the heavy rain leading south and chose to investigate. With skilled eyes they tracked an &amp;quot;old man&amp;quot; to a remote inn off the travel of trade. The inn-keeper was upset that the king moved the trade rout further towards the river and away from his business. They hear that the old man they track was staying in the inn, but no one remembers opening the door for him. The inept stable boy&#039;s word seems worth less than his pay. Upon knocking on the door of the old man&#039;s room, a puff of smoke and a bright light caused them to enter the room right away. The man was gone, but left behind a mysterious wooden box that was unnaturally heavy, as well as a rune book with markings that no one could read.&lt;br /&gt;
&lt;br /&gt;
After another day&#039;s ride (and part of a night) the party arrived safely at Minas Ithel and retrieved the spell book in question. Exhausted from the travel, they stand ready for the next leg of their adventure in the morning.&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 to influence to the White Guard for &amp;quot;shooting&amp;quot; the cave troll, and +1 to Weather Sense for the critical success.&lt;br /&gt;
* [[Ohtar Beleg]] +2 to luck for the amazing archery shot on the court.&lt;br /&gt;
* [[Sage Thornwood]] +1 point towards the Less Sleep advantage for staying up all night using palantiri, and +1 to the merchant skill for negotiating the price down on the ferry ride.&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to tracking, and +1 to Area Knowledge (Gondor) for conversations during the party.&lt;br /&gt;
&lt;br /&gt;
All characters may put 1 point into a used skill, or a new skill you would have likely had but didn&#039;t think to put on your sheet (with GM approval.)&lt;br /&gt;
&lt;br /&gt;
===To the North! Waylayed and Orc Draggen===&lt;br /&gt;
Our party awoke late in the morning. Sage blew through the dangerous guard spells to gather much needed lore about the location of the new-found Palantir (now known to be located in the bay of Forochel.) After a quick info gathering session with the court Seer, Sage learned that they are probably racing with a wizard called Radagast to the bay. Going north through the land, or south and around by sea was a choice the party faced, with a land-based route preferred because of safety concerns. Heading north along the mountains, the company ran into patrolling orcs. Ohtar, who left the camp to investigate a strange sound and ran into 6 orcs and an Uruk Hai, while the company below battled two orcen archers. Gram, paralized by indecision, managed to dodge an arrow narrowly, while Legolas had a poor day, getting shot once by an arrow, but managing to take out some orcs.&lt;br /&gt;
&lt;br /&gt;
As the session ended, Ohtar was tied up and being drug across the top of the mountains with the party following many minutes behind (but within visual sight) &lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Ohtar Beleg]] (was given +1 to ground fighting)&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to archery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Treeling Smash! And Travels Through the Wastelands===&lt;br /&gt;
&lt;br /&gt;
Our party tracked the orcs bearing Ohtar across mountaintops, trough the plains and into a small wooded area surrounding a cave. After some short ambush planning, our heroes felt a little overwhelmed until Ariana awakened a tree for a short time, causing half the orcs to flee, and the other half to end up flat. Finally, our party entered the cave to reveal a troll that had held Ohtar captive. After a little handy swordsmanship from Sage, Ohtar was rescued from his clutches, and the troll was slain while he was calling for help.&lt;br /&gt;
&lt;br /&gt;
Our team then moved north through the wastelands of the Dagorlad--a region with plenty of bandits along the trade road that they traveled. Spying a set of them in the distance, our company approached slowly, only to determine that they were seeking aid for a fallen comrade. Doubtful of the truth, but always willing to seek help, the company rendered aid, saving a fat man from the clutches of the sharp rocks.&lt;br /&gt;
&lt;br /&gt;
After they met a merchant and his bodyguard, the company decided to invite them to their camp. Sharing his fine wine, the merchant talked and drank himself to sleep (as did many others.) As safety comes in numbers in a land such as this, our party decided to travel north with their new friend until he said he had to part to go to the Anduin river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +2 points to the Cowardice disadvantage for the behavior entering Dagorlad and approaching the bandits&lt;br /&gt;
* [[Ohtar Beleg]] -2 points to a new disadvantage of Bloodlust of trolls, +1 point of High Pain Threshold for taking the troll&#039;s beating with minimal affects.&lt;br /&gt;
* [[Sage Thornwood]] +1 point to Broadsward for the amazing hits to Orcs and Troll, +1 point to Palantir skill for the string of successful uses&lt;br /&gt;
* [[Ariana Greenleaf]] +2 point to Animate Plant for the smashing of Orcs with a Tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=File:MAP-OF-MIDDLE-EARTH-VERSION-7.jpg&amp;diff=5457</id>
		<title>File:MAP-OF-MIDDLE-EARTH-VERSION-7.jpg</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=File:MAP-OF-MIDDLE-EARTH-VERSION-7.jpg&amp;diff=5457"/>
		<updated>2010-02-15T22:15:12Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5456</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5456"/>
		<updated>2010-02-15T20:12:58Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: /* Treeling Smash! And Travels Through the Wastelands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting  ==&lt;br /&gt;
&lt;br /&gt;
This campaign is set in Middle Earth ([http://pagesperso-orange.fr/hugo1900/MAP-OF-MIDDLE-EARTH-VERSION-7.jpg map]) ten years after the dawn of the Fourth Age. With Sauron defeated, the Age of Men has begun and the Elves, Dwarves, and many other races have largely, though not completely, moved out of the vision of Men. &lt;br /&gt;
&lt;br /&gt;
Though many of the greater races are shadows of their former glory, Middle Earth is still a thriving land full of creatures of unsavory nature: Dragons, Kraken, Orcs, and Trolls all roam the countryside with frequency--now more of a nuisance than an organized enemy though. &lt;br /&gt;
&lt;br /&gt;
King Elessar (formerly known as Aragorn, Son of Arathorn, now king of Gondor, Arnor, and the High King of the Reunited Kingdom), has ruled for a decade with a fair hand. &lt;br /&gt;
&lt;br /&gt;
[[Minas_Tirith|Minas Tirith]]--the great ringed city of Gondor--is still in the process of rebuilding its walls from the Orc attack at the end of the Third Age. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;In his time the City was made more fair than it had ever been, even in the days of its first glory; and it was filled with trees and with fountains, and its gates were wrought of mithril and steel, and its streets were paved with white marble; and the Folk of the Mountain laboured in it, and the Folk of the Wood rejoiced to come there; and all was healed and made good, and the houses were filled with men and women and the laughter of children, and no window was blind nor any courtyard empty; and after the ending of the Third Age of the world into the new age it preserved the memory and the glory of the years that were gone.&amp;quot;&#039;&#039; &#039;&#039;The Return of the King: &amp;quot;The Steward and the King,&amp;quot; p. 246&#039;&#039; &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
It is a time of prosperity, and when the characters enter the story, preparations are being made for the 10th anniversary of the slaying of Sauron. Probably the greatest party ever seen in Middle Earth since Isildur slew Sauron. &lt;br /&gt;
&lt;br /&gt;
The party, being high ranking officers of the White Guard or personal friends of the King, have been invited to a pre-celebration diner. Each have received a fine parchment invite with silver hand-written lettering reading the following in the common tongue: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dearest Friend, &lt;br /&gt;
 &lt;br /&gt;
 It is time we gather for a feast to recognize our fallen friends, &lt;br /&gt;
 and celebrate our decade of freedom from the Dark Lord. &lt;br /&gt;
 &lt;br /&gt;
 Join me in the great hall of Minas Tirith for a great feast the day  &lt;br /&gt;
 before the celebration.  &lt;br /&gt;
 &lt;br /&gt;
 Elessar, King&lt;br /&gt;
&lt;br /&gt;
== General Roleplaying Style  ==&lt;br /&gt;
&lt;br /&gt;
This will be an epic campaign in the cinematic style at Tech Level 3 (medieval). Players will be using a wide variety of skills in a gamut of scenarios. Magic is common in Middle Earth, and is not limited to players who have Magery. &lt;br /&gt;
&lt;br /&gt;
I will try my best to keep everything accurate to the world of Tolkien, but there certainly will be areas where, for the sake of story, we will differentiate a bit. Players need not be familiar with the specifics of Middle Earth. The spirit, not the accuracy, of the realm is what we are going for. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
Characters will be given 250 points, and may have up to 100 points of disadvantages and 100 points of advantages. &lt;br /&gt;
&lt;br /&gt;
Players are allowed to build characters based off real characters in The Lord of the Rings, but are not required to do so. &lt;br /&gt;
&lt;br /&gt;
Each character will either be a high ranking member of the Court, White Guard (who had participated in the Great Battle against Sauron), or a personal friend of the King. Players will likely all be of the race of Men (or at least half-bred), though other races may be considered with appropriate back-story. Players who are planning on playing another race should contact the GM early to inquire about racial guidelines. &lt;br /&gt;
