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	<updated>2026-05-01T21:53:56Z</updated>
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		<id>https://gurth.johnmasterson.com/index.php?title=Gurth:About&amp;diff=1673</id>
		<title>Gurth:About</title>
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		<updated>2006-11-20T15:36:33Z</updated>

		<summary type="html">&lt;p&gt;69.145.126.222: /* For our Fantasy campaigns: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We play various genres and timeperiods and we can use the wiki to store it all.&lt;br /&gt;
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== For our Fantasy campaigns: ==&lt;br /&gt;
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The Known World consists of three large land masses, [[Icelund]], [[Toril]], and [[Kara-Tur]]. &#039;&#039;&#039;We have [[Maps]] of Kara-Tur.&#039;&#039;&#039;&lt;br /&gt;
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Icelund is largely uninhabited by civilized folk, where vast glaciers and unknown expanses of icy wasteland are home only to the hardiest of arctic creatures.&lt;br /&gt;
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Separated from Toril and Kara-Tur by the five to nine hundred mile wide Frozen Sea, the southern shore of Icelund is peppered with deep and narrow fjords and rocky coastal islands. The hardy sea-going folk who sparsely populate the few dozen towns and villages along the sea subsist on a diet of fish and seaweed. The largest town in Icelund is Zurich, a community of around 50,000 humans, dwarves, and gnomes. Mining camps and timber operations outside Zurich produce the raw materials to be traded with the merchants of Pendathaway.&lt;br /&gt;
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Toril is an island continent south and west of Icelund some one thousand miles east-to-west and five hundred miles north-to-south. It is largely settled and six diverse kingdoms coexist relatively peacefully. The sprawling city of Pendathaway graces its eastern shore.&lt;br /&gt;
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Kara-Tur is larger, approximately four thousand miles square, southeast of Toril. The continent is divided by a great mountain range and vast interior desert basin, and civilizations of the West and East have only begun regular contact and trade in the last hundred years.  &lt;br /&gt;
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Two kingdoms control the civilized lands of the West, though the northern lands of [[Drannor]] are no more than feudal city-states, with regional aristocratic lords concerning themselves only with the hundred miles or so surrounding their walled cities. As such, roads between the city-states are generally in disrepair and plagued by bandits and perils of all varieties. To the south, the kingdom of [[Durkin]] is ruled by a benevolent king from the capital, [[Camlin]].&lt;br /&gt;
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South of Durkin is a secluded and idyllic forest surrounded by massive and jagged peaks called [[Silverdale]], ancient and sacred home to the several Elven clans.&lt;br /&gt;
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The East is a land of venerable domed and spired temples, mysticism, sorcery, and thousand-year dynasties. The southwestern region of the East is a sandy desert, save for a narrow verdant strip along the great River Ra, which flows south to the Salton Sea. To the southeast, jungles, swamps, and occasional volcanic mountains are home to a grand and ancient culture famous for the sprawling city-states of [[Srin]], [[Vishnu]], and [[Hazballah]].  The arid northeast is home to nomadic barbarian horseman who periodically attempt raids on the massive walled fortresses of regional warlords.&lt;br /&gt;
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The vast interior, or The Endless Waste, is a desert basin in the rain shadow of the immense [[Ozgarn Mountains]]. Portions of the [[Endless Waste]] are thousands of feet below sea-level, and swirl with choking dust year-round. What little rainfall the Waste experiences runs in seasonal creeks into the poisonous [[Sea of Death]], a toxic and shallow inland sea.&lt;br /&gt;
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t&lt;/div&gt;</summary>
		<author><name>69.145.126.222</name></author>
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