&lt;br /&gt;
Because the culture in Middle Earth deals heavily with past actions and battles, an appropriately thorough back-story is a good idea for all players, with some examples of epic deeds the character may tell stories about. If you are not a ranking member of the Guard, you will need a convincing background as to why you know the king so well, as this campaign&#039;s quest would only be given to the most trusted and skilled of individuals. &lt;br /&gt;
&lt;br /&gt;
All players are allowed (and encouraged) to have some low level magic skills and/or magical items. Though magic is commonplace, even minor forms of it will require GM approval to ensure that they are in the &amp;quot;spirit&amp;quot; of the realm. &lt;br /&gt;
&lt;br /&gt;
Because characters in this adventure have already survived the War of the Ring and are personal friends/soldiers of the king, players are encouraged to give points to: &lt;br /&gt;
&lt;br /&gt;
*Enhanced Will &lt;br /&gt;
*Status and/or Military Rank (required unless there is an alternative in the background) &lt;br /&gt;
*Duty and/or Sense of Duty &lt;br /&gt;
*Leadership &lt;br /&gt;
*Luck &lt;br /&gt;
*Riding &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Gram Thengel]], Captain of the Guard (&#039;&#039;retired&#039;&#039;) - [[User:Johnm|John]]&lt;br /&gt;
* [[Ohtar Beleg]], Dunedain Archer - [[User:Jesster|Jess]]&lt;br /&gt;
* [[Sage Thornwood]], Human  - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Ariana Greenleaf]] - Traci&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
===In the beginning===&lt;br /&gt;
Our party started out at Minas Tirith, gathering for a party of epic proportions. At the early reception with the court, Ohtar takes a sizable bet against a fellow ranger to hit a pig with an arrow from a good distance. Legolas mad an excellent shot, with three arrows hitting the pig, including one in the eye. Ohtar, without aiming, won the bet by a well placed arrow to the eye as well. &lt;br /&gt;
&lt;br /&gt;
Our adventurers had to leave before the public party began, as the Court Seer picked up strange signals from a long lost [[Palantir]]. He and Sage held an all-night vigil to try to gather information and track down the finders, and discovered that sailors on a large ship (presumably ocean faring) discovered it, and brought it inland less than one day&#039;s travel to a small, dark, room. A single, old, man was staring into the orb.&lt;br /&gt;
&lt;br /&gt;
A small group of the most trusted companions (and a wife) was formed by the king to return the Palantir to the court of Gondor, where it could be used for, not against, the free peoples. With little knowledge other than that it was discovered on a shore line, the adventurers are sent to Minas Ithil (formerly Minas Morgul, an abandoned keep in the former land of Mordor) to retrieve a powerful search spell that Sage should be able to read (though it was not clear if that was because she possessed some special talent, or that the Seer was only familiar with her.)&lt;br /&gt;
&lt;br /&gt;
The adventurers headed out on horseback, after Ohtar placed an arrow through the spinal cord of a ravaging cave troll, dropping it dead without a twitch. Gram received credit for the kill, since he was a known hero by the men. After a day of safe travel, the river crossing of the Anduin was slightly less than a trivial event. Gram, almost falling in after his horse as spooked, grabbed ahold of a hatchet handle on his mount to try to keep from falling in, but the hatchet came out and fell in the water. A lucky ending to what could have been a dangerous situation with such high and fast water.&lt;br /&gt;
&lt;br /&gt;
Gram, with keen senses, informed the party that the weather was foul in an unnatural sense. If someone was out to make their journey a difficult one through this type of magic, they would have to be quite powerful.&lt;br /&gt;
&lt;br /&gt;
The party grew curious about a fresh set of tracks in the heavy rain leading south and chose to investigate. With skilled eyes they tracked an &amp;quot;old man&amp;quot; to a remote inn off the travel of trade. The inn-keeper was upset that the king moved the trade rout further towards the river and away from his business. They hear that the old man they track was staying in the inn, but no one remembers opening the door for him. The inept stable boy&#039;s word seems worth less than his pay. Upon knocking on the door of the old man&#039;s room, a puff of smoke and a bright light caused them to enter the room right away. The man was gone, but left behind a mysterious wooden box that was unnaturally heavy, as well as a rune book with markings that no one could read.&lt;br /&gt;
&lt;br /&gt;
After another day&#039;s ride (and part of a night) the party arrived safely at Minas Ithel and retrieved the spell book in question. Exhausted from the travel, they stand ready for the next leg of their adventure in the morning.&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 to influence to the White Guard for &amp;quot;shooting&amp;quot; the cave troll, and +1 to Weather Sense for the critical success.&lt;br /&gt;
* [[Ohtar Beleg]] +2 to luck for the amazing archery shot on the court.&lt;br /&gt;
* [[Sage Thornwood]] +1 point towards the Less Sleep advantage for staying up all night using palantiri, and +1 to the merchant skill for negotiating the price down on the ferry ride.&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to tracking, and +1 to Area Knowledge (Gondor) for conversations during the party.&lt;br /&gt;
&lt;br /&gt;
All characters may put 1 point into a used skill, or a new skill you would have likely had but didn&#039;t think to put on your sheet (with GM approval.)&lt;br /&gt;
&lt;br /&gt;
===To the North! Waylayed and Orc Draggen===&lt;br /&gt;
Our party awoke late in the morning. Sage blew through the dangerous guard spells to gather much needed lore about the location of the new-found Palantir (now known to be located in the bay of Forochel.) After a quick info gathering session with the court Seer, Sage learned that they are probably racing with a wizard called Radagast to the bay. Going north through the land, or south and around by sea was a choice the party faced, with a land-based route preferred because of safety concerns. Heading north along the mountains, the company ran into patrolling orcs. Ohtar, who left the camp to investigate a strange sound and ran into 6 orcs and an Uruk Hai, while the company below battled two orcen archers. Gram, paralized by indecision, managed to dodge an arrow narrowly, while Legolas had a poor day, getting shot once by an arrow, but managing to take out some orcs.&lt;br /&gt;
&lt;br /&gt;
As the session ended, Ohtar was tied up and being drug across the top of the mountains with the party following many minutes behind (but within visual sight) &lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Ohtar Beleg]] (was given +1 to ground fighting)&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to archery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Treeling Smash! And Travels Through the Wastelands===&lt;br /&gt;
&lt;br /&gt;
Our party tracked the orcs bearing Ohtar across mountaintops, trough the plains and into a small wooded area surrounding a cave. After some short ambush planning, our heroes felt a little overwhelmed until Ariana awakened a tree for a short time, causing half the orcs to flee, and the other half to end up flat. Finally, our party entered the cave to reveal a troll that had held Ohtar captive. After a little handy swordsmanship from Sage, Ohtar was rescued from his clutches, and the troll was slain while he was calling for help.&lt;br /&gt;
&lt;br /&gt;
Our team then moved north through the wastelands of the Dagorlad--a region with plenty of bandits along the trade road that they traveled. Spying a set of them in the distance, our company approached slowly, only to determine that they were seeking aid for a fallen comrade. Doubtful of the truth, but always willing to seek help, the company rendered aid, saving a fat man from the clutches of the sharp rocks.&lt;br /&gt;
&lt;br /&gt;
After they met a merchant and his bodyguard, the company decided to invite them to their camp. Sharing his fine wine, the merchant talked and drank himself to sleep (as did many others.) As safety comes in numbers in a land such as this, our party decided to travel north with their new friend until he said he had to part to go to the Anduin river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +2 points to the Cowardice disadvantage for the behavior entering Dagorlad and approaching the bandits&lt;br /&gt;
* [[Ohtar Beleg]] -2 points to a new disadvantage of Bloodlust of trolls, +1 point of High Pain Threshold for taking the troll&#039;s beating with minimal affects.&lt;br /&gt;
* [[Sage Thornwood]] +1 point to Broadsward for the amazing hits to Orcs and Troll, +1 point to Palantir skill for the string of successful uses&lt;br /&gt;
* [[Ariana Greenleaf]] +2 point to Animate Plant for the smashing of Orcs with a Tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5455</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5455"/>
		<updated>2010-02-15T20:11:20Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: /* Treeling Smash! And Travels Through the Wastelands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting  ==&lt;br /&gt;
&lt;br /&gt;
This campaign is set in Middle Earth ([http://pagesperso-orange.fr/hugo1900/MAP-OF-MIDDLE-EARTH-VERSION-7.jpg map]) ten years after the dawn of the Fourth Age. With Sauron defeated, the Age of Men has begun and the Elves, Dwarves, and many other races have largely, though not completely, moved out of the vision of Men. &lt;br /&gt;
&lt;br /&gt;
Though many of the greater races are shadows of their former glory, Middle Earth is still a thriving land full of creatures of unsavory nature: Dragons, Kraken, Orcs, and Trolls all roam the countryside with frequency--now more of a nuisance than an organized enemy though. &lt;br /&gt;
&lt;br /&gt;
King Elessar (formerly known as Aragorn, Son of Arathorn, now king of Gondor, Arnor, and the High King of the Reunited Kingdom), has ruled for a decade with a fair hand. &lt;br /&gt;
&lt;br /&gt;
[[Minas_Tirith|Minas Tirith]]--the great ringed city of Gondor--is still in the process of rebuilding its walls from the Orc attack at the end of the Third Age. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;In his time the City was made more fair than it had ever been, even in the days of its first glory; and it was filled with trees and with fountains, and its gates were wrought of mithril and steel, and its streets were paved with white marble; and the Folk of the Mountain laboured in it, and the Folk of the Wood rejoiced to come there; and all was healed and made good, and the houses were filled with men and women and the laughter of children, and no window was blind nor any courtyard empty; and after the ending of the Third Age of the world into the new age it preserved the memory and the glory of the years that were gone.&amp;quot;&#039;&#039; &#039;&#039;The Return of the King: &amp;quot;The Steward and the King,&amp;quot; p. 246&#039;&#039; &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
It is a time of prosperity, and when the characters enter the story, preparations are being made for the 10th anniversary of the slaying of Sauron. Probably the greatest party ever seen in Middle Earth since Isildur slew Sauron. &lt;br /&gt;
&lt;br /&gt;
The party, being high ranking officers of the White Guard or personal friends of the King, have been invited to a pre-celebration diner. Each have received a fine parchment invite with silver hand-written lettering reading the following in the common tongue: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dearest Friend, &lt;br /&gt;
 &lt;br /&gt;
 It is time we gather for a feast to recognize our fallen friends, &lt;br /&gt;
 and celebrate our decade of freedom from the Dark Lord. &lt;br /&gt;
 &lt;br /&gt;
 Join me in the great hall of Minas Tirith for a great feast the day  &lt;br /&gt;
 before the celebration.  &lt;br /&gt;
 &lt;br /&gt;
 Elessar, King&lt;br /&gt;
&lt;br /&gt;
== General Roleplaying Style  ==&lt;br /&gt;
&lt;br /&gt;
This will be an epic campaign in the cinematic style at Tech Level 3 (medieval). Players will be using a wide variety of skills in a gamut of scenarios. Magic is common in Middle Earth, and is not limited to players who have Magery. &lt;br /&gt;
&lt;br /&gt;
I will try my best to keep everything accurate to the world of Tolkien, but there certainly will be areas where, for the sake of story, we will differentiate a bit. Players need not be familiar with the specifics of Middle Earth. The spirit, not the accuracy, of the realm is what we are going for. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
Characters will be given 250 points, and may have up to 100 points of disadvantages and 100 points of advantages. &lt;br /&gt;
&lt;br /&gt;
Players are allowed to build characters based off real characters in The Lord of the Rings, but are not required to do so. &lt;br /&gt;
&lt;br /&gt;
Each character will either be a high ranking member of the Court, White Guard (who had participated in the Great Battle against Sauron), or a personal friend of the King. Players will likely all be of the race of Men (or at least half-bred), though other races may be considered with appropriate back-story. Players who are planning on playing another race should contact the GM early to inquire about racial guidelines. &lt;br /&gt;
&lt;br /&gt;
Because the culture in Middle Earth deals heavily with past actions and battles, an appropriately thorough back-story is a good idea for all players, with some examples of epic deeds the character may tell stories about. If you are not a ranking member of the Guard, you will need a convincing background as to why you know the king so well, as this campaign&#039;s quest would only be given to the most trusted and skilled of individuals. &lt;br /&gt;
&lt;br /&gt;
All players are allowed (and encouraged) to have some low level magic skills and/or magical items. Though magic is commonplace, even minor forms of it will require GM approval to ensure that they are in the &amp;quot;spirit&amp;quot; of the realm. &lt;br /&gt;
&lt;br /&gt;
Because characters in this adventure have already survived the War of the Ring and are personal friends/soldiers of the king, players are encouraged to give points to: &lt;br /&gt;
&lt;br /&gt;
*Enhanced Will &lt;br /&gt;
*Status and/or Military Rank (required unless there is an alternative in the background) &lt;br /&gt;
*Duty and/or Sense of Duty &lt;br /&gt;
*Leadership &lt;br /&gt;
*Luck &lt;br /&gt;
*Riding &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Gram Thengel]], Captain of the Guard (&#039;&#039;retired&#039;&#039;) - [[User:Johnm|John]]&lt;br /&gt;
* [[Ohtar Beleg]], Dunedain Archer - [[User:Jesster|Jess]]&lt;br /&gt;
* [[Sage Thornwood]], Human  - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Ariana Greenleaf]] - Traci&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
===In the beginning===&lt;br /&gt;
Our party started out at Minas Tirith, gathering for a party of epic proportions. At the early reception with the court, Ohtar takes a sizable bet against a fellow ranger to hit a pig with an arrow from a good distance. Legolas mad an excellent shot, with three arrows hitting the pig, including one in the eye. Ohtar, without aiming, won the bet by a well placed arrow to the eye as well. &lt;br /&gt;
&lt;br /&gt;
Our adventurers had to leave before the public party began, as the Court Seer picked up strange signals from a long lost [[Palantir]]. He and Sage held an all-night vigil to try to gather information and track down the finders, and discovered that sailors on a large ship (presumably ocean faring) discovered it, and brought it inland less than one day&#039;s travel to a small, dark, room. A single, old, man was staring into the orb.&lt;br /&gt;
&lt;br /&gt;
A small group of the most trusted companions (and a wife) was formed by the king to return the Palantir to the court of Gondor, where it could be used for, not against, the free peoples. With little knowledge other than that it was discovered on a shore line, the adventurers are sent to Minas Ithil (formerly Minas Morgul, an abandoned keep in the former land of Mordor) to retrieve a powerful search spell that Sage should be able to read (though it was not clear if that was because she possessed some special talent, or that the Seer was only familiar with her.)&lt;br /&gt;
&lt;br /&gt;
The adventurers headed out on horseback, after Ohtar placed an arrow through the spinal cord of a ravaging cave troll, dropping it dead without a twitch. Gram received credit for the kill, since he was a known hero by the men. After a day of safe travel, the river crossing of the Anduin was slightly less than a trivial event. Gram, almost falling in after his horse as spooked, grabbed ahold of a hatchet handle on his mount to try to keep from falling in, but the hatchet came out and fell in the water. A lucky ending to what could have been a dangerous situation with such high and fast water.&lt;br /&gt;
&lt;br /&gt;
Gram, with keen senses, informed the party that the weather was foul in an unnatural sense. If someone was out to make their journey a difficult one through this type of magic, they would have to be quite powerful.&lt;br /&gt;
&lt;br /&gt;
The party grew curious about a fresh set of tracks in the heavy rain leading south and chose to investigate. With skilled eyes they tracked an &amp;quot;old man&amp;quot; to a remote inn off the travel of trade. The inn-keeper was upset that the king moved the trade rout further towards the river and away from his business. They hear that the old man they track was staying in the inn, but no one remembers opening the door for him. The inept stable boy&#039;s word seems worth less than his pay. Upon knocking on the door of the old man&#039;s room, a puff of smoke and a bright light caused them to enter the room right away. The man was gone, but left behind a mysterious wooden box that was unnaturally heavy, as well as a rune book with markings that no one could read.&lt;br /&gt;
&lt;br /&gt;
After another day&#039;s ride (and part of a night) the party arrived safely at Minas Ithel and retrieved the spell book in question. Exhausted from the travel, they stand ready for the next leg of their adventure in the morning.&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 to influence to the White Guard for &amp;quot;shooting&amp;quot; the cave troll, and +1 to Weather Sense for the critical success.&lt;br /&gt;
* [[Ohtar Beleg]] +2 to luck for the amazing archery shot on the court.&lt;br /&gt;
* [[Sage Thornwood]] +1 point towards the Less Sleep advantage for staying up all night using palantiri, and +1 to the merchant skill for negotiating the price down on the ferry ride.&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to tracking, and +1 to Area Knowledge (Gondor) for conversations during the party.&lt;br /&gt;
&lt;br /&gt;
All characters may put 1 point into a used skill, or a new skill you would have likely had but didn&#039;t think to put on your sheet (with GM approval.)&lt;br /&gt;
&lt;br /&gt;
===To the North! Waylayed and Orc Draggen===&lt;br /&gt;
Our party awoke late in the morning. Sage blew through the dangerous guard spells to gather much needed lore about the location of the new-found Palantir (now known to be located in the bay of Forochel.) After a quick info gathering session with the court Seer, Sage learned that they are probably racing with a wizard called Radagast to the bay. Going north through the land, or south and around by sea was a choice the party faced, with a land-based route preferred because of safety concerns. Heading north along the mountains, the company ran into patrolling orcs. Ohtar, who left the camp to investigate a strange sound and ran into 6 orcs and an Uruk Hai, while the company below battled two orcen archers. Gram, paralized by indecision, managed to dodge an arrow narrowly, while Legolas had a poor day, getting shot once by an arrow, but managing to take out some orcs.&lt;br /&gt;
&lt;br /&gt;
As the session ended, Ohtar was tied up and being drug across the top of the mountains with the party following many minutes behind (but within visual sight) &lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Ohtar Beleg]] (was given +1 to ground fighting)&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to archery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Treeling Smash! And Travels Through the Wastelands===&lt;br /&gt;
&lt;br /&gt;
Our party tracked the orcs bearing Ohtar across mountaintops, trough the plains and into a small wooded area surrounding a cave. After some short ambush planning, our heroes felt a little overwhelmed until Ariana awakened a tree for a short time, causing half the orcs to flee, and the other half to end up flat. Finally, our party entered the cave to reveal a troll that had held Ohtar captive. After a little handy swordsmanship from Sage, Ohtar was rescued from his clutches, and the troll was slain while he was calling for help.&lt;br /&gt;
&lt;br /&gt;
Our team then moved north through the wastelands of the Dagorlad--a region with plenty of bandits along the trade road that they traveled. Spying a set of them in the distance, our company approached slowly, only to determine that they were seeking aid for a fallen comrade. Doubtful of the truth, but always willing to seek help, the company rendered aid, saving a fat man from the clutches of the sharp rocks.&lt;br /&gt;
&lt;br /&gt;
After they met a merchant and his bodyguard, the company decided to invite them to their camp. Sharing his fine wine, the merchant talked and drank himself to sleep (as did many others.) As safety comes in numbers in a land such as this, our party decided to travel north with their new friend until he said he had to part to go to the Anduin river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +2 points to the Cowardice disadvantage for the behavior entering Dagorlad and approaching the bandits&lt;br /&gt;
* [[Ohtar Beleg]] -2 points to a new disadvantage of Bloodlust of trolls&lt;br /&gt;
* [[Sage Thornwood]] +1 point to Broadsward for the amazing hits to Orcs and Troll, +1 point to Palantir skill for the string of successful uses&lt;br /&gt;
* [[Ariana Greenleaf]] +2 point to Animate Plant for the smashing of Orcs with a Tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5454</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5454"/>
		<updated>2010-02-15T20:09:36Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting  ==&lt;br /&gt;
&lt;br /&gt;
This campaign is set in Middle Earth ([http://pagesperso-orange.fr/hugo1900/MAP-OF-MIDDLE-EARTH-VERSION-7.jpg map]) ten years after the dawn of the Fourth Age. With Sauron defeated, the Age of Men has begun and the Elves, Dwarves, and many other races have largely, though not completely, moved out of the vision of Men. &lt;br /&gt;
&lt;br /&gt;
Though many of the greater races are shadows of their former glory, Middle Earth is still a thriving land full of creatures of unsavory nature: Dragons, Kraken, Orcs, and Trolls all roam the countryside with frequency--now more of a nuisance than an organized enemy though. &lt;br /&gt;
&lt;br /&gt;
King Elessar (formerly known as Aragorn, Son of Arathorn, now king of Gondor, Arnor, and the High King of the Reunited Kingdom), has ruled for a decade with a fair hand. &lt;br /&gt;
&lt;br /&gt;
[[Minas_Tirith|Minas Tirith]]--the great ringed city of Gondor--is still in the process of rebuilding its walls from the Orc attack at the end of the Third Age. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;In his time the City was made more fair than it had ever been, even in the days of its first glory; and it was filled with trees and with fountains, and its gates were wrought of mithril and steel, and its streets were paved with white marble; and the Folk of the Mountain laboured in it, and the Folk of the Wood rejoiced to come there; and all was healed and made good, and the houses were filled with men and women and the laughter of children, and no window was blind nor any courtyard empty; and after the ending of the Third Age of the world into the new age it preserved the memory and the glory of the years that were gone.&amp;quot;&#039;&#039; &#039;&#039;The Return of the King: &amp;quot;The Steward and the King,&amp;quot; p. 246&#039;&#039; &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
It is a time of prosperity, and when the characters enter the story, preparations are being made for the 10th anniversary of the slaying of Sauron. Probably the greatest party ever seen in Middle Earth since Isildur slew Sauron. &lt;br /&gt;
&lt;br /&gt;
The party, being high ranking officers of the White Guard or personal friends of the King, have been invited to a pre-celebration diner. Each have received a fine parchment invite with silver hand-written lettering reading the following in the common tongue: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dearest Friend, &lt;br /&gt;
 &lt;br /&gt;
 It is time we gather for a feast to recognize our fallen friends, &lt;br /&gt;
 and celebrate our decade of freedom from the Dark Lord. &lt;br /&gt;
 &lt;br /&gt;
 Join me in the great hall of Minas Tirith for a great feast the day  &lt;br /&gt;
 before the celebration.  &lt;br /&gt;
 &lt;br /&gt;
 Elessar, King&lt;br /&gt;
&lt;br /&gt;
== General Roleplaying Style  ==&lt;br /&gt;
&lt;br /&gt;
This will be an epic campaign in the cinematic style at Tech Level 3 (medieval). Players will be using a wide variety of skills in a gamut of scenarios. Magic is common in Middle Earth, and is not limited to players who have Magery. &lt;br /&gt;
&lt;br /&gt;
I will try my best to keep everything accurate to the world of Tolkien, but there certainly will be areas where, for the sake of story, we will differentiate a bit. Players need not be familiar with the specifics of Middle Earth. The spirit, not the accuracy, of the realm is what we are going for. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
Characters will be given 250 points, and may have up to 100 points of disadvantages and 100 points of advantages. &lt;br /&gt;
&lt;br /&gt;
Players are allowed to build characters based off real characters in The Lord of the Rings, but are not required to do so. &lt;br /&gt;
&lt;br /&gt;
Each character will either be a high ranking member of the Court, White Guard (who had participated in the Great Battle against Sauron), or a personal friend of the King. Players will likely all be of the race of Men (or at least half-bred), though other races may be considered with appropriate back-story. Players who are planning on playing another race should contact the GM early to inquire about racial guidelines. &lt;br /&gt;
&lt;br /&gt;
Because the culture in Middle Earth deals heavily with past actions and battles, an appropriately thorough back-story is a good idea for all players, with some examples of epic deeds the character may tell stories about. If you are not a ranking member of the Guard, you will need a convincing background as to why you know the king so well, as this campaign&#039;s quest would only be given to the most trusted and skilled of individuals. &lt;br /&gt;
&lt;br /&gt;
All players are allowed (and encouraged) to have some low level magic skills and/or magical items. Though magic is commonplace, even minor forms of it will require GM approval to ensure that they are in the &amp;quot;spirit&amp;quot; of the realm. &lt;br /&gt;
&lt;br /&gt;
Because characters in this adventure have already survived the War of the Ring and are personal friends/soldiers of the king, players are encouraged to give points to: &lt;br /&gt;
&lt;br /&gt;
*Enhanced Will &lt;br /&gt;
*Status and/or Military Rank (required unless there is an alternative in the background) &lt;br /&gt;
*Duty and/or Sense of Duty &lt;br /&gt;
*Leadership &lt;br /&gt;
*Luck &lt;br /&gt;
*Riding &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Gram Thengel]], Captain of the Guard (&#039;&#039;retired&#039;&#039;) - [[User:Johnm|John]]&lt;br /&gt;
* [[Ohtar Beleg]], Dunedain Archer - [[User:Jesster|Jess]]&lt;br /&gt;
* [[Sage Thornwood]], Human  - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Ariana Greenleaf]] - Traci&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
===In the beginning===&lt;br /&gt;
Our party started out at Minas Tirith, gathering for a party of epic proportions. At the early reception with the court, Ohtar takes a sizable bet against a fellow ranger to hit a pig with an arrow from a good distance. Legolas mad an excellent shot, with three arrows hitting the pig, including one in the eye. Ohtar, without aiming, won the bet by a well placed arrow to the eye as well. &lt;br /&gt;
&lt;br /&gt;
Our adventurers had to leave before the public party began, as the Court Seer picked up strange signals from a long lost [[Palantir]]. He and Sage held an all-night vigil to try to gather information and track down the finders, and discovered that sailors on a large ship (presumably ocean faring) discovered it, and brought it inland less than one day&#039;s travel to a small, dark, room. A single, old, man was staring into the orb.&lt;br /&gt;
&lt;br /&gt;
A small group of the most trusted companions (and a wife) was formed by the king to return the Palantir to the court of Gondor, where it could be used for, not against, the free peoples. With little knowledge other than that it was discovered on a shore line, the adventurers are sent to Minas Ithil (formerly Minas Morgul, an abandoned keep in the former land of Mordor) to retrieve a powerful search spell that Sage should be able to read (though it was not clear if that was because she possessed some special talent, or that the Seer was only familiar with her.)&lt;br /&gt;
&lt;br /&gt;
The adventurers headed out on horseback, after Ohtar placed an arrow through the spinal cord of a ravaging cave troll, dropping it dead without a twitch. Gram received credit for the kill, since he was a known hero by the men. After a day of safe travel, the river crossing of the Anduin was slightly less than a trivial event. Gram, almost falling in after his horse as spooked, grabbed ahold of a hatchet handle on his mount to try to keep from falling in, but the hatchet came out and fell in the water. A lucky ending to what could have been a dangerous situation with such high and fast water.&lt;br /&gt;
&lt;br /&gt;
Gram, with keen senses, informed the party that the weather was foul in an unnatural sense. If someone was out to make their journey a difficult one through this type of magic, they would have to be quite powerful.&lt;br /&gt;
&lt;br /&gt;
The party grew curious about a fresh set of tracks in the heavy rain leading south and chose to investigate. With skilled eyes they tracked an &amp;quot;old man&amp;quot; to a remote inn off the travel of trade. The inn-keeper was upset that the king moved the trade rout further towards the river and away from his business. They hear that the old man they track was staying in the inn, but no one remembers opening the door for him. The inept stable boy&#039;s word seems worth less than his pay. Upon knocking on the door of the old man&#039;s room, a puff of smoke and a bright light caused them to enter the room right away. The man was gone, but left behind a mysterious wooden box that was unnaturally heavy, as well as a rune book with markings that no one could read.&lt;br /&gt;
&lt;br /&gt;
After another day&#039;s ride (and part of a night) the party arrived safely at Minas Ithel and retrieved the spell book in question. Exhausted from the travel, they stand ready for the next leg of their adventure in the morning.&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 to influence to the White Guard for &amp;quot;shooting&amp;quot; the cave troll, and +1 to Weather Sense for the critical success.&lt;br /&gt;
* [[Ohtar Beleg]] +2 to luck for the amazing archery shot on the court.&lt;br /&gt;
* [[Sage Thornwood]] +1 point towards the Less Sleep advantage for staying up all night using palantiri, and +1 to the merchant skill for negotiating the price down on the ferry ride.&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to tracking, and +1 to Area Knowledge (Gondor) for conversations during the party.&lt;br /&gt;
&lt;br /&gt;
All characters may put 1 point into a used skill, or a new skill you would have likely had but didn&#039;t think to put on your sheet (with GM approval.)&lt;br /&gt;
&lt;br /&gt;
===To the North! Waylayed and Orc Draggen===&lt;br /&gt;
Our party awoke late in the morning. Sage blew through the dangerous guard spells to gather much needed lore about the location of the new-found Palantir (now known to be located in the bay of Forochel.) After a quick info gathering session with the court Seer, Sage learned that they are probably racing with a wizard called Radagast to the bay. Going north through the land, or south and around by sea was a choice the party faced, with a land-based route preferred because of safety concerns. Heading north along the mountains, the company ran into patrolling orcs. Ohtar, who left the camp to investigate a strange sound and ran into 6 orcs and an Uruk Hai, while the company below battled two orcen archers. Gram, paralized by indecision, managed to dodge an arrow narrowly, while Legolas had a poor day, getting shot once by an arrow, but managing to take out some orcs.&lt;br /&gt;
&lt;br /&gt;
As the session ended, Ohtar was tied up and being drug across the top of the mountains with the party following many minutes behind (but within visual sight) &lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Ohtar Beleg]] (was given +1 to ground fighting)&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to archery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Treeling Smash! And Travels Through the Wastelands===&lt;br /&gt;
&lt;br /&gt;
Our party tracked the orcs bearing Ohtar across mountaintops, trough the plains and into a small wooded area surrounding a cave. After some short ambush planning, our heroes felt a little overwhelmed until Ariana awakened a tree for a short time, causing half the orcs to flee, and the other half to end up flat. Finally, our party entered the cave to reveal a troll that had held Ohtar captive. After a little handy swordsmanship from Sage, Ohtar was rescued from his clutches, and the troll was slain while he was calling for help.&lt;br /&gt;
&lt;br /&gt;
Our team then moved north through the wastelands of the Dagorlad--a region with plenty of bandits along the trade road that they traveled. Spying a set of them in the distance, our company approached slowly, only to determine that they were seeking aid for a fallen comrade. Doubtful of the truth, but always willing to seek help, the company rendered aid, saving a fat man from the clutches of the sharp rocks.&lt;br /&gt;
&lt;br /&gt;
After they met a merchant and his bodyguard, the company decided to invite them to their camp. Sharing his fine wine, the merchant talked and drank himself to sleep (as did many others.) As safety comes in numbers in a land such as this, our party decided to travel north with their new friend until he said he had to part to go to the Anduin river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +2 points to the Cowardice disadvantage for the behavior entering Dagorlad and approaching the bandits&lt;br /&gt;
* [[Ohtar Beleg]] -2 points to a new disadvantage of Bloodlust of trolls&lt;br /&gt;
* [[Sage Thornwood]] +1 point to Broadsward for the amazing hits to Orcs and Troll&lt;br /&gt;
* [[Ariana Greenleaf]] +1 point to Animate Plant for the smashing of Orcs with a Tree&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5437</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5437"/>
		<updated>2010-01-30T23:38:21Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting  ==&lt;br /&gt;
&lt;br /&gt;
This campaign is set in Middle Earth ([http://pagesperso-orange.fr/hugo1900/MAP-OF-MIDDLE-EARTH-VERSION-7.jpg map]) ten years after the dawn of the Fourth Age. With Sauron defeated, the Age of Men has begun and the Elves, Dwarves, and many other races have largely, though not completely, moved out of the vision of Men. &lt;br /&gt;
&lt;br /&gt;
Though many of the greater races are shadows of their former glory, Middle Earth is still a thriving land full of creatures of unsavory nature: Dragons, Kraken, Orcs, and Trolls all roam the countryside with frequency--now more of a nuisance than an organized enemy though. &lt;br /&gt;
&lt;br /&gt;
King Elessar (formerly known as Aragorn, Son of Arathorn, now king of Gondor, Arnor, and the High King of the Reunited Kingdom), has ruled for a decade with a fair hand. &lt;br /&gt;
&lt;br /&gt;
[[Minas_Tirith|Minas Tirith]]--the great ringed city of Gondor--is still in the process of rebuilding its walls from the Orc attack at the end of the Third Age. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;In his time the City was made more fair than it had ever been, even in the days of its first glory; and it was filled with trees and with fountains, and its gates were wrought of mithril and steel, and its streets were paved with white marble; and the Folk of the Mountain laboured in it, and the Folk of the Wood rejoiced to come there; and all was healed and made good, and the houses were filled with men and women and the laughter of children, and no window was blind nor any courtyard empty; and after the ending of the Third Age of the world into the new age it preserved the memory and the glory of the years that were gone.&amp;quot;&#039;&#039; &#039;&#039;The Return of the King: &amp;quot;The Steward and the King,&amp;quot; p. 246&#039;&#039; &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
It is a time of prosperity, and when the characters enter the story, preparations are being made for the 10th anniversary of the slaying of Sauron. Probably the greatest party ever seen in Middle Earth since Isildur slew Sauron. &lt;br /&gt;
&lt;br /&gt;
The party, being high ranking officers of the White Guard or personal friends of the King, have been invited to a pre-celebration diner. Each have received a fine parchment invite with silver hand-written lettering reading the following in the common tongue: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dearest Friend, &lt;br /&gt;
 &lt;br /&gt;
 It is time we gather for a feast to recognize our fallen friends, &lt;br /&gt;
 and celebrate our decade of freedom from the Dark Lord. &lt;br /&gt;
 &lt;br /&gt;
 Join me in the great hall of Minas Tirith for a great feast the day  &lt;br /&gt;
 before the celebration.  &lt;br /&gt;
 &lt;br /&gt;
 Elessar, King&lt;br /&gt;
&lt;br /&gt;
== General Roleplaying Style  ==&lt;br /&gt;
&lt;br /&gt;
This will be an epic campaign in the cinematic style at Tech Level 3 (medieval). Players will be using a wide variety of skills in a gamut of scenarios. Magic is common in Middle Earth, and is not limited to players who have Magery. &lt;br /&gt;
&lt;br /&gt;
I will try my best to keep everything accurate to the world of Tolkien, but there certainly will be areas where, for the sake of story, we will differentiate a bit. Players need not be familiar with the specifics of Middle Earth. The spirit, not the accuracy, of the realm is what we are going for. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
Characters will be given 250 points, and may have up to 100 points of disadvantages and 100 points of advantages. &lt;br /&gt;
&lt;br /&gt;
Players are allowed to build characters based off real characters in The Lord of the Rings, but are not required to do so. &lt;br /&gt;
&lt;br /&gt;
Each character will either be a high ranking member of the Court, White Guard (who had participated in the Great Battle against Sauron), or a personal friend of the King. Players will likely all be of the race of Men (or at least half-bred), though other races may be considered with appropriate back-story. Players who are planning on playing another race should contact the GM early to inquire about racial guidelines. &lt;br /&gt;
&lt;br /&gt;
Because the culture in Middle Earth deals heavily with past actions and battles, an appropriately thorough back-story is a good idea for all players, with some examples of epic deeds the character may tell stories about. If you are not a ranking member of the Guard, you will need a convincing background as to why you know the king so well, as this campaign&#039;s quest would only be given to the most trusted and skilled of individuals. &lt;br /&gt;
&lt;br /&gt;
All players are allowed (and encouraged) to have some low level magic skills and/or magical items. Though magic is commonplace, even minor forms of it will require GM approval to ensure that they are in the &amp;quot;spirit&amp;quot; of the realm. &lt;br /&gt;
&lt;br /&gt;
Because characters in this adventure have already survived the War of the Ring and are personal friends/soldiers of the king, players are encouraged to give points to: &lt;br /&gt;
&lt;br /&gt;
*Enhanced Will &lt;br /&gt;
*Status and/or Military Rank (required unless there is an alternative in the background) &lt;br /&gt;
*Duty and/or Sense of Duty &lt;br /&gt;
*Leadership &lt;br /&gt;
*Luck &lt;br /&gt;
*Riding &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Gram Thengel]], Captain of the Guard (&#039;&#039;retired&#039;&#039;) - [[User:Johnm|John]]&lt;br /&gt;
* [[Ohtar Beleg]], Dunedain Archer - [[User:Jesster|Jess]]&lt;br /&gt;
* [[Sage Thornwood]], Human  - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Ariana Greenleaf]] - Traci&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
===In the beginning===&lt;br /&gt;
Our party started out at Minas Tirith, gathering for a party of epic proportions. At the early reception with the court, Ohtar takes a sizable bet against a fellow ranger to hit a pig with an arrow from a good distance. Legolas mad an excellent shot, with three arrows hitting the pig, including one in the eye. Ohtar, without aiming, won the bet by a well placed arrow to the eye as well. &lt;br /&gt;
&lt;br /&gt;
Our adventurers had to leave before the public party began, as the Court Seer picked up strange signals from a long lost [[Palantir]]. He and Sage held an all-night vigil to try to gather information and track down the finders, and discovered that sailors on a large ship (presumably ocean faring) discovered it, and brought it inland less than one day&#039;s travel to a small, dark, room. A single, old, man was staring into the orb.&lt;br /&gt;
&lt;br /&gt;
A small group of the most trusted companions (and a wife) was formed by the king to return the Palantir to the court of Gondor, where it could be used for, not against, the free peoples. With little knowledge other than that it was discovered on a shore line, the adventurers are sent to Minas Ithil (formerly Minas Morgul, an abandoned keep in the former land of Mordor) to retrieve a powerful search spell that Sage should be able to read (though it was not clear if that was because she possessed some special talent, or that the Seer was only familiar with her.)&lt;br /&gt;
&lt;br /&gt;
The adventurers headed out on horseback, after Ohtar placed an arrow through the spinal cord of a ravaging cave troll, dropping it dead without a twitch. Gram received credit for the kill, since he was a known hero by the men. After a day of safe travel, the river crossing of the Anduin was slightly less than a trivial event. Gram, almost falling in after his horse as spooked, grabbed ahold of a hatchet handle on his mount to try to keep from falling in, but the hatchet came out and fell in the water. A lucky ending to what could have been a dangerous situation with such high and fast water.&lt;br /&gt;
&lt;br /&gt;
Gram, with keen senses, informed the party that the weather was foul in an unnatural sense. If someone was out to make their journey a difficult one through this type of magic, they would have to be quite powerful.&lt;br /&gt;
&lt;br /&gt;
The party grew curious about a fresh set of tracks in the heavy rain leading south and chose to investigate. With skilled eyes they tracked an &amp;quot;old man&amp;quot; to a remote inn off the travel of trade. The inn-keeper was upset that the king moved the trade rout further towards the river and away from his business. They hear that the old man they track was staying in the inn, but no one remembers opening the door for him. The inept stable boy&#039;s word seems worth less than his pay. Upon knocking on the door of the old man&#039;s room, a puff of smoke and a bright light caused them to enter the room right away. The man was gone, but left behind a mysterious wooden box that was unnaturally heavy, as well as a rune book with markings that no one could read.&lt;br /&gt;
&lt;br /&gt;
After another day&#039;s ride (and part of a night) the party arrived safely at Minas Ithel and retrieved the spell book in question. Exhausted from the travel, they stand ready for the next leg of their adventure in the morning.&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 to influence to the White Guard for &amp;quot;shooting&amp;quot; the cave troll, and +1 to Weather Sense for the critical success.&lt;br /&gt;
* [[Ohtar Beleg]] +2 to luck for the amazing archery shot on the court.&lt;br /&gt;
* [[Sage Thornwood]] +1 point towards the Less Sleep advantage for staying up all night using palantiri, and +1 to the merchant skill for negotiating the price down on the ferry ride.&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to tracking, and +1 to Area Knowledge (Gondor) for conversations during the party.&lt;br /&gt;
&lt;br /&gt;
All characters may put 1 point into a used skill, or a new skill you would have likely had but didn&#039;t think to put on your sheet (with GM approval.)&lt;br /&gt;
&lt;br /&gt;
===To the North! Waylayed and Orc Draggen===&lt;br /&gt;
Our party awoke late in the morning. Sage blew through the dangerous guard spells to gather much needed lore about the location of the new-found Palantir (now known to be located in the bay of Forochel.) After a quick info gathering session with the court Seer, Sage learned that they are probably racing with a wizard called Radagast to the bay. Going north through the land, or south and around by sea was a choice the party faced, with a land-based route preferred because of safety concerns. Heading north along the mountains, the company ran into patrolling orcs. Ohtar, who left the camp to investigate a strange sound and ran into 6 orcs and an Uruk Hai, while the company below battled two orcen archers. Gram, paralized by indecision, managed to dodge an arrow narrowly, while Legolas had a poor day, getting shot once by an arrow, but managing to take out some orcs.&lt;br /&gt;
&lt;br /&gt;
As the session ended, Ohtar was tied up and being drug across the top of the mountains with the party following many minutes behind (but within visual sight) &lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Ohtar Beleg]] (was given +1 to ground fighting)&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to archery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5436</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5436"/>
		<updated>2010-01-30T23:35:17Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting  ==&lt;br /&gt;
&lt;br /&gt;
This campaign is set in Middle Earth ([http://pagesperso-orange.fr/hugo1900/MAP-OF-MIDDLE-EARTH-VERSION-7.jpg map]) ten years after the dawn of the Fourth Age. With Sauron defeated, the Age of Men has begun and the Elves, Dwarves, and many other races have largely, though not completely, moved out of the vision of Men. &lt;br /&gt;
&lt;br /&gt;
Though many of the greater races are shadows of their former glory, Middle Earth is still a thriving land full of creatures of unsavory nature: Dragons, Kraken, Orcs, and Trolls all roam the countryside with frequency--now more of a nuisance than an organized enemy though. &lt;br /&gt;
&lt;br /&gt;
King Elessar (formerly known as Aragorn, Son of Arathorn, now king of Gondor, Arnor, and the High King of the Reunited Kingdom), has ruled for a decade with a fair hand. &lt;br /&gt;
&lt;br /&gt;
[[Minas_Tirith|Minas Tirith]]--the great ringed city of Gondor--is still in the process of rebuilding its walls from the Orc attack at the end of the Third Age. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;In his time the City was made more fair than it had ever been, even in the days of its first glory; and it was filled with trees and with fountains, and its gates were wrought of mithril and steel, and its streets were paved with white marble; and the Folk of the Mountain laboured in it, and the Folk of the Wood rejoiced to come there; and all was healed and made good, and the houses were filled with men and women and the laughter of children, and no window was blind nor any courtyard empty; and after the ending of the Third Age of the world into the new age it preserved the memory and the glory of the years that were gone.&amp;quot;&#039;&#039; &#039;&#039;The Return of the King: &amp;quot;The Steward and the King,&amp;quot; p. 246&#039;&#039; &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
It is a time of prosperity, and when the characters enter the story, preparations are being made for the 10th anniversary of the slaying of Sauron. Probably the greatest party ever seen in Middle Earth since Isildur slew Sauron. &lt;br /&gt;
&lt;br /&gt;
The party, being high ranking officers of the White Guard or personal friends of the King, have been invited to a pre-celebration diner. Each have received a fine parchment invite with silver hand-written lettering reading the following in the common tongue: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dearest Friend, &lt;br /&gt;
 &lt;br /&gt;
 It is time we gather for a feast to recognize our fallen friends, &lt;br /&gt;
 and celebrate our decade of freedom from the Dark Lord. &lt;br /&gt;
 &lt;br /&gt;
 Join me in the great hall of Minas Tirith for a great feast the day  &lt;br /&gt;
 before the celebration.  &lt;br /&gt;
 &lt;br /&gt;
 Elessar, King&lt;br /&gt;
&lt;br /&gt;
== General Roleplaying Style  ==&lt;br /&gt;
&lt;br /&gt;
This will be an epic campaign in the cinematic style at Tech Level 3 (medieval). Players will be using a wide variety of skills in a gamut of scenarios. Magic is common in Middle Earth, and is not limited to players who have Magery. &lt;br /&gt;
&lt;br /&gt;
I will try my best to keep everything accurate to the world of Tolkien, but there certainly will be areas where, for the sake of story, we will differentiate a bit. Players need not be familiar with the specifics of Middle Earth. The spirit, not the accuracy, of the realm is what we are going for. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
Characters will be given 250 points, and may have up to 100 points of disadvantages and 100 points of advantages. &lt;br /&gt;
&lt;br /&gt;
Players are allowed to build characters based off real characters in The Lord of the Rings, but are not required to do so. &lt;br /&gt;
&lt;br /&gt;
Each character will either be a high ranking member of the Court, White Guard (who had participated in the Great Battle against Sauron), or a personal friend of the King. Players will likely all be of the race of Men (or at least half-bred), though other races may be considered with appropriate back-story. Players who are planning on playing another race should contact the GM early to inquire about racial guidelines. &lt;br /&gt;
&lt;br /&gt;
Because the culture in Middle Earth deals heavily with past actions and battles, an appropriately thorough back-story is a good idea for all players, with some examples of epic deeds the character may tell stories about. If you are not a ranking member of the Guard, you will need a convincing background as to why you know the king so well, as this campaign&#039;s quest would only be given to the most trusted and skilled of individuals. &lt;br /&gt;
&lt;br /&gt;
All players are allowed (and encouraged) to have some low level magic skills and/or magical items. Though magic is commonplace, even minor forms of it will require GM approval to ensure that they are in the &amp;quot;spirit&amp;quot; of the realm. &lt;br /&gt;
&lt;br /&gt;
Because characters in this adventure have already survived the War of the Ring and are personal friends/soldiers of the king, players are encouraged to give points to: &lt;br /&gt;
&lt;br /&gt;
*Enhanced Will &lt;br /&gt;
*Status and/or Military Rank (required unless there is an alternative in the background) &lt;br /&gt;
*Duty and/or Sense of Duty &lt;br /&gt;
*Leadership &lt;br /&gt;
*Luck &lt;br /&gt;
*Riding &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Gram Thengel]], Captain of the Guard (&#039;&#039;retired&#039;&#039;) - [[User:Johnm|John]]&lt;br /&gt;
* [[Ohtar Beleg]], Dunedain Archer - [[User:Jesster|Jess]]&lt;br /&gt;
* [[Sage Thornwood]], Human  - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Ariana Greenleaf]] - Traci&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
===In the beginning===&lt;br /&gt;
Our party started out at Minas Tirith, gathering for a party of epic proportions. At the early reception with the court, Ohtar takes a sizable bet against a fellow ranger to hit a pig with an arrow from a good distance. Legolas mad an excellent shot, with three arrows hitting the pig, including one in the eye. Ohtar, without aiming, won the bet by a well placed arrow to the eye as well. &lt;br /&gt;
&lt;br /&gt;
Our adventurers had to leave before the public party began, as the Court Seer picked up strange signals from a long lost [[Palantir]]. He and Sage held an all-night vigil to try to gather information and track down the finders, and discovered that sailors on a large ship (presumably ocean faring) discovered it, and brought it inland less than one day&#039;s travel to a small, dark, room. A single, old, man was staring into the orb.&lt;br /&gt;
&lt;br /&gt;
A small group of the most trusted companions (and a wife) was formed by the king to return the Palantir to the court of Gondor, where it could be used for, not against, the free peoples. With little knowledge other than that it was discovered on a shore line, the adventurers are sent to Minas Ithil (formerly Minas Morgul, an abandoned keep in the former land of Mordor) to retrieve a powerful search spell that Sage should be able to read (though it was not clear if that was because she possessed some special talent, or that the Seer was only familiar with her.)&lt;br /&gt;
&lt;br /&gt;
The adventurers headed out on horseback, after Ohtar placed an arrow through the spinal cord of a ravaging cave troll, dropping it dead without a twitch. Gram received credit for the kill, since he was a known hero by the men. After a day of safe travel, the river crossing of the Anduin was slightly less than a trivial event. Gram, almost falling in after his horse as spooked, grabbed ahold of a hatchet handle on his mount to try to keep from falling in, but the hatchet came out and fell in the water. A lucky ending to what could have been a dangerous situation with such high and fast water.&lt;br /&gt;
&lt;br /&gt;
Gram, with keen senses, informed the party that the weather was foul in an unnatural sense. If someone was out to make their journey a difficult one through this type of magic, they would have to be quite powerful.&lt;br /&gt;
&lt;br /&gt;
The party grew curious about a fresh set of tracks in the heavy rain leading south and chose to investigate. With skilled eyes they tracked an &amp;quot;old man&amp;quot; to a remote inn off the travel of trade. The inn-keeper was upset that the king moved the trade rout further towards the river and away from his business. They hear that the old man they track was staying in the inn, but no one remembers opening the door for him. The inept stable boy&#039;s word seems worth less than his pay. Upon knocking on the door of the old man&#039;s room, a puff of smoke and a bright light caused them to enter the room right away. The man was gone, but left behind a mysterious wooden box that was unnaturally heavy, as well as a rune book with markings that no one could read.&lt;br /&gt;
&lt;br /&gt;
After another day&#039;s ride (and part of a night) the party arrived safely at Minas Ithel and retrieved the spell book in question. Exhausted from the travel, they stand ready for the next leg of their adventure in the morning.&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 to influence to the White Guard for &amp;quot;shooting&amp;quot; the cave troll, and +1 to Weather Sense for the critical success.&lt;br /&gt;
* [[Ohtar Beleg]] +2 to luck for the amazing archery shot on the court.&lt;br /&gt;
* [[Sage Thornwood]] +1 point towards the Less Sleep advantage for staying up all night using palantiri, and +1 to the merchant skill for negotiating the price down on the ferry ride.&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to tracking, and +1 to Area Knowledge (Gondor) for conversations during the party.&lt;br /&gt;
&lt;br /&gt;
All characters may put 1 point into a used skill, or a new skill you would have likely had but didn&#039;t think to put on your sheet (with GM approval.)&lt;br /&gt;
&lt;br /&gt;
===To the North! Waylayed and Orc Draggen===&lt;br /&gt;
Our party awoke late in the morning. Sage blew through the dangerous guard spells to gather much needed lore about the location of the new-found Palantir (now known to be located in the bay of Forochel.) After a quick info gathering session with the court Seer, Sage learned that they are probably racing with a wizard called Radagast to the bay. Going north through the land, or south and around by sea was a choice the party faced, with a land-based route preferred because of safety concerns. Heading north along the mountains, the company ran into patrolling orcs. Ohtar, who left the camp to investigate a strange sound and ran into 6 orcs and an Uruk Hai, while the company below battled two orcen archers. Gram, paralized by indecision, managed to dodge an arrow narrowly, while Legolas had a poor day, getting shot once by an arrow, but managing to take out some orcs.&lt;br /&gt;
&lt;br /&gt;
As the session ended, Ohtar was tied up and being drug across the top of the mountains with the party following many minutes behind (but within visual sight) &lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Ohtar Beleg]] (was given +1 to ground fighting)&lt;br /&gt;
&lt;br /&gt;
All characters may put two points into skills used during the last session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
	<entry>
		<id>https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5433</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="https://gurth.johnmasterson.com/index.php?title=Middle_Earth&amp;diff=5433"/>
		<updated>2010-01-24T18:46:39Z</updated>

		<summary type="html">&lt;p&gt;Daniel.bowling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setting  ==&lt;br /&gt;
&lt;br /&gt;
This campaign is set in Middle Earth ([http://pagesperso-orange.fr/hugo1900/MAP-OF-MIDDLE-EARTH-VERSION-7.jpg map]) ten years after the dawn of the Fourth Age. With Sauron defeated, the Age of Men has begun and the Elves, Dwarves, and many other races have largely, though not completely, moved out of the vision of Men. &lt;br /&gt;
&lt;br /&gt;
Though many of the greater races are shadows of their former glory, Middle Earth is still a thriving land full of creatures of unsavory nature: Dragons, Kraken, Orcs, and Trolls all roam the countryside with frequency--now more of a nuisance than an organized enemy though. &lt;br /&gt;
&lt;br /&gt;
King Elessar (formerly known as Aragorn, Son of Arathorn, now king of Gondor, Arnor, and the High King of the Reunited Kingdom), has ruled for a decade with a fair hand. &lt;br /&gt;
&lt;br /&gt;
[[Minas_Tirith|Minas Tirith]]--the great ringed city of Gondor--is still in the process of rebuilding its walls from the Orc attack at the end of the Third Age. &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;In his time the City was made more fair than it had ever been, even in the days of its first glory; and it was filled with trees and with fountains, and its gates were wrought of mithril and steel, and its streets were paved with white marble; and the Folk of the Mountain laboured in it, and the Folk of the Wood rejoiced to come there; and all was healed and made good, and the houses were filled with men and women and the laughter of children, and no window was blind nor any courtyard empty; and after the ending of the Third Age of the world into the new age it preserved the memory and the glory of the years that were gone.&amp;quot;&#039;&#039; &#039;&#039;The Return of the King: &amp;quot;The Steward and the King,&amp;quot; p. 246&#039;&#039; &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
It is a time of prosperity, and when the characters enter the story, preparations are being made for the 10th anniversary of the slaying of Sauron. Probably the greatest party ever seen in Middle Earth since Isildur slew Sauron. &lt;br /&gt;
&lt;br /&gt;
The party, being high ranking officers of the White Guard or personal friends of the King, have been invited to a pre-celebration diner. Each have received a fine parchment invite with silver hand-written lettering reading the following in the common tongue: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dearest Friend, &lt;br /&gt;
 &lt;br /&gt;
 It is time we gather for a feast to recognize our fallen friends, &lt;br /&gt;
 and celebrate our decade of freedom from the Dark Lord. &lt;br /&gt;
 &lt;br /&gt;
 Join me in the great hall of Minas Tirith for a great feast the day  &lt;br /&gt;
 before the celebration.  &lt;br /&gt;
 &lt;br /&gt;
 Elessar, King&lt;br /&gt;
&lt;br /&gt;
== General Roleplaying Style  ==&lt;br /&gt;
&lt;br /&gt;
This will be an epic campaign in the cinematic style at Tech Level 3 (medieval). Players will be using a wide variety of skills in a gamut of scenarios. Magic is common in Middle Earth, and is not limited to players who have Magery. &lt;br /&gt;
&lt;br /&gt;
I will try my best to keep everything accurate to the world of Tolkien, but there certainly will be areas where, for the sake of story, we will differentiate a bit. Players need not be familiar with the specifics of Middle Earth. The spirit, not the accuracy, of the realm is what we are going for. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character Creation  ==&lt;br /&gt;
&lt;br /&gt;
Characters will be given 250 points, and may have up to 100 points of disadvantages and 100 points of advantages. &lt;br /&gt;
&lt;br /&gt;
Players are allowed to build characters based off real characters in The Lord of the Rings, but are not required to do so. &lt;br /&gt;
&lt;br /&gt;
Each character will either be a high ranking member of the Court, White Guard (who had participated in the Great Battle against Sauron), or a personal friend of the King. Players will likely all be of the race of Men (or at least half-bred), though other races may be considered with appropriate back-story. Players who are planning on playing another race should contact the GM early to inquire about racial guidelines. &lt;br /&gt;
&lt;br /&gt;
Because the culture in Middle Earth deals heavily with past actions and battles, an appropriately thorough back-story is a good idea for all players, with some examples of epic deeds the character may tell stories about. If you are not a ranking member of the Guard, you will need a convincing background as to why you know the king so well, as this campaign&#039;s quest would only be given to the most trusted and skilled of individuals. &lt;br /&gt;
&lt;br /&gt;
All players are allowed (and encouraged) to have some low level magic skills and/or magical items. Though magic is commonplace, even minor forms of it will require GM approval to ensure that they are in the &amp;quot;spirit&amp;quot; of the realm. &lt;br /&gt;
&lt;br /&gt;
Because characters in this adventure have already survived the War of the Ring and are personal friends/soldiers of the king, players are encouraged to give points to: &lt;br /&gt;
&lt;br /&gt;
*Enhanced Will &lt;br /&gt;
*Status and/or Military Rank (required unless there is an alternative in the background) &lt;br /&gt;
*Duty and/or Sense of Duty &lt;br /&gt;
*Leadership &lt;br /&gt;
*Luck &lt;br /&gt;
*Riding &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Gram Thengel]], Captain of the Guard (&#039;&#039;retired&#039;&#039;) - [[User:Johnm|John]]&lt;br /&gt;
* [[Ohtar Beleg]], Dunedain Archer - [[User:Jesster|Jess]]&lt;br /&gt;
* [[Sage Thornwood]], Human  - [[User:Melissa|Mel]]&lt;br /&gt;
* [[Ariana Greenleaf]] - Traci&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sessions ==&lt;br /&gt;
===In the beginning===&lt;br /&gt;
Our party started out at Minas Tirith, gathering for a party of epic proportions. At the early reception with the court, Ohtar takes a sizable bet against a fellow ranger to hit a pig with an arrow from a good distance. Legolas mad an excellent shot, with three arrows hitting the pig, including one in the eye. Ohtar, without aiming, won the bet by a well placed arrow to the eye as well. &lt;br /&gt;
&lt;br /&gt;
Our adventurers had to leave before the public party began, as the Court Seer picked up strange signals from a long lost [[Palantir]]. He and Sage held an all-night vigil to try to gather information and track down the finders, and discovered that sailors on a large ship (presumably ocean faring) discovered it, and brought it inland less than one day&#039;s travel to a small, dark, room. A single, old, man was staring into the orb.&lt;br /&gt;
&lt;br /&gt;
A small group of the most trusted companions (and a wife) was formed by the king to return the Palantir to the court of Gondor, where it could be used for, not against, the free peoples. With little knowledge other than that it was discovered on a shore line, the adventurers are sent to Minas Ithil (formerly Minas Morgul, an abandoned keep in the former land of Mordor) to retrieve a powerful search spell that Sage should be able to read (though it was not clear if that was because she possessed some special talent, or that the Seer was only familiar with her.)&lt;br /&gt;
&lt;br /&gt;
The adventurers headed out on horseback, after Ohtar placed an arrow through the spinal cord of a ravaging cave troll, dropping it dead without a twitch. Gram received credit for the kill, since he was a known hero by the men. After a day of safe travel, the river crossing of the Anduin was slightly less than a trivial event. Gram, almost falling in after his horse as spooked, grabbed ahold of a hatchet handle on his mount to try to keep from falling in, but the hatchet came out and fell in the water. A lucky ending to what could have been a dangerous situation with such high and fast water.&lt;br /&gt;
&lt;br /&gt;
Gram, with keen senses, informed the party that the weather was foul in an unnatural sense. If someone was out to make their journey a difficult one through this type of magic, they would have to be quite powerful.&lt;br /&gt;
&lt;br /&gt;
The party grew curious about a fresh set of tracks in the heavy rain leading south and chose to investigate. With skilled eyes they tracked an &amp;quot;old man&amp;quot; to a remote inn off the travel of trade. The inn-keeper was upset that the king moved the trade rout further towards the river and away from his business. They hear that the old man they track was staying in the inn, but no one remembers opening the door for him. The inept stable boy&#039;s word seems worth less than his pay. Upon knocking on the door of the old man&#039;s room, a puff of smoke and a bright light caused them to enter the room right away. The man was gone, but left behind a mysterious wooden box that was unnaturally heavy, as well as a rune book with markings that no one could read.&lt;br /&gt;
&lt;br /&gt;
After another day&#039;s ride (and part of a night) the party arrived safely at Minas Ithel and retrieved the spell book in question. Exhausted from the travel, they stand ready for the next leg of their adventure in the morning.&lt;br /&gt;
&lt;br /&gt;
Character Points:&lt;br /&gt;
* [[Gram Thengel]] +1 to influence to the White Guard for &amp;quot;shooting&amp;quot; the cave troll, and +1 to Weather Sense for the critical success.&lt;br /&gt;
* [[Ohtar Beleg]] +2 to luck for the amazing archery shot on the court.&lt;br /&gt;
* [[Sage Thornwood]] +1 point towards the Less Sleep advantage for staying up all night using palantiri, and +1 to the merchant skill for negotiating the price down on the ferry ride.&lt;br /&gt;
* [[Ariana Greenleaf]] +1 to tracking, and +1 to Area Knowledge (Gondor) for conversations during the party.&lt;br /&gt;
&lt;br /&gt;
All characters may put 1 point into a used skill, or a new skill you would have likely had but didn&#039;t think to put on your sheet (with GM approval.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Daniel.bowling</name></author>
	</entry>
</feed>